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Broly's Power
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<p>[QUOTE="-Broly-, post: 10828733, member: 108286"]</p><p>[STRIKE]<span style="color: #B22222"><strong><u><span style="font-size: 26px"><p style="text-align: center">Cardinals</p><p></span></u></strong></span></p><p>1) <strong><p style="text-align: center">Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)</p><p></strong>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: </p><p>The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. </p><p></p><p>When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.</p><p></p><p>Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.</p><p></p><p>*Note*: Can be Only Summoned Once.</p><p>*Note*: The Armor takes 3 C-Rank hits and breaks.</p><p>*Note*: Must sign Cardinal Contract to use.</p><p>*Note*: Only one element may be used in a move.[/SPOILER]</p><p></p><p>2) <strong><p style="text-align: center">(Kuchiyose:Arashi no Onna Keleano )- Summoning: Keleano Lady of the Storm</p><p></strong>[SPOILER]Type:Supplementary</p><p>Rank: A-Rank</p><p>Range:Short</p><p>Chakra:30 Chakra </p><p>Damage:60 Damage</p><p>Description: </p><p>Keleano is the Love Godess Aphrodite's younger sister. She was born in a storm in the valley of the cardinals and this was prophesied to be a great sign of things to come consequently she has a dual affinity to lightning and water, which she can perform up to A rank .She is about half the size of gamabunta and can fit one rider on her back. Due to flying in storms many times and dodging lightning she is very agile and fast flying at up to 150 miles per *hour. She is very fierce which represents her affinity and will immediately fight anyone she does not see fit to summon her. However when she does trust her summoner she is a very good fighter and helpful as well.</p><p>Note: Can be Only Summoned Once.</p><p>Note: Summoning counts as a move*</p><p>Note: Must sign cardinal contract to use[/SPOILER]</p><p></p><p>3)<strong><p style="text-align: center"> Kuchiyose: Hahanarudaichi Summoning: Mother Earth</p><p></strong>[SPOILER]Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Mother Earth is Father Time's wife and is equally as old. Having to have the trickery of a woman to stand up against the wisdom of her husband, she of course learned and studied Genjutsu for many many years. Thus she is able to use any genjutsu the user knows up to A rank. Mother Earth also has a telepathic connection with her summoner and any cardinal on the field. She is a brown cardinal as small as the Ma toad and sits on her summoners shoulder, channeling chakra into her feet so that she does not fall of even when the user moves at high speeds, the chakra is just to her feet and will not break the user out of a genjutsu. Mother Earth is able to trigger these genjutsus by releasing a high pitched call.</p><p></p><p>-Stays on the field for 4 turns and can only be summoned once</p><p>-Can only be taught by -Broly-[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=81&p=9313553#post9313553">Approved</a></p><p></p><p></p><p><strong><p style="text-align: center"><strong>Kuchiyose: Appugurēdo</strong> Summoning: The Upgrade</p><p></strong>[SPOILER]<strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 20</p><p>[<span style="color: #EE82EE">B]Damage:[/B] N/A (+10 to Taijutsu)</span></p><p><strong>Description:</strong>The user will clap his hands, summoning an armor made completely of extremely sharp cardinal beaks over his body. The armor looks like a layered spiked suit and the beaks are of various shapes and sizes, interlocking throughout the suit so as to create the most efficient armor. The user is able to summon the beaks in any spot on his body he wishes. This could be just his right arm, both his arms, from his feet to his torso, or even having a full body suit. When an enemy makes contact with the beaks it will be as if he were stabbed with many sharp knives, increasing the damage to the user's taijutsu. The beaks are naturally very strong and resilient, able to block damage from up to B rank taijutsu and C rank ninjutsu. While sharp and resilient, the beaks are relatively lightweight and thus arent very taxing on the user's speed.</p><p>Suits appearance</p><p>[SPOILER]<img src="http://images.wikia.com/elderscrolls/images/archive/2/26/20111209055251!Daedric_Armor_(Skyrim).jpg" data-url="http://images.wikia.com/elderscrolls/images/archive/2/26/20111209055251!Daedric_Armor_(Skyrim).jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><span style="color: #EE82EE">-Lasts 4 turns after which the beaks fall away.