[CCSCT] Yashiro vs Bloo - Round 1

Yashiro

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Battle Rules
-Rei's R&R
-Killing and Stealing: Allowed
-CJs of any kind (except custom summons): Not Allowed
-You can use the Basic 5 elements, your Kekkei Genkai, Taijutsu, Ninjutsu, Genjutsu, Kenjutsu, Fuuinjutsu (if you learned the ability) and your custom summoning contracts
-Range: Medium range (10 meters away)
-Terrain: Plain battlefield with no water source
-Each fight needs to finish in 7 days, upon which they'll be closed and graded by me or an other sensei if I ask for help
-Arguments are to be done exclusively through VM and issues are to be reported in the . Sensei opinions can only be asked twice per match, with the 3rd time pertaining to a final decisive judging. If a member needs to ask for a senseis input, he/she must do so through the designated thread and not directly to the sensei. Following the template and the rules of the thread is essential
-If a participant doesn't reply for more than 3 complete days, his opponent wins the match by default

I will be using my Jack Frost bio, link is in my signature. Post your bio and I will make the first move.
 

Yashiro

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As Hashirama enters a mid ranged distance from Jack, Jack immediately performs a single hand seal and causes a large bird shaped construct of Ice to form before him, Jack then manipulates the bird to arc through the air towards Hashirama and attack him from above, Just as the Ice bird would be in the air and above Hashirama, Jack performs another hand seal and focuses his chakra into the mind of Hashirama, thus disturbing his chakra flow and casting him within an illusion, in said illusion snow white feathers would appear to fall from the sky onto the battlefield almost as if every time the ice bird flapped its wings more and more snow white feathers would appear drifting through the air and towards the ground. The result of this would slowly put Hashirama to sleep after a turn should he fail to release the genjutsu.

"Where's my manors? *Clears Throat* How do you do Shodaime? Feeling a little sleepy? Hehe...."


Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.




Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

 

McRazor

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What a shame, why even bother applying if you can't maintain a battle. :(

Due to Bloo failing to respond in the agreed period of time, Yashiro proceeds to round 2.
 
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