Bloo's Clues

Bloo

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1) (Genjutsu: Mushi ome) Illusionnary Technique: Bug vision​
2) (Genjutsu - Kuro jujutsu: gama) Illusionary Technique - Black magic: Toad​
3) (Suiton: Shou sono senjo) Water Release: Call of the nymph.​
4) (Hyouton: Yuki kami rokujou) Ice release: Snow god's anger​
5) (Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits​
6) (Hyouton: Skadi's Haka) Ice Release: Skadi's Tomb​
7) (Hyouton: Kōri no Metsuaku - Roze Bitto) Ice Release: Ice Devil Slayers - Rose Bits​
8) (Hyouton: Kōri no Metsuaku - Shikyo Hana) Ice Release: Ice Devil Slayers - Death Blossom​
9) (Hyouton: Kōri no Metsuaku - Mune no Roze) Ice Release: Ice Devil Slayers - Will of Roses​
10) (Kaenjishi) Pyroar​
11) (Mayu) - Cocoon​
12) (Fuhatsudan Gumo) - Engorged Spider​
13) (Sode no Shirayuki) - Sleeved White Snow​
14) (Hyouton: Rogafufuken) - Ice Release: Wolf Fang Fist​
15) (Hyouton: Yuki Raimu Rokku) - Ice Release: Snow Lime Lock​
16) (Hyouton: Yuki no Tomodachi) - Ice Release: Snow Friend​
17) (Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash​
Toad Summoning
1) (Kuchiyose no Jutsu: Greninja) Summoning Technique: Greninja​
Spider Summoning
1) (Kuchiyose: Dentula)Summoning: Galvantula​

Available Kumi: 1050

Transaction Log:
+1000 - 4/24/2018 - Initial Amount.
-750 - 4/30/2018 -
+250 6/20/2018 -
+550 - 7/4/2018 -
 
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Bloo

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Earth

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Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user makes a simple change to the battlefield, by sending chakra into the ground,rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.

- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha



Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's
manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.
Note: The user has to keep atleast any one of his
hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next
turn.
Note: Can only be used once per battle.
Note: Can only be taught by
Flash07



Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.
 
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Bloo

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Lightning



Type: Supplementary
Rank: A-Rank
Range: Mid-Range
Chakra Cost: 30
Damage Points: n/a
Description:
The user performs a sequence of five hand seals, then begins to point their index finger towards the target. A large blinding light begins to emit from the users index finger which can result as a distraction towards the enemy. The user shoots six triangular beams of lightning that emerge from their index finger. The beams of lightning then begin to head towards the opponent. The six triangular beams surround the target in a hexagonal formation. Soon after surrounding the target, the six beams of lightning slam into the target's midsection, holding them in place, and doing minor physical damage. Soon after the beams come into contact with the target, they release electricity making the enemy paralyzed, much like Nagashi, hindering the target's movement, and speed.

- Paralyzation last for ten seconds
- Can be used two times per match
- No lightning techniques in the same turn
- Can only be taught by Toshiro
 
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Bloo

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Wood



Rank: A
Chakra: 30
Damage: none
Description:
User creates several seeds made out of their chakra. If his/her are able to implant the seeds onto his/her opponent, the seeds disperse into the opponent's chakra system and become 'trackers'. Besides being able to track where their opponent is, the seeds are able to sense the next elemental move the opponent is going to use and send a warning to user.



Rank: Forbidden
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user creates several tiny chakra seeds the size of a grain of rice. They then send these seeds towards his/her opponents. If a seed touches the skin of the opponent, they immediately respond to their chakra, sticking to the victim's skin and sprouting into a poisonous flower. This slowly numbs and kills the victim with spreading its poisonous chakra throughout their bloodstream. It also slows down his attacks.

Note: *Kills opponent in three turns if they do not get
rid of it*
*can only be used one time a battle*
*can only be taught/used by Kiritsugu*



Type: Supplementary
Rank: C-rank
Range: Short-Long Range
Chakra: 15
Damage: N/A
Description: After having created trees or wood or by sending his chakra into already existing wood, the user will send his chakra into the wood and/or trees and use them to soak in the water and moisture in the surrounding ground and area. The user can then use the water filled wood as a "well" of sorts creating a water source. By performing a single hand seal the water from inside the wood will be expelled to the outside allowing the user to manipulate the water to his desire. Depending on the quantity of wood used,
the collected water can vary from a small puddle to a large water source, big enough to perform "Water Release: Water Dragon Bullet" and other large scale techniques. After expelling all the water, the trees/wood will fall into dust due to the lack of water inside them. The effects of the technique can easily be noticed as the ground will become dry and crumbly.
Note: Must have a Wood bio to use.
Note: Amount of water expelled depends on the
amount of wood used to gather the water.
Note: Gathering of water lasts one turn.
Note: Can only be taught by -Cobalt-.



