[CE] BRO is this MINE?

Venom

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Its a CE duh....

...Ok ok lol its a reddish corrosive liquid that is highly effective against nearly anything tbh. Organic material, metals and even human skin. In its gas state (if evaporated) its still hazerdous once inhaled.

The CE is composed of fire and water. We use water chakra first then fire to heat it up. Giving it that corrosive perk

The CE is weak to lightning and fire. Strong against organic things such as wood and mushroom. Also strong against earth and metal base elements. And im guessing its neutral to normal water.

Good?
 

Negative Knight

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Yeah. Only thing I'd add is that while it's neutral to water, it's slightly soluble. When it dissolves in water, it makes the liquid acidic/corrosive.

Alright, try to create this elemental chakra by fusing the katon and suiton natures. Try to envision a chakra that's fluid like water but burns like fire. Upon doing that, perform a single handseal and try to create some bromine from your body.
 

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After listening to the man I close my eyes for a bit as his words were repeated over and over in my head. I channel water chakra within the body, more specifically around my hand. As this step is complete I simply add fire chakra to the water chakra. In essence heating it up and adding a corrosive nature.

With a single handseal I release the accumulated chakra out with a mighty thrust of my hand. Boom
 

Negative Knight

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You've learned the basic creation technique. Through a string of three handseals, you can create an even greater quantity of Bromine.

(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: All created constructs will amount to the collective power of an A-Rank

(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 80
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).

Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: All created constructs will amount to the collective power of an S-Rank

Alright, for this next technique I want you to perform two handseals and focus your chakra into the ground to create a reservoir of bromine. The corrosive liquid will then burst up from the ground in the form of geysers.
 

Venom

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Question on the basic creation. For the A rank one it can be used on the opponent's water jutsu up to A rank? Since Bromine is neutral to water.

_____

Repeating the same chakra steps as before, but instead of the body Kid simply channels the chakra into the ground Mid range away. Of course this all needed two handseals. Then without warning a large amount of Bromine erupted from the ground like a geyser. Shooting up into the sky.
 

Negative Knight

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Yes.
Ok, you learned Torrid Tsunamis or whatever. Post it in your next reply.

Next CJ is focusing your chakra into a water source to create a massive creature made out of bromine (Scylla's Abyssal, you can post this in your reply too).
 

Venom

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I swear this ninja lazy af....

(Shusoton: Pirittokuru Tsunami no Mizunoo) - Bromine Release: Torrid Tsunamis of Poseidon
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform two handseals and focus their shusoton chakra into the ground below to saturate the battlefield with with a large quantity of liquid bromine. The produced liquid will leech into the soil and propagate its various harmful effects on the environment. The released chemical will immediately make its herbicidal properties known, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a bromine-based version of Chidori Nagashi though it specializes in negating organic (plant-based) chakras within the ground and is not an actual full body surge. However, its utility isn't restricted to negating organic elements but actually extends to other earthen elements (metallics and non-metallics) susceptible to corrosion. Earth-based elements and substances susceptible to bromine's corrosiveness (any element weak to Bromine) will become virtually unusable in these conditions as on creation the "liquid fire" will immediately begin destroying them. The mere existence will weaken the structural integrity of earth across the battlefield (in addition to polluting it) meaning any and all earth-based or organic elements cannot be created and/or grown from the ground while this technique's effects last (excluding crystal-based elements). All of these effects are merely by-products of the bromine presence in the ground and do not constitute this technique's true purpose. The crimson fluid will emerge from the ground in geyser-like eruptions all across the battlefield on creation. These vertical columns of bromine can be spread out in a linear direction or omnidirectionally in waves to cover the full scope of the terrain (waves have a mid-range reach from where they were originally created). The resultant waves of bromine will corrode the ground itself as they traverse along it. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark red element by noticing the small vibrations in the ground upon its spread which causes the ground to slightly "inflate" in response to the added volume and it's pungent bleach-like odour. After the usage of the techniques purpose and gysers, the ground is left tainted with bromine. This bromine is unpure and mixed with earthen particles and debris, making it not suited as a source of other bromine techniques and otherwise being rendered harmless, not affecting the use of Earth Techniques or others that apply.

Note: Can only be used twice per battle
Note: Effects on the ground lasts for two turns
Note: No S-Rank or above Bromine on the user's next turn
Note: No Fire or Water above S-Rank on the user's next turn

What I learnt ^^^^

So for this one I simply focus my Bromine chakra within a large enough water source to create an ugly ass creature. This tendril looking piece of shit takes over the water source and if the user uses water from this source, all of it will have Bromine's corrosive nature. Water techniques that dont do dmg will now do dmg according to their rank. The creature is also able to passively turn its corrosive body to non-corrosive water so that it can interact with things without dmging it. No questions

(Shusoton: Watatsumi Yajuu Fukai Taku) - Bromine Release: Scylla's Abyssal Sanctuary
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short – Mid (Created within mid-range with long-range reach)
Chakra cost: 40 (-15 chakra per turn to sustain)
Damage points: N/A (20 damage if used to attack the opponent)
Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. Water techniques created from this source will now be corrosive in composition but their elemental strengths and weaknesses will remain completely unchanged. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's only ability is her capability to "turn off" her corrosiveness, she can switch from being corrosive, to not corrosive at all, but only between these two forms. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. This is passive and unranked due to the nature of it. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. Her physical attacks are equivalent to that of B-ranks, and are free-form in nature.

