Bounty: Orochimaru vs Children of Tiamat v2

The_Empire

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Orochimaru rushing towards the Kevin the Child of Tiamat. He was a big guy and had six arms. He reminded him of an old pawn he used back in the named Kidomaru. Could this man have access to spiders like him. Orochimaru had the lust of experiment on his mind so he starts everything off pretty simple to gauge this man's abilities. He has four large spikes erupt from underground on all sides of the man. This technique would have the ground shaking to notice it was coming but it didn't matter that the opponent knew the attack was coming. Orochimaru just wanted to know the information. He didn't stop there as he was still running at the man he completed two hand seals which opened an portal. This portal dropped mud from the sky which would block off avoid the first technique from the sky. He activated his chakra sensory passively afterwards.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

1662.50 -20 -20 -15 -5 =1602.50
 

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Kevin can feel the ground shaking and mostly knew that only earth jutsu can come from the ground. He spins around lightning nature around his body to protect it against whatever is coming. The earth technique would protect against the spikes but also it would protect against the mud with no changes since one is after another so the lightning technique doesn't change at all for damage. He hurls the lightning spinning around his body at Orochimaru. Kevin channels his Yang Nature and enhances his body and there is a dark aura surrounding his body. This would give him increase speed, healing, and strength. He stands there waiting with his hands folded.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
 

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Orochimaru notice the lightning and it defended against both earth techniques with ease. Orochimaru held out his hands together channeling his lightning and releases it out in the form of a lightning bolt. This hits the spinning lightning and they both cancel out and destroy each other. Orochimaru notice Kevin surrounded in an evil looking aura. He has yet to see something like this. He summons the White Snake Sage scales along his body and enter Perfect Sage Mode passively thanks to his specialty. He hurls his self at Kevin and comes around to the left side of him and does a support thrust elbow with his right elbow.

(Raiton: Hiraishin) - Lightning Release: Lightning Rod
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 =60)
Description: The user raises their hands to the air, charging lightning. He will then unleash the lightning energy at the enemy target in the form of a lightning bolt.

Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Rank: A
Type: Supplementary
Range: Short
Charka Cost: 30
Damage Points: N/A
Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve.
-Only summoned by users of Sage Mode
-This technique last four turns or when the user cancels the technique.
-Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle
-No other Sage Mode jutsus in the same turn as this technique is used in besides Sage Mode its self of course.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40 (*2 +30 =110)
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

1602.50 -5 -20 -30 -10 -200 =1337.50 Chakra
200 Senjutsu Chakra
 

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Kevin can see Orochimaru coming and he holds his arm up to blow the elbow but is still hit but not as much as Orochimaru would like it to be thanks to his body durability. He slides back still from the kinetic energy and he grabs his body and jumps up and comes back down throwing Orochimaru down first which would do 40 damage to him. After he lands he kicks Orochimaru's head and hurls him back up into the air with this kick as Orochimaru would be laying on the ground at the time. As Orochimaru is in the sky he performs five hand seals and creates a dragon of the earth its self and erupts from the ground up towards Orochimaru swirling around him and then tighten its body and to touch Orochimaru's body to squeeze him. Kevin looks up at Orochimaru getting squeezed by his dragon.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 (+40 =80)
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

260 -50 =210

2/4: Yang State
 

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Orochimaru is tossed on the ground but doesn't feel any of the damage just the impact of the kinetic energy of the situation. He does cough up some air as any person would but damage he doesn't take any. It didn't stop there Orochimaru was kicked in the head that would hurt him by 40 thanks to his damage reduction by 40. He can sense the surrounds so he would sense the dragon erupting the ground so he shacks his head to get a clear head again and sticks his right leg out as he falls down towards teh dragon. His leg is surrounded in lightning nature and with his already enhanced taijutsu plus Sage Mode enhancement he would go straight through the dragon with no ease and continue towards Kevin no changed in the damage of the technique.

"Thunder Kick"

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40 (*2 +30 =110)
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

1337.50 -200 =1137.50 Chakra
200 -5 -10 -20 +200 =365 Senjutsu Chakra
160 -40 =120 Health Points
 

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Kevin smirks as Orochimaru is coming down. He has finally found some prey that isn't afraid to get himself dirty but his prey has yet to see him at his final form. Kevin pivots on his right foot dodging the kick of Orochimarus' and he comes around with a strong back hand of his left hand then back around again with a kick with his left leg which knocks him back roughly 3.2 meters away.

"Mother would be proud."

Kevin say this under his breath as he forms several(5) lightning disk at Orochimaru. He rushes in between the lightning disk as they are ahead of him but he can be seen between them all with one sitting in the middle so there is two on each side. He does a baseball slide to catch Orochimaru off guard thanks to the lightning disk distracting him and clips him up with 40 damage.

(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 (+40 =80)
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.

(Raiton: Raisogekishin) - Lightning Release: Lightning Rat Violent Quake
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.

210 +30 =240

3/4: Yang Power Sun(named missed up in the previous post on calling it wrong name)
 

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Orochimaru is hit and sent flying away and lands and does feel this and slowly gets up while healing himself up and summons Manda's scales. This would protect against the lightning technique but he is tripped up but no damage at all. He falls but little did Kevin know that Orochimaru had a trick up his sleeve. Snakes comes out of his mouth that would rise him up and would spin around and bit Kevin as Orochimaru is taken out of harms way. He would be pushed back out of Kevin's way at 2 meters as the snakes do their thing. Right after healing himself and got more senjutsu chakra and then deactivates the technique that is doing it so now he can do more jutsus in this turn and going forward.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

1137.50 -200 =937
365 +200 -5 -10 -80 -40 -5 -30 =395

160 -40 +40 =160
 
Last edited:

The_Empire

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With a surprise snakes attack Kevin from Orochimaru's mouth and would hurt him and makes it where he can't see Orochimaru. He sends earth nature thorugh his whole body and expands it out with a dense armor with multiple spikes along it which would stab the snakes as they are biting him. This would kill them all and push them off his body also. He deactivates the technique and slow gets up and inhale and activates The First Activation and would surround his body in a yellow aura. He rushes at Orochimaru as his Power of Sun is deactivated also before he is attacked by the snakes but does heal his previous injuries from before. He does a right hook punch to Orochimaru's face.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.

4/4: Power of Sun
240 +20 -30 =230 Health Points
 

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Orochimaru notice the man coming at him so he takes out a sealing tag with his left hand and waits till Kevin gets closer and notice the man doesn't have any aura anymore.

"Aww no more glowy glowy"

He dodges to the left as a side step and does a palm thrust on the back of Kevin. This would cause the nervous system of his to fail for a few turns. Even with his mastery of SHB still wouldn't help only to lower the effects turn. As he hits the back of Kevin he placed the sealing tag on him which would deactivate the SHB even if he didn't deactivate he still wouldn't be able to move. The seal starts to take effect.

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.

( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.

937 Chakra Points
395 -5 -5 -10 -20 =355 Senjutsu Chakra Points
160 Health Points
 

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Kevin is hit and didn't think nothing of it until it he tried to move his body to turn around and capture Orochimaru. This lead to him falling on the ground. He tried moving again and again and again nothing. He couldn't even inhale to increase his activation. Nothing worked in his head he started pleading to mother as the seal started to take it effects. A tear fell from his eyes slowly something he didn't think he could do.
 

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The seal takes full affect and Orochimaru grabs the child and starts headed over to where the reward would be presented for this even though he didn't need to capture this one he did it anyways just to make up from the last bounty where he did evidence. He takes on towards Sado.

937 Chakra Points
355 -5 -10 =340 Senjutsu Chakra Points
 
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