Caliburn teaching hours

Nadare

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*Training ground...*

*I do 500 push-ups, and run 3 circles around the field, for warm up*

Now, I guess I'll wait for Cali-sama.
 

Caliburn

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*sees Nadara running -_-' what is that idiot doing*

Anyway these are the techniques I'm willing to teach atm:

(Ryu Kan Sen) - Dragon Wrap Sword -

Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage: 80
Description: One of the most dangerous, but effective counters there is. There are number of varations of it, it depends if you want to kill your opponent or not and if you use a sword or not, however the basic is always the same.
  1. Sword variation one: when the opponent attacks with a stab/punch/kick you go straight to it, but just when it is about to hit you, you start to rotate. As a result his attack just passes by you, while you rotate forwards on the outside of his arm and/or sword. After one rotation you're exactly at the opponent's back, at this point you use the momentum of your spin to cut of his head starting from the back of his head (the sword slashes the head of at the moment the rotation is complete)
  2. Sword variation two: this can be used also when the opponent attacks from the left to the right with his sword/arm and vice versa. You start to rotate again, but this time inwards. This way you can block the opponents attack (during the rotation) and after the rotation is complete you use the momentum to cut of his head starting from the back, only now from his other side. By lowering your body during the spin you can attack him from below too and targetting his legs or attack upwards.
  3. Elbow variation: this is exactly the same as with sword variation one, however you don't use a sword, but your elbow. When your rotation is complete you use the momentum to hit the opponent with your elbow on the back of his head(instead of decapitating). This can be directly followed by a vertical shop on the opponents neck with that same arm by just stretching it immediately after the elbow connected. You can focus chakra to increase the damage.
When the opponent attacks with his left arm(sword or not) for example, you rotate counterclockwise with numbers 1 and 3 and clockwise with number 2.
This is an extremely fast counter that is in normal conditions almost impossible to block or dodge.

*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*
*Can only be used twice per battle*
*Can only be used if learned Elder teachings: sixth sense by Kaito-same himself*

A picture of sword variation two:
You must be registered for see images

(Ryu Shou Sen) - Dragon Flight Flash -

Type: Attack
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: There are also two ways this technique can be preformed:
  1. You hold your sword so that it is pointed at the oponent. However the sharp edge(if it is a katana) is pointing to the right and the blunt side to the left. You bend your knees and when the opponent comes, you jump. On that same moment you hit with your fist the bottom of your blade and right on the opponents chin. As a result of the jump and the sword-punch, the opponent is thrown into the air
  2. The second version is more deadly. Instead of poiting your sword to the opponent, you point it to the left (the sword is parallel to the users body). You bend your knees and when the opponent comes you jump. This time you point the sharp edge upwards. As you jump you straighten your arms and push the sharp edge on the throat of the opponent with both your arms. Due to the strength of the jump the opponents throath is both slashed and crushed and he's thrown into the air.
*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*

(Sou Ryu Sen) - Double Dragon Flash -

Type: Attack
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship and having learned Elder teachings: sixth sense the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard.

*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*
*Can only be used if learned Elder teachings: sixth sense by Kaito-sama himself*

The users stance after both strikes(the sword is in his right hand from the first slash and the scabbard in his left for the second attack:
You must be registered for see images
[/FONT]

(Goho Juuji) - Give Vast Cross -

Type: Attack/Defence
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended).

You must be registered for see images

*Can only be taught by Caliburn*
*Can only be used by swords made by Caliburn and Yubashiri*

(Ken Ki) - Swordsman Spirit -

Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
  • The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
  • All sword jutsu's and techniques are increased with +20 damage
  • Taijutsu techniques are increased with +10 damage
  • The user can endure a lot more pain than normally and fight without being bothered much with his injuries
  • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

*Can only be taught by Caliburn*
*Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself*
*The effect lasts only for 4 turns max*
*Can only be used once per battle*
*The user takes -5 damage for each turn*

If there isn't one you don't want, say it and we skip it. Also as you see they are walls of text U_U I explained them into detail and I alos will explain how they exactly work when you do then and in which situation they're best used.
 

