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Broly's Power
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<p>[QUOTE="-Broly-, post: 21433454, member: 108286"]</p><p><span style="font-size: 26px"><span style="color: #800080">Snakes</span></span></p><p></p><p style="text-align: center"><em>(Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support</em></p> <p style="text-align: center"><em>Type: Offensive/Defensive/Supplementary</em></p> <p style="text-align: center"><em>Rank: C-A</em></p> <p style="text-align: center"><em>Range: Short </em></p> <p style="text-align: center"><em>Chakra: 15-30</em></p> <p style="text-align: center"><em>Damage: 30-60</em></p> <p style="text-align: center"><em>Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis.</em></p> <p style="text-align: center"><em>Note: Must know Snake Summoning</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra.</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags </em></p> <p style="text-align: center"><em>Type: Offensive</em></p> <p style="text-align: center"><em>Rank: E Rank</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 5</em></p> <p style="text-align: center"><em>Damage: 10</em></p> <p style="text-align: center"><em>Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.</em></p> <p style="text-align: center"><em>Note: Must post this in the user bios to be able to use them</em></p> <p style="text-align: center"><em>Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Range: Short - Long</em></p> <p style="text-align: center"><em>Chakra: 30 </em></p> <p style="text-align: center"><em>Damage: N/A </em></p> <p style="text-align: center"><em>Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process. </em></p> <p style="text-align: center"><em>Note: Must know snake jutsu</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra</em></p> <p style="text-align: center"><em>Note: Usable 2 times a match with a 1 turn cool down between uses</em></p> <p style="text-align: center"><em>Note: Cannot have Manda on the field while using this.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell</em></p> <p style="text-align: center"><em>Type: Offensive </em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Range: Short-Long</em></p> <p style="text-align: center"><em>Chakra: 30</em></p> <p style="text-align: center"><em>Damage: 60</em></p> <p style="text-align: center"><em>Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze. </em></p> <p style="text-align: center"><em>Note: Usable twice with needing to wait 3 turns before using again.</em></p> <p style="text-align: center"><em>Note: The snakes stay on the field for 3 turns. </em></p> <p style="text-align: center"><em>Note: Must be able to summon snakes</em></p> <p style="text-align: center"><em>Note: Must be taught by Blake Belladonna</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge</em></p> <p style="text-align: center"><em>Type: Offensive</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short </em></p> <p style="text-align: center"><em>Chakra: 40 ( -15 per turn to the opponent)</em></p> <p style="text-align: center"><em>Damage: 80 </em></p> <p style="text-align: center"><em>Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.</em></p> <p style="text-align: center"><em>Note: Usable 2 times a battle</em></p> <p style="text-align: center"><em>Note: Must know snakes</em></p> <p style="text-align: center"><em>Note: Cannot use any snake ninjutsu or any snake summonings while this is being used</em></p> <p style="text-align: center"><em>Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra.</em></p> <p style="text-align: center"><em>Note: Cant use any snake ninjutsu for the 2 turns after this finishes.</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Sunēku no shūen ) -Snake's Demise</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Type: Attack/Supplementary </em></p> <p style="text-align: center"><em>Range: Short- Mid</em></p> <p style="text-align: center"><em>Chakra Cost:30</em></p> <p style="text-align: center"><em>Damage Points:60</em></p> <p style="text-align: center"><em>Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them. </em></p> <p style="text-align: center"><em>Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away. </em></p> <p style="text-align: center"><em>Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.</em></p> <p style="text-align: center"><em>Note: Must be able to summon snakes.</em></p> <p style="text-align: center"><em>Note: Usable once. Snakes last 3 turns on the field.</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift</em></p> <p style="text-align: center"><em>Type: Offensive</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short - Mid</em></p> <p style="text-align: center"><em>Chakra: 40 </em></p> <p style="text-align: center"><em>Damage: 80 </em></p> <p style="text-align: center"><em>Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.</em></p> <p style="text-align: center"><em>Note: Usable 2 times a match</em></p> <p style="text-align: center"><em>Note: Must know snakes and Snake Sage Mode</em></p> <p style="text-align: center"><em>Note: Cannot use snake jutsu while they snakes are out</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra.