Captain Marvel

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Basic Information

Name Carol Danvers

Nickname Captain Marvel, Vers, Warbird

Gender Female

Age 34

Clan -​

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Personality
Captain Marvel has an Assertive Entertainer (ESFP-A) personality type. We often talk about Explorers as individuals who are so flexible that they “think on their feet” when finding solutions. They are people of action, and that can truly be said of Carol Danvers.


Extraverted
Danvers is an outgoing team player. Her interaction with her team and history going to bars and flyboy – that is, flygirl – camaraderie in the Ninja World demonstrate her Extraverted personality. Throughout the film, we get only a gregarious vibe from her. While capable of working on her own when necessary – and it’s often necessary – she appears to need people and to gather energy from them. When she can’t sleep, she finds her trainer for a workout session rather than hanging out alone.​

Observant
While Carol Danvers struggles with issues from her past, she doesn’t spend a lot of time navel-gazing over them. When Fury asks for proof that she’s not the spy, she doesn’t come up with a wordy argument. She acts. “See. There. I did that,” could be the Observant personality type’s mantra. While she may well have ideological underpinnings for what she does, she’s mostly about finding concrete solutions to concrete problems. Not only does she not present Fury with a conceptual argument, but she might actually need to work on her logic a little. This brings us to the next personality trait.​

Feeling
Her team trainer and leader, Yon-Rogg, reinforces for us that this is the personality trait through which Danvers makes most of her decisions. He cajoles her throughout their time together to rely less on her feelings. It’s a repeated theme. She is reactive, not in the Turbulent sense, but in the sense that she responds to situations according to what her feelings advise. These will fluctuate, as emotions do. Danvers is not unintelligent. She just prefers to lean on emotions as a filter to decide things – perhaps, at times, subordinating coldly rational decision-making to her gut instinct.​

Prospecting
The Prospecting personality trait is the secret sauce that, when combined with the Observant trait, makes all Explorers what they are. Danvers improvises constantly. She is always looking for the advantage, thus showing her flexible Explorer nature. She frequently pushes beyond standards and conformity while looking for novel ways to respond to her unique life.​

Assertive
While Danvers might be reactive, it can easily be argued that this isn’t because she’s insecure. She’s confident to the point of being headstrong. Link her Prospecting nonconformity with her Assertive confidence, and you have someone who makes her own way. As an Assertive Entertainer personality, she is unlikely to follow a path others make. She deals skillfully with gargantuan stressors and doesn’t second-guess herself or indulge in regret for long.​

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Village Information

Birthplace
Badlands of Earth

Affiliation Starforce | SHIELD

Clan of Alliance N/A

Rank//Chakra Info

Rank
Jounin Chakra 1600 Health 160

Specialities
Damage Resistance
Combat Specialist
Increased Damage Resistance
Doctor
Reaper of the Cards


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水 Suiton | 土 Doton | 火 Katon | 風 Fūton | 雷 Raiton
炭 Mueton | 天 Amatsu Fūton

孔雀妙法 Kujaku Myōhō

体 Taijutsu | 剣 Kenjutsu | 忍 Ninjutsu | 幻 Genjutsu
体 K.Taijutsu | 封印 Fūinjutsu | 医療 Iryō Nin

Jashinist

Reaper of the Cards | Fatal Impact | Chained Daemon Fury
Way of the Sai | Way of the Avenger

貝 Barnacle Contract | 猫 Cat Contract

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Background Information

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Military Career
Carol was raised well as a Shinobi, with pretty talented parents she flourished and eventually joined the Hangurian Army. She became a decorated soldier pretty quickly rose her ranks; leading to her to eventually become a Hangurian Black One. Carol tested and helped perfect new technology that could help the Freehold, she was also involved in a lot of top secret missions and tests to do with these experiments. Her Commanding Officer Mar-Vell developed a machine that would change the future of the Freehold if perfected; with enemies of the Freehold after this new technology she asked Carol to take it for a test run with her for protection. One this test run Carol and her Officer were ambushed and were chased for a good while until cornered, her commanding officer was killed and begged Danvers to destroy the weapon which she abides by. Upon it's destruction Danvers is consumed by the explosion of chakra and it irradiates her with power, with this new ability she manages to incapacitate her attackers before going unconscious.