</span></p><p>-Can only be used twice per battle.[/SPOILER]</p><p></p><p style="text-align: center"><strong>(Kuchiyose: Kurt Travis) Summoning: Kurt Travis</strong></p><p>[SPOILER]Type:Summoning</p><p>Rank:A</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:N/A (+10 to Taijutsu)</p><p>Description:</p><p>Kurt is the greatest taijutsu master in all of the land of cardinals and has undergone extensive training with the user in his own taijutsu training. Due to this, Kurt is pefectly in synch with all of the user's body movements and is able to move and think in conjunction with the user's tai. When the user attempts to land a blow on an object Kurt will surround the user's limbs with a precise burst of chakra, strengthening the power of the blow. As Kurt is simply channeling chakra to strengthen the user's blows, this act is passive.In order to summon Kurt, the user must only simply clap his hands and Kurt will be summoned to his shoulder. Kurt stays on the user's shoulder by focusing chakra in his feet, similar to how Ma and Pa stay on their user's shoulder</p><p>-Can be summoned once per battle.</p><p>-Stays on the field for four turns.</p><p>-Can only be taught by Broly.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=169&p=16202464&highlight=jonny%20craig#post16202464">Approved</a>[/STRIKE]</p><p></p><p><strong><u><span style="font-size: 26px"><p style="text-align: center">Sharks</p><p></span></u></strong></p><p>( Kuchiyose: Phorcys ) Summoning: Phorcys</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water. </p><p></p><p></p><p>Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends.</p><p>Note: Only Last 4 turns at the most.</p><p>Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. </p><p>Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys).</p><p>Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire.</p><p></p><p>( Kuchiyose: Ceto ) ♆ Summoning: Ceto </p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja. </p><p></p><p>Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks. </p><p>Note: Lasts 4 turns at max</p><p>Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. </p><p>Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks).</p><p>Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu.</p><p></p><p>( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks.</p><p></p><p>The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu. </p><p>Note: Last 4 turns</p><p>Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once. </p><p>Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank).</p><p>Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire</p><p>[/QUOTE]</p>
[QUOTE="-Broly-, post: 10828733, member: 108286"] [STRIKE][COLOR="#B22222"][B][U][SIZE=7][CENTER]Cardinals[/CENTER][/SIZE][/U][/B][/COLOR] 1) [B][CENTER]Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)[/CENTER][/B] [SPOILER]Rank: S Type: Supplementary Range: N/A Chakra Cost: 40 Attack Points: N/A Description: The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank. Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable. *Note*: Can be Only Summoned Once. *Note*: The Armor takes 3 C-Rank hits and breaks. *Note*: Must sign Cardinal Contract to use. *Note*: Only one element may be used in a move.[/SPOILER] 2) [B][CENTER](Kuchiyose:Arashi no Onna Keleano )- Summoning: Keleano Lady of the Storm[/CENTER][/B] [SPOILER]Type:Supplementary Rank: A-Rank Range:Short Chakra:30 Chakra Damage:60 Damage Description: Keleano is the Love Godess Aphrodite's younger sister. She was born in a storm in the valley of the cardinals and this was prophesied to be a great sign of things to come consequently she has a dual affinity to lightning and water, which she can perform up to A rank .She is about half the size of gamabunta and can fit one rider on her back. Due to flying in storms many times and dodging lightning she is very agile and fast flying at up to 150 miles per *hour. She is very fierce which represents her affinity and will immediately fight anyone she does not see fit to summon her. However when she does trust her summoner she is a very good fighter and helpful as well. Note: Can be Only Summoned Once. Note: Summoning counts as a move* Note: Must sign cardinal contract to use[/SPOILER] 3)[B][CENTER] Kuchiyose: Hahanarudaichi