(Kemuri: Fōrun o mazu) — Smoke Art: First of the Fallen
Type: Supplementary/Defensive
Rank: B
Range: Short - Mid
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: First of the Fallen is a passive technique exclusive to Cain, granting him the ability to at all times excrete a unique thick black smoke from all over his body as a source for future smoke techniques so long as he has sufficient chakra reserves to do so. The smoke is completely pitch black in regards to color, appearing in a manner similar to a dark smokey shroud around the user, granting an intimidating demonic like presence. The smoke itself is unique in the sense that it differs in a few aspects from the normal variant, due to a slight addition of fire chakra the smoke is hotter then normal capable of severe burns on contact depending on exposure and more chemically varied. The latter combination of heat allows more chemical variation causing it to adopt a natural corrosive trait found in more dangerous smokes such as those emitted from fire, being harmful to various metals, woods and similar materials quickly corroding them to a severe extent, making them unusable. This corrosive property makes the smoke neutral to all solid elements except those resistant to corrosion (crystals and the like). The smoke itself naturally does not extend further then short range around the users body at any time, however at the cost of a move the user can use an moderate amount of chakra to have the smoke surrounding him extend to that of mid range, acting similar to a smoke screen enveloping the field making it near impossible to see the user due to the pitch black color and overall thickness of the chakra filled smoke.
Note: The technique can only be used by Yusei
Note: Having the smoke extend to Mid range costs a move and 10 Chakra
Note: Must be stated on the users bio or posted at the start of a battle
(Kemuri: Damudo no kuroku shi bi) — Smoke Art: Blackened Beauty of the Damned
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: (5 - 40) - 5 a turn
Damage points: N/A
Description: Training in the art Cain saw the hidden beauty of smoke and how it could be used as an artistic medium. So he developed a technique to which he could display to others both beauty and horror. The user can exhale normal smoke in a manner similar to the release of the hidden mist technique or manipulate a preexisting source and manipulate the smoke in a very detailed manner creating vivid grayish black visual depictions, still and moving of unmatched detail. The visuals themselves vary greatly in size depending on the amount of chakra the user chooses to use. Using chakra equivalent to that of a D-Rank technique for example will be able to manifest visuals as large as the user, and using the chakra equivalent of an S-Rank technique will be capable of visuals enveloping an entire landmark such as a large smoke composed visual of a forest or jungle. The visuals themselves are only limited by the users imagination, and capable of constantly being changed so long as its still being passively fueled with chakra. Capable of manifesting anything from depictions as vague as a shape to visuals of amazing depth and detail, a jungle with various animals moving through it for example. Of course regardless of the detail and realism of the visuals they are nothing but that, visuals. They can in no way attack or defend, nor have true form as they are simply intangible smoke manipulated as an artistic medium. Additionally it is important to note the smoke itself when exhaled differs from normal smoke in the sense that this variant when exhaled is harmless compared to other smoke techniques as it isn't toxic in any way nor restricts movement. The technique was a favorite of Cain's used often to reenact and showcase in depth visuals of his fights, and past experiences, even sometimes used by him as a personal relaxing hobby.
Note: The technique can only be used by Yusei
Note: S-Rank version can only be used Twice per battle
(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.
Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Indra - God of Thunder
Type: Weapon
Rank: S-Rank
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.
Abilities -
Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)
Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei