[CC] Boss Style

Venom

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My approved bio:

So z.z

1) "The most powerful ability of the Enochian clan is known as Val, a powerful energy capable of contending with elemental ninjutsu. " meaning, our val techs are neutral to elements correct?

2) Now when it comes to Strength and weakness, how would mal val and divine val interact with elements. Like...

If I use A rank Mal val from Devil's trap to stop or halt a S rank earth spear coming at me. Is that possible? Or would the spear just burst through and continue?

See my logic is that the S rank Mal val would stop and crush it. Neutralizing the spear. The A rank wouldnt crush/destroy it, but im wondering if it can slow it down or potentially stop it.

3) Almost the same question as the above, but for the divine Val. If someone uses lets say...S rank golem and the hand is coming at me and I use some random A rank divine val creation (through Celestial intent for example) to block it. Divine val overload things with their energy to explode, but would the A rank Div Val have any affect on the S rank golem?

4) For the transportatiion sigil are you invisible or are you visible like a ripple in the air or something?

5) For the path to heaven sigil it says we can maintain it as long as we have chakra. So im guessing we're not limited to only stationary objects? Can we make like a moving platform below our feet? I understand we wouldnt be able to dodge with it after the first turn yeah..

I had other questions but they arent coming to me rn
 
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Punk Hazard

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1. Neutral to all elements yes. Only exceptions are special elements that are strong to energy in general, or Senjutsu. Malefic Val is weak to anything that is strong to "negative" energies.

2. Interacts with them the same way energy like fire, lightning, wind, etc. would.

S-rank Earth Spear would overpower A-rank Mal Val.

3. No, the Golem would overpower the Val.

4. Invisible. You're only detectable by abilities that can detect Natural Energy. However, even then, you'd be indistinguishable from the rest of the Natural Energy around you.

5. Objects? That Sigil doesn't create objects whatsoever. It allows you to stand, run, sit, etc. on Natural Energy as though it's a platform. You're basically running/standing on air.
 

Venom

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Hmm

And eh my bad I worded it wrong I guess.

"The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will."

I was referring to that note though. Like if I hoist myself up and stand on NE like a platform, i can stay there as long as I have the chakra to maintain it?

So I can continue to run on NE for as long as I keep fueling it. Just that I cant use it to dodge in the turns after activation.

Correct?
 

Venom

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Here we are again!

Tengoku no Hosuto|Host of Heaven
Type: Offensive/Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: N/A(Depends on application)
Description: The Host of Heaven is a powerful Sigil located on the chest of those Enochians deemed worthy/powerful enough to wield it. This Sigil is considered a deviant of the Handiwork of God, enhancing the user’s ability to control Natural Energy to a higher degree than normal for various usages, both defensive and offensive.

The Spear of Destiny(A)
Through the formation of three handseals, the user will cause the flow Natural Energy within a short-range radius of the target to rapidly flow inwards, sustaining and controlling it to surround and compress onto the target enough to restrain their movements and hold them in place, rendering them completely immobile without damaging them. Upon “wrapping” the target in Natural Energy, the user can freely manipulate the positioning of the object through moving the Energy, causing the target encased inside to move along with it. Alternatively, through the gesture of forming a fist, the user can have the Natural Energy rapidly compress onto the target, crushing them beyond function. When used on living creatures, such as humans or summoning animals, there is a delay between the coating of Natural Energy and the compression in the case of the latter usage, granting the target enough time to respond to the feel of the Energy around them and to circumvent being damaged by the technique. Inanimate objects or constructs produced through techniques can be crushed virtually immediately, so long as it doesn't result in direct harm to the opposing bio. This jutsu can only be used being up to 4 times per battle. This technique cannot be invoked in consecutive turns.


Holy Ammunition(S-rank)
Upon the formation of three handseals, the user will cause the flow of Natural Energy to be directed towards a target. As they do so, they will cause their own chakra to be transmitted towards the target as well. This influx of chakra will blend with the pure Natural Energy infused into the target, transforming it into Divine Val. The sudden creation of Divine Val causes the target to burst apart from the inside out. This technique effectively allows the user to spawn a surge of Divine Val within an object as a means to destroy it, with the execution of this technique being quite rapid. However, this technique can only be used on jutsu or inanimate objects given that they are not infused/made with more chakra than this technique and within respect to strengths and weaknesses, in addition to living targets. When used on living targets, the Natural Energy becomes visible as it moves towards the target, appearing 5 meters away from all around as visible blue waves, similar to the way chakra appears to those that can perceive it. This is to allow a target to be able to perceive and avoid the Nature Energy, should they have the ability to, circumventing the infusion and avoiding the technique's effects. This Sigil can only be utilized three times per battle, requiring a two turn cooldown between usages. No Enochian techniques S-rank and above can be used within the same turn.

Holy Host(S)
This Sigil allows the user to manipulate Natural Energy into whatever shape he desire after three handseals, condensing its form to the point that it becomes visible as a sharp silver color with a slight golden hue, or as a transparent, ethereal-like hue. Due to their highly condensed forms, these constructs of pure Natural Energy are able to physically interact with other objects around them. The size of these constructs are limited only to the user’s imagination, and can be freely manipulated once created though sapping up -10 per turn to be maintained. These constructs are capable of being made through ambient Natural Energy or from Natural Energy within, released as a surge from the user’s body into the desired form upon the formation of three handseals, and can clash evenly with elemental Ninjutsu of the same rank, with the power divided evenly between each construct when multiple are created. Additionally, the constructs created through the Holy Host technique can be applied as extensions of the user's body, such as arms or legs to supplement Taijutsu or wings to mimic flight, etc. within reason. Such constructs cannot be used for handseals, or to create motions for jutsu controlled through motions of the limbs. This technique can only be initiated four times per battle, and constructs cannot be created within consecutive turns. While constructs are being manipulated, no Enochian techniques above S-rank can be activated.

Where do things such as Samehda and sentinent things fall under when using Spear of destiny and holy ammunition?

Holy Host is straight forward I guess. No questions atm on that

Oh cool if I cop permission to sub my own ccj too?
 
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