Summoning: Mother Earth[/CENTER][/B] [SPOILER]Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Mother Earth is Father Time's wife and is equally as old. Having to have the trickery of a woman to stand up against the wisdom of her husband, she of course learned and studied Genjutsu for many many years. Thus she is able to use any genjutsu the user knows up to A rank. Mother Earth also has a telepathic connection with her summoner and any cardinal on the field. She is a brown cardinal as small as the Ma toad and sits on her summoners shoulder, channeling chakra into her feet so that she does not fall of even when the user moves at high speeds, the chakra is just to her feet and will not break the user out of a genjutsu. Mother Earth is able to trigger these genjutsus by releasing a high pitched call. -Stays on the field for 4 turns and can only be summoned once -Can only be taught by -Broly-[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=81&p=9313553#post9313553"]Approved[/URL] [B][CENTER][B]Kuchiyose: Appugurēdo[/B] Summoning: The Upgrade[/CENTER][/B] [SPOILER][B]Type:[/B] Summoning [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [[COLOR="#EE82EE"]B]Damage:[/B] N/A (+10 to Taijutsu)[/COLOR] [B]Description:[/B]The user will clap his hands, summoning an armor made completely of extremely sharp cardinal beaks over his body. The armor looks like a layered spiked suit and the beaks are of various shapes and sizes, interlocking throughout the suit so as to create the most efficient armor. The user is able to summon the beaks in any spot on his body he wishes. This could be just his right arm, both his arms, from his feet to his torso, or even having a full body suit. When an enemy makes contact with the beaks it will be as if he were stabbed with many sharp knives, increasing the damage to the user's taijutsu. The beaks are naturally very strong and resilient, able to block damage from up to B rank taijutsu and C rank ninjutsu. While sharp and resilient, the beaks are relatively lightweight and thus arent very taxing on the user's speed. Suits appearance [SPOILER][IMG]http://images.wikia.com/elderscrolls/images/archive/2/26/20111209055251!Daedric_Armor_(Skyrim).jpg[/IMG][/SPOILER] [COLOR="#EE82EE"]-Lasts 4 turns after which the beaks fall away.[/COLOR] -Can only be used twice per battle.[/SPOILER] [CENTER][B](Kuchiyose: Kurt Travis) Summoning: Kurt Travis[/B][/CENTER] [SPOILER]Type:Summoning Rank:A Range:Short Chakra:40 Damage:N/A (+10 to Taijutsu) Description: Kurt is the greatest taijutsu master in all of the land of cardinals and has undergone extensive training with the user in his own taijutsu training. Due to this, Kurt is pefectly in synch with all of the user's body movements and is able to move and think in conjunction with the user's tai. When the user attempts to land a blow on an object Kurt will surround the user's limbs with a precise burst of chakra, strengthening the power of the blow. As Kurt is simply channeling chakra to strengthen the user's blows, this act is passive.In order to summon Kurt, the user must only simply clap his hands and Kurt will be summoned to his shoulder. Kurt stays on the user's shoulder by focusing chakra in his feet, similar to how Ma and Pa stay on their user's shoulder -Can be summoned once per battle. -Stays on the field for four turns. -Can only be taught by Broly.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=169&p=16202464&highlight=jonny%20craig#post16202464"]Approved[/URL][/STRIKE] [B][U][SIZE=7][CENTER]Sharks[/CENTER][/SIZE][/U][/B] ( Kuchiyose: Phorcys ) Summoning: Phorcys Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water. Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends. Note: Only Last 4 turns at the most. Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys). Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire. ( Kuchiyose: Ceto ) ♆ Summoning: Ceto Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja. Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks. Note: Lasts 4 turns at max Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks). Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu. ( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu. Note: Last 4 turns Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once. Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank). Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire [/QUOTE]
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