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<p>[QUOTE="Magic.., post: 16732501, member: 51542"]</p><p>Learned from Priest <a href="http://narutobase.net/forums/showthread.php?t=259717&page=3">here</a></p><p></p><p>[spoiler]</p><p><strong>Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits</strong> </p><p>Rank: A</p><p>Type: Offensive/Sup</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Point: 60</p><p>Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to</p><p>10 earth dwarfs(1meter height) emerge from</p><p>the ground. The dwarfs however can't use any</p><p>jutsu but they are very fast and each of them</p><p>holds a kunai which can be used to stab the</p><p>opponent. -useable only 3 times</p><p>-they stay on the battle field for 3 turns and</p><p>unless destroyed</p><p>-Must be taught by Priest</p><p></p><p><strong>Doton: Kyojin no Aizengaadu - Earth Release:</strong></p><p><strong>Troll of Eisengard</strong> </p><p>Rank: Forbidden</p><p>Type: Offensive/Suplementary</p><p>Range: Short - Long</p><p>Chakra cost: 50(+20 per turn active)</p><p>Damage points: 90(-30 to user due to chakra</p><p>strain) Description: An advance earth chakra</p><p>manipulation where the user creates (short</p><p>range of him) a giant mud troll the same size as</p><p>the "great stone golem". This mud troll is able</p><p>to move about up to long range and acts via</p><p>the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most</p><p>physical attacks as they would just pass</p><p>through it, however is weak to wood, lightning,</p><p>etc following its elemental weakness towards</p><p>other elements. The troll regenerates when hit</p><p>by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on</p><p>the ground. The troll however can sweep a</p><p>large area with mud flood and can extend his</p><p>body. Due to its semi-intangibility, It can't break</p><p>through most solid matter , however it</p><p>can be fatal when a human recieves a direct hit. The user however, would be exhausted after the</p><p>troll is out of play and find it hard to mold earth</p><p>chakra thus can't use doton for next 2 turns</p><p>and at the same time he is only able to use 2</p><p>moves per turn for next 2 turns</p><p>+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range</p><p>earth</p><p>+++useable only once</p><p>+++User recieves +30 damage due to chakra</p><p>strain</p><p>+++No doton for the next 2 turns after troll is out of play.</p><p>+++The user can only use two moves for the</p><p>next two turns after troll is out of play</p><p>+++Stays on the field for 3 turns after which</p><p>it crumbles forming a huge pile of mud. However</p><p>it can be destroyed before then where, depending on the technique used to destroy it</p><p>may or may not leave the mud pile behind.</p><p>+++No A-rank and above Earth when troll is</p><p>on the field</p><p></p><p><strong>Doton: Tenkyo Tsuchi waku - Earth Style:</strong></p><p><strong>Moving Earth Slide</strong> </p><p>Rank: C</p><p>Type: Sup</p><p>Range: Short-Long</p><p>Chakra Cost: 15(+10 for each turn active)</p><p>Damage Point: N/A</p><p>Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her</p><p>doton chakra to the hands and legs and while</p><p>constantly coating his legs in glossy molten</p><p>mud, he also continously releases a stream of</p><p>mud from one or both his/her hand which he/she</p><p>extends a little bit forward so that a long Mud slide is formed conveying the user along as it</p><p>extends. The mud he releases partially solidifies</p><p>as soon as it is released in such a way that the</p><p>upper half which will be in contact with the</p><p>user's legs is inform of a glossy mud while the</p><p>lower half is solid. The user then while his legs is coated with molten mud creates a small</p><p>rideable mud wave from the top molten half of</p><p>the mudslide. It appears that the user is riding</p><p>a very narrow mud wave on an equally narrow</p><p>solid earth sky-way. The user can ride this from</p><p>his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very</p><p>high) and also has quick manouvreability. The</p><p>user is prone to lightning when using this.</p><p>+note+</p><p>-can't use any jutsu apart from earth while using</p><p>this although the user can't make handseals to sustain this</p><p>-Dormant earth slide crumbles one turn after</p><p>user passes it(this is due to the user chakra</p><p>timely depletion from the slide and also</p><p>prevents unneccesary narrow bridges formed</p><p>from the conveyance) -can carry only one person who holds on to the</p><p>user while he rides the mud</p><p></p><p><strong>Doton: Shaolin Saka - Earth Release: Shaolin Soccer</strong> </p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Point: 80</p><p>Description: The user after 5 handseals, channels his doton chakra into the ground short</p><p>range of him, then he stomps his leg making up</p><p>to 3 big boulders (x2 size of a normal</p><p>soccerball) rise from the ground shaped into</p><p>soccer balls. The user while hardening his legs</p><p>also using doton chakra, momentarily leaps into air and with swift continuous spinning</p><p>movement, kicks each balls separately towards</p><p>the opponent with extreme power at different</p><p>angles(overall kicking takes 1sec and can be</p><p>directed in any direction the user is facing). the</p><p>rock balls proceeds towards the opponent at fast speed. However it can still be seen and</p><p>tracked by normal eyes. its procession carries a</p><p>force that rub itself against air resistance</p><p>therefore making it to be coated in fire due to</p><p>air friction as soon as they are kicked. due to</p><p>the additional fire coating which requires no katon chakra, Ball can break through S-rank</p><p>earth and A-rank if splitted into 2, can break B-</p><p>rank earth if 3 balls were made.