[CE] Capsai

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> Custom element Japanese name: Kapusaichinton
> Custom element English name: Capsaicin Release​
> The element is based on: Earth + Water + Fire + Chakra Control​
Capsaicin is a chemical found, mainly, in chili peppers, and chili peppers are the fruit of certain plants. It is an irritant for mammals, including humans, and produces a sensation of burning in any tissue with which it comes into contact. Capsaicin is a deterrent against certain herbivores and fungi. Pure Capsaicin is a hydrophobic, colorless, odorless, crystalline to waxy compound. In order for plants to grow from the earth, they need water, air, and of course, sunlight and heat. This allows the plant to grow and bear the fruit, which in turn, contains this very component, Capsaicin.​
> Facts that prove the element to be possible (in the manga context):
Think of the Land of Rice fields. Taking into account that they are human just like us and that they know how to maintain plantations and grow different species of vegetables, we can safely assume that they also know how to grow chili peppers. Since every human likes their food with different levels of spiciness, I believe that there are also ninja who like their meals spicy and hot. Now, Capsaicin is what gives the spicy and hot feeling to each different sort of chili peppers, which in the end is the idea behind the creation of this element. Also, many jutsu types also derive off the factor of living things from the earth. Simply think of Yamato's Wood Release and the other types of jutsu that require mother nature's work and happenings. Wildlife and plants work the same way they do in the Naruto World as in the real world as well.​
Another fact that proves that Capsaicin is possible in the Naruto World is the Akimichi Red Chili Pill.​
We have also seen the villagers of the Genjutsu Tree Village use their specialized Chilli Pepper Bombs in order to repel the naturally caused genjutsu by the surrounding trees.​
> How it works:
The process used to create Capsaicin by ninja is mimicking standard photosynthesis used by plants. When training to achieve the Capsaicin elemental nature, the user would enter a meditative state and drop all focus on the surroundings. He would picture himself as a chili pepper, ready to perform photosynthesis in order to produce Capsaicin. He would start by gathering amounts of earth chakra that represents a place for the pepper to grow as well a place from where the pepper can drain water and certain minerals necessary. Then he would start adding water chakra into the mix in order to help the pepper hydrate, grow and give Capsaicin the sticky, waxy nature. To finish off the circle the user would add fire chakra which represents the sun, giving the pepper enough heat and light in order to properly synthesize all ingredients. However, one also important fact is the chakra control which in the pepper represents the chlorophyll, responsible for a successful photosynthesis and creation of Capsaicin.​
Capsaicin, in general, is an alkaline oil, and has an extremely unique molecular shape. All mammals, and especially humans, have nerve cells that detect heat or pain, and when Capsaicin comes in contact with the skin, they tend to attach to these very receptors and then release a lot of calcium ions to flow in. As a result, humans feel a burning or stinging pain, and severe over-exposure of Capsaicin can also lead to death. Capsaicin also prevents nerve cells from communicating with each other by blocking the production of certain neurotransmitters, and at high concentrations, it even destroys the cells itself. Furthermore, such heat is measured by units named Scoville Heat Units (SHU). Tabasco itself can go up to 8,000 SHU only. However, pure Capsaicin itself goes up to 16,000,000 SHU, and that alone is quite, quite hot.​
The elemental properties of Capsaicin are what make it so unique and dangerous, but on the other side, non-harmful and pleasant. Capsaicin is, as already said, an irritant for mammals, a pest deterrent and an anti-funghi agent. It creates a burning and painful sensation when in contact with mucous membranes of our cells. It basically fools your brain into sensing heat when there isn’t any. Through precise chakra control the level of its heat (SHU) can be controlled and reduced, same as increased, depending on the use. High SHU Capsaicin would mostly be used to attack the opponent and cause neurological pain and to cripple the opponent. It would also be used on mammal summons, in order to disperse them and on funghi and plant based elements in order to deteriorate them and render them useless. Low SHU Capsaicin however, would be used as a stimulant to the user and as a temporary pain reliever. There is only one state in which Capscaisin can be used, however, there are multiple ways to use it, all depending on the SHU level.​

Main Release:​

Mainly focusing on its straightforward waxy properties, different objects such as waves, weapons, cubes, spheres, etc. would be used in order to attack the opponent, transfer and stick the compound onto his body. Once there, its effects would kick in, reacting with his neurotransmitters and overwhelming his body. This release would mostly focus on the high SHU leveled Capscaisin, but it's not exclusive to it. Depending on the use and the nature of the technique, the user can also use the controlled low SHU Capsaicin to create more precise effects. Regarding the composition, looks and properties, Capsaicin doesn't change along the SHU scale except for the SHU value. The user can create and manipulate Capsaicin from his own body as well as from the surroundings.​

Advanced Release:​

The advanced release is where the precise chakra control comes in as the main requirement. Through this release the user can control the levels of SHU the Capsaicin has and therefore concentrates on the low leveled SHU Capsaicin and its use. Since Capsaicin has a very wide medical use, it's also applicable in the NarutoVerse. With the use of this release, the user could use it as a temporary stimulant and pain reliever for himself, focusing Capsaicin chakra into his own cells. The highly controlled, low SHU Capsaicin would have the same effect as the high SHU variant, except with a much lesser magnitude. It would completely wipe out the possibility of death due to over exposure. Also, the way it acts as a stimulant is simple. When it gets into contact with the user's neurons and causes the burning sensation, it also builds up blood pressure, which results in the explosion of power and joyful feelings inside the user's brain. On the other hand, its pain relieving ability is caused on the same principle, overwhelming the nerves by the calcium influx, and thereby rendering the nerves unable to report pain for an extended period of time. This release can only be utilized from the users body.​
> Usage Examples:
Kapusaichinton: Karai Nami | Capsaicin Release: Spicy Wave
Type: Offensive​
Rank: C​
Range: Short to Long​
Chakra: 15​
Damage: 30​
Description: The user sends his Capsaicin chakra into the earth of the battlefield and manipulates it so that it turns into a field of pure Capsaicin that seeps into the ground.​
Kapusaichinton: Danzai! | Capsaicin Release: Conviction!​
Type: Supplementary​
Rank: C​
Range: Short​
Chakra: 15​
Damage: -​
Description: The user releases Capsaicin chakra throughout his own body and as it gets in contact with the neurons, it triggers the stimulants to release feelings of excitement and joy, motivating the user momentarily.​
Kapusaichinton: Sukima Kara | Capsaicin Release: Through The Cracks​
Type: Offensive​
Rank: A​
Range: Short to Long​
Chakra: 30​
Damage: 60​
Description: Through the cracks is a justu based on the main release of Capsaicin. It is based on the high SHU variant that is used to harm enemies. To execute the jutsu the user clasps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot and the Capsaicin builds up and the surface of the earth cracks due to the pressure of Capsaicin, causing the Capsaicin to blast through the cracks and shoot onto the battlefield. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and seep through his clothing until it reaches the skin where it starts its magic. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would require their removal. An affected opponent would quickly fall into agony which would very soon be his demise.​
Note: Can only be used 3 times per battle​