Note: Requires a Water Source
Note: Can only be used once per battle
Note: Lasts four turns (unless cancelled or destroyed)
Note: No A-Rank or above Bromine on the turn this is cancelled
Note: No Fire or Water above A-Rank on the turn this is cancelled
 

Venom

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So with this you channel Bromine chakra into a regular non chakra infused water source and convert it into a Bromine source. No one is capable of using water techniques from this. By using 30 more chakra the user is able to extend the range. So instead of mid range around, water source of long range around will convert into Bromine. Now if the user is actually standing on a water source he is capable of doing this without handseals and will channel chakra to his feet so that he doesnt get affected by the Bromine. Pretty straight forward

(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (+30 chakra if long-range version is used)
Damage points: N/A (60 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra). This conversion will mean both the user and the opponent cannot use any water techniques from that source for this jutsu's duration. This technique can only be used on regular liquid water. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. This jutsu cannot be used to convert the opponent's techniques. When on a water source, the user can simply seep their bromine downinto the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves.

Note: Can only be used thrice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Bromine in the user's same turn
 

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*creates a stone golem*

Finally, focus your shuston chakra into the air moisture around this golem and convert the water into bromine. The bromine will eat away at the earth and neutralize it.
 

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*Channels Bromine chakra into the moisture surrounding the Golem to errode it*

The best Bromine technique so far :) so the user simply channels his Bromine chakra into the moisture present around a creation. This will cause the Bromine to be created and corrode this said material that is the target. If used against materials that have a explosive nature against Bromine, a explosion of short range around will occur.

(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Defensive/Supplementary
Rank: D-S
Range: Short - Long
Chakra cost: 10-40
Damage points: N/A
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used three times per battle
Note: S-Rank version can be used a maximum of twice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used
 

Venom

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A Bromine version of the Lightning Plasma ball technique. Thr barrier can be used for several different reasons. To protection from an outside attack, can be used offensively to ram into an opponent and can be used supplementary to coat/strengthen certain techniques we release from our body.

(Shusoton: Sairen no Yūwaku Dōki) - Bromine Release: The Siren's Seductive Synchronization
Type: Supplementary/Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (+10 to maintain ; +10 to reform)
Damage Points: N/A (80 if used offensively)
Description: The user will gather their Shusoton chakra, perform one hand seal and release it outward, shaping it simultaneously as it is released into a thinly compressed bromine sphere. Comparisons can be drawn to that of the lightning Plasma ball, and can extend up to short range (five meters) max. This sphere allows for the user to remain in a decent defensive position and if desired the user can be specific and just create small sections of the sphere only to defend specific areas of the opponent, rather than completely cover their body. Earthly material that touches the sphere will immediately begin to corrode, reactive material when interacting with bromine will be put under bromine's natural reactive state and with the plasma ball outward and around the user the reactivity will not be harmful. All other elements will have natural interaction with the plasma in accordance to the element itself. The supplementary usage of this element allows the user to perform water based jutsus within the plasma that originates from their body, when the water is sent outward and breaches the sphere, naturally residue of the bromine will mix in with the liquid body, making the water corrosive and dangerous to interact with. Heat based elements can also be used here, as the heat will evaporate section of the plasma, releasing its gas outward, along with its flames. The gas able to irritate the opponent and upon inhalation make them dizzy. However, both these scenarios will weaken the plasma, by choice, the user can reform the barrier with extra chakra spent and one other hand seal, if not, this application can only last for three usages. An offset from this jutsu is how other elements that directly come out of the users body will not benefit from this application. While material like earth and metal weapons will likely be unable to be performed at all, specifically jutsus that originate from the users body as the bromine will destroy the material. The user lastly, for an offensive usage can use the plasma barrier to ram against the opponent, corroding their body and dealing serious burns. When the user wants to stop this barrier, upon request they can release the barrier in a omni-directional wave of bromine in the rank form of what the barrier was prior to its release (this includes damage it might have taken). If the user does not desire to perform this release, it will simply evaporate in thin air, useless and harmless.

Note: Lasts three turns
Note: Can only be used twice
Note: Must wait two turns before re-use
Note: No bromine turn deactivated
Note: No S-Rank or above Bromine on the user's activation turn
Note: No Fire or Water above S-Rank on the user's activation turn
 
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