Breaking the Suiton curse

Detective L

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Thanks for finishing this up mate.

 

Noni

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Perform the last jutsu and paste it here with detail
 

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( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

I start by manipulating my Suiton chakra in my hands and by using shape transformation,I release crescent shaped blades from them.I can then control these "blades" of water with hand movements.This allows me to control the blades of water to evade obstacles and get to the opponent.It's a fast jutsu as it requires no handseals and is useful too o-o
 

Noni

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Template which you will be using.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.


(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.


(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
 
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Detective L

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Perform the technique:
-I start by performing the Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird handseals.I then manipulate a nearby water source causing it rise up,and I then release it towards my opponent.The huge wave travels with great speed and tremendous force,altering the landscape as it rushes towards the opponent.In one swift motion,the opponent is blasted by the huge wave and possibly killed beneath it's huge pressure.

Creative uses/strengths:
-It's very strong and fast too.
-It goes up to long range.
-Alters the enviroment,so can help you against large scale enviroment changing jutsu like say sand based jutsu etc

Drawbacks/counters:
-Needs a water source due to the huge amount of water used
-A great amount of handseals need to be performed,which prevents you form using this jutsu when you are in a tight spot
-A big amount of chakra is also needed for this jutsu

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Perform the technique:
-I start by manipulating the water I am standing on.By using shape transformation,I create four sharks that rush towards my opponent.Upon reaching their intended target,the four sharks smash into the opponent,sending him airborne with a few bones broken.While the opponent is airborne,it allows the user to then follow up with a finishing move.

Creative uses/strengths:
-It's a cool jutsu,no handseals involved making it fast jutsu.
-Sends not only one projectile,in this case sharks,but four,making it even harder to evade.

Drawbacks/counters:
-Can only be used on a water source.
-Can only be used in short range,so it's not useful if your opponent is far away.
-User needs to stay concentrated on the sharks to keep them moving.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Perform the technique:
-I start by performing the Tiger β†’ Snake β†’ Rat β†’ Snake β†’ Tiger handseals.I then manipulate my Suiton chakra and spew out a huge amount of dense water.I manipulate the water to rise up from beneath me,creating a wall of water all around me that acts as a defensive barrier.

Creative uses/strengths:
-It can be used as a defense and an offense,making it a very useful jutsu.
-It creates a barrier that surrounds you completely,which means you can't be attacked from a blind spot.
-Can be made without a water source

Drawbacks/counters:
-Can only be made within short range of the user.
-An earth jutsu can still be made beneath you,so the defense isn't perfect.
-Handseals are still a lot.
 

Noni

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.


(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
 

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Perform the technique:
-While standing on a water source,I manipulate the water beneath my opponent causing it to explode.This explosion sends the enemy airborne,and open for attack.While the opponent is mid air,I jump above him and manipulate the moisture around my arm to create a whirlpool of water.I then strike the enemy with it which then causes a huge water explosion.

Creative uses/strengths:
-It's a nice surprise attack,first blasts the opponent into the air leaving him wide open.
-Does not require any handseals,so it is merely manipulating the water which is fast.
-Causes a lot of damage.

Drawbacks/counters:
-Can only be used on a water source,so one can't create the water that blasts the opponent into the air.
-Can only be used in short range
-Opponent can easily escape jutsu with a basic jutsu like wind stream that changes the trajectory of their body.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Perform the technique:
-I start by forming the Ram β†’ Horse β†’ Bird handseals.Then by manipulating the water from a nearby water source,I create a spinning water vortex around me that acts as defensive barrier and an offense as it can knock an opponent unconcious.

Creative uses/strengths:
-It acts as a defense and offense at the same time.
-The vortex is transparent,allowing you to see where the opponent is.

Drawbacks/counters:
-It requires a water source.
-Leaves you open for attacks from beneath.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Perform the technique:
-I start by performing the Rat handseal,and spewing out a hge amount of water that covers the entire area within seconds.I then manipulate the water into a giant orb taht covers the entire area around the opponent.