</em></p> <p style="text-align: center"><em>Note: must know Snake Sage Mode to use this</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb</em></p> <p style="text-align: center"><em>Type: Offensive</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short - Long</em></p> <p style="text-align: center"><em>Chakra: 40 </em></p> <p style="text-align: center"><em>Damage: 80 </em></p> <p style="text-align: center"><em>Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. </em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Note: Usable 2 times a battle</em></p> <p style="text-align: center"><em>Note: Must know Snake Sage Mode</em></p> <p style="text-align: center"><em>Note: Cant use any other SM jutsus the same or next turn</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa</em></p> <p style="text-align: center"><em>Type: Offensive/Defensive/Supplementary </em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short - Long</em></p> <p style="text-align: center"><em>Chakra: 40 (-10 per turn)</em></p> <p style="text-align: center"><em>Damage: 80 </em></p> <p style="text-align: center"><em>Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium </em></p> <p style="text-align: center"><em>Note: Must know Snake Sage Mode</em></p> <p style="text-align: center"><em>Note: Must be taught by Korra</em></p> <p style="text-align: center"><em>Note: Usable 2 times a battle</em></p> <p style="text-align: center"><em>Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa </em></p> <p style="text-align: center"><em>Note: Reduces sage mode by two turns</em></p> <p style="text-align: center"><em>Note: The user can only use earth release while controlling this</em></p> <p style="text-align: center"><em>Note: Each use last for 3 turns</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Hebi Kuchiyose Cubeleous- Snake Summoning Cubeleous</em></p> <p style="text-align: center"><em>Type: Summoning</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 40</em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: This snake is summoned through normal means of drawing blood and using a tattoo or hand signs. His fire jutsu will be his main arsenal being capable of using up to S rank jutsu through battle(canon or customs). But only one S rank fire jutsu per turn. He is the same size as <a href="http://pre13.deviantart.net/6543/th/...ll-d60t9sw.png">http://pre13.deviantart.net/6543/th/...ll-d60t9sw.png</a> but a different color, while being jet black in color, and 15 feet long. His scales have a unique set of abilities in that they light up crimson when using fire chakra or jutsu. But they also Carry a deadly venom secretion under the scales. Once Cubeleous uses any fire jutsu the scales will passively release the venom but as it is heated from the scales and body it will seep out in gaseous form up to 5 meters around the summon. This venom has the ability to reduce muscle strength and speed of any body effected. Dropping all taijutsu by the effected person by 1 rank and speed by 3 points. The venom is absorbed through the skin. Being a fire specialist he is capable of using fire concealment but on a higher level. He is capable of concealing his presence in fire A-rank and below at the expense of a move. He is also not effected by burns from fire A-rank and below. His speed is twice that of an Unofficial Sage-rank ninja. </em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Restrictions:</em></p> <p style="text-align: center"><em>+ Can only be summoned once per battle.</em></p> <p style="text-align: center"><em>+Remains on the field for four turns. </em></p> <p style="text-align: center"><em>+Using a fire jutsu takes up a turn. Venom gas will be passively utilized during any fire jutsu. </em></p> <p style="text-align: center"><em>+ No other summons on the field at the same time or three turns after being dispersed. </em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kuchiyose Hebi Helios) Summoning Snake jutsu Helios</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: A rank</em></p> <p style="text-align: center"><em>Range: Short - mid</em></p> <p style="text-align: center"><em>Chakra Cost: 30</em></p> <p style="text-align: center"><em>Damage Points: 60</em></p> <p style="text-align: center"><em>Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. He is approximately 15 feet long with a 3 feet diameter at his thickest region.The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma/slime allows his lightning to charge faster and even move him faster then usual. It allows him to move at twice the speed of Unofficial Sages because of the lightning affinity that is further boosted with the natural secretion of plasma/slime. The plasma/Slime will help to make his movements slick and his evasions with ease. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist, he can boost his attacks by one rank once every other turn and up to S-rank.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Restrictions</em></p> <p style="text-align: center"><em>: the user can summon Helios1 time per event</em></p> <p style="text-align: center"><em>: remains on the field for 4 turns.</em></p> <p style="text-align: center"><em>: no other summons during this summon and one turn after Helios is dispersed.</em></p> <p style="text-align: center"><em>Note:Can only be taught by me.</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebi Kuchiyose no Jutsu: Shalashaska) Snake Summoning Technique: Shalashaska </em></p> <p style="text-align: center"><em>Type:Summon </em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 40</em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: Shalashaska is Doom's personal snake summon. Naturally, as a companion of Doctor Doom, Shalashaska has been modified and adapted to fit Doom's personal fighting style. Shalashaska is the size of a slightly larger than average Boa Constrictor and generally likes to wrap itself around Doom and hide in his cloak, which is all the better given its abilities. Shalashaska, being mainly a support summon, is able to use any Medical Techniques that the user knows without handseals, merely by touching or biting the user or the target in question. The second ability of Shalashaska is that, being a snake, he can use a few Snake Ninjutsu that don't require summoning snakes of any sort (techniques that he may use are listed below). When using Snake Ninjutsu through himself, Shalashaska can actively heal himself constantly, making it so that he and his attacks can tank up to 20 more damage than he would normally be able to when using these techniques. However, this costs 30 chakra each time he uses it, while not counting as a move or taking up time in the timeframe. In the techniques listed in question, Shalashaska would replace the snake being summoned and would just perform the action. For ease of travel, Shalashaska is able to merge in and out of the user's body, however it can not use any of its abilities at all whilst it is merged. In battle Shalashaska may only merge in or out once per turn. Meaning that it can only choose one of these things a turn. This does not count as a move.</em></p> <p style="text-align: center"><em>-Personal Summon (Nin Specialty) for Doctor Doom</em></p> <p style="text-align: center"><em>-Can be summoned once per battle otherwise</em></p> <p style="text-align: center"><em>-Lasts 4 turns</em></p> <p style="text-align: center"><em>-Has as much chakra as a Kage Rank Ninja</em></p> <p style="text-align: center"><em>-The Snake Ninjutsu this summon uses counts as a move</em></p> <p style="text-align: center"><em>List of Techniques Shalashka may use</em></p> <p style="text-align: center"><em>Hide</em></p> <p style="text-align: center"><em>[SPOILER][/SPOILER]</em>[SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Jasenshi) Spinning Snake Thorn</em></p> <p style="text-align: center"><em>Type: Offensive</em></p> <p style="text-align: center"><em>Rank: C</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra: 15</em></p> <p style="text-align: center"><em>Damage: 30</em></p> <p style="text-align: center"><em>Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.</em></p> <p style="text-align: center"><em>Note: Requires signing of the Snake contract</em></p> <p style="text-align: center"><em>Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Senei Jashu) - Hidden Shadow Snake Hands</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: C</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra:15</em></p> <p style="text-align: center"><em>Damage: 30</em></p> <p style="text-align: center"><em>Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.</em></p> <p style="text-align: center"><em>Note: Must be able to summon snakes </em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Hebi o Kyūshū) Chakra Absorbing Snakes</em></p> <p style="text-align: center"><em>Type: Offensive/Supplementary</em></p> <p style="text-align: center"><em>Rank: B</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 20 (-50 chakra per turn)</em></p> <p style="text-align: center"><em>Damage: N/A </em></p> <p style="text-align: center"><em>Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.</em></p> <p style="text-align: center"><em>Note: Binding can last up to 4 turns</em></p> <p style="text-align: center"><em>Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kyodaija Kawarimi) Snake Body Replacement</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: B</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra: 20</em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.</em></p> <p style="text-align: center"><em>Note: can only be used by Snake summons</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Hebi Kage Bushin) Snake Clone Technique</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: B</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 20 </em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.</em></p> <p style="text-align: center"><em>Note: Counts towards the users clone limit.</em></p> <p style="text-align: center"><em>Note: Only one can be made at a time.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Jagei Jubaku) – Snake Authority Spell</em></p> <p style="text-align: center"><em>Type: Offensive/ Supplementary</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra: 30</em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.</em></p> <p style="text-align: center"><em>Note: Must be able to summon Snakes</em></p> <p style="text-align: center"></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><em>Name Of Medicine Super Sage Serum</em></p> <p style="text-align: center"><em>Creator: Broly</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Description and Background: Super Sage Serum is a fine oil like mix that is stored in easily breakable caps. This oil was created with the roots of plants that had naturally absorbed high amounts of natural energy due to them only growing in Ryuchi Cave for several centuries. It also has been drenched in the venom of the White Snake Sage in order to make their effects several times more potent. When the user allows this oil to soak into his body he is flooded with natural energy. Normally, this would be too much for the average sage mode user, but a sage mode user who also has the expert chakra control that is associated with being a full medical ninja will be able to balance this flood of energy out easily. This oil binds to the user's very skin and makes it so that every time the user receives a chakra increase from an outside source, 1/2 of it is added to the pool of sage chakra the user is able to use. This affect lasts for 3 turns. Not only this, but due to the natural addition of sage chakra due to the effects of this pill, the user gains 150 chakra directly to their sage chakra pool. Alternatively, if not already in sage mode, the user can use this pill to immediately activate Imperfect Sage Mode, using the gained natural energy to make up for the portion of meditation that would normally net the same amount of sage chakra. However, when using this to enter sage mode immediately, only 15% of the user's total chakra would be converted to the sage chakra pool. However, the user gains no chakra to either of his pools when using this method. </em></p> <p style="text-align: center"><em>Description of Side Effects: If sage mode is allowed to wear off in the battle this is used in, and the user has only used this pill once, the user will only be able to use 10% of their chakra to reenter Imperfect Sage Mode the next time they do so, and 15% if attempting to use Perfect Sage Mode through meditation. If used twice, the user can only use 10% of their chakra to enter either sage mode and they also must wait 2 turns longer to enter sage mode than they normally would. If the user is already in sage mode when they use this pill the second time, they will be unable to use anything above A ranks the turn after sage mode ends. Only two of these pills may be used or the user risks death from overloading his body with sage chakra</em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Hebijutsu: Hebi Kata (Snake Ninjutsu: Snake Kata) (11)</em></p> <p style="text-align: center"><em>Type: Offensive/Defensive</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra: 30</em></p> <p style="text-align: center"><em>Damage: 60</em></p> <p style="text-align: center"><em>Description: Snake Kata is the use of using principles found in "Hidden Shadow Snake Hands" and combining it with the control that comes when one has fully communed with snakes and is an expert at summoning and commanding them. Like Hidden Shadow Snake hands, the user will summon multiple snakes from his limbs or, in the case of this technique, his mouth. By the user's command, the snakes can intertwine and twist together to form different shapes and and figures to aid the user in his combat, such as summoning snakes to form a shield in front of the user or a hammer to smash the opponent with. The snakes can be made of many small snakes, no longer than half an inch, or a few snakes that can reach up to twice that of a boa constrictor, and can reach up to 7 meters in their dimensions. The user may also use the snake venom, such as causing the snakes to spray venom from their teeth on command up to short range. The snakes must be attached to the user for him to have direct control of the snakes, and once they are disconnected from him they only do freeform damage and can be fought off as such by the opponent. The user may also use these snake formations as weapons for all fields that the weapons are available to be used in. This means that if the user forms a sword, he may use the snake sword for kenjutsu and kenjutsu related fields and techniques, if he forms a scimitar, it may be used for scimitar related techniques, etc etc. Due to the expert control in snakes necessary for this technique, only those with access to Snake Sage Mode may use this technique.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Note: Once technique ends, user must wait 2 turns before using it again, This may be used 4 times in total.</em></p> <p style="text-align: center"><em>Note: Formations last up to 3 turns before the composite snakes are dispelled. </em></p> <p style="text-align: center"><em>Note: User may still use techniques that don't require handseals while this is active</em></p> <p style="text-align: center"><em>Note: Boosts that apply to Ninjutsu, such as Sage Mode, also apply to this technique</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>( Senpo: Anhedonia ) Sage Art: Anhedonia (12)</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Range: Short-Mid</em></p> <p style="text-align: center"><em>Chakra: 30</em></p> <p style="text-align: center"><em>Damage: N/A</em></p> <p style="text-align: center"><em>Description: This jutsu utilizes Snake Sage Mode's special ability to manipulate inroganic objects, such as with Inorganic Reincarnation Anhedonia is a variation of said technique though on a smaller scale due to the target of the jutsu itself. With this technique, the user uses his ability to manipulate inorganic material so that he distorts the kanj/sealing formula of any number of fuuinjutsu tags that he is aware of. This is accomplished easily and can be used on any object that utilizes Kanji/Sealing Formula that is Fuuinjutsu based in nature. Needless to say, due to the fact that Inorganic Reincarnation can only be used on inorganic material, this jutsu likewise can only be used to target said formula if it is made with inorganic material itself. So for example, a sealing formula that is made with ink, engraved in metal, the ground, or other such material is all fair game for Anhedonia. However if an opponent were to create a sealing formula with wood release or any other such natural material this technique would be unable to be used on it. By corrupting the sealing formula of these seals, the user is able to render said seals useless. The caveat to this techniques use is that the user must see the seal he's using this on.Due to the fact that the user is simply manipulating the ink or metal or what have you of the formula alone, this technique is able to be used on any formula in the vicinity that the user is aware of. Due to the fact that the user is only manipulating the formula as well as the fact that such techniques receive their rank from the power of their affect rather than the power of the seal itself, this technique is able to be used on any sealing formula up to S rank, unless it has been enhanced in some way. If it has been enhanced, then normal elemental interactions apply.</em></p> <p style="text-align: center"><em>-Can be used 2 times per battle</em></p> <p style="text-align: center"><em>-2 turn cool down in between</em></p> <p style="text-align: center"><em>Taught to Daemon <a href="https://animebase.me/threads/sage.766612/">https://animebase.me/threads/sage.766612/</a></em></p> <p style="text-align: center"><em>(Senpo: Majo no fukusō) - Sage Art: Witch's Garb </em></p> <p style="text-align: center"><em>Type: Supplementary/Offensive/Defensive</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra: 40 (-5 per turn)</em></p> <p style="text-align: center"><em>Damage: 80</em></p> <p style="text-align: center"><em>Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon</em></p> <p style="text-align: center"><em>Learned <a href="https://animebase.me/threads/sage.766612/">https://animebase.me/threads/sage.766612/</a></em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>(Kuchiyose no Jutsu: Ajitēta ) - Summoning Technique: Agitator (13?)