Rank: B
Type: Supplementary/Offense/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user preforms the Snake hand seal and creates two or more versatile wooden pillars which are formed to look like arms with hands and fingers.The user can use this to trap his opponent in place or create the arms from his body and use them as an extra pair of hands helping them when using hand seals,throwing kunai,using taijutsu.When the arms are created from the users body they are normal sized but can be extended to the users required length.When created from the ground the arms are larger and more resistant.
Note: Once activated from the users body they last for 5 turns.
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.



Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user can only use C-rank and below Wood Release techniques.



Type:Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: N/a
Description: The user makes the snake handseal and slams his hand on the ground and creates the legendary Winter Soldier wooden golem from the ground. This monster is the size of great stone golem and can also be used in melee attacks. Due to wood style's properties, the golem can be made on either earth or water, but must be made in short range of the user The Winter Soldier, being made of wood, once per turn can unleash a barrage of B ranked wooden stakes at the enemy that are short-long range range.
-The user due to exhaustion from this cannot use a rank and above wood the turn this is used and the one after it.
-Can only be taught by -Broly-
-Lasts 4 turns

 
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Bloo

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Genjutsu

1)

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he
would be confused and disoriented because he sees the user, 6 times, same as every action the user performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on different specific spots of the opponents body in each hexagon and this way,
perceive his motions better than with regular vision. If cast on himself, the effect lasts for 3 turns.

Note: Useable two times a battle
Note: If the user casts this genjutsu on himself hecan't cast any other genjutsu because they will endthe effect
Note: Can only be taught by AoiAkuma


Taught to:





2)

Type:Attack
Rank:A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
The user will first perform 5 hand seal and place there opponent into a genjutsu. In the gen the opponent will see four toads appear, each toad is wearing traditional samurai armor with the kanji for toad on the armor, one toad appears at each cardinal point. The toads as soon as they appear lash out there tongues wrapping the opponent up. After being wrapped up by the toads tongues the opponent will then feel the tongues crushing them but in reality they are immobilized and open to attack.

-Usable twice per battle
-Can only be taught by Bloo
-Must be a signer of the toad contract.[


Taught to:


5)

Type:Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description:
The user will first perform two hand seals and insert their chakra into the opponent's brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. The mass stands at an incredible 5 meters, easily towering above most people. The demonic figure will then dash in a zig zig manner towards the opponent. The speed in which the figure dashes is almost super human, only being able to see it when it stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand and grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck. In reality the user is on the ground and gasping for air.

-Usable twice per battle
-Can only be taught by Bloo.
Looks of the black mass

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Taught to:



 
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Bloo

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Ninjutsu



Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description:
The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

- Only works on direct small scaled attacks and always
within reason (spikes,lightning spear, small
fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha
 
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Bloo

Symbol of Peace
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Water

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3)

Type:Attack/Defense/Supplementary
Rank:S
Range: Short - Mid
Chakra: 30 (-15 to keep active)
Damage: N/A
Description:
The user will channel there water chakra either into the air or into a existing water source. Then either using the moisture in the air or the water from the water source they will give it shape. The basic shape of the water is that of a female. The user can manipulate the looks of the basic shape any way that he desires but it still has to retain the basic female shape. The water nymph cant use any water jutsu's. The nymph is solid enough so that it can affect physical objects (i.e push and pull). The nymph can combine with the user forming a sort of water armor. The armor looks just like regular samurai armor. The armor can with stand one fire jutsu up to A rank. While the user is wearing the armor they take greater damage from lightning attacks.

-Usable once per battle.
-No water A rank and up for the next two turns.
-No lightning can be used while wearing the armor.
-Last three turns.
-Turning into armor counts as a move.
-The nymph can be regenerated twice per battle as long as it hasn't turned into armor and there is a water source to regenerate from.
-Can only be taught by Bloo.



