MIND Specialties Mind based Specialties are Specialties that relate to ninjutsu, such as the various Elemental Ninjutsu, most Advanced Ninjutsu as well as some advanced fields of Ninjutsu. These Specialties all relate to the Mind attribute or are more standard than the extraordinary Specialties.
Heat Exhaustion:
The user’s Fire Release jutsu have been empowered, causing heat exhaustion when in close proximity to the user’s Fire jutsu. When targets are within 3 meters of a Fire jutsu, they will feel fatigue and an inability to fully control their chakra, spending double the chakra per jutsu for 2 turns afterwards. This chakra does not empower their techniques nor factor into any jutsu interaction.
Note: Requires 2 AP to purchase per bio.
Static Shock:
The user’s Lightning Release jutsu have been empowered, triggering Static Shock when in close proximity to the user’s Lightning jutsu. When targets are within 5 meters of a Lightning jutsu, they will feel a static cling and an inability to move freely, losing access to a Free Dodge for 3 turns. This does not prevent movement via jutsu, just the Free Dodge.
Note: Requires 2 AP to purchase per bio.
Redirection:
The user’s Wind Release jutsu have been empowered, creating a whirlpool around them that triggers a redirection when targets are in close proximity to them. When targets that have less than 30 chakra and less than 8 speed are within 4 meters of a Wind jutsu, it will be forcibly redirected back at the target at base damage. This only applies to jutsu and not sentient, living targets.
Note: Requires 2 AP to purchase per bio.
Dust Clouds:
The user’s Earth Release jutsu have been empowered, creating a thick cloud of dust around them that triggers Irritation when targets are in close proximity to them. When targets are within 5 meters of an Earth Release jutsu, they will be bombarded with a damage less dust that irritates the eye and is thick with chakra, blocking vision partially. This dust prevents targets from seeing beyond long range ( 1 landmark ) for 4 turns, regardless of ability.
Note: Requires 2 AP to purchase per bio.
Devouring Mist
The user’s Water Release jutsu have been empowered, creating a parasitic mist around them that eats at targets in close proximity to them. When targets are within 5 meters of a Water Release jutsu, they will begin to have their health slowly drained for up to 4 turns. This mist drains 5 health per turn the target uses with half of this healing the user for 5 Health every 2 turns. This reduction happens prior to healing, bypassing durability and defenses.
Note: Requires 2 AP to purchase per bio.
Freezing Winds
The user’s Wind Jutsu have become chilled, significantly decreasing the temperature of them. When successfully used, certain Wind Release techniques become capable of triggering the Frostbite Status. This can only be utilized alongside Wind techniques that travel and are capable of dealing damage.
Stampede
Tremors stem from all around when the user uses large scale Earth jutsu, giving one the feeling of being in a stampede. Whenever the user uses large scale Earth jutsu ( 15 meters and larger ), earthquakes will be triggered that impede any other than the user from moving at high speeds along the earth. Any speed higher than 30 will become impossible during the creation or use of the jutsu, when logical. This does not apply to techniques that create swamps or portals in the sky or other illogical scenarios.
Will o’ Wisps
The user's flames have become superheated, creating lingering flames after use that deal great damage via burns. These burns cause an additional 5 damage per turn until healed, bypassing durability. Medjutsu and other sources of Active Healing will heal these burns, however.
Speed Force:
By coursing additional lightning through themselves, the user essentially turbo charges his Lightning Release jutsu. This causes them to vibrate at high speeds and once per turn, can phase through jutsu of lower chakra with no adverse effects. This does not bypass sealing or absorption abilities, however.
Single Hand Seal Specialist:
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements.
Increased Elemental Specialist:
You can perform techniques of a second element with faster seals and halved hand seals, if more than 3 seals ( 4 and up ).
Sourceless Materializing Specialist:
You can materialize your element or skill you specialize in without needing a source. This applies towards various Elemental Jutsu where logical such as Water or Earth based substances and Fields that require a source to first be present and not created such as Advanced Ninjutsu ( Rain, Sound, Ink, etc ).
Sustainment Specialist:
You can sustain creations and Jutsu of a field without limiting yourself, such as the use of S rank Earth Golem and allowing it to exist without sustaining it via chakra per turn. This is done by adding 1 handseal to the necessary total. This can be applied towards Elemental Jutsu, Adavnced Ninjutsu, as well as other fields one can specialize in where logical.
King Cobra:
The user is able to release poisons from their own body similar to snakes, being capable of releasing Poisons from their mouths or through spit without need for seals.
Note: Requires Poison.
Dispatch:
The user is capable of using Inner Sonar passively, capable of hearing things as if they were through a dispatch to prevent loud sounds from being damaging.
Note: Requires Sound.
Sixth Sense:
The user's senses are enhanced significantly, allowing him to use the Sensory AN with no chakra cost. In addition to this, additional sensory abilities are enhanced by an additional landmark. This does not stack with ability bonuses, but does stack with Attribute increases.
Artist:
The user is capable of using Ink techniques without having to physically draw them on objects, just in the air OR the user's ink creation resemble actual creatures and objects, allowing them to appear realistic.
Note: Requires Ink.
Smoke Screen:
The user's Body of Smoke state becomes one rank stronger by default, not counting as a boost.
Note: Requires Smoke.
Quicksand:
The user becomes able to convert any physical substance into Sand by crushing it passively within a few turns. If it is weak to sand, it requires a single timeframe placement. If strong to sand, it will require 2 turns and 1 turn for everything else.
Note: Requires Sand.
Origami Master:
The user is capable of creating Paper techniques with paper tags interwoven, increasing damage by 20.
Note: Requires Paper.
Ascension of the Dragon
Overuse of Yakuzan drugs have begin to take their toll on the body, causing damage yet that’s not all that has happened. Due to their extreme indulgence, users begin to become immune to the effects of the pills, ignoring drawbacks of taking up to 2 Pills.
Note: Requires Yakuzan Medicine
Waking a Sleeping Beast
Your family’s tree may not allow for usage of chakra but it contains it’s own hidden truths. Once every few generations, one is born with an enhanced Stone within them. This allows the user’s Awakened Beast state to become their default state, causing the change to be permanent. However, the user’s gained speed boost as well as durability are lowered to x1.5 the user’s speed and -10 physical damage, respectfully.
Note: Requires Stone of Gelel
Peak Elementalist
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind
Apex Hand Seal Specialist:
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind
Yin-Yang Specialist:
The user’s Homunculi last indefinitely until defeated and are created with the user’s HA, AE or AN, following similar rules established in the CoaT technique OR The user's Creation of All Things are capable of utilizing Doujutsu, excluding Tenseigan, Rinnegan, and Cosmic Shinkaigan. Sharingan will become a generic 3T Sharingan.
Note: Requires Yin-Yang and a 6 in Mind |