Bruce Lee Training With Kenshi-sensei

-Yard-

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Someone say Bruce Lee? :O

*Bruce Lee Rises*


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(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

(Jeet Kun Do)
Type: Supplementary/offense/defense
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


- Can only be taught to S-class and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- Can only be taught by ~Yard~
 

Ryūjin

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Someone say Bruce Lee? :O

*Bruce Lee Rises*


You must be registered for see images

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

(Jeet Kun Do)
Type: Supplementary/offense/defense
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


- Can only be taught to S-class and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- Can only be taught by ~Yard~
*Teleports you to the dragon's realm*>_>

*I am waiting for Sensei in a dojo*
Tell me all you know about Taijutsu ~_~
 

Necron

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*Teleports you to the dragon's realm*>_>


Tell me all you know about Taijutsu ~_~
-Welcome Sensei! :)

Taijutsu, "Body Skills" in english, is the art of non-weapon wielding combat, as well as not releasing the chakra. That said, chakra is still used to enhance the movements speed and streanght of the user, as well as used to open the eight gates for a gates user. It is the closest thing in the narutoverce to real life martial arts. One can learn usefull combos by learning Taijutsu, and the speed of a Taijutsu master is moderatelly increased in compareson to a Shinobi of the same level, who is not trained in it. Most importantly, Taijutsu is the art of moving your body, in an offensive or deffensive way in battle, and is also a way of life, as Demonstrated by Guy-sensei. Some very proficient Shinobi in Taijutsu are the Third Raikage, A, Killer B, Guy and Lee...
 

Ryūjin

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-Welcome Sensei! :)

Taijutsu, "Body Skills" in english, is the art of non-weapon wielding combat, as well as not releasing the chakra. That said, chakra is still used to enhance the movements speed and streanght of the user, as well as used to open the eight gates for a gates user. It is the closest thing in the narutoverce to real life martial arts. One can learn usefull combos by learning Taijutsu, and the speed of a Taijutsu master is moderatelly increased in compareson to a Shinobi of the same level, who is not trained in it. Most importantly, Taijutsu is the art of moving your body, in an offensive or deffensive way in battle, and is also a way of life, as Demonstrated by Guy-sensei. Some very proficient Shinobi in Taijutsu are the Third Raikage, A, Killer B, Guy and Lee...
good o.o

Taijutsu is the usage of your body for combat yes, but it's more versatile in close range fighting and faster than ninjutsu because it doesn't utilize chakra for the most parts, using chakra is to give your blows more damage like how Sakura and Tsunade do or form different effects, like numbing while using lightning chakra in NB Taijutsu, ofcourse there are several parts of the body that when are hit do more damage to the person who got hit more than other places, those are called vulnerable body parts or in other words "pressure points", and you'll know them once you look in the following picture that i'm going to post, hitting those areas would cause searing pain, loss of balance and in some cases paralysis and disorientation, and in extreme cases passing out and death.

-Vulnerable body parts- "some of them not all"
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However in order to use Taijutsu for an extended periods of time your body needs to build up Stamina so you won't get tired fast. anyway this won't be like ordinary Taijutsu training threads, as i don't see the point of explaining Taijutsu techniques when they are pretty much self explanatory, this training will be a freeform Taijutsu fight between you and myself, using the techniques you find in the jutsu list to attack or just attack freely.

*Does Rock Lee's pose*
 

Necron

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good o.o

Taijutsu is the usage of your body for combat yes, but it's more versatile in close range fighting and faster than ninjutsu because it doesn't utilize chakra for the most parts, using chakra is to give your blows more damage like how Sakura and Tsunade do or form different effects, like numbing while using lightning chakra in NB Taijutsu, ofcourse there are several parts of the body that when are hit do more damage to the person who got hit more than other places, those are called vulnerable body parts or in other words "pressure points", and you'll know them once you look in the following picture that i'm going to post, hitting those areas would cause searing pain, loss of balance and in some cases paralysis and disorientation, and in extreme cases passing out and death.