Taught to:





Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates his chakra into any water source to make a couple of large tendrils quickly rise out and head into the air at high speeds. The liquid is composed of a very adhesive mixture and is able to stick to anything it touches. The tendrils latch on to anything airborne that the user controls them to and then brings it crashing down.
Note: Can only be used 4 times per battle
Note: Can only be Taught by -Danzo-

 
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Bloo

Symbol of Peace
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Ice

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4)

Type:Attack
Rank:B
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user after using '(Hyouton no Jutsu) Ice Release Technique' to make it snow will perform one hand seal and causing the snow to clump together forming snowballs, up to four. The size of snowballs are as big as a fist. The user can have the snow assume any shape that the user desires but will still be the same size. The user will then launch the snow from the clouds having it attack the opponent. The user if they desire can perform another hand seal while the the snowballs are falling to have them combine together to increase the size of the snowballs, up to four times there normal size.

-Usable four times a battle

Taught to:



6)

Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will channel their ice chakra around there opponent. The user will perform one handseal then cause a massive vortex of snow and ice shards to start swirling around the opponent. The target is the epicenter of the tech with the walls of the vortex being two meters away from the opponent in all directions. The vortex forms as fast as gushing water imprisonment, giving
the opponent ample time to act. The vortex will taper off at the top creating a cone shape. If the target stays in.the vortex after three seconds the air in the vortex will be come thin and the temperature inside the cone will be lowered drastically making it hard to breathe. The user will then perform one more hand seal causing all the ice shards swirling in the vortex to shoot at the
opponent ripping them to shreds.

-Due to the thinness of the air no fire techs A-Rank
or below that come from the mouth can be used.
-Usable twice per battle.
-No S rank ice this turn or next.
-Can only be taught by Bloo.

Taught To:


Ian

7)

Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user will first perform one hand seal. Then the user will send there chakra into the sky and distribute it evenly among the clouds. They will then cause the clouds to open up releasing hail. The hail is shaped in the form of rose petals. The hail will fall to the earth and when it comes into contact with anything that has foreign chakra the rose petals will form into full rose buds. The rose buds are the size of a normal rose bud. If the opponent is pelted with enough hail they will be unable to move due to the weight of the ice. The user can also perform another handseal at any time to explode any number of the fully formed rose buds.

-Usable three times.
-Only taught by Bloo.

Taught to:

Ian

8)
Type:Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will first perform one hand seal. Then the user will freeze the moisture around the target or targets. The moisture will freeze into the shape of a rose bud. The rose bud is three meters in diameter and five meters tall. The rose bud can be used both for offensive and defensive purposes. The offensive capabilities come from the user performing another optional hand seal and causing the rose to implode in on itself. This causes the rose to break into many small but sharp pieces. The pieces, due to the explosion, are shot inward toward the target. The defensive capabilities are from the user causing the rose bud to form around them protecting them from attack. If used as defense the user has the option to cause only half of the rose bud to form so it doesn't trap the user. Also if water comes into contact with the rose bud it will freeze instantly.

-Usable twice a battle
-No ice S rank and above rest of the turn and next.
-The dome is stationary no matter where its formed.
-Only taught by Bloo.

Taught to:

Ian

9)

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description:
The user will perform one hand seal. After performing the hand seal the user will freeze the moisture in the air around them. The user will shape the moisture into rose buds. Each rose buds are each half a meter wide at the base. The user will create three clusters of rose buds. Each cluster can have up five rose buds. The user can create a maximum of fifteen rose buds, these clusters can't move farther than short range away from the user. The cluster of rose buds will float around the user. The rose buds can be used for many purposes. The user can use the clusters as a shield to defend from attacks.

-Usable twice.
-Lasts three turns.
-No S rank ice this turn and next.
-Only taught by Bloo.

Taught to:

Ian

14)
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
Wold Fang Fist is the culmination of Tai and Ice. The user can use this tech as a combo finisher or as a stand alone attack. To perform this technique the user will put their palms together with their fingers curled inward to resemble a wolfs mouth. The user will then strike the opponent, once they have completed this motion they will cause ice to grow from each of their wrists, this ice will grow rapidly to attack the opponent. The user has some options to how this is done, they can encase the opponent completely inside of the ice, using it this way will cause the body temperature of the trapped victim to rapidly decline. They can also create a smaller version to target one specific body part, this version can cause major damage as the teeth of the wolf head tear into the flesh as well as freeze the surrounding flesh.