> Conditions to be able to use it:
Completed Earth training​
Completed Water training​
Completed Fire training​
Great and precise chakra control​
> Is weak to:
Wind and variations - Because Capsaicin has such a delicate structure, Wind jutsu can easily cut through it in a head to head clash of jutsus of the same rank and size in the opposite directions. Very complex and sharp wind jutsus that cut on molecular levels are able to completely render it useless by destroying its structure and making the particles ineffective on their own.​
Lightning and variations - Much like the concept of earth being weak to lightning, a huge part of Capsaicin itself is also formed of earth, and lightning, being such a wild element, can cut through it as well as tear it apart in a head to head clash of jutsus of the same rank and size in the opposite directions. However, because of its sticky, waxy and gluey structure Capcaicin attacks would be rendered useless because their structure would be torn apart however the substance would scatter around the battlefield. The main reason for this is because although lightning is sharp and cuts, it doesn't destroy on molecular levels like wind does.​
Earth and solid variations- Because of earth's solid structure it's stronger and firmer than Capsaicin and thus able to overpower it in a head to head clash of jutsus of the same rank and size in the opposite directions, however it would not remove it's presence from the battlefield and only distort its original shape because of its waxy and sticky structure and cancel its usage although still making it re-usable.​

Since Capsaicin is a waxy compound, not having immense solidity, it's weak against more solid elementsin a head to head clash of jutsus of the same rank and size in the opposite directions, such as metals (Aluminum), ice and similar elements. This is because in case of collision, the objects made of Capsaicin would simply distort their original shape. Ice also has the ability to cool down the affected skin and ease the pain and burning sensation created by Capsaicin.​
Oils - Oils are able to ease the discomfort created by Capsaicin because they have the ability to wash the residue away from affected body parts since oil and capsaicin are both hydrophobic hydrocarbons. The capsaicin that has not already been absorbed into tissues will be picked up into solution and easily removed. Capsaicin can also be washed off the skin using soap, shampoo, or other detergents. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, oils would soften the structure of Capsaicin even further, thus easily overpowering it.​
Alcohol - Capsaicin is soluble in alcohol, which can be used to clean contaminated items. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, Alcohol would work the same way as the oil, softening its structure until it's completely dissolved in the alcohol.​
Extremely hot fire variations - If the fire is hot enough to heat up the Capsaicin over 100°C in a very short period of time (on contact in a head to head clash of jutsus of the same rank and size in the opposite directions) it's able to melt it down in its structure and render it useless.​
> Is strong against:
Water and variations- Capsaicin is extremely insoluble in water, at a rate of .0013 grams per 100 mL of water. Water generally does not affect capsaicin at all because of its oily basis. Using water on a Capsaicin exposed body part wouldn't help ease the comfort and wouldn't be able to wash it away. Plain water is ineffective at removing capsaicin, as are bleach, sodium metabisulfite and topical antacid suspensions. Regarding a head to head clash of jutsus of the same rank and size in the opposite directions, Capsaicin would overpower the water due to its denser structure.​
Fire - In order to burn, Capsaicin needs to be heated well over 100°C which is a lengthy process and requires very hot fire sources which regular fire isn't. Regular fire would take a formidable amount of time to actually heat up Capsaicin and start melting it thus why a large wave of Capsaicin would always overpower a fire technique because it has more solidity than fire in a head to head clash of jutsus of the same rank and size in the opposite directions.​
Fungus/Mushroom - Capsaicin is a funghi deterrent because it attacks its seeds and prevents it from dispersing and growing any further. Because of its deteriorating properties against funghi and mushrooms, Capsaicin would degrade those elements on their structural level in a head to head clash of jutsus of the same rank and size in the opposite directions​
> Co-creator: Drāgy​
> Students I passed this custom element on too: N/A​

P a t e n t C e r t i f i c a t e​

I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:​


McRazor, our loyal member, gave on the date June 14th 2014 a request for a Patent on his custom element (Capsaicin); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​






Powered by Caliburn

Copyright 2014, McRazor, NarutoBase.net​


Type: Offensive/Supplementary/Defensive​
Rank: D/S rank​
Range: Short to Mid​
Chakra: 10/40​
Damage: 20/80​
Description: Agonyzing Autorhity is a technique based on the main release of Capsaicin, namely the high SHU variant where the Capsaicin is used to inflict harm to the opponent when in contact with his skin. To execute this technique, the user molds his chakra to create from his body or materialize onto the battlefield, as well as manipulate already existing Capsaicin into various structures and constructs, such as weapons, tools, projectiles, walls, etc. This is a very basic technique, however, it's effects, usage and power shouldn't be ignored. With a wide variety of simple applications it is the foundation for other, more complex Capsaicin techniques. This technique can be used to create a source for other Capsaicin techniques and since it's based on shape manipulation the users creativity is the limit. It is important to note that the objects cannot be bigger than the range that they can be used up to. This technique also allows the user to manipulate Capsaicin with hand gestures (push, pull, move, shape manipulate, etc), however, this only works for Capsaicin within short range of the user.​
Note: Can't use A rank and above Capsaicin techniques in the next turn if S rank variant is used​
Note: S rank variant can only be used 2 times per battle​

Type: Supplementary​
Rank: S rank​
Range: Self​
Chakra: 40​
Damage: N/A​
Description: Buoyant Body is a self-empowering activation technique based on the low SHU Capsaicin and it provides the user with a multitude of effects. After a single handseal, the user molds Capsaicin chakra and using shape manipulation, spreads it throughout his body binding it to the TRPV1 receptors in his skin. Since the SHU value is on the low side, it doesn't have harsh and harming effects that other Capsaicin techniques have. Instead, once bound to the sensory receptors, they start sending signals into the brain which interprets them as a heating sensation. The heating sensation builds up blood pressure as it spreads through the body, acting as an artificial adrenaline shot. Due to the adrenaline and the occupied sensory receptors, the user becomes psychically immune to physical damage, by not being able to experience it. Upon being hit and experiencing trauma, the pain receptors are unable to report the pain due to the fact that the Capsaicin is bound to them and because its overriding the signals that they send, focusing on the fact that they only send heating signals, instead of pain. This of course, doesn't give the user physical immunity and it can sometimes be very dangerous not to be able to experience pain. Due to this, the user won't be able to know that he's been hurt until he visually confirms it. Since this technique acts as an artificial adrenaline shot and because the user becomes unable to feel pain, his other senses heighten in order to compensate. His speed, tracking and reaction time improves, providing him with a x1.5 multiplier to his current values, which allows him to move faster, track and react to opponents of greater speed. This effect, once activated, lasts for 3 turns and once it wears off, it leaves the user sensitive to Capsaicin and limits his usage of Capsaicin techniques for the following 2 turns. This means that the user won't be able to perform Capsaicin techniques above A rank due to the intense molding of Capsaicin chakra required for such techniques. Any trauma and physical damage that the user suffered will be felt normally once the effects wear off, if the user doesn't deal with them beforehand. User can deactivate this technique on command by performing an additional handseal.​
Note: Can only be used once per battle​
Note: Lasts for 3 turns​