-Vulnerable body parts- "some of them not all"
You must be registered for see images

However in order to use Taijutsu for an extended periods of time your body needs to build up Stamina so you won't get tired fast. anyway this won't be like ordinary Taijutsu training threads, as i don't see the point of explaining Taijutsu techniques when they are pretty much self explanatory, this training will be a freeform Taijutsu fight between you and myself, using the techniques you find in the jutsu list to attack or just attack freely.

*Does Rock Lee's pose*
[I imitate your pose. I then put 2 fingers together, and aim for your throat. I then use rock attack and aim for the left part of your chest. I follow by using pressure palm, and try to put you to the ground.]

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

[Then, I focus raiton chakra to my right hand hand, and, as you step up, I try to send you flying with a raiton charged uppercut, directed to your chin.]


(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

-Is that alright sensei, or should I add more descriptions? :)
 

Ryūjin

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[I imitate your pose. I then put 2 fingers together, and aim for your throat. I then use rock attack and aim for the left part of your chest. I follow by using pressure palm, and try to put you to the ground.]

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

[Then, I focus raiton chakra to my right hand hand, and, as you step up, I try to send you flying with a raiton charged uppercut, directed to your chin.]


(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

-Is that alright sensei, or should I add more descriptions? :)
Wow wow slow down there >_>

I need a LOT more description, first of all the limbs you are using to attack, that's an essential aspect that you need to identify you know,
also the momentum of the attack, upwards, forwards...etc again, now use only freeform.
 

Necron

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Wow wow slow down there >_>

I need a LOT more description, first of all the limbs you are using to attack, that's an essential aspect that you need to identify you know,
also the momentum of the attack, upwards, forwards...etc again, now use only freeform.
[I first put my index and middle finger of my right hand together wile closing the rest of my fingers. With those, I aim at your throat, as I make a right step forward and open my elbow to strike, using the force of me opening my hand and my weight all focused on those 2 fingers. As I am about to strike, I close my left fist, and, as I strike, I quickly withdraw my right hand, and turn my left hand in order to deliver a left punch to the right part of your thorax. Once done, I open my right palm, and, as I withdraw my left hand, I aim to thrust you with my right hand at the location of the solar plexus. I then make a step backwards with my right foot, and, with the same motion, I lift my left foot and try to deliver a kick with the point of my shoe to your ear. As my foot continues it's way, and with the same motion, I jump with my right foot, and try to deliver my right talon to your chin. At the same moment, my left foot steps on the ground.]
 

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[I first put my index and middle finger of my right hand together wile closing the rest of my fingers. With those, I aim at your throat, as I make a right step forward and open my elbow to strike, using the force of me opening my hand and my weight all focused on those 2 fingers. As I am about to strike, I close my left fist, and, as I strike, I quickly withdraw my right hand, and turn my left hand in order to deliver a left punch to the right part of your thorax. Once done, I open my right palm, and, as I withdraw my left hand, I aim to thrust you with my right hand at the location of the solar plexus. I then make a step backwards with my right foot, and, with the same motion, I lift my left foot and try to deliver a kick with the point of my shoe to your ear. As my foot continues it's way, and with the same motion, I jump with my right foot, and try to deliver my right talon to your chin. At the same moment, my left foot steps on the ground.]
Okay now we are getting somewhere, just a minor note, refrain from jumping while your other leg into the air, it disrupts your balance, and is a disadvantage to you, unless your kick that's already in the air have something to push against like a wall or is onto your opponent's body for example and using high kicks while you are close to your opponent puts you at a great disadvantage, as he can knock your leg that's supporting your balance while he evades knocking you to the ground, but as far as the explanation goes you did well ^^
_____________________