Team StarForce
Now known as Vers and with no recollection of her past before falling unconscious, she sees snippets of what she was before but nothing more. Now raised to believe she was part of this Jashinist Cult using her new Star Chakra powers she learned were from a meteorite with strange properties and could go out of control, so these were limited by a seal on her neck; she was indoctrinated to fight for their cause. Vers' trainer and team leader was Yon-Rogg and the two were very close with each other, joined by teammates Korath the Pursuer, Att-Las, Bron-char, Min-Erva they did a lot of dangerous and high-profile missions especially when it came to fighting against their arch-enemies; a clan specialised in Sage Transformation. On one particular Mission Vers was captured by these enemies, they tried to extract details from her mind to find out where Mar-Vell's laboratory was in search of the weapon she had created. This lead to her breaking out of the facility and defeating a number of these Sage Transformation users, now solo she tracked a couple to a nearby City that was still trying to recover from the collapse of the Freehold.

Nicholas Fury
When in this city, Vers made a lot of noise attracting the attention of Nicholas J Fury, and agent for SHIELD an organisation formed after the collapse of the Freehold to fight off threats that may harm the world. Vers worked with Nicholas after telling him about this Transformation threat and the two tried to find this "Mar-Vell's" Laboratory through connection in SHIELD. Unknown to them that there were enemies disguised as high ranking members of SHIELD watching their every move. Through this collaboration with Nicholas Fury she came across a Cat named Goose who joined them, it had strange Ninjutsu abilities and managed to fight off a Sage Transformation Clan member on it's own. On this trip together, Vers started to have more flashbacks of her past.

Vers eventually came across an old friend of hers - Maria Rambeau, when she was in the Hangurian Military. Finding out her previous name was Carol Danvers she begun to suspect treachery from her Starforce team. Maria's child Monica knows Vers as Auntie Carol and shows her some of her old belongings when she was apart of their lives. Quickly Carol got friendly and close with the Rambeau family again, though in their residence Vers was confronted by a Man named Talos who was a General apart of the Sage Transformation Clan. Nicholas, Vers and Talos talked in the Rambeau residence about the truth; that Mar-Vell was apart of the Jashinist Cult and defected after finding out that they were slaughtering many of the clan she was raised to fight against. Now joined by Maria, the team left for Mar-Vell's laboratory.

Betrayal
Talos took Carol to the Laboratory and showed her the many members of the Sage Transformation Clan hiding out here, women and children not raised to fight. She vowed to help them escape and take them to a new home that the weapon Mar-Vell was developing could help secure their safety - also known as the Tesseract. However Vers' old Starforce team had also tracked down the laboratory with backup from other Cult members, taking the Sage Transformation Clan members captive. Vers hid the Tesseract in a box she kept in her hand, she lured the Starforce away from the captives; Nicholas and Maria freed the Captives and escaped.

I am Carol Danvers
Vers was eventually backed into a corner in the laboratory, in this room she is captured and the Tesseract is actually found out to be not in the Box she was holding. She is eventually pushed to almost her limits by the Starforce team, but with more and more of her memorises flooding back into her with the stress of the battle she was pushed onto her back heels. Suddenly she remembers who she is, she remembers that she is not Vers and that the cult could no longer control her and she burst free from the Seal on her neck releasing the Mysterious Peacock Method. Carol overpowered and defeated her old Team single handed.