Type: Offensive​
Rank: A rank​
Range: Short to Mid​
Chakra: 30​
Damage: 60​
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.​
Note: Can only be used 3 times per battle​

Type: Offensive​
Rank: S rank​
Range: Short to Mid​
Chakra: 40​
Damage: 80​
Description: Desperate Deathwish is, just as its name suggests, a technique of high caliber that pushes the victims to the limits in terms of coping with pain. It is based on the maximum SHU value (16,000,000 SHU) that is aimed to cripple the opponent's body by overwhelming his nerves on contact with Capsaicin. The technique itself is a very fast projectile that the user spits out of his mouth in the form of a waxy globule of Capsaicin but it can also be used in hand to hand combat, allowing the user to apply the Capsaicin on touch with his hands on the opponent or inanimate objects like weapons, etc. The projectile, however, is aimed at the opponent and if it hits, the opponent would immediately start feeling the heat and pain that Capsaicin causes. This pain would push the opponent to the limits of the pain scale. Regarding the projectile itself, it can reach up to mid range and it is of the size of a basketball. Due to the nature that Capsaicin works, by binding to the TRPV1 receptor and prompting it to send a massive influx of calcium ions into the brain in order to signalize heat and pain, Capsaicin doesn't have the property to induce nerve and tissue damage itself. However, the influx of calcium ions signals the brain that there's a burning sensation and basically tricks the brain into inflaming the tissue as if it has undergone a burn or abrasion and the resulting inflammation causes tissue damage. The tissue damage happens if the opponent doesn't remove the Capsaicin in contact within the immediate turn. This is the reason why the technique is named Desperate Deathwish, symbolically implying that the opponent should rather end his life than endure the agonyzing pain and suffer through tissue death.​
Note: Can't use Capsaicin techniques above A rank for 2 turns​
Note: Can only be used again after 2 turns of cooldown​
Note: Can only be used 2 times per battle​

Type: Offensive/Defensive​
Rank: A rank​
Range: Self/Short to Mid​
Chakra: 30​
Damage: N/A​
Description: Ethereal Exile is a technique that allows the user to turn his body or body parts into Capsaicin. This technique was developed as a defensive technique that allows the user to avoid direct physical damage by turning the point of impact into the waxy substance that is Capsaicin. Using his own chakra, channeling it into the desired part of his body and then by shape manipulating the chakra allows the user to turn that body part into Capsaicin. Since Capsaicin is waxy and malleable it deforms its shape on physical impact without loosing its structure. This provides a great defensive mechanism for the user in order to avoid taking direct physical damage. The added advantage of this technique, is the fact that once the opponent hits the users affected body part, the opponent would get into contact with the high SHU Capsaicin, causing a burning sensation and pain. While the technique is used, the user can also use the coated body parts to apply the Capsaicin on touch. This works mainly for hands because they are most likely to be used for contact. This technique compares to water and mist replacement techniques with the only difference being the element that the user turns his body into. Thanks to shape manipulation, the user can sustain his shape without his body falling apart when using this technique and performing physical attacks. If the user turns his fists/feet into Capsaicin, he can swing his arms/legs and throw fist/feet sized globules of Capsaicin at the opponent, up to mid range. This can only be done once for each fist/foot per usage, before needing to reform them. Thanks to shape manipulation the appearance of the user doesn't change while using this technique, until the moment of impact and uncharacteristic deformation. Once activated, the user can deactivate it at free will.​
Note: Can only be user 3 times per battle​
Note: Once activated lasts 3 turns​

Type: Supplementary​
Rank: D/S rank​
Range: Short to Mid​
Chakra: 10/40​
Damage: N/A​
Description: Fractal Finesse is a technique that allows the user to control the SHU value of existing Capsaicin, as well as creation of small amounts of localized Capsaicin on his body. Using his chakra, through manipulation of existing Capsaicin, the user can reduce or increase the SHU value, depending on his needs. Using this technique, the user can basically change the SHU along the scale. High SHU can be lowered and low can, logically, be raised. This technique doesn't have any offensive capabilities in itself, thus it doesn't add damage to the affected techniques directly and its application is considered to be D ranked. If used on existing Capsaicin sources, it assumes their damage values and as such it can affect Capsaicin techniques of any size, but only up to mid range from the user. Following the rules set by the custom element, high SHU is considered harmful and an unpleasant heating sensation, thus the user would increase the SHU when he wants to damage something. On the contrary, low SHU is felt as a pleasant heating sensation that has the ability to spike the users chakra system because it acts as an artificial adrenaline shot that boosts blood flow and readjusts the users focus. Using this technique, the user can furthermore, coat his palms with Capsaicin, which allows him to spread it on touch. As the user coats his palms, using his chakra, he can manipulate the SHU value to fit his needs. The low SHU value, when applied to oneself, has the power of a B rank chakra spike. A moderate SHU value would have the power of an A rank chakra spike, while the high SHU value would result in an S rank chakra spike.​
Note: S rank variant can only be used 2 times per battle and no Capsaicin can be used in next turn​

Type: Supplementary​
Rank: A rank​
Range: Short to Mid​
Chakra: 30​
Damage: N/A​
Description: Horrendous Havoc is a technique that allows the user to expand already existing Capsaicin techniques and sources. The expansion looks as if the affected technique is being blown up by an imaginary source. To use the technique, the user performs two handseals and shape manipulates his chakra in order to affect a Capsaicin technique. The affected technique expands to three times its original size until it finally, harmlessly bursts in all directions, shooting smaller globules of Capsaicin. Furthermore, those globules start blowing up as well, repeating the same process. This process continues as long as the user keeps his hands locked in the Ram handseal. The purpose of this technique is to spread Capsaicin over the battlefield and to cover as much surface as possible. It is worth to notice that every harmless burst creates more Capsaicin globules, but they decrease in overall size thus maintaining a proportion. The user can affect a technique or source up to mid range and the burst effect spans short range in all directions from the point of burst. Once spread across the battlefield it serves the user as a general annoyance and a way to use it as a source for further Capsaicin techniques. Using the same principle, the user can use this technique to expand a Capsaicin technique that came into contact with the opponent. The affected Capsaicin expands until it completely encompasses the opponent and instead of allowing it to burst, using shape manipulation, the user can maintain its form in order to keep the opponent imprisoned in the massive body made of Capsaicin. This technique doesn't have it's own damage values and it assumes the SHU and damage values from the affected technique. This technique can't affect any Capsaicin that it present within the opponent himself, be it his skin, lungs, etc. It can only be used on Capsaicin that came into direct contact with the opponent from an outside source.​
Note: Can only be user 3 times per battle​

