Bloodline Spar

Bellion

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Luffy


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-Broly-

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https://animebase.me/threads/scarecrow.772714/

Really? You look like a kid hahaha. Luckily for you, I'm an equal opportunity treatment doctor.
Scarecrow cackles as he eyes you up and down. His right arm chain, which was wrapped around a vital pistol, the tip of the hook blade firmly resting on the trigger, was gesturing around with one of the Vital Pistols in his hand.

(Jūyōna pisutoru) Vital Pistols
Type:Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80
Description:These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.

Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.

Hmm, you look like you could be sick VERY soon. You should get some sleep. Lights out! Hope you aren't *afraid* of the dark.\

He'd would suddenly and without warning manipulate his blade to fire 5 freeform bullets out of the vital pistols at his opponent's head, heart, neck, and legs, with the first bullet carrying a "Gotham Stars" And "Loud and Clear" tag that immediately activated upon the bullet being fired. These would in tandem deafen and blind his opponent if they were seen/heard.


(Torishimari: Jōrei) Crackdown: Ordinance X2
Type: Offensive/Supplementary
Rank: C
Range:Short-Long
Chakra:15
Damage:N/A (30 for Explosive Rounds)
Description: Similar to explosive tags, smoke bombs, and flash bombs for kunai. Ordinance can be applied without taking a slot in the timeframe or jutsu cap. This is due to this technique representing the application of common kunai accessories (smoke bomb, explosive tag, flash bomb, along with 1 modern type of accessory) to bullets fired from Vital Pistols, as these bullets are stated to replace the user’s kunai. The user simply forms a sealing tag onto the number of bullets he intends to use within Vital Pistols. This seal bares a kanji representing the type of ninja tool accessory being applied and seals itself onto the bullets, making this seal break up and form copies of the sealing tag all over the bullets used.Each variation of ordinance still counts and functions as only one seal however. Through the power of Advanced Fuinjutsu, the user is able to program functions into the timing of activation of the tags like that seen with normal explosive tags. This would be things such as whether they activate after a certain time period, after they reach a certain target, or upon contact with an opposing technique.

Explosive Rounds– These tags similar to that of the explosive tags have been improved and is capable of explosions that deal a total of 30 Damage whether the user fires one bullet or a lot more in the timeframe this is used in. These bullets are Capable of creating 2 meter area explosions. With this applied the user may use any technique within reason that utilizes paper bombs/explosive tags with the tags on these bullets.

Haze - This seal give the effect of creating bullets that may release smoke like regular smoke bombs as they travel. By using adv fuin, the user may manipulate the type smoke released. If the user coats the seal of the smoke bomb with a Poison, the seal is able to seal the chakra makeup of the substance into the smoke it releases. This would release smoke with the properties as the substance coating the seal to be released. However by using this feature, any usage limits, requirements, or drawbacks of the using the technique thats tied to that substance applies.

Gotham Stars- This gives the bullets the effect of a strong flash bomb, however the target(s) seeing flash actually triggers a seal similar in aspect to Medical Sealing Arts: Bloodline Sealing Technique. This seal makes it so that Dojutsu and any bloodline ability users will find that such traits ability to protect them against flashes of light has been sealed away. The blindness lasts 1 turn. The light is extremely strong and it is effective from mid range. The flash of light is the vessel for the seal, and the opponent seeing the light is the trigger, which activates the sealing effect on their eyes.

Loud and Clear - This seal is capable of unsealing a quick and very loud noise as when the user programs it to. The noise is the vessel for the seal, and the act of hearing the noise for the opponent triggers the activation of a seal that seals the target(s) hearing, and making it seem as if the bang had deafened them. This deafening lasts 1 turn.

His madness was ever present, passively and latently there even when not actively taking over him. This passive activation grants a +20 to genjutsu. This would occur in the same timeframe as the above action.

(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

In the same timeframe he would clap, with the loud and clear rounds and gotham stars rounds covering this action. Upon clapping, a portal would form Luffy with ghostly arms pulling him in to a box. The Arms can reach the entirety of short range, and the portal and box emerge less than 5 meters above the young lad.

I'll just tuck you in now.

( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle.

He would also consume a soldier pill within his false teeth in the same timeframe as the above.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
 
Last edited:

-Broly-

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Calling timelimit to free up my bio
 

Shady Doctor

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Bro called TL on an unofficial fight to free up a bio lmaoooo
 
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