</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Rank: S</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Chakra cost: 40</em></p> <p style="text-align: center"><em>Damage points: N/A</em></p> <p style="text-align: center"><em>Description: Agitator is a small snake that is worn around the user's wrist like a wristband. Agitator has a symbiotic connection with the user it is a descendant of the Snake Sage and constantly absorbs and provides sage chakra through and into the user's body, filling it with natural energy and increasing his vitality and fortifying his body. Due to this, the amount of damage that is resisted naturally by Sage Mode is raised by 10 DMG points. This effect of course only happens as long as the user can maintain Sage Mode.</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>His second ability is that through using a variation of the chakra transfer technique, the snake can flush the users body with the power of the vitality of natural energy. This effect makes it so that the user's Medical Chakra/Techniques created under the influence of this effect are done so with more strength and vitality. All Med Related Abilities up to S Rank are now +1 Rank/20 Damage more effective during the effects of this ability. The activation of this counts as a move and this effect lasts for 2 turns during which the increased resistance is lost. This move can be activated twice per battle with a 2 turn cooldown between each use.me</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>The third and final ability is for it to be able to flush the user's chakra with a dose of natural energy that is equivalent to ( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance in its use. This is due to the powerful chakra being flushed throughout the user's body. This may be used 3 times per battle, costs a moveslot, and has a one-turn cooldown.</em></p> <p style="text-align: center"><em>Lasts 4 turns, can be summoned once</em></p> <p style="text-align: center"></p> <p style="text-align: center"><em>Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body</em></p> <p style="text-align: center"><em>Rank: A</em></p> <p style="text-align: center"><em>Type: Supplementary</em></p> <p style="text-align: center"><em>Range: Short</em></p> <p style="text-align: center"><em>Charka Cost: 30</em></p> <p style="text-align: center"><em>Damage Points: N/A</em></p> <p style="text-align: center"><em>Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's chakra so if the users has 1000 chakra points 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns.</em></p> <p style="text-align: center"><em>-Only summoned by users of Sage Mode</em></p> <p style="text-align: center"><em>-This technique last four turns or when the user cancels the technique.</em></p> <p style="text-align: center"><em>-Can only be used once per battle</em></p> <p style="text-align: center"><em>-No other Sage Mode jutsu in the same turn as this technique is used in.</em></p><p></p><p><a href="https://animebase.me/threads/better-days.767719/#post-21918678">https://animebase.me/threads/better-days.767719/#post-21918678</a></p><p></p><p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="-Broly-, post: 21433454, member: 108286"] [FONT=Arial Black][SIZE=26px][COLOR=#800080]Snakes[/COLOR][/SIZE][/FONT] [CENTER][I](Sunēkuātsu: Sunēku no Sapōto) Snake Arts: Snake Support Type: Offensive/Defensive/Supplementary Rank: C-A Range: Short Chakra: 15-30 Damage: 30-60 Description: When the user is in close combat/hand to hand with the opponent the user will channel their chakra to a region of their body. Using the same principle as Hidden Snake and Hidden Multiple Snakes hand the user will have a snake or snake emerge from their body (while staying connected to their body) to attack the opponent or defend the user from taijutsu attacks. The snakes are connected to the users body and can emerge from any location of it like the back, shoulder, chest, etc. Depending on how much chakra the user channel more snakes can emerge at once. If the user channel enough for a C rank than only 1 snake can emerge. If enough for a B rank than two snakes and if enough for an A rank than 3 snakes can form from the user body. The snakes has venom that mess with the opponents nervous system the longer they are exposed/untreated. After 1 turn they will feel numb and after 3 they will have their electrical signals cut off and will become partially paralyzed. After 5 turns the venom blocks motor neuron pathways to skeletal (voluntary) muscles, causing full paralysis. Note: Must know Snake Summoning Note: Must be taught by Korra.[/I] [I](Sunēkutagu o Bakuhatsu) - Exploding Snake Tags Type: Offensive Rank: E Rank Range: Short Chakra: 5 Damage: 10 Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag. Note: Must post this in the user bios to be able to use them Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.[/I] [I](Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process. Note: Must know snake jutsu Note: Must be taught by Korra Note: Usable 2 times a match with a 1 turn cool down between uses Note: Cannot have Manda on the field while using this.