Type: Offensive/Supplementary​
Rank: A rank​
Range: Short to Long​
Chakra: 30​
Damage: 60​
Description: Peculiar Particles is a technique based on the high SHU Capsaicin. The user performs a handseal while molding Capsaicin chakra and exhales a huge stream of small Capsaicin molecules at the opponent. Once exhaled, the Capsaicin molecules surround the opponent and spread across the battlefield and they can be seen as a red hue enveloping the battlefield. Due to their size, they are perfectly suited for inhalation. If the opponent happens to inhale the Capsaicin molecules, they would irritate his lungs inducing chemical pneumonia. The Capsaicin molecules would affect the alveloi which are the microscopic air sacs that are used for gas exchange with the blood within lungs. Once in contact with the alveloi they would cause inflammation and severe breathing problems, disrupting the opponents concentration and leaving him in pain and open to harm. Alternatively, this technique can be used to affect existing Capsaicin by using shape manipulation to decompose its shape on a molecular level, forming the aforementioned Capsaicin molecules and using the opposite principle, it can be used on present Capsaicin molecules in order to gather them into one uniform body.​
Note: Can only be used 3 times per battle​

Type: Offensive​
Rank: A/S rank​
Range: Short​
Chakra: 30/40 (-5/-10 per turn)​
Damage: 60/80​
Description: Sanguine Sentient is, just as its name suggests, a powerful technique that has only one goal in its mind, to envelop an opponent completely with high SHU Capsaicin and use it to inflict torturous amounts of pain. The technique is suited for close quarter combat and it is performed through physical contact. Upon gathering the required chakra, the user shape manipulates it into a sentient being unlike any other. Instead of shape manipulating the Capsaicin like every other element does, this technique doesnt assume any specific form and remains a simple body made of the waxy and sticky compound that is Capsaicin. Because of the users chakra, it is programed to perform a specific task, spread across anything and everything until the opponent is completely enveloped within it thus it doesn't require the users focus once it's performed, allowing him to perform other techniques. This is the reason behind its sentience because it can act on its own and choose the best possible way to efficiently and swiftly subject the opponent to the Capsaicin. To perform the technique, the user releases the Capsaicin through his limbs on contact with the opponent and the Capsaicin sticks onto the opponents body, spreading into any crevice it can find along its way. The Capsaicin will move swiftly and quickly, over the whole surface of the said object or being, which the user comes into contact with. Generally, the Capsaicin has the ability to seep through regular clothing, while metals and harder materials can't be sept through, but due to the increased smoother surface, it will move along the whole surface of the said object which the user has come into contact with. Furthermore, the technique can also be utilized with anything the user is in contact with for eg. a weapon, following the same general principle. The user spreads the Capsaicin from his hands onto the weapon that he's holding and once their weapons clash, the sentient body of Capsaicin spreads itself onto the opponents weapon and from there onto the opponent himself. Once the high SHU Capsaicin gets in contact with the opponents skin, it binds to the sensory receptors and sends an influx of calcium ions into the brain, which get deciphered as pain and heat from the affected area. Due to the fact that the Capsaicin spreads across the whole body, the nervous system would be overwhelmed and if the opponent fails to remove the Capsaicin within two turns, he would lose consciousness. Upon removing the Capsaicin, the pain would persist for 2 more turns for the S rank variant, while it would persist for 1 turn for the A rank variant. Upon immediate contact with the Capsaicin, the opponent would most likely be prompted to throw away and lose grip of his weapons, unless he has means to overcome the pain and remove the Capsaicin. In the next turn, after removing the Capsaicin, the opponent would be able to pick up the weapon but he would have trouble wielding it, as well as performing coordinated taijutsu movements and techniques for both variants. Consequently, the opponent would regain all aforementioned abilities while lesser amounts of pain persist in the second turn after removing the Capsaicin for the S rank variant. If the user so decides, he can activate this technique in order to spread the Capsaicin upon physical contact over a course of 3 turns, but he needs to pay additional chakra to keep it sustained. This allows the user to use the technique to its full potential by combining it with other taijutsu and kenjutsu techniques and movements.​
Note: Can't use A rank Capsaicin techniques in the same and next turn if S rank variant is used​
Note: Can't use S rank Capsaicin techniques in the same turn if A rank variant is used​
Note: S rank variant can only be used 2 times per battle with a 2 turn cooldown​
Note: A rank variant can only be used 3 times per battle​
Note: Lasts for 3 turns for both variants​

Type: Offensive​
Rank: S rank​
Range: Short to Mid​
Chakra: 40​
Damage: 80​
Description: Vehement Valkyrie is a powerful Capsaicin technique, based on the SHU variant. This technique is based on Norse Mythology, where a Valkyrie is the chooser of the slain. Valkyrie is one of a host of female figures who choose those who may die in battle and those who may live. Upon performing this technique, the choice has been made. With a quick handseal, the user materializes twelve Valkyrie onto the battlefield, in a dodecagon formation. The Valkyrie form around the opponent, each of them 5 meters away from him. They are made of pure Capsaicin, although their appearance might fool you, as they show no signs of being anything else than from flesh and blood. Essentially, they are true representations of a human being, created through very delicate and precise chakra control. Once the Valkyrie are manifested on the battlefield, they turn towards the chosen one, aiming to remove him and his soul from this world and to send him to the netherworld. Once locked on, the Valkyrie pull their dominant hand through the air, imitating the pull of a string on a bow. Afterwards upon release, a very thin needle made of Capsaicin is shot at incredible speed towards the chosen ones heart. The needle has amazing piercing properties due to the immense chakra control used to make the needles as compact as possible. Once shot, the needles pierce through the chosen ones heart, and jumpstart the regular effects of the high SHU Capsaicin. Due to the fact that the point of convergence is the chosen ones heart and not his skin, the effects are severe. So much that they result in death, as the heart muscle can't endure the chemical changes that happen due to the influx of calcium ions that are rapidly sent from the heart into the brain. Within moments, the heart gives out, and the chosen ones soul is set free. Each group of 3 Valkyrie shoot their needles in a short sequence, following the previous one. This allows for more control and for a higher chance of impact if the chosen one decides to move and avoid the needles of freedom. Depending on the situation on the battlefield, the Valkyrie can choose more targets, but there can never be less than 3 Valkyrie aiming at the same target, essentially meaning that they can deal with 4 targets simultaneously. Due to that fact, each of the groups of 3 Valkyrie represent a B rank Capsaicin technique and adding up follows the regular splitting rules. During the focus on the technique, the user can't mold chakra for other techniques. The technique ends when all 12 needles are shot, all 12 Valkyrie are destroyed or the user drops focus of the technique. If the user decides to do so, he can easily assume control of the Valkyrie by reusing the technique. Due to this, reusing the technique is excluded from the limitation set below.​
Note: Can't perform S rank and above Capsaicin techniques after the technique ends​
Note: Can only be used twice per battle​


Awaits the Master in the dense forest, Fushi would be settled down in the meditating pose. The morning drew crept in along the flower bed, he resided in his open field like he was told.
 

