Canderous Ordo, v4

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[基本情報 | Basic Information]

Name: Canderous Ordo
Nickname: Mandalore the Preserver
Gender: Male
Age: 33
Clan: Mandalore

Looks:
Canderous Ordo is a tall man, standing at 6'1. In his youth, Ordo possessed dark hair, which later began to turn grey from the stresses of a life devoted to combat. He has fairly light-tan skin and bluish-grey eyes. Currently, Canderous dons the standard attire of his village, consisting of a olive-green Konoha flak jacket, gauze wrapped around his calves, and black pants/long-sleeved shirt/shinobi sandals; He also wears a black Konohagakure headband. When wearing his Mandalorian armor, Canderous wears shining armor coated in Silver and Black metal alloys.

Personality:
As befitting of the ideals the Mandalorians sought to uphold, Ordo lived for battle. In addition, Ordo lived his life seeking honor, which he believed could only be achieved through conflict with a worthy foe. He was always impressed by a show of force, and was an advocate of combat before diplomacy. His driving personality traits were best described as ambition, discipline, aggression, and loyalty. Ordo tended to speak in a gruff, serious manner, and was typically very blunt in expressing his opinions.

[村の情報 | Village Info]

Village of Birth: Iwagakure
Village of Alliance: Konohagakure

[階数と情報 | Rank & Chakra Info]

Ninja Rank: Sage
Specialty: Water | Wind | Taijutsu

水 Suiton → Mastered [One Hand Seal]
風 Futon → Mastered [Faster Hand Seals]
火 Katon → Completed
土 Doton → Completed
雷 Raiton → Completed

Your Ninjutsu:

忍 Ninjutsu → Completed
幻 Genjutsu → Completed
体 Taijutsu → Completed
剣 Kenjutsu → Completed
ハ Harrier Summoning → Owner
ガ Toad Summoning → Signer



Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Takeda no Sukāji) – Takeda's Scourge
Type: Weapon
Rank: S
Range: Short–Mid
Chakra Cost: N/A (-10 to activate mechanism)
Damage Points: N/A
Description: Takeda's Scourge is a multipurpose gauntlet that was originally designed and created by the expert weapon user, Takeda Takahashi. Composed of an iron-aluminum alloy, this gauntlet is just as strong as titanium and just as light, preventing any hindrances to the user's general speed. Because of the strength of this alloy, Takeda's Scourge is virtually indestructible when faced against freeform ninja tool/sword attacks. On the left and right side of the gauntlet, are two, small compartments that contains two metal whips. The whip in the left compartment has the appearance of a thick metal cable with a ribbed surface and razor-sharp point at it's end. The whip in the right compartment is a thick, but smooth metal cable with a retractable grappling hook at it the end of it (which can also act as a spearhead when not in grappling use). The whips are generally flexible, but can be straightened to be used as a makeshift sword.
Abilities:
To activate the gauntlet's mechanism, the user would flow chakra into it, which would cause either one of the whips shoot out of it's respective compartment and reach up to 7m in length. The ribbed whip has numerous hidden blades, which the user can decide to activate at any given time (when activated, it faintly resembles a spine). The smooth whip, as mentioned before, has a large retractable grappling hook that they can use to grab on to objects such as ledges, boulders, and even humans. The hook/cable can carry objects up to 115kg in weight and can be swung around with relative ease. With enough force applied, the hook can crush anything within reason if the user wishes to. Due to the it's hard, titanium-like properties, the whip's spearhead has the ability to pierce/break through Doton structures, up to and including B-Rank.

♦ Must be taught to use by Yanks
♦ Only one whip can be used at a time
♦ Activating one of the whips count as 1/3 of the user's turn count
(Konoha Isan: Hi no Ishi & In'utsu no Ishi) — The Leaf Heritage: The Will of Fire & The Will of Darkness
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.

  • The Will of Fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
    • Can only be used by members of Konohagakure who embody the Will of Fire.
    • Only usable when defending the village from external threats.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
    • Can only be used by members of Konohagakure.
    • Only usable when attacking another village or enemy in accordance to an official mission.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
[背景情報 | Background Info]

Early Life - Canderous Ordo was born into a simple life in Iwagakure during the reign of the Third Tsuchikage, Onoki. Like his parents, he lived for battle and sparring with his little brother, Kelborn became one of his main hobbies. At the age of six, he enrolled in the ninja academy in order to walk in his parents' footsteps and eventually graduated at the top of his class, at the age of ten. In those days, young ninja such as himself would try prove themselves in real combat with unknown opponents in a number of towns and small settlements. By the time of the Third Great Ninja War, six years later, he had attained the rank of Jounin at age 16 and helped lead Iwagakure's aggressive assault against Konohagakure as a military captain.

