[Berserker vs Mu] Negative Knight vs Mathias

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed (All-out)
No Stealing​

Range: Mid (10 meters from each other)

Terrain:
Plain grassy field. We're surrounded by tall trees ten meters around us in every direction, so the battlefield is essentially a thirty meter wide circle enclosed from all sides.

I'm using Berserker in my sig. Post your bio and I'll make the first move.

Always active techniques
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

He has the Kanji for each of the basic five elements in small lettering on both of his palms (to be used with Fire/Water/Wind/Earth/Lightning Sealing Method). He also carries two black steel kunai with the Kanji for "Revoke" on them to be used with Mimicry Destruction Seal. All of these are accomplished via Revelation of the Mage.

(Fuuinjutsu: Meiji no mokushiroku) Sealing Arts: Revelation Of The Mage
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however

All of his seals are imbued with doton chakra to reinforce them and make them sturdier (via Scripture of the Templars).

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Placed before the battle
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn.
 

Mathias

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Nidame Tsuchikage with his Armored Outfit & God of Earth n' Wind bow on his back.

Lets have some fun^
 

Negative Knight

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Berserker strides onto the battlefield clad in his armour-like attire. He regards his opponent without looking into his eyes, a masked figure much like himself. Unbeknownst to his opponent, he begins releasing his chakra into the air to spread across the entirety of the battlefield. The invisible "mist" of chakra would play havoc with almost all forms of sensing, including Doijutsu in case the bandaged figure possessed any.

(Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Ndlovu

He then gathers his ototon chakra to his vocal chord and whistles to release a high frequency sound wave. It creates a buzzing noise inside of the Tsuchikage's ear to hinder his hearing. The sound drowns everything else from Mu's perspective unless they're exceptionally loud in magnitude. Simultaneous to the whistle, he reaches into his ninja pouch and retrieves a flash bomb with one hand, a golden kunai with the other. He tosses the flash bomb backwards and over his shoulder, using the bright flash to temporarily blind his opponent. With the other hand, he hurls the kunai towards Mu and passively duplicates it through the use of it's special ability, creating a thousand more of the same.

(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns
Sacred tools of Hephaestus
4 kunais that can be change form to be shaped into arrows, bolts, shuriken or kunais. Can be shot/thrown and passively used with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu). Additionally, these tools cam also be formed into the shapes of swords, axes, spears, etc, being able to become a large number of weapons and tolls.
 

Mathias

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Berserker strides onto the battlefield clad in his armour-like attire. He regards his opponent without looking into his eyes, a masked figure much like himself. Unbeknownst to his opponent, he begins releasing his chakra into the air to spread across the entirety of the battlefield. The invisible "mist" of chakra would play havoc with almost all forms of sensing, including Doijutsu in case the bandaged figure possessed any.

(Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15 (-5 chakra per turn)
Damage Points: N/A
Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Ndlovu

He then gathers his ototon chakra to his vocal chord and whistles to release a high frequency sound wave. It creates a buzzing noise inside of the Tsuchikage's ear to hinder his hearing. The sound drowns everything else from Mu's perspective unless they're exceptionally loud in magnitude. Simultaneous to the whistle, he reaches into his ninja pouch and retrieves a flash bomb with one hand, a golden kunai with the other. He tosses the flash bomb backwards and over his shoulder, using the bright flash to temporarily blind his opponent. With the other hand, he hurls the kunai towards Mu and passively duplicates it through the use of it's special ability, creating a thousand more of the same.

(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

Mu was seen displaying his canon outfit, consisting of his infamous bandaged style of fighting. Before him stood a foe that was bathed in protective armor. Suddenly with no warning whatsoever, Mu's ears began ringing uncontrollably, drowning out his hearing with a buzzing sound. More than ever Mu's attention was now completely drawn towards his foe as he was seen reaching into his pouches with both hands. Mu noted a paper ball being thrown behind the foe while a kunai had been drawn with the opposite hand. It hadn't been the first time that Mu encountered similar combinations, specially flash bombs tossed behind the user to prevent themselves from being blinded by the light. In anticipation of a potential flash bomb explosion, Mu closed his eyes, something very dangerous to do with his hearing now disabled. However Mu stayed calm and collected as he swiftly and identically copied the man and did the same thing, reaching and tossing a flash bomb behind himself and into the air, causing it to detonate with a delayed effect after the foe's own. While doing so, Mu had kept kept tabs on his surroundings by sensing out the disturbances in the wind as well as the earth for any sneak attacks as they were sure to come. In unison with all of this, Mu drew his God of Earth n' Wind bow with his left hand, (His free hand) placing it out horizontally in front of him. With his opposite hand, the one that had grabbed the flash bomb, Mu reached for four specially designed arrows that followed a curved path and loaded them on the bow as he held it out in front of him. As all of this was happening Mu sensed the initiation of the foe's offensive assault as a disturbance throughout the wind was felt. Judging by the scope of it, a small object was piercing through the currents at what seemed to be normal speeds, equal to that of hand-thrown projectiles. In response, Mu manipulated his earth chakra into the ground, allowing him to shape manipulate the earth into a giant golum with special characteristics. The point of the golum was to protect Mu and attack, buying Mu enough time for his own offensive combination. While this was happening, the kunai had already multiplied, slightly catching Mu by surprise as now the disturbances in the wind were enormous. Mu simply utilized the golum as a shield by having it keep standing in front of it, with its legs closed together in order to not leave any openings for the projectiles to pass through. The Golum possessed special abilities that prevented both user & foe to utilize earth-related techniques.