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I see you copied my post from the OnlyFams thread, lol. Well, there's a new technique. We'll get to it. First, unlike most other CEs that have, 2-3 techs, this ones is pretty much built out with 11 CEJs, although I plan on buying more slots at some point. It's called Capsaicin but I open call it Caps for short. Let's start by explaining the element with your own words.
 
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Capsaicin Release - known also as capsaicinoids, is the element that takes the properties of the flora and fauna's ability to reproduce secondary metabolites. In our RP nature; this element is one that is odorless, while also crystalline to a sap waxy state when released, and also colorless (transparent to a degree, but visible enough).

Done by mimicking the process using their chakra to generate pseudo-photosynthesis within themselves. With a percentage within the ratios of chakra elements of Doton, Suiton, and Katon. This complicated process allows one to harness the needs to form the element, which then comes in two forms; Standard and Adv.

Standard and Advanced forms as cousins to each other, the regular state allows one to mold it into a manipulation of a physical aspect, focusing on allowing the SHU capsaicin to sink into their opponent's body if exposed to it. Allow creative choice of harm or pleasure, then onto the complex version; allow one to manipulate their emotional state using the element to further build resistances or mood control.

Known to be weak to Wind, Ice, Lightning, Adv. Fire release and Oil substance/ Alcohol. Meanwhile its known to be strong against Fungus-type, Mushroom-type release variations, and ultimately Water/(standard) Fire elements.
 

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Capsaicin Release - known also as capsaicinoids, is the element that takes the properties of the flora and fauna's ability to reproduce secondary metabolites. In our RP nature; this element is one that is odorless, while also crystalline to a sap waxy state when released, and also colorless (transparent to a degree, but visible enough).

Done by mimicking the process using their chakra to generate pseudo-photosynthesis within themselves. With a percentage within the ratios of chakra elements of Doton, Suiton, and Katon. This complicated process allows one to harness the needs to form the element, which then comes in two forms; Standard and Adv.

Standard and Advanced forms as cousins to each other, the regular state allows one to mold it into a manipulation of a physical aspect, focusing on allowing the SHU capsaicin to sink into their opponent's body if exposed to it. Allow creative choice of harm or pleasure, then onto the complex version; allow one to manipulate their emotional state using the element to further build resistances or mood control.

Known to be weak to Wind, Ice, Lightning, Adv. Fire release and Oil substance/ Alcohol. Meanwhile its known to be strong against Fungus-type, Mushroom-type release variations, and ultimately Water/(standard) Fire elements.
Yes, good. I would also like to add that it's not just a mixture of those chakra natures to produce Capsaicin but the actual sequence in which the chakra is added to produce the elemental nature. With that being said, how about you try to explain and produce the Capsaicin natured chakra. Here's a pepper you can chew on if it's going to help you. It's a ghost pepper with about 1 million Scoville's on the SHU scale. How much is pure Capsaicin?
 

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Yes, good. I would also like to add that it's not just a mixture of those chakra natures to produce Capsaicin but the actual sequence in which the chakra is added to produce the elemental nature. With that being said, how about you try to explain and produce the Capsaicin natured chakra. Here's a pepper you can chew on if it's going to help you. It's a ghost pepper with about 1 million Scoville's on the SHU scale. How much is pure Capsaicin?
Taking the ghost pepper as nonchalantly as possible, he would inhale the fumes as he then promptly begun to cough. Calming down as he mentally prepared himself to channel his chakra and mold into the element, he'd chew on the ghost pepper quickly as possible. This whole exhibit would quickly show he wasn't one to enjoy spicy content. He now would answer the question presented to him as he felt the pain trickle down his body, "16mil, sir!"

Inhaling in pain, as he attempted to focus his chakra to mimic the flow, going along by gathering pure doton chakra that represents a place for the pepper to grow from also where it attains certain minerals necessary. Furthermore, he would start adding Suiton chakra into the mix in order to give the chakra the sticky, waxy nature, add Katon's ability to mimic the sun's rays range giving the chakra ratio enough properly synthesize all ingredients. However, above all, Fushi's mastery over the three element's fine-tune manipulation in control (over the minimal components within the tasted pepper in his mouth, the finer hidden chemicals that represented the chlorophyll compound - it being responsible in succession into photosynthesis); birthed the element: Capsaicin. "I need water...no Milk!...wait, nevermind, its calming down. I feel fine, hmph i guess it's under my control now."
 

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Taking the ghost pepper as nonchalantly as possible, he would inhale the fumes as he then promptly begun to cough. Calming down as he mentally prepared himself to channel his chakra and mold into the element, he'd chew on the ghost pepper quickly as possible. This whole exhibit would quickly show he wasn't one to enjoy spicy content. He now would answer the question presented to him as he felt the pain trickle down his body, "16mil, sir!"

Inhaling in pain, as he attempted to focus his chakra to mimic the flow, going along by gathering pure doton chakra that represents a place for the pepper to grow from also where it attains certain minerals necessary. Furthermore, he would start adding Suiton chakra into the mix in order to give the chakra the sticky, waxy nature, add Katon's ability to mimic the sun's rays range giving the chakra ratio enough properly synthesize all ingredients. However, above all, Fushi's mastery over the three element's fine-tune manipulation in control (over the minimal components within the tasted pepper in his mouth, the finer hidden chemicals that represented the chlorophyll compound - it being responsible in succession into photosynthesis); birthed the element: Capsaicin. "I need water...no Milk!...wait, nevermind, its calming down. I feel fine, hmph i guess it's under my control now."
Yeah, that's more like it. So using that newly discovered chakra nature, do you think you can produce some small objects, like kunai or shrunken? Perhaps you can coat yours if you've got any on you?
 

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Forming the new chakra, he'd make it appear into a kunai. Looking at his master is that all it was left to be done.
Eeek, alright, alright.

Kapusaichinton: Kujū-kyoku | Capsaicin Release: Agonizing Authority
Type: Offensive/Supplementary/Defensive
Rank: D/S rank
Range: Short to Mid
Chakra: 10/40
Damage: 20/80
Description: Agonyzing Autorhity is a technique based on the main release of Capsaicin, namely the high SHU variant where the Capsaicin is used to inflict harm to the opponent when in contact with his skin. To execute this technique, the user molds his chakra to create from his body or materialize onto the battlefield, as well as manipulate already existing Capsaicin into various structures and constructs, such as weapons, tools, projectiles, walls, etc. This is a very basic technique, however, it's effects, usage and power shouldn't be ignored. With a wide variety of simple applications it is the foundation for other, more complex Capsaicin techniques. This technique can be used to create a source for other Capsaicin techniques and since it's based on shape manipulation the users creativity is the limit. It is important to note that the objects cannot be bigger than the range that they can be used up to. This technique also allows the user to manipulate Capsaicin with hand gestures (push, pull, move, shape manipulate, etc), however, this only works for Capsaicin within short range of the user.
Note: Can't use A rank and above Capsaicin techniques in the next turn if S rank variant is used
Note: S rank variant can only be used 2 times per battle

As you can see this is the basic technique of the element. It's up to your imagination how you can shape it. Do you have any questions about it?
 