</p><p>++Note++</p><p>-No S-rank Doton in the same turn or next -</p><p>Usable only twice - Added Fire doesn't grant advantage against</p><p>Wind Release or any element that Fire is</p><p>strong against.</p><p>-Requires one turn rest in between usage</p><p></p><p><strong>Doton: Doro Yubi Funsha Kei - Earth Style:</strong></p><p><strong>Mud Finger Jet Whip</strong> </p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: An alternate earth release where the user compresses mud into his fingers then</p><p>shoots out fast concentrated mud which are</p><p>still connected to the finger through an elastic</p><p>and glossy thin line of mud. The tip of the whip</p><p>is made of dense mud with a cone shape while</p><p>the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of</p><p>mud with glossy appearance and ancient</p><p>markings on the body. The jet while been shot,</p><p>can be manouvred in mid air before it hits an</p><p>obstacle. it can be disconnected or retracted</p><p>back into the fingers at the user's will but making another shot after it is being called back</p><p>into the fingers will count as another move. 10</p><p>jets can be shot at a time with the 10 fingers</p><p>while this is upto the user, he can reduce the</p><p>amount of jets he wants to shoot by using less</p><p>fingers. ++Must be taught by Priest</p><p>++Useable 5 times per match</p><p>++Re-shooting after retracting back into the</p><p>fingers counts as a move</p><p></p><p><strong>Katon: Weldingu Yubi - Fire Style: Welding</strong></p><p><strong>Fingers</strong> </p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 30(+5 per turn active)</p><p>Damage: 60</p><p>Description: An alternative fire release where the user kneads fire chakra into some or all of</p><p>his ten fingers. He then realeases pressurized</p><p>fire from the tip of the fingers. The flame has a</p><p>5m reach. This is released similarly to the way</p><p>oxy-acetylene flame is released from a gas</p><p>welding machine nozzle. The length of the fire can be reduced and increased at will while</p><p>similarly to pressurised flame, it can cut through</p><p>something as hard as steel. However elemental</p><p>weakness is still valid for this.</p><p>-Useable 5 times per match</p><p>-Only Fire jutsus can be used while active -Must be taught by Priest.</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Magic.., post: 16732501, member: 51542"] Learned from Priest [url=http://narutobase.net/forums/showthread.php?t=259717&page=3]here[/url] [spoiler] [b]Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits[/b] Rank: A Type: Offensive/Sup Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent. -useable only 3 times -they stay on the battle field for 3 turns and unless destroyed -Must be taught by Priest [b]Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard[/b] Rank: Forbidden Type: Offensive/Suplementary Range: Short - Long Chakra cost: 50(+20 per turn active) Damage points: 90(-30 to user due to chakra strain) Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most physical attacks as they would just pass through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range earth +++useable only once +++User recieves +30 damage due to chakra strain +++No doton for the next 2 turns after troll is out of play. +++The user can only use two moves for the next two turns after troll is out of play +++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to destroy it may or may not leave the mud pile behind. +++No A-rank and above Earth when troll is on the field [b]Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide[/b] Rank: C Type: Sup Range: Short-Long Chakra Cost: 15(+10 for each turn active) Damage Point: N/A Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this. +note+ -can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance) -can carry only one person who holds on to the user while he rides the mud [b]Doton: Shaolin Saka - Earth Release: Shaolin Soccer[/b] Type: Offense Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B- rank earth if 3 balls were made. ++Note++ -No S-rank Doton in the same turn or next - Usable only twice - Added Fire doesn't grant advantage against Wind Release or any element that Fire is strong against. -Requires one turn rest in between usage [b]Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip[/b] Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage: 60 Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers. ++Must be taught by Priest ++Useable 5 times per match ++Re-shooting after retracting back into the fingers counts as a move [b]Katon: Weldingu Yubi - Fire Style: Welding Fingers[/b] Rank: A Type: Offensive Range: Short Chakra: 30(+5 per turn active) Damage: 60 Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this. -Useable 5 times per match -Only Fire jutsus can be used while active -Must be taught by Priest. [/spoiler] [/QUOTE]
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