As you strike me using only your two fingers with your right hand, i bring my left hand to my chest level and as your strike gets close i rise my left hand vertically upwards catching your right arm and moving it upwards right above the level of my head with the back of my left wrist, as i find you delivering another strike with your left hand to my thorax, in reaction i open my right palm, moving it diagonally in a horizontal pattern to the right, catching your arm with the right side of my right palm and moving it swiftly to the right of my location "your left" stopping the blow, then as you withdraw your left hand and move your right hand to strike my solar plexus, i open my left palm and move my left hand towards the directory of your punch, as you strike my open palm instead and as the punch connects to my open palm i close my left palm grabbing your fist tightly, then pushing you towards me as you take a step back with your right leg, and delivering an upwards punch with my right hand going at a diagonal angle to your floating ribs which is located to your left side "look at the picture i linked previously to know where they are"
 

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Okay now we are getting somewhere, just a minor note, refrain from jumping while your other leg into the air, it disrupts your balance, and is a disadvantage to you, unless your kick that's already in the air have something to push against like a wall or is onto your opponent's body for example and using high kicks while you are close to your opponent puts you at a great disadvantage, as he can knock your leg that's supporting your balance while he evades knocking you to the ground, but as far as the explanation goes you did well ^^
_____________________

As you strike me using only your two fingers with your right hand, i bring my left hand to my chest level and as your strike gets close i rise my left hand vertically upwards catching your right arm and moving it upwards right above the level of my head with the back of my left wrist, as i find you delivering another strike with your left hand to my thorax, in reaction i open my right palm, moving it diagonally in a horizontal pattern to the right, catching your arm with the right side of my right palm and moving it swiftly to the right of my location "your left" stopping the blow, then as you withdraw your left hand and move your right hand to strike my solar plexus, i open my left palm and move my left hand towards the directory of your punch, as you strike my open palm instead and as the punch connects to my open palm i close my left palm grabbing your fist tightly, then pushing you towards me as you take a step back with your right leg, and delivering an upwards punch with my right hand going at a diagonal angle to your floating ribs which is located to your left side "look at the picture i linked previously to know where they are"
[As the back of your left wrist sends my hand above your head, I open my thumb, and close it right on your little finger's initial bone, pushing half your wrist upwards with my thumb, and using the two extended fingers to push your index finger bone downwards. Using all the strength in my right arm, I turn my elbow upwards, and turn your fist downwards, in order to deliver it to your nose.

Then, as I deliver the left punch you guard from, my hand goes to the left. I make a crescent pattern move from below your hand with my left hand, and close my fingers making a tegatana chop with it (my hand is next to the right part of my chest). Using my right hand, I drive your left hand (which I still hold) towards your left, hoping to make you loose your balance. Wile I do that, I kneel a bit with my left knee and straight up my right knee, in order to turn by 90 degrees to my left.

As I am turning, I use the tegatana chop I made earlier with my left hand, to deriver a powerful chop to your left rib with the same motion (of me turning).]

Do I have to continue the Taijutsu battle as if everything happened, or can I interrupt it's continuum by changing my second (or latter) move like in a regular ninjutsu battle?
 

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[As the back of your left wrist sends my hand above your head, I open my thumb, and close it right on your little finger's initial bone, pushing half your wrist upwards with my thumb, and using the two extended fingers to push your index finger bone downwards. Using all the strength in my right arm, I turn my elbow upwards, and turn your fist downwards, in order to deliver it to your nose.

Then, as I deliver the left punch you guard from, my hand goes to the left. I make a crescent pattern move from below your hand with my left hand, and close my fingers making a tegatana chop with it (my hand is next to the right part of my chest). Using my right hand, I drive your left hand (which I still hold) towards your left, hoping to make you loose your balance. Wile I do that, I kneel a bit with my left knee and straight up my right knee, in order to turn by 90 degrees to my left.

As I am turning, I use the tegatana chop I made earlier with my left hand, to deriver a powerful chop to your left rib with the same motion (of me turning).]

Do I have to continue the Taijutsu battle as if everything happened, or can I interrupt it's continuum by changing my second (or latter) move like in a regular ninjutsu battle?
You can interrupt your own move yes or your opponent's move by attacking them before he gets to make his next move.

Anyway now to your move, so a thumb can push my wrist upwards, wow didn't know you were superman @_@

Now i want you to start from the top, and your description is a lot which is unnecessary sometimes, it makes your opponent lose track of what your doing, make the description not long and not short at the same time, making sure you clearly state your limbs and all.
 