[/I] [I](Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze. Note: Usable twice with needing to wait 3 turns before using again. Note: The snakes stay on the field for 3 turns. Note: Must be able to summon snakes Note: Must be taught by Blake Belladonna[/I] [I](Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge Type: Offensive Rank: S Range: Short Chakra: 40 ( -15 per turn to the opponent) Damage: 80 Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes. Note: Usable 2 times a battle Note: Must know snakes Note: Cannot use any snake ninjutsu or any snake summonings while this is being used Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra. Note: Cant use any snake ninjutsu for the 2 turns after this finishes. Note: Must be taught by Korra.[/I] [I](Sunēku no shūen ) -Snake's Demise Rank: A Type: Attack/Supplementary Range: Short- Mid Chakra Cost:30 Damage Points:60 Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them. Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away. Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns. Note: Must be able to summon snakes. Note: Usable once. Snakes last 3 turns on the field. Note: Must be taught by Korra[/I] [I](Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone. Note: Usable 2 times a match Note: Must know snakes and Snake Sage Mode Note: Cannot use snake jutsu while they snakes are out Note: Must be taught by Korra. Note: must know Snake Sage Mode to use this[/I] [I](Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns. [/I] [I]Note: Usable 2 times a battle Note: Must know Snake Sage Mode Note: Cant use any other SM jutsus the same or next turn[/I] [I](Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium Note: Must know Snake Sage Mode Note: Must be taught by Korra Note: Usable 2 times a battle Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa Note: Reduces sage mode by two turns Note: The user can only use earth release while controlling this Note: Each use last for 3 turns[/I] [I]Hebi Kuchiyose Cubeleous- Snake Summoning Cubeleous Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: This snake is summoned through normal means of drawing blood and using a tattoo or hand signs. His fire jutsu will be his main arsenal being capable of using up to S rank jutsu through battle(canon or customs). But only one S rank fire jutsu per turn. He is the same size as [URL]http://pre13.deviantart.net/6543/th/...ll-d60t9sw.png[/URL] but a different color, while being jet black in color, and 15 feet long. His scales have a unique set of abilities in that they light up crimson when using fire chakra or jutsu. But they also Carry a deadly venom secretion under the scales. Once Cubeleous uses any fire jutsu the scales will passively release the venom but as it is heated from the scales and body it will seep out in gaseous form up to 5 meters around the summon. This venom has the ability to reduce muscle strength and speed of any body effected. Dropping all taijutsu by the effected person by 1 rank and speed by 3 points. The venom is absorbed through the skin. Being a fire specialist he is capable of using fire concealment but on a higher level. He is capable of concealing his presence in fire A-rank and below at the expense of a move. He is also not effected by burns from fire A-rank and below. His speed is twice that of an Unofficial Sage-rank ninja. [/I] [I]Restrictions: + Can only be summoned once per battle. +Remains on the field for four turns. +Using a fire jutsu takes up a turn. Venom gas will be passively utilized during any fire jutsu. + No other summons on the field at the same time or three turns after being dispersed. [/I] [I](Kuchiyose Hebi Helios) Summoning Snake jutsu Helios Type: Supplementary Rank: A rank Range: Short - mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin by performing one of the two standard ways of summoning an animal to the field. This snake in question is named Helios. He has a golden glow from his scales that are constantly lit up and glowing due to his lightning affinity. He is approximately 15 feet long with a 3 feet diameter at his thickest region.The glow is further amplified by the plasma discharge that constantly secretes from his scales. This plasma/slime allows his lightning to charge faster and even move him faster then usual. It allows him to move at twice the speed of Unofficial Sages because of the lightning affinity that is further boosted with the natural secretion of plasma/slime. The plasma/Slime will help to make his movements slick and his evasions with ease. The plasma will act as a conductor for the lightning and makes it so lightning is constantly circulating throughout him at peak levels all the time. The plasma has acidic like properties to them but not nearly as deadly as hydrochloric acid. Better no that the plasma resides within Helios it won't affect him acidic wise. He can also in no way control the ph or the amount that is secreted either. He basically can just leave puddles/trails of it upon moving around. Helios of capable of emitting pre charged lightning jutsu from the canon list that don't require handseals. Being that he is a lightning specialist, he can boost his attacks by one rank once every other turn and up to S-rank.[/I] [I]Restrictions : the user can summon Helios1 time per event : remains on the field for 4 turns. : no other summons during this summon and one turn after Helios is dispersed. Note:Can only be taught by me.