Bio Rules Quick Access

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In the Naruto RP, you are able to create a biography that spans from having no additional ability outside of the Basics ( and not even all of them ), to having elaborate biographies with multiple abilities on it. In the past, certain combinations were banned while others where allowed. In these updated rules, everything that will be capable will be shown below. Of course, this comes with it's own limitations. Certain combinations are allowed while others are not, but now it is able to be seen clearer for the first time.



Primary →


Stackable ↓

HA

KG/KT

Advanced
Ninjutsu

Advanced
Elements

Mode

Custom
Clan

HA

Ø

     

KG/KT

 

Ø

    

Advanced
Ninjutsu

Ø

 

Advanced
Elements

   

Ø

  

Mode

 

Ø

Custom
Clan

     

Ø




LEGEND:

  • - Ability can be learned along another ability marked by ✔
  • - Ability can't be learned along another ability marked by ✘


In case this chart seems to complicated, there's a simplified list at the bottom, color coded to match the chart.

Hidden Abilities:

  • HAs can have one Advanced Ninjutsu and one Mode (any choice).
Example: Hozuki + Sound + SM

Advanced Elements

  • Advanced Elements can have one Advanced Ninjutsu and one Mode (excluding Sage Mode)
Example: Blast + Rain + EIG

Kekkei Genkai:
  • KGs can have one Advanced Ninjutsu and one Mode (excluding EIG)
  • Mangekyou and higher Doujutsu bios cannot have Sage Mode.
Example: MS Sharingan + Sound

Custom Clans:
  • CCs can have one Advanced Ninjutsu OR one Mode. EIG can only be put on clan bios that don't use Natural energy.
  • Alternatively, if the user does not have a KG, KE, HA, or CC bio, he is able to have two Advanced Ninjutsu on one bio

Example: Gyojin + EIG or a Kisei + SM


Dual Abilities:


In addition to these primary combinations, there are additional pairings that have now become available to utilize. These pairings called Dual Abilities are the result of having two parents with different skills, both passed down to your biography. This allows bios to have a Kekkei Genkei as well as an Advanced Element, or a Hiden Ability paired with a Kekkei Genkei. Because of this powerful potential, having Dual Abilities prevents one from having any AN or Mode. There are three different type of Dual Abilities, each with this same restriction:
  • KG + HA
  • KG + AE
  • AE + HA
Due to the nature of the Doujutsu themselves, one cannot pair any Mangekyo or Higher level Sharingan with a HA/AE, nor can Tenseigan.
 
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§§ Bio Chart §§

Below is a full list of abilities obtainable in the RP, not including the various Customs System. Note that Universal Skills are just that, universal and able to be placed on any bio should requirements be met. Specific Character Rules can be found by clicking each character's name.

Hidden Abilities

Kekkei Genkai

Advanced Ninjutsu

Modes

Advanced Elements

Universal Abilities

Individual Character Rules

Individual Character Rules (continued)

 
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Re: Biography Rules Quick Access

Bio Specialties

Continuing the break in between bio rules and the hosting of tournaments, we noticed that a lot of specialties are very cosmetic in nature and were useless. What we mean is things like specializing in Kenjutsu mattered little and specializing in any thing outside of a primary specialty and Taijutsu did nothing beneficial. So we decided to expand and touch on what these specialties actually mean. We didn't make specialties for the various KG/HA/ANs out because most already have their own inherent benefits so it'd be useless to give them more perks; instead these specialties apply towards the Basic Fields of Base 5 Elemental Ninjutsu and Tai/Ken, Gen and Ninjutsu, unless noted otherwise. After some group discussions, we have decided on a few changes.

Select:


2 Primary + 1 Secondary, in addition to 1 Extra AND 1 CFS specialties.


or



1 Primary + 2 Secondary, in addition to 1 Extra AND 1 CFS specialties.


or


1 Primary + 1 Secondary + 1 Unique, in addition to 1 Extra and 1 CFS specialties.


Note that when it refers to Extra Specialty, it refers to Advanced Ninjutsu and Universal Skills that they user is capable of specializing in. These slots can also be used for CFS related specialties that require other fields to be specialized in in order to be used. You must have the ability to specialize in it. of course.

Primary Specialties​

Single Handseal Specialist:

You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.

Personal Summoning Specialist:

You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat.

Shadow Clone Specialist:

You can have Shadow Clones and variants that return up to 50% more chakra when dispersed. This also allows you to create 1 more Shadow Clone than normal.

Increased Tracking Specialist:

The user gains enhanced senses, tracking up to 1.5x faster.
Increased Speed Specialist:

Your base speed is increased by 1 additional level. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Damage Resistance:

Your body is capable of reducing D rank damage ( 10 damage ) from Ninjutsu/Taijutsu attacks, from physical elements and ninjutsu skills and taijutsu skills that you specialize in.

Combat Specialist:

Limited to Taijutsu related Specialties. Kenjutsu and Taijutsu increases passively by 10 damage.
Kenjutsu Specialist:

The user becomes so skilled in Kenjutsu, his strikes all carry increased range, working up to 1 range further than normal. This applies for none elemental Kenjutsu only.