- Usable twice
- Two turn wait between uses
- No A rank or above Ice next turn.

15)
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The user will first perform one hand seal, then they will either create or manipulate existing snow. The snow will erupt into a pillar from below the opponent and begin to spread out into a structure that resembles coral. Once the opponent is trapped inside of the structure the snow will harden and compact, trapping the target inside. Once the opponent is trapped the user has two options; They can either hold the hand seal to have the structure regenerate if damaged or they can perform another hand seal to cause the whole structure to explode.

- Usable three times.
- To regenerate must spend 20 chakra points.
- Two turn wait between uses.

16)

Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
The user will first perform two hand seals, then they will either create or manipulate existing snow into a massive ten meter tall golem of snow. Being made of snow the golem can increase the length of his arms making it so he can reach up to mid range, and each strike with these arms can cause B rank damage. Once per turn the golem can unleash a giant blast of snow and ice from its mouth, this blast will level anything in its path while causing massive blunt damage to any thing; this ability is A rank in strength. Also, while the golem is active any jutsu requiring snow can be used though the golem.

- Usable once.
- Lasts three turns.
- Only water, wind, and ice are usable while active.
- No S rank Ice the turn its summoned or after.

Taught to:
Ian



Type: Offensive/defensive/
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will first perform one handseal. As the handseal is completed a dome of water will form around the user. The water dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather wind chakra and repeatedly punch the water in front of them. As they punch the user will release the wind chakra into the water. The wind chakra cools the water and turns it into ice. The user will shape the ice into six inch long blades. The blades will shoot forward towards the target.
-Usable thrice per battle.
-No Ice above A rank in the next turn.
-Can only be taught by -Yashiro-



Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the "Ice Release Technique" to create snow to descend on the battle field the user will perform a string of 4 handeseals,channeling their ice chakra into the snow,the user will rise a sample of the snow into there hands and using shape manipulation the user will compact the snow into the shape of a bazooka,the user will the channel his ice chakra more into the bazooka to fire off a giant blast of ice and snow towards the target,however the technqiue can only travel in a straight path,making it easier for advance shinobi to avoid it.This technique can be used without "Ice Release Technique" if snow is already present in the area.

-Can only be used twice per battle
-Can only be taught by Aoi.
-Must be a Ice user



Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense.

Note: This technique can only be used three times.
Note: Only five icicles may be created per use.
Note: Only five icicles can be on one's body at a time.
(Using this multiple times won't allow you to add icicles.)


Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (-5 per turn)
Damage: N/A
Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.



Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the skythat seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra.Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to
shreds.
Note: If the user is in the 10m radius he will also be
killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the
large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn
in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following
turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is
dramaticly increased for 2 turns. The user can not run,
though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the
following turn because of the large amount of chakra
used.



Type: Supplementary | Defensive
Rank: B-Rank
Range: Short - Long
Chakra: 20 (-10 per turn to keep active)
Damage: N/A
Description: The user channels wind and water chakra in his feet, creating a thin layer of ice underneath his shoes. This allows for a slippery effect, allowing one to travel faster on different kinds of terrains. Although normal ninjas might slip and fall if they had ice on the bottom of their shoes, those of the Yuki clan can control this whilst being able to move fast in a fluid and elegant manner, given that they are experts in the field of Ice. The speed of the user is increased by 1.5 times their normal speed. But if it used on a snowy or icy terrain, the speed is increased by two times they user’s normal speed. Although it requires a move to activate, the user can perform other techniques after its activation, at the cost of spending ten chakra points per turn. This technique can be deactivated at a moments notice.

Note: Lasts for three turns
Note: Usable thrice per battle
Note: Can only be taught by Ryóma

 
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Bloo

Symbol of Peace
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Custom Weapon





Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description:
Infinite Uses: Cross Tail is a weapon that can be used both offensively and defensively. It takes the form of gloves and metallic fingertips, which are used to guide and manipulate spider silk to a greater degree. The spider silk is provided by a spool attached to the users waist, there is an infinite supply due to a spider living inside the center of the spool.