[/I] [I](Hebi Kuchiyose no Jutsu: Shalashaska) Snake Summoning Technique: Shalashaska Type:Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Shalashaska is Doom's personal snake summon. Naturally, as a companion of Doctor Doom, Shalashaska has been modified and adapted to fit Doom's personal fighting style. Shalashaska is the size of a slightly larger than average Boa Constrictor and generally likes to wrap itself around Doom and hide in his cloak, which is all the better given its abilities. Shalashaska, being mainly a support summon, is able to use any Medical Techniques that the user knows without handseals, merely by touching or biting the user or the target in question. The second ability of Shalashaska is that, being a snake, he can use a few Snake Ninjutsu that don't require summoning snakes of any sort (techniques that he may use are listed below). When using Snake Ninjutsu through himself, Shalashaska can actively heal himself constantly, making it so that he and his attacks can tank up to 20 more damage than he would normally be able to when using these techniques. However, this costs 30 chakra each time he uses it, while not counting as a move or taking up time in the timeframe. In the techniques listed in question, Shalashaska would replace the snake being summoned and would just perform the action. For ease of travel, Shalashaska is able to merge in and out of the user's body, however it can not use any of its abilities at all whilst it is merged. In battle Shalashaska may only merge in or out once per turn. Meaning that it can only choose one of these things a turn. This does not count as a move. -Personal Summon (Nin Specialty) for Doctor Doom -Can be summoned once per battle otherwise -Lasts 4 turns -Has as much chakra as a Kage Rank Ninja -The Snake Ninjutsu this summon uses counts as a move List of Techniques Shalashka may use Hide [SPOILER][/SPOILER][/I][SPOILER] [I](Jasenshi) Spinning Snake Thorn Type: Offensive Rank: C Range: Short-Mid Chakra: 15 Damage: 30 Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target. Note: Requires signing of the Snake contract Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes[/I] [I](Senei Jashu) - Hidden Shadow Snake Hands Type: Supplementary Rank: C Range: Short-Mid Chakra:15 Damage: 30 Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Note: Must be able to summon snakes [/I] [I](Hebi o Kyūshū) Chakra Absorbing Snakes Type: Offensive/Supplementary Rank: B Range: Short Chakra: 20 (-50 chakra per turn) Damage: N/A Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost. Note: Binding can last up to 4 turns Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.[/I] [I](Kyodaija Kawarimi) Snake Body Replacement Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable. Note: can only be used by Snake summons[/I] [I]Hebi Kage Bushin) Snake Clone Technique Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user. Note: Counts towards the users clone limit. Note: Only one can be made at a time.[/I] [I](Jagei Jubaku) – Snake Authority Spell Type: Offensive/ Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place. Note: Must be able to summon Snakes[/I] [I][/I][/SPOILER][I][/I] [I]Name Of Medicine Super Sage Serum Creator: Broly Type: Supplementary Description and Background: Super Sage Serum is a fine oil like mix that is stored in easily breakable caps. This oil was created with the roots of plants that had naturally absorbed high amounts of natural energy due to them only growing in Ryuchi Cave for several centuries. It also has been drenched in the venom of the White Snake Sage in order to make their effects several times more potent. When the user allows this oil to soak into his body he is flooded with natural energy. Normally, this would be too much for the average sage mode user, but a sage mode user who also has the expert chakra control that is associated with being a full medical ninja will be able to balance this flood of energy out easily. This oil binds to the user's very skin and makes it so that every time the user receives a chakra increase from an outside source, 1/2 of it is added to the pool of sage chakra the user is able to use. This affect lasts for 3 turns. Not only this, but due to the natural addition of sage chakra due to the effects of this pill, the user gains 150 chakra directly to their sage chakra pool. Alternatively, if not already in sage mode, the user can use this pill to immediately activate Imperfect Sage Mode, using the gained natural energy to make up for the portion of meditation that would normally net the same amount of sage chakra. However, when using this to enter sage mode immediately, only 15% of the user's total chakra would be converted to the sage chakra pool. However, the user gains no chakra to either of his pools when using this method. Description of Side Effects: If sage mode is allowed to wear off in the battle this is used in, and the user has only used this pill once, the user will only be able to use 10% of their chakra to reenter Imperfect Sage Mode the next time they do so, and 15% if attempting to use Perfect Sage Mode through meditation. If used twice, the user can only use 10% of their chakra to enter either sage mode and they also must wait 2 turns longer to enter sage mode than they normally would. If the user is already in sage mode when they use this pill the second time, they will be unable to use anything above A ranks the turn after sage mode ends. Only two of these pills may be used or the user risks death from overloading his body with sage chakra[/I] [I]Hebijutsu: Hebi Kata (Snake Ninjutsu: Snake Kata) (11) Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: Snake Kata is the use of using principles found in "Hidden Shadow Snake Hands" and combining it with the control that comes when one has fully communed with snakes and is an expert at summoning and commanding them. Like Hidden Shadow Snake hands, the user will summon multiple snakes from his limbs or, in the case of this technique, his mouth. By the user's command, the snakes can intertwine and twist together to form different shapes and and figures to aid the user in his combat, such as summoning snakes to form a shield in front of the user or a hammer to smash the opponent with. The snakes can be made of many small snakes, no longer than half an inch, or a few snakes that can reach up to twice that of a boa constrictor, and can reach up to 7 meters in their dimensions. The user may also use the snake venom, such as causing the snakes to spray venom from their teeth on command up to short range. The snakes must be attached to the user for him to have direct control of the snakes, and once they are disconnected from him they only do freeform damage and can be fought off as such by the opponent. The user may also use these snake formations as weapons for all fields that the weapons are available to be used in. This means that if the user forms a sword, he may use the snake sword for kenjutsu and kenjutsu related fields and techniques, if he forms a scimitar, it may be used for scimitar related techniques, etc etc. Due to the expert control in snakes necessary for this technique, only those with access to Snake Sage Mode may use this technique.