Nadare

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*sees Nadara running -_-' what is that idiot doing*

Anyway these are the techniques I'm willing to teach atm:

(Ryu Kan Sen) - Dragon Wrap Sword -

Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage: 80
Description: One of the most dangerous, but effective counters there is. There are number of varations of it, it depends if you want to kill your opponent or not and if you use a sword or not, however the basic is always the same.
  1. Sword variation one: when the opponent attacks with a stab/punch/kick you go straight to it, but just when it is about to hit you, you start to rotate. As a result his attack just passes by you, while you rotate forwards on the outside of his arm and/or sword. After one rotation you're exactly at the opponent's back, at this point you use the momentum of your spin to cut of his head starting from the back of his head (the sword slashes the head of at the moment the rotation is complete)
  2. Sword variation two: this can be used also when the opponent attacks from the left to the right with his sword/arm and vice versa. You start to rotate again, but this time inwards. This way you can block the opponents attack (during the rotation) and after the rotation is complete you use the momentum to cut of his head starting from the back, only now from his other side. By lowering your body during the spin you can attack him from below too and targetting his legs or attack upwards.
  3. Elbow variation: this is exactly the same as with sword variation one, however you don't use a sword, but your elbow. When your rotation is complete you use the momentum to hit the opponent with your elbow on the back of his head(instead of decapitating). This can be directly followed by a vertical shop on the opponents neck with that same arm by just stretching it immediately after the elbow connected. You can focus chakra to increase the damage.
When the opponent attacks with his left arm(sword or not) for example, you rotate counterclockwise with numbers 1 and 3 and clockwise with number 2.
This is an extremely fast counter that is in normal conditions almost impossible to block or dodge.

*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*
*Can only be used twice per battle*
*Can only be used if learned Elder teachings: sixth sense by Kaito-same himself*

A picture of sword variation two:
You must be registered for see images

(Ryu Shou Sen) - Dragon Flight Flash -

Type: Attack
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: There are also two ways this technique can be preformed:
  1. You hold your sword so that it is pointed at the oponent. However the sharp edge(if it is a katana) is pointing to the right and the blunt side to the left. You bend your knees and when the opponent comes, you jump. On that same moment you hit with your fist the bottom of your blade and right on the opponents chin. As a result of the jump and the sword-punch, the opponent is thrown into the air
  2. The second version is more deadly. Instead of poiting your sword to the opponent, you point it to the left (the sword is parallel to the users body). You bend your knees and when the opponent comes you jump. This time you point the sharp edge upwards. As you jump you straighten your arms and push the sharp edge on the throat of the opponent with both your arms. Due to the strength of the jump the opponents throath is both slashed and crushed and he's thrown into the air.
*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*

(Sou Ryu Sen) - Double Dragon Flash -

Type: Attack
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship and having learned Elder teachings: sixth sense the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard.

*Can only be taught by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*
*Can only be used if learned Elder teachings: sixth sense by Kaito-sama himself*

The users stance after both strikes(the sword is in his right hand from the first slash and the scabbard in his left for the second attack:
You must be registered for see images
[/FONT]

(Goho Juuji) - Give Vast Cross -

Type: Attack/Defence
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended).

You must be registered for see images

*Can only be taught by Caliburn*
*Can only be used by swords made by Caliburn and Yubashiri*

(Ken Ki) - Swordsman Spirit -

Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
  • The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
  • All sword jutsu's and techniques are increased with +20 damage
  • Taijutsu techniques are increased with +10 damage
  • The user can endure a lot more pain than normally and fight without being bothered much with his injuries
  • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

*Can only be taught by Caliburn*
*Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself*
*The effect lasts only for 4 turns max*
*Can only be used once per battle*
*The user takes -5 damage for each turn*

If there isn't one you don't want, say it and we skip it. Also as you see they are walls of text U_U I explained them into detail and I alos will explain how they exactly work when you do then and in which situation they're best used.

*I see Cali staring at me like an idiot*


What? o_O

*I stop running, and listen carefully to Sempai*


I guess we should start the training. Explain the first one, and tell what to do. Your word is an order U_U.

*I take my two Raven swords from my back, and prepare...*
 
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