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Eeek, alright, alright.

Kapusaichinton: Kujū-kyoku | Capsaicin Release: Agonizing Authority
Type: Offensive/Supplementary/Defensive
Rank: D/S rank
Range: Short to Mid
Chakra: 10/40
Damage: 20/80
Description: Agonyzing Autorhity is a technique based on the main release of Capsaicin, namely the high SHU variant where the Capsaicin is used to inflict harm to the opponent when in contact with his skin. To execute this technique, the user molds his chakra to create from his body or materialize onto the battlefield, as well as manipulate already existing Capsaicin into various structures and constructs, such as weapons, tools, projectiles, walls, etc. This is a very basic technique, however, it's effects, usage and power shouldn't be ignored. With a wide variety of simple applications it is the foundation for other, more complex Capsaicin techniques. This technique can be used to create a source for other Capsaicin techniques and since it's based on shape manipulation the users creativity is the limit. It is important to note that the objects cannot be bigger than the range that they can be used up to. This technique also allows the user to manipulate Capsaicin with hand gestures (push, pull, move, shape manipulate, etc), however, this only works for Capsaicin within short range of the user.
Note: Can't use A rank and above Capsaicin techniques in the next turn if S rank variant is used
Note: S rank variant can only be used 2 times per battle

As you can see this is the basic technique of the element. It's up to your imagination how you can shape it. Do you have any questions about it?
I got no questions as its self explanatory, but let's see if i got anything wrong, "Basically top level of SHU is used in this manipulation, offensively harmful if the opponent makes direct contact with it (on skin). Using chakra manipulation, the user can form countless versions of their imagination's construction into existence."
 

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I got no questions as its self explanatory, but let's see if i got anything wrong, "Basically top level of SHU is used in this manipulation, offensively harmful if the opponent makes direct contact with it (on skin). Using chakra manipulation, the user can form countless versions of their imagination's construction into existence."
That's pretty much it. Next one.

Kapusaichinton: Bafubodi | Capsaicin Release: Buoyant Body
Type: Supplementary
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Buoyant Body is a self-empowering activation technique based on the low SHU Capsaicin and it provides the user with a multitude of effects. After a single handseal, the user molds Capsaicin chakra and using shape manipulation, spreads it throughout his body binding it to the TRPV1 receptors in his skin. Since the SHU value is on the low side, it doesn't have harsh and harming effects that other Capsaicin techniques have. Instead, once bound to the sensory receptors, they start sending signals into the brain which interprets them as a heating sensation. The heating sensation builds up blood pressure as it spreads through the body, acting as an artificial adrenaline shot. Due to the adrenaline and the occupied sensory receptors, the user becomes psychically immune to physical damage, by not being able to experience it. Upon being hit and experiencing trauma, the pain receptors are unable to report the pain due to the fact that the Capsaicin is bound to them and because its overriding the signals that they send, focusing on the fact that they only send heating signals, instead of pain. This of course, doesn't give the user physical immunity and it can sometimes be very dangerous not to be able to experience pain. Due to this, the user won't be able to know that he's been hurt until he visually confirms it. Since this technique acts as an artificial adrenaline shot and because the user becomes unable to feel pain, his other senses heighten in order to compensate. His speed, tracking and reaction time improves, providing him with a x1.5 multiplier to his current values, which allows him to move faster, track and react to opponents of greater speed. This effect, once activated, lasts for 3 turns and once it wears off, it leaves the user sensitive to Capsaicin and limits his usage of Capsaicin techniques for the following 2 turns. This means that the user won't be able to perform Capsaicin techniques above A rank due to the intense molding of Capsaicin chakra required for such techniques. Any trauma and physical damage that the user suffered will be felt normally once the effects wear off, if the user doesn't deal with them beforehand. User can deactivate this technique on command by performing an additional handseal.
Note: Can only be used once per battle
Note: Lasts for 3 turns

Self empowering technique that gives you a 1.5 multiplier on your speed and tracking fkr 3 turns, but in turn let's you feel heat instead of pain for the next 2 turns. This however is not really a good thing. Sure, in the short term, but in the long term, you still take damage normally, it's just that it doesn't hinder you or stop you and you have to see that you're damaged which can also be fatal. Not much other to it, honestly. Questions?
 
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That's pretty much it. Next one.

Kapusaichinton: Bafubodi | Capsaicin Release: Buoyant Body
Type: Supplementary
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Buoyant Body is a self-empowering activation technique based on the low SHU Capsaicin and it provides the user with a multitude of effects. After a single handseal, the user molds Capsaicin chakra and using shape manipulation, spreads it throughout his body binding it to the TRPV1 receptors in his skin. Since the SHU value is on the low side, it doesn't have harsh and harming effects that other Capsaicin techniques have. Instead, once bound to the sensory receptors, they start sending signals into the brain which interprets them as a heating sensation. The heating sensation builds up blood pressure as it spreads through the body, acting as an artificial adrenaline shot. Due to the adrenaline and the occupied sensory receptors, the user becomes psychically immune to physical damage, by not being able to experience it. Upon being hit and experiencing trauma, the pain receptors are unable to report the pain due to the fact that the Capsaicin is bound to them and because its overriding the signals that they send, focusing on the fact that they only send heating signals, instead of pain. This of course, doesn't give the user physical immunity and it can sometimes be very dangerous not to be able to experience pain. Due to this, the user won't be able to know that he's been hurt until he visually confirms it. Since this technique acts as an artificial adrenaline shot and because the user becomes unable to feel pain, his other senses heighten in order to compensate. His speed, tracking and reaction time improves, providing him with a x1.5 multiplier to his current values, which allows him to move faster, track and react to opponents of greater speed. This effect, once activated, lasts for 3 turns and once it wears off, it leaves the user sensitive to Capsaicin and limits his usage of Capsaicin techniques for the following 2 turns. This means that the user won't be able to perform Capsaicin techniques above A rank due to the intense molding of Capsaicin chakra required for such techniques. Any trauma and physical damage that the user suffered will be felt normally once the effects wear off, if the user doesn't deal with them beforehand. User can deactivate this technique on command by performing an additional handseal.
Note: Can only be used once per battle
Note: Lasts for 3 turns

Self empowering technique that gives you a 1.5 multiplier on your speed and tracking fkr 3 turns, but in turn let's you feel heat instead of pain for the next 2 turns. This however is not really a good thing. Sure, in the short term, but in the long term, you still take damage normally, it's just that it doesn't hinder you or stop you and you have to see that you're damaged which can also be fatal. Not much other to it, honestly. Questions?
I have no questions. :)
 

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I have no questions. :)
Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle

Next. You stomp your foot and Capsaicin shoots from the ground like geysers as it cracks up. You can control all the geysers to make it harder for the opponent to dodge and if he gets hit the Capsaicin will stick to him and slow him down.
 

