Me Me me?
3rd Kazekage, Wearing CW
(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.
As a result the goggles have magnetic properties. They emit a magnetic chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The object, item or person must consist of physical matter. The Goggle's can know where the object or chakra signature is, how big it is and it's speed if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.
Note: Must have started a magnetism training to wield
Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
*pounds chest* MINATO STRONG! He terrify you.......kiding
Minato would start by bringing out a single Ftg kunai and tosses it into the air so that it drops on your from above though he quickly makes some handseals to multiply it into hundreds of them, dispersed through out the battle field. Even as many would land around the battle field, a bunch of the kunais say 15, would assault you, piercing you and killing you.
Minato then makes two clones, one of them which sits behind him and begins to gather natural enery. The other (Dongo) stands to the right of Minato(2meters) while Minato tags him.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates
up to a thousand shadow clones of the
shuriken (or kunai, senbon, etc, basically any
basic weapon) after performing Ram → Rat
→ Bird → Boar → Tiger which multiply the
damage as its striking down the enemy. This is a technique that combines ninja tools with
ninjutsu. Compared to normal shadow
clones, clones of material objects are said to
be on a far higher level. There is no need for
preparations beforehand, like stocking up on
shuriken, yet since the shadow clones are real and not illusions, all the shadow blades
that fly around are equally lethal. This is
valid for any weapon copied and it has been
seen that the copied weapons will also have
the tags or markings of the original, like
sealing or explosive tags or sealing marks.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones
and creates a real copy with form and
substance. The clone itself can also utilize
any jutsu the original ninja knows. When the
clone finally disperses, any new knowledge it
has gained is passed back to the original ninja and any additional clones. Upon impact,
the clone can be dispersed.
(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Lel >_> dont mind the name it's temporary advertisement.
And i do got sensory to mid range
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Witnessing his opponent throwing a single kunai in the air, the kazekage began molding chakra, as the kunai multiplied seemingly endless in number, with some headed for him. The kazekage exhales a concentrated stream of water moving his head in an arc aimed first at the kunai headed for him deflecting them (although some still fall around the battlefield away from him, which he takes notice of) and then aiming down at the ground midway from his opponent. The concentrated water quickly begins surging forward along the ground, taking his opponent off his feet with the sheer power and volume. And in an instant formed 4 handseals, raising 4 pillars that reach quite high into the sky around his opponent trapping him the 4 pillars release electricity and electric bolts towards anything inside which gets conducted along the water on the surface making it deadly to anyone standing on water and incase his opponent took to the skies the direct attack of the 4 pillars would instantly end them.
I always hated blondes
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
As you spit the water, Minato observes keenly that you using a large scale jutsu would mean you want to attack at the same time though with one flaw, You won't be able to take out the entire school of kunais as some would luckily fall and dispersed behind you while they luckily are out of the range of the water. As your water ravage towards Minato, he instead of making the clones, drops a smoke bomb and teleported to a landing kunai, 3m behind you. He appears grabing the kunai and hurling the kunai straight up and high into the sky while he quickly run behind you and drop low with a sweeping kick to take off your feet.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can
become a pre-eminently destructive, lethal
technique. The attack is a simple rear
spinning low kick, but a strong enough user
can send a large adult flying as if they
weighed nothing. The goal is to throw the enemy off balance, and deal damage to the
lower half of their body.
As the kazekage had aimed the stream towards the ground, he was constantly sensing his opponent simultaneously both physically and chakra related. Noticing the man, draw an object throwing it to the ground, intensified a curiosity of his and the smoke that followed was no counter simply a diversion to hide his true movement or tactic. Relying on his sensory, he quickly notices something physically appear behind him, the physical shape of the said object was humonoid. It was clear now, the smoke, somehow his opponent managed to move behind him at a distance of about 3 meters. The man acted quick and another object shaped like a kunai was thrown upwards. In one quick and fluid movement the sandaime kazekage turned around waving his hand in an arc releasing a barrage of lighting element needles at close range, that topped with the fact that the needles were widespread in both hight and width of affect, making them almost unavoidable. He did not take aim nor did he have to think about his opponents speed or location, all that information was already known being fed to him by his goggle's, his secret weapon.
One thing was for sure, his opponent moves fast, and the sandiame was prepared to track him and take note at a split seconds notice in case he dodges.