Creative uses/strengths:
-It's large scale,can alter landscape and can take many enemies at once.
-Requires a mere single handseal.
-Can easily drown the opponent or crush him with the waves.

Drawbacks/counters:
-Can damage you if you get caught in it.
-Is stream based,meaning you have to keep feeding it chakra and leaves you vulnerable for Raiton attacks.
 

Noni

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This next set might be a little of a read. Last set of the A-Ranks.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

One of my favorite techniques. The user will do the four required hand seals and manipulate a water source around the area to create a large wolf like beast. Its large in size and power. It can deal some serious damage by either releasing a stream of water or sending a torrent of jet claws towards the opponent as a projectile both B-Rank in power. It can be handy for us as a last resort and to always stay on the offense. Now of course to control the beast you must keep focus, which is safe to say it can harm you especially from snick attacks. So the best thing you can do is have clone or ally to keep it stable and moving. It can also be used to defend attacks since its water is very dense and hard certain attacks it can intercept. Note the beast remains on the field for 3 turns until it disperses or the opponent decides to destroy it. Simple counters is trying to lose the beasts shape. One method is making mud appear from under to lose its balance and tip over. From an attack they are quite simple and straight forward walls, evasion methods, overpowering attacks, ect. Combos are many with this tech as well.


(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird β†’ Dog β†’ Snake β†’ Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will do the hand seals required to manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.


( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.
 

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(Suiton: Mizu Shishi) - Water Release: Water Beast
Perform the technique:
-I start by performing the Dog β†’ Horse β†’ Monkey β†’ Ram handseals,and by manipulating an existing water source,I use shape transformation to create a giant wolf like beast.The wolf can perform water based techniques like shooting water streams from it's mouth and creating a powerful torrent of water by sweeping the area with it's claws.The beast stays active for 3 turns or until destroyed,and must be controlled.

Creative uses/strengths:
-Many combos can be done with the wolf and the user of the technique.
-The wolf can act as a distraction too.
-It can move up to long range,unlike some techniques that disperse when they go too far.

Drawbacks/counters:
-The wolf beast must be controlled the whole time.
-Needs a pre existing water source to be made.
-Requires a few handseals to be performed.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Perform the technique:
-I start by clapping my hands and then slamming them onto the ground,this creates a large pool of water beneath the opponent that blasts them into the air.I then manipulate the water pool to shoot various water bullets at the airborne opponent in vital areas.I then form the Bird β†’ Dog β†’ Snake β†’ Rat handseals,and by using shape transformation,I create a huge dragon that emerges from the water pool and grabs the opponent.The water dragon then slams into the ground,severely damaging the opponent or even killing him.

Creative uses/strengths:
-It does a lot of things for one jutsu,so if you get the first step right,it's very difficult to block/evade.
-It can be done up to long range.
-Does not require a water source.

Drawbacks/counters:
-Because the tech has so many stages,there are openings which you can exploit in order to successfully counter.
-It requires you stay concentrated,which means the enemy could pull a sneak attack when countering,making you vulnerable.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Perform the technique:
-By swinging my arm and manipulating my Suiton chakra,while the opponent is on a water source,I create a powerful vortex of water that forms around my opponent.The water vortex then blasts the opponent sky high,leaving them open for a next attack.The water is dispelled with a simple hand gesture.


Creative uses/strengths:
-Allows many combos to be made.
-The jutsu is relatively fast,as it is made with a swinging arm motion.
-It's a great jutsu for a quick execution.

Drawbacks/counters:
-Needs a water source.
-The opponent can once again escape with Wind stream when in mid air.
 

Noni

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Done with the A-Ranks, I want you to make a list of your favorite top 5 jutsus in the A-Rank water. (1 being highest) Explain to me why you placed them in that order.
 

Detective L

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Alright.

1.(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram β†’ Horse β†’ Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
This is my favourite technique out of the A ranks.It acts as both a offense and defense at the same time,while only taking the one jutsu slot.It's just an overall useful technique and I like it.Even though it requires a water source,it's still awesome.

2.(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
This one is close to the first one,also an epic move.The water beast can act as a distraction and use some water based attacks for offense.Plus,it stays on the field for three turns.

