Bounty: Orochimaru vs Beast v2

The_Empire

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The beast is running at Kabuto and it is running fast at him. He passively activates his chakra sensory. He holds out right palm and spins wind nature chakra into a whirlwind ball of wind. He hurls the ball at the beast as it is rushing at him. Kabuto after throwing the whirlwind ball of wind and he spits up something from his mouth. There is a hand coming from his mouth and then another one. A head pops up and exits the mouth with the rest of the body of the brown object. The object stands call like a normal human and runs towards the beast. Kabuto lastly activates his lightning armor.

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

1442.50 -15 -5 -20 -30 -30 -10 =1332.50
 
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The_Empire

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Beast notice the whirlwind wind ball so he creates a disk of ice to form on the tip of his tail and spins the tail and throws the disk directly at the wind ball. The two techniques hit each other and the ice disk continues on with no changes. It would hit the golem and the golem would destroy the disk with easy but loses 20 damaged and would be at 40 damage at this point. It would continue towards the beast so the beast its self would directly shoot a barrage of ice darts at the golem that would be destroyed so did the darts. At this point the beast can see Kabuto in his lightning armor mode. He wasn't feared against the lightning armor at all. He takes a step towards Kabuto and stomps his feet and water burst up from the ground and surrounds Kabuto in a sphere of orb.

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.

( Hyōton: Mangehyō ) - Ice Release: Mangehyo
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user unleashes a barrage of ice darts. The intensity of the cold is so great, that should a person attempt to block them, it will cause severe damage to the said limb.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
 

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The water burst from the ground around Kabuto which stops him in his tracks.

"Huh"

He pushes wind around his body to push the water away from him. He takes off directly at the beast and rushes at the beast with his enhanced speed and does a leap in the air dropping down with his right leg doing a leg drop.

"Tsu Drop"

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

(Girochin Doroppu) Guillotine Drop
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (*2 +20 =140)
Description: After covering themselves with the lightning armour, the user jumps into the air and performs a downward drop kick to their opponent.

Note: Only useable by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

1332.50 -20 -30 -10 =1272.50
 

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The beast looks up at Kabuto coming down with his right leg and slides to his left avoiding the leg with water under its feet. This technique showcased the water skill this beast had and plus with ice nature it was a deadly combo. The beast forms 1000s of ice needles around Kabuto's body as the beast activates its Yang Sun Power which has a very unique aura to it that looked sinister. The beast on all fours rushes at Kabuto with incredible speeds.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.

Note: Can be used twice per event.
Note: Must have mastered Taijutsu.

(Hyouton: Sensatsu Suishou) Ice Release: 1000 Needles of Death
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
 

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Kabuto is surrounded by the ice needles as he can see the forming around his lightning body. He creates a barrier of lightning around his main body to expand it around him. This would destroy the ice needles around his body.

"Yuki clan ability thats very weird."

He rushes towards the beast with the attention of attacking with this barrier but also throws a kunai with explosive tag on it and also two large shurikens which he channels lightning nature throw them and throws them at the beast before he gets there. The shurikens have a rope of lightning attached to the shurikens and connecting back to his right and left hand as he is rolling in a ball of lighting directly at the beast also.

(Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40 (20=60)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.

(Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage : 40 (+20 =60)
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing effect lasts for one turn.

1272.50 -10 -5 -20 -5 -5 -20 =1207.50
3/4: Lightning Armor
 

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The beast is hit by the shurikens coated in lightning and he didn't feel a thing but thats it. It doesn't suppose to feel anything. Its body is numb to the point his body lays on the ground. He doesn't lose any health just the movement of its body. It gets hit right again afterward and doesn't receive any damage also but just knocked back. It lays there on the ground hopeless. Its body starts to glow and heal its status of paralyze. The beast can finally get up and move around in its body. It creates multiple canines of earth that charges towards Kabuto. As the canines is headed towards Kabuto so does the beast. The beast right paw is glowing and isn't touching the ground at all. It is letting off a chirping sound and there is no birds in sight. This attack if successful would go through the chest of Kabutos'. The canines would hold on to the arms and legs of Kabutos'.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

2/4: Power of Sun
 

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The lightning activation goes from one to two which increases his taijutsu and speed. He hurls a black panther at the canines and would destroy with ease and only to be down to the original damage which is 60 so it would most likely hit with the Chidori from the beast if not the beast would be hit with the panther. Kabuto dashes around behind the beast and does a right chop with his right hand and does 50 damage(+20 from the flicker technique and 30 from level two armor).

(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

(Raiton: Kuropansa) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20 =80)
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.

Note: Only useably by Third Raikage or Darui bios.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

1207.50 -20 -30 -5 =1152.50
 

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The beast notice the Panther and hits the panther with his Chidori but as he does this he is hit from the backside and sent forward. The Panther is destroyed with Chidori but he is struck from the back but this didn't hit hard thanks to the Power of the Sun. He rolls along the ground and gets up looking at Kabuto.

"AAAAAAAAAAAAAARRRRRRRRRRRRRRR"

The beast creates a black dragon that erupts towards Kabuto. As the dragon burst towards Kabuto earth sections that rotate around him and stop and close on each side of him. Beast moved into the sky by jumping up towards Kabuto and holds out his right back paw and brings it down onto Kabuto from the sky as the pillars on his sides and the black snow dragon is coming from his front.

(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore very difficult to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 (+30 =70)
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

3/4 Power of Sun
200 -20 =180 Health Points
 

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Kabuto noticed all three attacks and the walls is closing in. He flicker away to avoid the attacks as a whole and moves around to be 3 meters from his original position on the left side. The kick that the beast dropped left a crater. The dragon smashed the rock section. Kabuto waited until the beast landed and then channeled lightning nature in his hand and then split it with both hands and darts directly at the beast full force to stab with both hands at the same time delivering a 190 damage(*2 ZX Busters for taijutsu since Chidori and Lightning Blade are jabs and +30 from the lightning armor).

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

(Raiton: Raikiri Nibai Raikou Jishin) – Lightning Release: Lightning Blade Double Lightning Quake
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (*2 +30 =190)
Description: The user performs (Raiton: Raikiri) - Lightning Release: Lightning Blade and splits it in two, covering both hands in Lightning. He will then perform a melee attack at the enemy, unleashing the powerful lightning into him.

1152.50 -5 -40 =1107.50 Chakra Points
 

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The beast rushes at Kabuto as he is rushing at him. The beast coats his head in earth with spikes and two holes where he can see out of. He hits Kabuto and would aim to his chest with his long spikes. It is aiming to avoid the hands before the hands could get to it. With the helmet the beast made he increased the density which increases the damage by +40.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

4/4
180 +20 =200
 
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Kabuto notices the spikes that is extended out towards him and using flicker he dashes around doing a spin to the left avoiding the spikes. He stabs through the right side of the beast which deals a great amount of damage which is 190. Right after stabbing his hands into the right side of the beast he would take a tag and place it on the beast who at this point is nearly dead.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.


1107.05 -5 -20 -20 =1062.50
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
The beast is hit with a fast and painfully stab on his right side. It could feel its left force leaving it but not yet. It was barely hanging on to its left. It couldn't do anything but lay there on the ground breathing slowly. The seal started taking effect sealing its body.

200 -190 =10
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
Kabuto stands over the body of the beast and the seal has completed and he drags the beast to Sado for the reward. He wonder what is Sado doing with these bodies after being delivered to him.

1062.50 -5 =1057.05
 
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