Cross tail has many uses, the most basic being able to use silk freely to the users will, such as making weapons of silk, to guide thrown objects to a desired location or to be used to move puppets. To compliment the offensive uses Cross Tail has a very useful defense ability, using the silk the user can create a sort of barrier, whether this be a wall or a dome. This barrier of silk can stop up to A rank elemental jutsu, but it has a special property being made of silk it is very flexible, if a projectile come into contact with the barrier is force will be absorbed and be slingshot back towards the user of said projectile's location, toward the same point in which it was initially thrown. The last ability, Realm-Cutting, is two parts; first the user will send out many thin, nearly transparent threads of silk. These thread will cover the battlefield, once they have spread they can detect the tiniest of vibrations or air current changes. For the second part the user will cause the threads to harden and thicken, they will shoot up to surround the opponent or desired entity. The threads will form a short range box, these threads will fill the box at every possible angle. Once the box has formed the opponent will have no room to move, and one touch of the thread will cut flesh. Any A rank and below solid-based jutsu that pass though the strings will fail as they are cut into a multitude of pieces rendering them useless; this second ability of Realm-Cutting is S-ranked in nature, costing forty chakra and can only be used thrice per battle.

- Using the silk free form doesn't have a rank and doesn't take up a move.
- Using barrier counts as a move, can be sustained for two turns, but takes up a move slot and costs 30 chakra.
- Can't send back fire or lightning projectiles, including any other forms of attacks that are released in those same states of matter.
- Both parts of Realm-Cutting counts as a separate move.
- After using Realm-Cutting Cross Tail can't be used for two turns.
- Must sign Spider contract to use.



Scientific Ninja Tool



Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Capsules are much like the scrolls the kote uses where they seal one thing inside, but unlike those, capsules have various ninja tools, items, puppets, etc. There are no limits to the things one can seal within the capsules, except that only one thing can be sealed inside of each capsule. Each capsule is very small only measuring in at eight centimeters, making them extremely easy to carry in quantity. To use a capsule the user will first push the button on top and then toss in at a spot with enough room for the item to appear.

- Doesn't count as a move if the tools summoned aren't for a jutsu, exception being puppets.
- Can have as many Capsules as one can carry but must be stated what one has in them.

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Bloo

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Gama - Toads




Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user will either bite their thumb to draw blood. Once the the blood is drawn the user will perform the required handseals to summon Greninja. Greninja's body and legs are purple, with single large white spots on its legs, arms, and over its eyes. Its back feet have two toes, while its front feet have three toes. Its feet are webbed, and it has a yellow chest and a yellow-and- purple face. It has eyes with white sclera, red irises, and white pupils. A large, projecting purple stripe runs down the middle of its head, with projecting blue stripes in between its large, yellow ears. Its mouth is hidden behind a large, pink tongue that wraps around Greninja's neck and extends outward behind its head. Greninja is a proficient user water release and thus can perform up to A rank techniques. He can perform handseals like most toads despite not having the normal number of fingers in his hands. Greninja is also capable of keeping up with the speed of any ninja unless they have enhanced speed. Greninja is 1.5 meters tall. Greninja has a special move called Water shuriken. Using his great ability in water style Greninja is to create a giant shuriken from the moisture in the air. The shuriken is as big as normal giant shuriken except there is no hole in the middle. Greninja will then throw the shuriken. While the shuriken is in flight Greninja can clap his hands to cause the shuriken to burst apart and form into four smaller shuriken, each one being 1/4th the size of the giant shuriken.

-Stays on the field for four turns.
-Summoned once per battle.
-Water shuriken counts as a move, is Equivalent to a S rank and can be used twice.
-If the water shuriken is used twice Greninja leaves the field

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Spider Summoning




1
)

Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Galvantula's body consists of a head and abdomen. Its head is yellow on top and light purple on the bottom. It has two large, blue, forward-facing eyes with black pupils, and four, smaller, simple eyes sitting in a 2x2 pattern on its forehead. It has two long pedipalps connected from the underside of its head, which are blue and hairless on their lower half and covered in thick yellow fur on the upper half. Galvantula's body is covered in yellow and light purple fur on top with blue fur under its abdomen. Four tufts of hair sprout from under its abdomen and grow upward. Two large tufts sprout from the left and right of the rear, while two smaller ones sprout from each side. The fur on its back is light purple and with three thick, yellow stripes running up from its rear. Galvantulas natural affinity is lighting and so it is able to use lighting techs up to A rank. Along with with this galvantula has a special ability. Using its spider silk, galvantula will release it from her body and then send the silk though out the earth, up to mid range from her. She then electrifies the spider silk. This stops either person from using any earth techs B rank and below. This ability is B rank in power. During this time she has to actively concentrate on the silk and can't perform any other jutsu.

