Big Dawg Banri

Shady Doctor

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B A S I C ⬥ I N F O R M A T I O N​

⬥ Name: Banri Uzumaki
⬥ Nickname: Shady, God's Calamity, Red Riot, Nidaime Tsumikage
⬥ Gender: Male ♂
⬥ Age: 28
⬥ Height: 193 cm ( 6'4" )
⬥ Clan: Hyūga/Uzumaki Ichizoku

A P P E A R A N C E / / P E R S O N A L I T Y​

Banri is a man that is a mixture of a fearless warrior and undisciplined child. Banri can be one of the easiest people to understand, he's an action person, extroverted and assertive. He wants to be in charge of himself, the boss of his actions, the hunter, the instigator. He is typically confident, fiery, bold, spontaneous and independent.

This man is particularly masculine and virile ( yes okay, macho and horny! ) and is in touch with his inner child. The latter manifests in both good and bad ways; on the plus side he tends to be very fun loving and adventurous, and on the negative he can be very negative if he doesn't get his own way, or is ignored. He tends to be very competitive, but unlike some, he also has a strong sense of fair play - he wants to win for himself; to prove to the world he could do it - and isn't interested in deceit or cheating, unless other lives he cares about are on the line. He hates to be bossed around, or feel trapped.

Now that he's relieved himself of the Sin Village, he usually wears a Red Oni style Uzumaki mask to hide his face from the public. Though he keeps his uzumaki clan symbols visible on many places on his attire.
V I L L A G E, R A N K, & C H A K R A ⬥ I N F O​

Land of Birth: Land of Whirlpools
WSE Clan: N/A

Ninja Rank: Jōnin ( 160 Health | 2600 Chakra )
Specialties: Single Handseal Specialist ( Water ) | Advanced Tracking Specialist | Apex Speed Specialist | Yang Specialist | Drunken Monkey Fist​

E L E M E N T S

▸ Lightning
▸ Water
▸ Fire
▸ Earth
▸ Wind
▸ Dream Sand
▸ Stygian Water
▸ Liquid Krypton

S K I L L S

▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kenjutsu
▸ Kaito's Taijutsu
▸ Med Ninjutsu
▸ Fūinjutsu
▸ Kinjutsu
▸ Jūken
▸ Byakugan/Tendogan
▸ Yōton
▸ Inton
▸ Uzumaki Jutsu

S U M M O N I N G S

▸ Tiglon Contract/Ninjutsu
▸ Snake Contract/Ninjutsu

C F S

▸ Chishi Shindou ( Creator )
▸ Duel Monsters ( Student )
▸ Drunken Monkey Fist ( Student )
▸ Devils Fist ( Student )
▸ Steel Ball Run ( Student )​

H I S T O R Y​

Inconclusive! Despite an ever growing presence the mans' past is shrouded in mystery. Classified intelligence has noted he first sprung into prominence as a Chuunin in Tsumigakure and gained notoriety ever since. However, at this point as an adult that leads the Anbu, all events prior are hearsay. However, it is known that he has aligned with rogues on many occasions and has a penchant for violence following him. Information that was sufficient to brand him an S-Class threat. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past. To be continued ....
O T H E R ⬥ I N F O​

Tools, Scrolls & Weapons

Banri has exactly 6 swords hidden within his attire, each one is razor sharp and fully capable of conducting Wind chakra. They are comparable to Kirabi's eight blades but about 2/3 of the length. Banri is an exceptional genjutsu user also, his skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of his techniques focus around Pain or Paralyzation; primarily using pain as a medium to torture his opponent, he would torture his most hated enemies rather than kill them quickly; something he chalks up to just "venting". He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus significantly increasing his base movement speed. His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will. Along with the other Accessories, he carries a large boomerang on his back as big as a demon windmill shuriken.

Being born ambidextrous, Banri is able to wield weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once.

Around his wrists are bands that have scripts on them ( similar to Sasuke's ). These are used for the Steel Ball Run fighting style. He also carries various card shaped metal weapons used for the Duel Monsters fighting style. These are up his sleeves, on his belt and some are even tucked in pockets near his pecs. All these cards are slightly visible and in places easily available to touch.

It is also seen that he keeps a horse with him for traveling purposes. The horse is all black in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.​

Topography

Banri, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. His pre-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu

Attached to his left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique

Fuinjutsu Seals:

Banri being an Uzumaki prodigy, has numerous seals in his Arsenal; including ones that have been pre placed on his body. Across his body almost entirely, yet unnoticed by most, is the (Body Of Teach) seal. On his neck is a red smiley face, though it is also a body seal known as (The Embrace of LinLin), protecting him from spiritual beings. Within him, pre placed on every Uzumaki chain technique he conjures, is the (Tranquility of The Eastern Dragon) seal; Empowering all of the chains with the effects of Krypton. Lastly, on his right forearm is a seal in the form of a white crescent moon that has a sun-like structure in the middle. This is the seal known as (Oden's Will), empowering all of Banri's Kenjutsu abilities. Being one of the Creators of the Yumeton element, Banri enters every battle with his equipment ( seals, clothing, weapons, kunai/kunai equivalent, etc legit everything ) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.​

( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal

( Kōdona Uzumaki Fuuinjutsu: Rinrin no hōyō ) – Advanced Uzumaki Sealing Technique: Embrace Of LinLin
Type: Defensive | Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 120
Description: Embrace Of LinLin is a secret sealing technique forged by an Uzumaki to protect himself from spiritual based attacks that had physical existence yet still couldn't be perceived (i.e. Limbo, Hands of sloth etc.). The seal would come in the form of a red smiley face that is placed anywhere upon the body. Sealed within the smiley face is a spiritual creation of Yin chakra directly similar to hands of sloth but with a semi sentience directly similar to the great phantom dragons. Once a spiritual/Yin based technique comes within close range of the seal, the chakra would be released. This Yin chakra would be in the shape of a grotesque woman in a polka dot dress and a huge smile on her face, being about half the size of the great stone golem technique; LinLin. LinLin would immediately defend against or attack whatever spiritual based/Yin based technique that had activated the seal, aiming to completely destroy it. Something unique about LinLin is she has the same properties as hands of sloth, being inconceivable bar specific ways of sensing (only Sage Mode users, Rinnegan and other Yin-Yang Release users, and those with the ability to sense spiritual beings), and would change her state to phase through anything besides what she originally aimed to attack.
Note: Only usable twice with a two turn cool down.
Note: Once ended, no Yin techniques can be used for a turn.
Note: Can only be used by Adv. Uzumaki Bios

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon [Kuriputon]
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

( Yoton/Fūinjutsu: Odén Ishi )Yang Release/Uzumaki Sealing Arts: Oden's Will
Rank: S
Type: Supplementary | Offensive
Range: Short - Mid
Chakra Cost: 50 (-20) (+10/+30)
Damage Points: N/a (+20 to Kenjutsu)
Description: Oden's Will is a unique Uzumaki body seal that uses Yang release as a power source. The seal is placed on the users arm in the form of a white crescent moon that has a sun-like structure in the middle. During the creation of the seal on the user's body, Yang release is infused in order to give the seal itself a minor form of sentience; Allowing the seal to act on it's own to a degree. The seal would at all times drain the user of a set amount of Yang chakra per turn (-20), storing it inside of itself until needed, though capping at (120) chakra before it can't hold anymore. The yang chakra would stay dormant until the user uses any sort of Kenjutsu attack, where the life inside of the seal would begin to flurish. The seal would release a copious amount of Yang chakra into the arms of the user and the sword(s) being used in order to enhance the attack tremendously. Firstly, the Yang chakra would take on a purple fiery form emanating from the arms and sword(s) while bolstering the damage of the attack tremendously (+20). This would drain chakra from the amount stored in the seal and add the chakra to the attack, adding a set amount of chakra (+10) to it. On the other hand, the user can sacrifice three times as much chakra (+30) to not only gain the bolstered damage, but release the yang chakra as an attack alongside the blade. This would cause the mass amount of Yang chakra to burst out of the blade in the form of a 5m wide purple beam that reaches out to 10m away. This beam would carry the damage of the kenjutsu technique it is used with according to it's rank and would be on par with even the strongest ninjutsu attacks, making the Kenjutsu highly dangerous. Due to the influx of Yang chakra that also flows through the user's arms as he attacks, the Kenjutsu attack would be performed at twice the users speed. This only applies to the speed of the sword swing itself and no other movements of the user. This boost in the speed of the user's swing only applies to the ranged variant.
Note: Counts as a body seal and will be passively active at all times
Note: The basic boosting would be passive, though to use the ranged release of Yang chakra, the user needs to use a move per turn.
Note: Can only use the ranged ability once per turn with a 3 turn cool down due to the strain on the body. The ranged ability can only be used a total of 3 times per battle.



Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Summonings:

Banri through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Banri's eyes the moment he saw them, so he made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. He has marked himself with a special Snake Summoning tattoo in two different places; One is placed on the inside of his bottom lip, while the other is placed on his left hand. Strapped to his waist he carries 6 small vials of his own blood, being small enough to be crushed with little force and giving his easy access to his own blood without bringing any harm to his own body. He is also the discoverer of the Pit Vipers, having complete access to them.​

Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.


Demi-God | Yang Specialty:

Banri has gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability increases significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, his has become immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects.

Harmonic Ninja Tool:

Doku Yoji or better known as "Poison Taster" is a specialized sword that belongs to Banri Uzumaki. It is unique in the fact that it is 1 of very few rare weapons that were dubbed "Harmonic Ninja Tools". It is rumored that the weapon was first stumbled upon as a simple rock with feint glimmers of pink within it. Once Banri came in possession of said rock, it harmonized with his chakra and became a weapon that fit him best; A basic katana that has a handle wrapped in bandages with no guard, and a blade that gives off a purple/pink hue when reflecting any sort of light. When Harmonizing with Banri, Doku Yoji awakened an ability to use Poison Ninjutsu when weilded by him, gifting the young shinobi another asset within his arsenal.

Scientific Tools:
  • ( Kyuu-tsuki ) - September (200 basic chakra stored)
  • ( Abusōbu Ude ) - Absorption Arm
  • ( Iryō-yō Gantoretto ) - Medical Gauntlet

T H E M E M U S I C//B A T T L E S​

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Won: N/A
Lost: N/A​

Dropping: https://animebase.me/threads/banri-uzumaki.782288/


Approved 09/25
 
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