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Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle

Next. You stomp your foot and Capsaicin shoots from the ground like geysers as it cracks up. You can control all the geysers to make it harder for the opponent to dodge and if he gets hit the Capsaicin will stick to him and slow him down.
Once more, no questions.
 

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Once more, no questions.
Kapusaichinton: Desuparēto shi onegai | Capsaicin Release: Desperate Deathwish
Type: Offensive
Rank: S rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description: Desperate Deathwish is, just as its name suggests, a technique of high caliber that pushes the victims to the limits in terms of coping with pain. It is based on the maximum SHU value (16,000,000 SHU) that is aimed to cripple the opponent's body by overwhelming his nerves on contact with Capsaicin. The technique itself is a very fast projectile that the user spits out of his mouth in the form of a waxy globule of Capsaicin but it can also be used in hand to hand combat, allowing the user to apply the Capsaicin on touch with his hands on the opponent or inanimate objects like weapons, etc. The projectile, however, is aimed at the opponent and if it hits, the opponent would immediately start feeling the heat and pain that Capsaicin causes. This pain would push the opponent to the limits of the pain scale. Regarding the projectile itself, it can reach up to mid range and it is of the size of a basketball. Due to the nature that Capsaicin works, by binding to the TRPV1 receptor and prompting it to send a massive influx of calcium ions into the brain in order to signalize heat and pain, Capsaicin doesn't have the property to induce nerve and tissue damage itself. However, the influx of calcium ions signals the brain that there's a burning sensation and basically tricks the brain into inflaming the tissue as if it has undergone a burn or abrasion and the resulting inflammation causes tissue damage. The tissue damage happens if the opponent doesn't remove the Capsaicin in contact within the immediate turn. This is the reason why the technique is named Desperate Deathwish, symbolically implying that the opponent should rather end his life than endure the agonyzing pain and suffer through tissue death.
Note: Can't use Capsaicin techniques above A rank for 2 turns
Note: Can only be used again after 2 turns of cooldown
Note: Can only be used 2 times per battle

A cqc technique that allows you to apply Capsaicin on touch or spit it as a basketball sized projectile. The Capsaicin within this technique however is focused on the maximum value of it which causes tissue damage and cell death if not removed immediately. How can the Capsaicin be removed if you get struck with it?
 

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Kapusaichinton: Desuparēto shi onegai | Capsaicin Release: Desperate Deathwish
Type: Offensive
Rank: S rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description: Desperate Deathwish is, just as its name suggests, a technique of high caliber that pushes the victims to the limits in terms of coping with pain. It is based on the maximum SHU value (16,000,000 SHU) that is aimed to cripple the opponent's body by overwhelming his nerves on contact with Capsaicin. The technique itself is a very fast projectile that the user spits out of his mouth in the form of a waxy globule of Capsaicin but it can also be used in hand to hand combat, allowing the user to apply the Capsaicin on touch with his hands on the opponent or inanimate objects like weapons, etc. The projectile, however, is aimed at the opponent and if it hits, the opponent would immediately start feeling the heat and pain that Capsaicin causes. This pain would push the opponent to the limits of the pain scale. Regarding the projectile itself, it can reach up to mid range and it is of the size of a basketball. Due to the nature that Capsaicin works, by binding to the TRPV1 receptor and prompting it to send a massive influx of calcium ions into the brain in order to signalize heat and pain, Capsaicin doesn't have the property to induce nerve and tissue damage itself. However, the influx of calcium ions signals the brain that there's a burning sensation and basically tricks the brain into inflaming the tissue as if it has undergone a burn or abrasion and the resulting inflammation causes tissue damage. The tissue damage happens if the opponent doesn't remove the Capsaicin in contact within the immediate turn. This is the reason why the technique is named Desperate Deathwish, symbolically implying that the opponent should rather end his life than endure the agonyzing pain and suffer through tissue death.
Note: Can't use Capsaicin techniques above A rank for 2 turns
Note: Can only be used again after 2 turns of cooldown
Note: Can only be used 2 times per battle

A cqc technique that allows you to apply Capsaicin on touch or spit it as a basketball sized projectile. The Capsaicin within this technique however is focused on the maximum value of it which causes tissue damage and cell death if not removed immediately. How can the Capsaicin be removed if you get struck with it?
Chakra body surges can emit the substance outside their body or if they use an elemental chakra counter to subdue the effects. No questions.
 

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Chakra body surges can emit the substance outside their body or if they use an elemental chakra counter to subdue the effects. No questions.
Kapusaichinton: Īsariaru no bōmei | Capsaicin Release: Ethereal Exile
Type: Offensive/Defensive
Rank: A rank
Range: Self/Short to Mid
Chakra: 30
Damage: N/A
Description: Ethereal Exile is a technique that allows the user to turn his body or body parts into Capsaicin. This technique was developed as a defensive technique that allows the user to avoid direct physical damage by turning the point of impact into the waxy substance that is Capsaicin. Using his own chakra, channeling it into the desired part of his body and then by shape manipulating the chakra allows the user to turn that body part into Capsaicin. Since Capsaicin is waxy and malleable it deforms its shape on physical impact without loosing its structure. This provides a great defensive mechanism for the user in order to avoid taking direct physical damage. The added advantage of this technique, is the fact that once the opponent hits the users affected body part, the opponent would get into contact with the high SHU Capsaicin, causing a burning sensation and pain. While the technique is used, the user can also use the coated body parts to apply the Capsaicin on touch. This works mainly for hands because they are most likely to be used for contact. This technique compares to water and mist replacement techniques with the only difference being the element that the user turns his body into. Thanks to shape manipulation, the user can sustain his shape without his body falling apart when using this technique and performing physical attacks. If the user turns his fists/feet into Capsaicin, he can swing his arms/legs and throw fist/feet sized globules of Capsaicin at the opponent, up to mid range. This can only be done once for each fist/foot per usage, before needing to reform them. Thanks to shape manipulation the appearance of the user doesn't change while using this technique, until the moment of impact and uncharacteristic deformation. Once activated, the user can deactivate it at free will.
Note: Can only be user 3 times per battle
Note: Once activated lasts 3 turns

A technique that allows you to turn your body into Capsaicin, hozuki style. On top of that, you csn swing them to throw globular of Capsaicin at the opponent. It's manipulation lasts for 3 turns but you're susceptible to its weaknesses.
 