Carol eventually met up with Nicholas and Maria, who had ran into some Jashinists themselves, but their Companion Goose had dealt with them with ease. Nick and Carol praise the cat and escape the Facility. Though Carol finds out that Yon-Rogg has his hands on the Tesseract when she was too busy fighting the rest of Starforce and was planning to take it back to his cult. She elects to go get it herself and pursues him, the rest take the Sage Transformation Clan members to safety. Eventually Carol catches up to Yon-Rogg and the two talk, she remembers her past once more around the time of the explosion that gave her the Star Chakra and also saved her - it was Yon-Rogg and Starforce that had pursued her and Mar-Vell back then to that point. Yon-Rogg taunts Carol into a simple hand-to-hand duel claiming she could never control her feelings before and that she needs to prove that she can control herself finally; Carol declines by blasting him into a Rock telling him that she has nothing to prove to him anymore. She takes the Tesseract and returns to everyone else.

Warring States Service
With the threat of the Starforce now suppressed, Carol gives Nick Fury the Tesseract to keep safe within SHIELD and emotionally parts with Maria and Monica again. She volunteers to take the remaining members of the Sage Transformation Clan very far away to a new home away from the threat of their enemies, so that they can live peacefully. She would be back eventually, Carol took Goose with her and signs the Cat Contract that it's apart of. From then on Carol spends most her time going around the World to help out any kind of altercations between two sides, any threats that may harm peoples. She reports to SHIELD every now and then to tell Nick what she's up to and to keep in touch...

Other Abilities
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Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)
Description:
The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Source-cle
This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn

Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.

Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

Ninja Technology & Artefacts

Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: (40 Ability 1)(30 Ability 2)(10 to summon)
Damage Points: (80 Ability 10)(60 Ability 2)
Description:
Vár is a very versatile weapon. The size of the weapon usually outmatches the user's own size, but wielder's are still able to use it with ease. It can be used as a great sword, and a variety of different firing guns depending on what rounds the user would like to use. The gun has a variant of attachments that are built into the weapon or kept on the user's person and can be placed onto the chassis for use - Var can be outfitted with a sniper scope that can be used for long ranges of up to 100 meters, the scope can also be used separately to scout distances - attaching it costs a turn.. The Great-Sword attachment just means the wielder can use it as a normal sword or sword/blade/katana substitute. Var also has a grip on the Chassis which allows the user to wield it with both hands, used to shoot the weapon because of it's largeness.

Vár's first ability is to fire a large shell, and is the variant that can be used with a scope to fire at long ranges. The Shell is almost like a tank round and is the strongest of all of them. This bullet can be aimed accurately at up to 100 meters as long as the user has used the scope and is holding it in both hands, without the scope it's accuracy only reaches 25 meters before straying off. The round will drill through defences and attacks or terrain to get to it's desired target. Once it does reach it's target the round will eject other rounds within it and spread out from the original bullet, all of them will explode creating a cluster effect as the middle explodes and then the ejected shells explode - creating layers of the explosion that continue to erupt from it's origin point up to 5 meters away. This variant is S-Rank and has a 3 turn cooldown, can only be used two times and no other Vár abilities in the same turn.

Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range. This variant is A-Rank and has a 2 turn cooldown, can only be used 4 times

Vár then has it's Freeform shots which act as a semi-automatic rifle, firing a max of 5 shots that do four damage each - totalling a maximum of 20 damage against the opponent. There is also the matter of storage and capacity to carry, user's of Vár can opt to carry the weapon or have a Tattoo placed on the inside of their Forearm so it can be summoned straight to hand which acts like a summoning Tattoo for the weapon. By channelling a small amount of chakra into it will trigger the summoning of the weapon and by the user's command can reverse summon it back into the seal at any time. Summoning the weapon costs 10 chakra each time, a slot in the time frame and costs a turn.

- Vár can be used by the User
- Vár's abilities are neutral to the elements.
- Vár must be reloaded after each time the first ability is used at some point, the user has to do this manually by loading the shell and then cocking it.
- Vár's Looks and Scale :
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Dropping: Ashe Katsuryoku

Approved by Sasori
 
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