Niklaus Mikaelson in Signature.
Walking towards the bridge on tis particular sunny day of spring, Niklaus was to encounter the so called god of shinobi who was the protagonist of midnight tales told to little kids to scare them. As the tale tells, he possess a rare KG of wood which was nothing special to Niklaus since almost every nin has in the village. Halting at mid range, he says out loud :
"god of shinobi eh, aren't you? Well meet me, the godslayer"
In one fluid motion he would toss a lightning fused kunai in an upward arc to come down raining to him along with 3 other tagged kunais with the tags wrapped in the opposite direction showing just the whitish look.
"That shouldn't be hard eh" says Klaus as he closes the gap between them by running towards him into short range.
As his opponent threw the lightning infused kunai, along with some other kunais, Hashirama simply stringed a single handseal, and materialized an orb of water from nothingness, and manipulated the said orb, sharpening his Water chakra within to form several sharp whips of water which would serve several purposes. All of the kunais would be pushed away backward by the whips, as well as one of the whips would impale through his opponent, and if not defended in time, his body would be heavily damaged.
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Once this would happen, he would slam his hands on the ground, bending his body as he would, and summon forth a large amount of water from the sky out of nothingness. The water would instantly crash upon his opponent and further serve to break his bones.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.