Placelse

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Kapusaichinton: Īsariaru no bōmei | Capsaicin Release: Ethereal Exile
Type: Offensive/Defensive
Rank: A rank
Range: Self/Short to Mid
Chakra: 30
Damage: N/A
Description: Ethereal Exile is a technique that allows the user to turn his body or body parts into Capsaicin. This technique was developed as a defensive technique that allows the user to avoid direct physical damage by turning the point of impact into the waxy substance that is Capsaicin. Using his own chakra, channeling it into the desired part of his body and then by shape manipulating the chakra allows the user to turn that body part into Capsaicin. Since Capsaicin is waxy and malleable it deforms its shape on physical impact without loosing its structure. This provides a great defensive mechanism for the user in order to avoid taking direct physical damage. The added advantage of this technique, is the fact that once the opponent hits the users affected body part, the opponent would get into contact with the high SHU Capsaicin, causing a burning sensation and pain. While the technique is used, the user can also use the coated body parts to apply the Capsaicin on touch. This works mainly for hands because they are most likely to be used for contact. This technique compares to water and mist replacement techniques with the only difference being the element that the user turns his body into. Thanks to shape manipulation, the user can sustain his shape without his body falling apart when using this technique and performing physical attacks. If the user turns his fists/feet into Capsaicin, he can swing his arms/legs and throw fist/feet sized globules of Capsaicin at the opponent, up to mid range. This can only be done once for each fist/foot per usage, before needing to reform them. Thanks to shape manipulation the appearance of the user doesn't change while using this technique, until the moment of impact and uncharacteristic deformation. Once activated, the user can deactivate it at free will.
Note: Can only be user 3 times per battle
Note: Once activated lasts 3 turns

A technique that allows you to turn your body into Capsaicin, hozuki style. On top of that, you csn swing them to throw globular of Capsaicin at the opponent. It's manipulation lasts for 3 turns but you're susceptible to its weaknesses.
No questions :)
 

мсʀᴀᴢᴏʀ

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No questions :)
I like questions though.

Kapusaichinton: Furakutarufinesu | Capsaicin Release: Fractal Finesse
Type: Supplementary
Rank: D/S rank
Range: Short to Mid
Chakra: 10/40
Damage: N/A
Description: Fractal Finesse is a technique that allows the user to control the SHU value of existing Capsaicin, as well as creation of small amounts of localized Capsaicin on his body. Using his chakra, through manipulation of existing Capsaicin, the user can reduce or increase the SHU value, depending on his needs. Using this technique, the user can basically change the SHU along the scale. High SHU can be lowered and low can, logically, be raised. This technique doesn't have any offensive capabilities in itself, thus it doesn't add damage to the affected techniques directly and its application is considered to be D ranked. If used on existing Capsaicin sources, it assumes their damage values and as such it can affect Capsaicin techniques of any size, but only up to mid range from the user. Following the rules set by the custom element, high SHU is considered harmful and an unpleasant heating sensation, thus the user would increase the SHU when he wants to damage something. On the contrary, low SHU is felt as a pleasant heating sensation that has the ability to spike the users chakra system because it acts as an artificial adrenaline shot that boosts blood flow and readjusts the users focus. Using this technique, the user can furthermore, coat his palms with Capsaicin, which allows him to spread it on touch. As the user coats his palms, using his chakra, he can manipulate the SHU value to fit his needs. The low SHU value, when applied to oneself, has the power of a B rank chakra spike. A moderate SHU value would have the power of an A rank chakra spike, while the high SHU value would result in an S rank chakra spike.
Note: S rank variant can only be used 2 times per battle and no Capsaicin can be used in next turn

This one allows you to control the SHU value of the Capsaicin you previously created, depending on what you want to achieve. Additionally, it let's you spike your own chakra by localizing the Capsaicin on your hands, sending a surge through your body, which is why it's multiranked, to fit your needs.
 

Placelse

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I like questions though.

Kapusaichinton: Furakutarufinesu | Capsaicin Release: Fractal Finesse
Type: Supplementary
Rank: D/S rank
Range: Short to Mid
Chakra: 10/40
Damage: N/A
Description: Fractal Finesse is a technique that allows the user to control the SHU value of existing Capsaicin, as well as creation of small amounts of localized Capsaicin on his body. Using his chakra, through manipulation of existing Capsaicin, the user can reduce or increase the SHU value, depending on his needs. Using this technique, the user can basically change the SHU along the scale. High SHU can be lowered and low can, logically, be raised. This technique doesn't have any offensive capabilities in itself, thus it doesn't add damage to the affected techniques directly and its application is considered to be D ranked. If used on existing Capsaicin sources, it assumes their damage values and as such it can affect Capsaicin techniques of any size, but only up to mid range from the user. Following the rules set by the custom element, high SHU is considered harmful and an unpleasant heating sensation, thus the user would increase the SHU when he wants to damage something. On the contrary, low SHU is felt as a pleasant heating sensation that has the ability to spike the users chakra system because it acts as an artificial adrenaline shot that boosts blood flow and readjusts the users focus. Using this technique, the user can furthermore, coat his palms with Capsaicin, which allows him to spread it on touch. As the user coats his palms, using his chakra, he can manipulate the SHU value to fit his needs. The low SHU value, when applied to oneself, has the power of a B rank chakra spike. A moderate SHU value would have the power of an A rank chakra spike, while the high SHU value would result in an S rank chakra spike.
Note: S rank variant can only be used 2 times per battle and no Capsaicin can be used in next turn

This one allows you to control the SHU value of the Capsaicin you previously created, depending on what you want to achieve. Additionally, it let's you spike your own chakra by localizing the Capsaicin on your hands, sending a surge through your body, which is why it's multiranked, to fit your needs.
I have no questions as it’s quite literal in understanding of uses. It’s a chakra surge and an alternate use of altering your own jutsu’s SHU level. :)
 

мсʀᴀᴢᴏʀ

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I have no questions as it’s quite literal in understanding of uses. It’s a chakra surge and an alternate use of altering your own jutsu’s SHU level. :)
Kapusaichinton: Osoroshī habokku | Capsaicin Release: Horrendous Havoc
Type: Supplementary
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: N/A
Description: Horrendous Havoc is a technique that allows the user to expand already existing Capsaicin techniques and sources. The expansion looks as if the affected technique is being blown up by an imaginary source. To use the technique, the user performs two handseals and shape manipulates his chakra in order to affect a Capsaicin technique. The affected technique expands to three times its original size until it finally, harmlessly bursts in all directions, shooting smaller globules of Capsaicin. Furthermore, those globules start blowing up as well, repeating the same process. This process continues as long as the user keeps his hands locked in the Ram handseal. The purpose of this technique is to spread Capsaicin over the battlefield and to cover as much surface as possible. It is worth to notice that every harmless burst creates more Capsaicin globules, but they decrease in overall size thus maintaining a proportion. The user can affect a technique or source up to mid range and the burst effect spans short range in all directions from the point of burst. Once spread across the battlefield it serves the user as a general annoyance and a way to use it as a source for further Capsaicin techniques. Using the same principle, the user can use this technique to expand a Capsaicin technique that came into contact with the opponent. The affected Capsaicin expands until it completely encompasses the opponent and instead of allowing it to burst, using shape manipulation, the user can maintain its form in order to keep the opponent imprisoned in the massive body made of Capsaicin. This technique doesn't have it's own damage values and it assumes the SHU and damage values from the affected technique. This technique can't affect any Capsaicin that it present within the opponent himself, be it his skin, lungs, etc. It can only be used on Capsaicin that came into direct contact with the opponent from an outside source.
Note: Can only be user 3 times per battle

Explain this one, go.
 
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