[/I] [I]Note: Once technique ends, user must wait 2 turns before using it again, This may be used 4 times in total. Note: Formations last up to 3 turns before the composite snakes are dispelled. Note: User may still use techniques that don't require handseals while this is active Note: Boosts that apply to Ninjutsu, such as Sage Mode, also apply to this technique[/I] [I]( Senpo: Anhedonia ) Sage Art: Anhedonia (12) Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: This jutsu utilizes Snake Sage Mode's special ability to manipulate inroganic objects, such as with Inorganic Reincarnation Anhedonia is a variation of said technique though on a smaller scale due to the target of the jutsu itself. With this technique, the user uses his ability to manipulate inorganic material so that he distorts the kanj/sealing formula of any number of fuuinjutsu tags that he is aware of. This is accomplished easily and can be used on any object that utilizes Kanji/Sealing Formula that is Fuuinjutsu based in nature. Needless to say, due to the fact that Inorganic Reincarnation can only be used on inorganic material, this jutsu likewise can only be used to target said formula if it is made with inorganic material itself. So for example, a sealing formula that is made with ink, engraved in metal, the ground, or other such material is all fair game for Anhedonia. However if an opponent were to create a sealing formula with wood release or any other such natural material this technique would be unable to be used on it. By corrupting the sealing formula of these seals, the user is able to render said seals useless. The caveat to this techniques use is that the user must see the seal he's using this on.Due to the fact that the user is simply manipulating the ink or metal or what have you of the formula alone, this technique is able to be used on any formula in the vicinity that the user is aware of. Due to the fact that the user is only manipulating the formula as well as the fact that such techniques receive their rank from the power of their affect rather than the power of the seal itself, this technique is able to be used on any sealing formula up to S rank, unless it has been enhanced in some way. If it has been enhanced, then normal elemental interactions apply. -Can be used 2 times per battle -2 turn cool down in between Taught to Daemon [URL]https://animebase.me/threads/sage.766612/[/URL] (Senpo: Majo no fukusō) - Sage Art: Witch's Garb Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 (-5 per turn) Damage: 80 Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon Learned [URL]https://animebase.me/threads/sage.766612/[/URL][/I] [I](Kuchiyose no Jutsu: Ajitēta ) - Summoning Technique: Agitator (13?) Type: Supplementary Rank: S Range: Short Chakra cost: 40 Damage points: N/A Description: Agitator is a small snake that is worn around the user's wrist like a wristband. Agitator has a symbiotic connection with the user it is a descendant of the Snake Sage and constantly absorbs and provides sage chakra through and into the user's body, filling it with natural energy and increasing his vitality and fortifying his body. Due to this, the amount of damage that is resisted naturally by Sage Mode is raised by 10 DMG points. This effect of course only happens as long as the user can maintain Sage Mode.[/I] [I]His second ability is that through using a variation of the chakra transfer technique, the snake can flush the users body with the power of the vitality of natural energy. This effect makes it so that the user's Medical Chakra/Techniques created under the influence of this effect are done so with more strength and vitality. All Med Related Abilities up to S Rank are now +1 Rank/20 Damage more effective during the effects of this ability. The activation of this counts as a move and this effect lasts for 2 turns during which the increased resistance is lost. This move can be activated twice per battle with a 2 turn cooldown between each use.me[/I] [I]The third and final ability is for it to be able to flush the user's chakra with a dose of natural energy that is equivalent to ( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance in its use. This is due to the powerful chakra being flushed throughout the user's body. This may be used 3 times per battle, costs a moveslot, and has a one-turn cooldown. Lasts 4 turns, can be summoned once[/I] [I]Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body Rank: A Type: Supplementary Range: Short Charka Cost: 30 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's chakra so if the users has 1000 chakra points 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. -Only summoned by users of Sage Mode -This technique last four turns or when the user cancels the technique. -Can only be used once per battle -No other Sage Mode jutsu in the same turn as this technique is used in.[/I][/CENTER] [URL]https://animebase.me/threads/better-days.767719/#post-21918678[/URL] [CENTER][/CENTER] [/QUOTE]
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