[CCSCT] Kuroh vs Uchiha Lee - Round 1

Kuroh

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Battle Rules
-Rei's R&R
-Killing and Stealing: Allowed
-CJs of any kind (except custom summons): Not Allowed
-You can use the Basic 5 elements, your Kekkei Genkai, Taijutsu, Ninjutsu, Genjutsu, Kenjutsu, Fuuinjutsu (if you learned the ability) and your custom summoning contracts
-Range: Medium range (10 meters away)
-Terrain: Plain battlefield with no water source
-Each fight needs to finish in 7 days, upon which they'll be closed and graded by me or an other sensei if I ask for help
-Arguments are to be done exclusively through VM and issues are to be reported in the conflict resolution thread. Sensei opinions can only be asked twice per match, with the 3rd time pertaining to a final decisive judging. If a member needs to ask for a senseis input, he/she must do so through the designated thread and not directly to the sensei. Following the template and the rules of the thread is essential
-If a participant doesn't reply for more than 3 complete days, his opponent wins the match by default


Kuroh Yatogami in sig. Post your bio and I'll start the fight. ^^
 

Bellion

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Death The Kid in sig

Let's enjoy this and good luck to you ^_^
 

Kuroh

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It's a pleasure to fight you

To start off the battle, Kuroh simply gathers earth chakra and sends it into the ground around his opponent. Five rock pillars rise underneath and around his target, one rises underneath him, while two rise from his sides and the last two in front of him and behind him. They all rise with the tip of the pillar pointing at his opponent's body, should he fail to avoid, they should cause a lot of damage, probably breaking some bones.

After creating the spikes, Kuroh performs two quick hand seals which allows him to gather some water chakra in his mouth. He manipulates it and releases a stream of sticky liquid towards his opponent's area. This sticky liquid material should be a problem for his opponent since it covers a large area around him, so he'll need to be careful where he moves because the liquid is strong enough to trap him, should he make contact with the liquid and also, should the liquid fall on his body, it should stick his body, inhibiting his movements. After releasing the sticky liquid, Kuroh crouches and slams his hands on the ground. This allows him to summon a large amount of water above his opponent, 10 meters to be exact. Right away, the water falls onto his opponent and should crush him, if it makes contact with him. Not only does this work as an attack but the water falling should be useful in the future for water techniques that need a water source.


(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 
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Bellion

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Thank you and i feel the same way

As the ground around Kid starts rumbling of sorts, he knew that something was about to appear from beneath him, he quickly gathered Fuuton chakra into his right hand and punched the ground in front of him, launching him into the air at a 45 degree angle backwards as the spikes begin shooting out of the ground.

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delivers a punch that releases a giant, adaptable whirlwind.



Whilst he is airborne and moving backwards, he sees the man weave 2 hand seals and spit a thick substance across the battle field, Kid gathers Fuuton chakra into his lungs and tilts his head upwards, releasing a stream of wind that pushes him downward to the ground while channeling chakra to the bottom of his feet

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use



As Kid lands(still mid range but aabout 15 meters), he sees a large amount of water faliing where he was previously standing

Ooooo, he thinks I didn't have a shower yet

Kid then gathers Doton chakra into his mouth and spits out a thick blob xd of mud at his opponents face

Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

 

Kuroh

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After boosting himself into the air, Kuroh notices as his opponent looks upward, releases wind from his mouth and starts moving downwards faster than usual. He decides to take advantage of this and so he releases from his mouth a quick burst of flame where his opponent is about to land. Once the fire lands, it should quickly erupt into a large pillar of flame reaching 3 meters tall and should burn his opponent as he lands. Kuroh decided to go with an attack that strikes his opponent from underneath because he was looking upwards, giving him many ways of striking his target.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.
 

Bellion

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As Kid is descending back to the ground while releasing the stream if wind, he notices from the corner of his eye(his head is tilted upward and not completely up so he would be able to see) that his opponent sent a fireball towards him, he stops releasing the stream of wind and gathers Suiton chakra into his mouth, releasing a wave of water from his mouth, putting out the fireball as he channels chakra into his feet while landing so he doesn't get stuck in the sticky syrup as the small amount of steam diappears

Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.



As his opponent stands mid range from him, Kid gathers Doton chakra throughout his body and forms the Ram hand seal while releasing his chakra into the ground, causing the earth surrounding his opponent to start spiraling inwards, pulling him along with all the rocks and sand to the core of the 15 meter hole, crushing him while he can't breath

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

 
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McRazor

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2 more battles finished with the opponent not responding in the 72 hours time frame so that makes 6. This means that I will cancel the tourney because no skill was involved in winning automatically. I'll look for alternative ways of finding signers for the Crane contract. Sorry.
 
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