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You can interrupt your own move yes or your opponent's move by attacking them before he gets to make his next move.

Anyway now to your move, so a thumb can push my wrist upwards, wow didn't know you were superman @_@

Now i want you to start from the top, and your description is a lot which is unnecessary sometimes, it makes your opponent lose track of what your doing, make the description not long and not short at the same time, making sure you clearly state your limbs and all.
[As the back of your left wrist sends my hand above your head, I open my right hand, and grab your wrist. Using all the strength in my right arm, I turn my elbow upwards, and turn your fist downwards, in order to deliver it to your nose.

Then, as I deliver the left punch you guard from, my hand goes to the left. I make a crescent pattern move with my left hand around your right hand, and aim to hit your stomach. My feet are standing on the ground.]
 

Ryūjin

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[As the back of your left wrist sends my hand above your head, I open my right hand, and grab your wrist. Using all the strength in my right arm, I turn my elbow upwards, and turn your fist downwards, in order to deliver it to your nose.

Then, as I deliver the left punch you guard from, my hand goes to the left. I make a crescent pattern move with my left hand around your right hand, and aim to hit your stomach. My feet are standing on the ground.]
I meant from the beginning O_O
 

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I first extend my right arm, and make a step forward, aiming at you solar plexus with my punsh. I then follow by turning my hip, and delivering my left knee to your gut.
 

Ryūjin

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I first extend my right arm, and make a step forward, aiming at you solar plexus with my punsh. I then follow by turning my hip, and delivering my left knee to your gut.
I'll just explain every Taijutsu technique that needs an explanation and then we are done.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
This technique was used by Lee against Kisame, to kick the Samehada away from his hand, this technique uses the body as a spring, taking a stance as if your back is about to fall down to the ground and using the posture to deliver an upwards kick that reaches just above your head, this technique gets extra power because the power of the kick from the ground is converted into a blow, launching whoever your opponent is into the air, try it on my clone.

*Creates a Shadow Clone*
 

Necron

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I'll just explain every Taijutsu technique that needs an explanation and then we are done.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
This technique was used by Lee against Kisame, to kick the Samehada away from his hand, this technique uses the body as a spring, taking a stance as if your back is about to fall down to the ground and using the posture to deliver an upwards kick that reaches just above your head, this technique gets extra power because the power of the kick from the ground is converted into a blow, launching whoever your opponent is into the air, try it on my clone.

*Creates a Shadow Clone*
I put my back backwards, and quickly kick my right foot just above my head. Using my left foot, I jump and pass all the strength of me jumping in the momentum of the kick. As I deliver the kick to the clone's face, it is so strong that it sends the clone flying.
 

Ryūjin

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I put my back backwards, and quickly kick my right foot just above my head. Using my left foot, I jump and pass all the strength of me jumping in the momentum of the kick. As I deliver the kick to the clone's face, it is so strong that it sends the clone flying.
Next:

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
After your opponent is airborne and falling down onto the ground, preferably from a long distance, jump towards your opponent grabbing both of their feet while wrapping your legs around his stomach, his body should be facing you upside down, with his head facing your legs and so on, you maintain this position until the opponent is driven into the ground with their head falling vertically down, delivering a lot of damage, and possibly knocking them unconscious.

*Creates a shadow clone*
 

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Next:

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
After your opponent is airborne and falling down onto the ground, preferably from a long distance, jump towards your opponent grabbing both of their feet while wrapping your legs around his stomach, his body should be facing you upside down, with his head facing your legs and so on, you maintain this position until the opponent is driven into the ground with their head falling vertically down, delivering a lot of damage, and possibly knocking them unconscious.

*Creates a shadow clone*
I'm sorry for the late reply, but university needs a lot of work. xd

"as the shadow clone is falling, I jump in the air, and, to ensure it will maintain it's up-site down position, I grab it's legs and wrap my legs around it's stomach. Finally, we both fall to the ground, and it's head hits the ground, making it explode in wight smoke."
 
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