Genjutsu Range Specialist:

You can perform Genjutsu with one extra range added on. This does not apply to Genjutsu that are able to prevent at least two forms of Genjutsu Break.

Genjutsu Defense Specialist:

Limited to Genjutsu-related specialist. You can have a Genjutsu immunity of up to C rank, being immune to basic Genjutsu of that rank and lower.

Genjutsu Casting Specialist:

Limited to Genjutsu-related specialist. You are able to cast Genjutsu with only 1 seal, lowering the requirements for casting to just 1 seal unless specific triggers are required.

Secondary Specialties​

Increased Elemental Specialist:

You can perform techniques of a second element with faster seals and halved handseals, if more than 3 seals ( 4 and up ).

Sourceless Materializing Specialist:

You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.
Naturalist Summoning Specialist:

You may produce the same special skills as the animals of the contracts you've signed (e.g., Toad oil, Spider silk, snake venom, etc ).
Efficient Chakra Control Specialist:

You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability.

Increased Damage Resistance:

Your body is capable of reducing D rank damage ( 20 damage ) from Ninjutsu/Taijutsu attacks, from physical elements and ninjutsu skills and taijutsu skills that you specialize in.

Increased Combat Specialist:

You are capable of increasing your freeform Tai/Kenjutsu damage to 10.

Increased Speed Specialist:

Your base speed is increased by 2 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Increased Tracking Specialist:

Your tracking capabilities become more advanced, allowing you to have x2 tracking speeds.

Increased Genjutsu Defense Specialist:

You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.

Genjutsu Layering Specialist:

Limited to Genjutsu-related Specialties. You can Multi-layer up to 2 Genjutsu within the same time frame, AA rank combination.

Advanced Kenjutsu Specialist:

Swordsmen who have excelled are capable of gaining access to Iaido based Samurai techniques.

Unique Specialties​

Apex Handseal Specialist:

Limited to Ninjutsu Specialties. You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.

Apex Summoning Specialist:

Limited to Ninjutsu Specialties. Can summon animals from both contracts in battle plus have a second personal summoning (human-sized at most).

Apex Clone Specialist:
Limited to Ninjutsu-related Specialties. You can have Shadow Clones and variants that return up to 75% more chakra when dispersed. This also allows you to utilize the Forbidden Shadow Clone jutsu without requiring Kinjutsu.


Apex Tracker Specialist:

Limited to Tracking Specialties. With more heightened senses, the user is capable of gaining a now increased x2.5 tracking.

Apex Speed Specialist:

Limited to Tracking Specialties. Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Apex Warrior Specialist:

Limited to Taijutsu Specialties. An expert in hand to hand, the user's freeform damage gains the ability to deal 15 damage.

Apex Kenjutsu Specialist:

Limited to Taijutsu specialties. The user has the ability to use two sword based CW in one fight.

Apex Layering Specialist:

Limited to Genjutsu-related Specialties. You can Multi-layer up to 2 Genjutsu within the same time frame, SA rank combination.

Apex Range Specialist:

Limited to Genjutsu-related Specialties. You can perform any Genjutsu up to long range away. This does not apply to Genjutsu that are able to prevent at least two forms of Genjutsu Break.

Extra Specialties​



Seal Caster:

You Can have up to 1 Extra Body Seal on your bio OR you can use Barriers with 10 less chakra. [Cant combine with other Fuuin based Specialties].​


Necromancer:

You are able to summon 1 Extra Edo Tensei reanimation for a max of 2 per battle, or all 3 if Orochimaru and Kabuto OR you can use Oral Rebirth 1 additional time.​

Doctor

You can regenerate an extra +5 health for 10 per day OR you can use 1 additional canon Medpill before the effects set in.​

King Cobra:

The user is able to release poisons from their own body similar to snakes, being capable of releasing Poisons from their mouths or through spit without need for seals.​

Dispatch:

The user is capable of using Inner Sonar passively, capable of hearing things as if they were through a dispatch to prevent loud sounds from being damaging.​

Geppeto:

The user can have 1 more puppets available in battle of up to A rank OR the user's is capable of using Autonomous Puppets.​

Rainman:

A cloud of rain forms wherever the user is stationed after 2 turns passively. This causes it to rain 2 turns after the user arrives anywhere OR the user's Rain Jutsu require half the chakra to use, excluding Forbidden ranks.​

Sixth Sense:

The user's senses are enhanced, allowing any and all sensing based abilities to be extended 2 ranges or 2 additional landmarks if it covers a landmark OR the user is able to sense with no chakra cost​

Artist:

The user is capable of using Ink techniques without having to physically draw them on objects, just in the air OR the user's ink creation resemble actual creatures and objects, allowing them to appear realistic​

Smoke Screen:

The user's Body of Smoke state becomes one rank stronger by default, not counting as a boost​

Total Mayhem:

The user becomes immune to their own explosions from the Gum of up to B rank.​


 
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