-Stays on the field for four turns
-Electric web can only be used once.
- Creating the web and Electrifying the ground counts as a move.

Taught to:



Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu

Spider Ninjutsu

11)

Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description:
The user will use the special ability granted to them by the spider and shoot up to three balls of silk. These balls of silk are fist sized and are compacted enough to be as hard as steel. Once the silk comes into contact with a solid object they explode into a mass of silk. The silk will cover whatever it comes into contact with, if a person it restricts there movement entirely.

-Can only be taught by Bloo

12)

Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The user will first draw blood and either wipe it on a scroll or perform one hand seal. Once either requisites are meant a spider will be summoned any where within short range of the user. This spider has been genetically modified so that its poison gland takes up 90% of its abdomen, it itself being as big as gamachu. In essence the spider is little more than a walking bomb. Once summoned it heads towards the nearest enemy. Once it reaches its destination or if an external force stops it the spider will explode into a cloud of venom that quickly expands to cover a distance of 3 meters from the spider. The venom, if inhaled will poison the lungs, basically causing them to die, leaving the opponent to die a painful, agonizing death. Even if not inhaled the venom will highly irritate the skin, causing the skin to blister.

-Usable twice.
-Spider cannot use any spider silk related techs.
-Only lasts one turn.
 
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Bloo

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WIND





Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.
 
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Bloo

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Puppets



10)

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

Taught to:


Lion form

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Looks of fire blast.

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14)

Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
This puppet is made of pale wood, has pale lavender hair, which is partially tied up in the back in a long bun and falls behind her shoulders while a strand falls between her eyes, and is parted on the left side of her head by a blue, star-shaped hair clip. She wears a white kimono with large sleeves and a long hem, and has a pale yellow-green obi wrapped around her waist which is attached to a large, pale purple bow on her back. As a puppet Sode no Shirayuki has many compartments that hold various weapons and ninja tools.

Icy Maiden - Sode no Shirayuki is surrounded by a chilling aura short range all around her. This causes all weaker, C rank and below, water justu to instantly freeze. This version isn't strong enough to affect living creatures other than giving them a slight chill. Sode no Shirayuki can also increase this effect to a much greater scale. This more powerful version can freeze up to A rank water jutsu but still only affects short range around her.

Ice Cannons - In each palm Sode no Shirayuki has two tubes much like Sasori. From her left palm, she can unleash a stream of icy wind, this wind is highly pressurized and carries a myriad amount of tiny sharp pieces of ice. From her right palm, she can shoot out three meter long icicles. The icicles are shot out with enough speed that they can pierce solid objects with ease. Both of these attacks reach up to mid range.

- A rank version of Icy Maiden counts as a move and is usable twice.
- Icy stream is B rank, usable three times and counts as a move
- Icicles is A rank, usable twice and counts as a move.
- This puppet can only be used by Ice users.


 
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Sage Arts

17)

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.

- Usable two times.
- Two turn wait between uses.
- No Sage Arts A rank and above next turn.

Taught to:





Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger

Gentle Fist/Hyuuga


18)
(Furu Kauru) - Full Cowl

Type:Supplementary
Rank: S
Range: Short
Chakra: N/A (-40 turn to sustain)
Damage: N/A (+30 to Tai)
Description:
Full Cowling is the quintessential jutsu for juken. To invoke Full Cowl the user will utilize both the principles of revolving heaven, pushing chakra to every tenketsu, and mixing them with an even more advanced application of gentle step twin lion fist, molding the chakra around the body. In doing so red vein like lines appear and spread all across the users body and a lightning like green aura will appear around them. Once activated the user will reap a slew of benefits due to the chakra coursing though them; First all Tai moves performed by the user will have much more devastating power behind them, this is done by channeling all the chakra that is currently coursing though all tenketsu into a single tenketsu at the point of impact, causing even greater damage to that tenketsu than normal. (+30 damage increase). Lastly, all of the users juken techniques all become neutral with that of elemental jutsu. These benefits also come with drawbacks. While activated the user can only use tai and non-elemental ninjutsu and only those not requiring a greater control of chakra (I.E Medjutsu, Fuuin etc.) As with Twin step lion the user loses the ability to limit chakra usage, trading most utility for raw damage.


- The damage increase is only available to moves that make direct contact.
- Can be deactivated but is only usable once.

 
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