During the War - Canderous participated in countless battles in the war; one of the most notable, yet infamous battle being the conflict in Kusagakure [Were Minato was fighting Iwa in Kakashi Gaiden]. During the battle against the Konoha nin, Ordo's initial plan was to make a feint at flanks of the enemy shinobi in order to draw them out and weaken their formation. Ordo planned to have the bulk of his forces attack from the rear and defeat them eventually. However, when Minato arrived to Konoha's rescue, the tide of the battle had swiftly turned and Iwagkaure suffered great losses. An Iwagakure nin named Jagi, who ended up surviving the battle along with Canderous and a few others, believed Ordo to be a failure as a leader due to their defeat against one sole person and vowed to have his revenge against him because of this very crucial loss.

Travels as a Mercenary - Four months after Iwagakure's bitter loss, Canderous received shame upon his name and was for the most part shunned by other villagers. Because of this, he couldn't take it anymore and fled Iwagakure to become a mercenary in the Land of Waves. Ordo became a distinguished Ninja mercenary in the water country. However, over the short 3 years there, Ordo had become increasingly dissatisfied with his life as Gato's enforcer, a career which he viewed as monotonous and without honor. Acting as little more than hired muscle, Ordo typically carried out simple tasks requiring little of his talent, such as threatening uncooperative clients who owed Gato money. Unhappy with the mundane nature of his current life, Canderous longed to find new challenges and opportunities which would allow him to use his skills he gained over the past years.

A New Path - After about two more years go by, he quits working for Gato and traveled to Kirigakure and became a Mist shinobi under Yagura's reign as Mizukage. During Ordo's more recent years as a Kirigakure ninja, he and a few other ninja were directed to travel to Sunagakure as a retrieval mission. After completing the mission and heading home, he was soon confronted by Jagi, the former Iwagakure ninja who served under Canderous in the Third Great Ninja War [now a common Mercenary]. Still bearing a grudge against Ordo for their punishing loss during the battle in Kusagakure, he challenged Ordo to a duel in the Dune Sea outskirts of Sunagakure to answer for his failure. Ordo would not stand the insult and was determined to kill him so that his honor would remain unblemished. Upon the confrontation, Canderous ultimately killed the former Iwa nin along with the henchmen he brought with him. After this ordeal, he finally went back to Kirigakure.

Canderous, The Mandalorian - After sometime after the confrontation, Canderous was accepted into the Mandalorian Clan. Upon acceptance, he began his very own training under the former clan leader, Genos Stark and current leader, Anthony Stark. About two months following, Canderous had encountered a fellow Mandalore on the battlefield, by the name of Kenpachi Zaraki. He really had no intentions of combating a clansman, but in this current predicament, Canderous really had no choice and engaged him. Though the battle was fierce, Kenpachi came out on top [Because a certain someone was banned >_>] and Canderous suffered a horrible loss. Although he did not win his first conflict in the NW, Canderous reflected on his defeat and began to improve himself - not only as a shinobi, but as a person as well. A year later, he would leave Kiri and ends up joining Konoha.

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"Too bad. I was looking forward to cracking some heads."

[歴史 | Other]

Mandalorian: Canderous is a member of the Mandalore Clan, and has access to their appropriate abilities and techniques. After being a member for the past year, he eventually rose to the rank of a Mandalorian Warrior.

Suiton: Canderous has gained such great confidence and mastery with the water element that he can perform all water techniques with only a single hand seal and with great speed.

Fūton: Canderous has gained such great confidence and affinity with the wind element that he can perform all wind techniques with faster hand seals, compared to other shinobi.

Taijutsu: Canderous, through great effort and training, has gained a great proficiency in Taijutsu. Being a master of close quater combat, he gains some additional strength and speed than the average shinobi.

Essentials: Canderous carries the essential and basic ninja tools. These range from kunais, shuriken, explosion tags, flashes, rope, smoke bombs, fuma shuriken etc and even a wakizashi, which is strapped to his back.

Theme Song & Background Music

[video=youtube;vWjnQoVy3to]https://www.youtube.com/watch?v=vWjnQoVy3to[/video]

Battles

Won: x
Lost: x


Education and armor,
Self-defense, our tribe,
Our language, our leader
— All help us survive.
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- Updating
-

~Approved~
 
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Joker

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I'm never in your biographies ;-;
 

Adam Driver

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Lacks hatred, not enough to be a sith.
 

Inch

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Canderous, rhymes with cancerous.

lol jokes, nice bio fam
 

Pyro NB

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They need to make more of these games.
OT: Nice bio
 

Troi

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It's not that great.
 
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