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
As Minato runs towards your back, he hears you make the chidori as its particularly loud and the tendrils are way visible, and before you could turn and unleash the senbons, he moves with a burst of speed and grabs your arm close to the elbow(lets say you made the chidori with your left hand and I grab your hand in a safe place just like itachi did to sasuke). He grabs the hand, momentarily stoping you from turning completely. (this is easily possible because of the extreme speed and close range. Your cw also states it won't keep up with extreme speed).
Minato won't hold on to your left arm, he would pull it to his left resulting in you turning abruptly with a rapid spin while your feet drifts along the ground, it allows a fair distance between us, say 2m though you will still be holding your chidori unless ofcos you intend to deactivate it by then. As you spin, Minato would make his own rasengan and dashes towards you with the aim of slaming it against you. Your back or stomach, depending on the side which is facing him during your spin.
He would though have marked you as soon as he stops your chidori senbon movement.
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive Rank: B-Rank Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.
(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique
Rank: A-Rank Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Fūton: Rasengan) - Wind Style: Spiral sphere
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 (-20 to user if attain
direct hit) Description: Rasengan doesn't require
handseals, only molding of the chakra. The
user focuses and creates a fast, rotating
sphere of chakra in the palm of their hand
which can cause much destructive impact. A
direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent
for it to work.
Having created the chidori and begining to turn, the sandaime was seemingly overwhelmed by the speed of his opponent, he was fast. The opponent had managed to catch his hand, however this was a golden oppurtunity, channeling even more chakra into his hand he quickly closed it before reopening his hand. Just as his opponent was trying to move his hand, the chidori burst into countless little birds that instantly ravage towards the man, forming a barrier between them as well as an attack. As they surge forward, the sandaime regained his footing and watched his opponent for any counter. At the close range they are at it would also be almost impossible to dodge but his opponent was fast. The sandaime was ready in case his opponent, in that split second managed to somehow dodge like before.
Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.
As the chidori begin to expand, Minato would quickly break contact from your hand and teleport to the kunai he previously threw, grabbing the kunai and taging himself at the same time. He thows the kunai straight to his very first position(at the begining of the battle) giving him the dexterity to make 2 handseals and spew a large gust of powerful wind towards you.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a
stronger version of the Wind Release:
Vacuum Sphere technique, where the user
instead chooses to compress the entirety of
the previously inhaled breath into a single
large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
As his chidori began to expand after opening his hand, minato had seemingly disappeared again. High speed movement? Their is no sudden surge of chakra detectable, could it be a form of swift release? Suddenly his opponent appeared again, this time in the air, but in the overall same direction.
His chidori burst into a thousand birds, just as he completed his turn facing the man, as the hand holding him was now gone. The thousand birds barrelled towards the man at his new location, who now threw his kunai back to where he started. Before releasing his own wind jutsu that seemingly neutralized my birds. As soon as that happend, the sandaime slammed his hands on the ground erupting a mass of iron sand from beneath the ground that ravages upwards engulfing minato. The sand covered a wide area all around minato however did not affect the area immediately in front of the kazekage
(Jiton: Satetsu funka) l Magnetism Release: Iron Sand Eruption
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user slams his hands on the ground, manipulating iron sand present deep underground to rise upwards right below the opponent. The iron sand emerges violently in a similar fashion to a geyser pushing anything above it upwards. The iron sand travels to a height of 15 meters above ground and covers a 5 meter radius. The force the iron sand erupts with is capable of doing damage as the sand is sent airborne and from the initial shock when bursting through the ground. The iron sand left by this jutsu can be used to form other techniques.
Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Cannot use another S Ranked or higher Iron Sand Jutsu the same Turn
Note: Can only be used two times requiring a two turn cool down between its use
Note: Must be taught by Strawberry
As the gray sand begin to erupt while Minato descends. Minato allows it to play out then when it gets to splt second of Minato being hit by the sand, he is not more there. He actual is now in your position while you are in his position and because it is sudden and you are quite unaware, you own jutsu engulfs you and damages you according. Now its quite unblockable since its a blink of an eye away from hitting Minato when he made the switch.
Minato now in your position on the ground, makes 2 clones, One on the left begins to gather natural energy.
(Goshun Mawashi no Jutsu) - Mutually Instantaneous Revolving Technique
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.
Note: Can only be used by Namikaze Minato and Senju Tobirama bios
Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones
and creates a real copy with form and
substance. The clone itself can also utilize
any jutsu the original ninja knows. When the
clone finally disperses, any new knowledge it
has gained is passed back to the original ninja and any additional clones. Upon impact,
the clone can be dispersed.
Note: Minato had previously tagged you and himself.