3.(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
With the sharks breaking some of the opponents bones,if if the opponent manages to evade the mid air attack,their bones would still be broken and would leave them at a disadvantage.A very good jutsu imo.

4.(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
I like large scale jutsu overall,and this is that.It has great force and power and can get you out of a jiffy.

5.(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
A useful technique,but also dangerous.I like it because it is large scaled and causes great damage to the opponent and can alter the enviroment.
 

Noni

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(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Okay one of the more destructive jutsus when it comes with precision. You will first do one hand seal and release a very thin stream of water that is heavily condensed. It has the slicing power to cut through trees with ease and other material. Needless to say it can impale the opponent with ease on contact. Its a very fast moving jutsu when released as well, it has the type of speed that reminds me of a standard wind jutsu. The user while releasing the stream can move their head around to redirect the attack how they want, this means you can attack multiple opponents or constructs at once. It can travel a long range as well giving mobility to it. Being a stream technique you have to constantly send it meaning it might not work well with combos alone, it could work as a good finisher though but know that it can leave you open.


(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

A destructive jutsu very quick to perform the user will release a large bullet of highly focused water. It has a large amount of water and the torrent of water has the power to easily destroy anything in its path including trees and many materials. The amount of water can easily flood the entire, that same water you can use for yourself to manipulate for other jutsus. Now this jutsu is mainly projectile based but due to the amount of water sent it will take some time before you fully send it, its why you should use it as a finisher in combos. Its a very fast moving technique as well as being mobile in range. Its one of my favorites to use.


( Suiton: SuijinchΕ« ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Okay now this is water most powerful defense known. You will simply spew out from your mouth a dense torrent of water that will take the shape of a pillar wall, it can intercept many attacks with ease being of how high ranked it is. The water pillar can be set anywhere from short to mid range. Now a little touch to the jutsu is this, when you have the pillar intercept a attack it can overpower and move forward as a wave, their it can move up to long range. Though it does not have no damage potency it is just like a wave of water, you can even summon the pillar alone to have it move forward, this can create your own water source which is handy.
 

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(Suiton: Suidanha) Water Release: Severing Wave
Perform the technique:
-I start by performing the Tiger handseal,and by gathering my Suiton chakra in my mouth,I release the water in very thin but pressurized stream that can cut through rock and trees due to it's sharp nature.By moving your head,you can change the trajectory of the stream.

Creative uses/strengths:
-Can cut through obstacles with ease,and people too.
-Is fast to perform and difficult to block.
-Travels up to long range.

Drawbacks/counters:
-As it is a stream,it must be fed chakra in order to keep it going.
-Because it is a stream,it leaves the user vulnerable to Raiton based attacks.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Perform the technique:
-I start by inhaling and molding my Suiton chakra in my chest.I then exhale a large amount of water in the form of a powerful torrent that destroys everything in it's path.It also alters the enviroment due to it's great size and the scale of the technique.

Creative uses/strengths:
-It's extremely powerful,causes a lot of destruction.
-Doesn't require any handseals.
-Goes up to long range.

Drawbacks/counters:
-An S rank Earth based jutsu,or wood would be able to stop this jutsu
-It uses a lot of chakra

( Suiton: SuijinchΕ« ) - Water Release: Water Encampment Pillar
Perform the technique:
-I start by kneading my Suiton chakra in my chest.I then expel a huge amount of water from my mouth in the form of a dense torrent.This creates a barricade that intercepts incoming attacks.

Creative uses/strengths:
-It's a very strong defense,and can be used as an offense.
-Fast,as it too,requires no handseals.
-Creates your own water source.

Drawbacks/counters:
-It can only be made up to mid range
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Noni

Kage in the Making πŸ‘‘
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Some drawbacks with the pillar is, its a streaming technique so you will need to constantly send the chakra evenly so you will not be able to go on the quick offense which most people would like to do. Also due to the high volume of water a strong wind technique can blow it back towards and can actually be used against you. A couple others...
Anyway since their are only 3 jutsus you don't need to do a list, you have completed suiton.
 
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