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

Upon creation, the golum utilized its special ability to manipulate the earth and caused two giant rock formations to rise and begin closing in on the opponent's location, attempting to crush him in between.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

As soon as he was able to, Mu channeled chakra into his arrows and caused them to be unstable as he aimed his bow slightly higher above the head of the gloum. He then proceeded to release all of his arrows at abnormal speeds (twice as fast as ordinary arrows) aimed to reach different locations accordingly; One of the arrows traveled in an close-curved path from the left, while the other from the right, aiming to sneak in through before the mountain sections closed off, and pierce into the man's rib-cage areas, unbeknownst to Mu that the man was immune to the projectiles with the armor. Meanwhile the other two arrows also followed a close-curved path, however were the inner most arrows, thus were aimed to reach the man's long range should he attempt to escape backwards. As soon as the arrows had been released, Mu utilized his sensing capabilities to pin-point his target's location through both the disturbances in the wind, as well as the ones in the ground to ensure his location and thus forcefully manipulate the air currents to push the man against the ground and prevent him from moving. This would force him into the ground should he attempt to flee through traditional means. If successful, the curved arrows would pierce into the man's neck-area instead of the ribcages due to the forceful positioning of his foe's body. Mu then began running towards his left side in a circular motion, maintaining a mid-range distance from his target as he stayed very cautious to his surroundings and his foe.

Wind Release: Great Wind Return (Fuuton: Kyousei Kaze Saihatsu)
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A
Description: The user generates a vicious current of wind which forcibly moves the opponent (or the user himself) in any direction they want. Although no damage is done by this jutsu, it will catch the opponent off guard, and move them with great speed and force.
Note: Can only be used three times per battle
 
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Negative Knight

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When he's suddenly blinded by the flash bomb, Berserker doesn't panic or even react. No one could use the dark, his oldest ally, against him. He instead shifts his focus to his sense of hearing and attempts to discern the opponent's next mode of attack through the sound it produces. Even if the attack were silent, the various wards and enhancements on his body and clothing would likely protect him from harm. The moment he hears something emerge from the ground a little distance away, he presses his middle finger of his right hand into his palm to passively apply a seal to his body. The seal is written with the Kanji for "Madness" and releases a dark haze that surrounds that wreathes his body in an aura of shadow. It casts anyone who looks upon it in an illusion that distorts the appearance of his body as well as his techniques. His form shifts uncontrollably from side to side, too fast for the eyes to track. It doesn't make him impossible to see but it negates the effectiveness of techniques which require focus or concentration on his position.

In the same timeframe, he begins focusing his koton chakra throughout his body before releasing it into the ground. The chakra spreads out omnidirectionally and converts the earth around him into pitch black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it as well as extend it's range indefinitely (technique encompasses the whole battlefield). Anything which touches the steel ground (excluding living beings), either directly or indirectly, will be converted into steel as a result. This extends to the opponent's clothes/bandages, weapons and any tools they might have on their person.

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement (Passive)
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

If Mu continues with the wind technique, Berserker is knocked into the ground by the sudden current. His hardened clothes (which are now also made of steel) absorb the impact entirely but Berserker is no less furious at the cheap maneuver. How dare he force him to kneel, to bow. The black knight had long broken the chains of loyalty which once bound him. He would kneel before no one, not even God himself. Before he can rise from the ignominious position, several arrows strike into his armour-like attire and register as blunt-force impacts under his clothes. That debt too would be repaid in blood. He rises from the ground and waits for his sight to return or until Mu offers some auditory tell as to his new position, assuming he moved at all. Idle thoughts occupy his thoughts in the meantime.

Two things struck him as peculiar about the projectiles that tried to pierce his clothing. How had they been fired with such accuracy when the Tscuhikage was blinded? Did they possess some kind of heat or chakra-seeking property? Did Mu possess some kind of sensing that remained unaffected by the mist of chakra cloaking the battlefield? The other concern was the sheer speed of them. He barely had time to register their release by the sound produced and even if he possessed his sight, he doubted he could have seen them let alone reacted.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle
 
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Mathias

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When he's suddenly blinded by the flash bomb, Berserker doesn't panic or even react. No one could use the dark, his oldest ally, against him. He instead shifts his focus to his sense of hearing and attempts to discern the opponent's next mode of attack through the sound it produces. Even if the attack were silent, the various wards and enhancements on his body and clothing would likely protect him from harm. The moment he hears something emerge from the ground a little distance away, he presses his middle finger of his right hand into his palm to passively apply a seal to his body. The seal is written with the Kanji for "Madness" and releases a dark haze that surrounds that wreathes his body in an aura of shadow. It casts anyone who looks upon it in an illusion that distorts the appearance of his body as well as his techniques. His form shifts uncontrollably from side to side, too fast for the eyes to track. It doesn't make him impossible to see but it negates the effectiveness of techniques which require focus or concentration on his position.

In the same timeframe, he begins focusing his koton chakra throughout his body before releasing it into the ground. The chakra spreads out omnidirectionally and converts the earth around him into pitch black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it as well as extend it's range indefinitely (technique encompasses the whole battlefield). Anything which touches the steel ground (excluding living beings), either directly or indirectly, will be converted into steel as a result. This extends to the opponent's clothes/bandages, weapons and any tools they might have on their person.

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement (Passive)
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

If Mu continues with the wind technique, Berserker is knocked into the ground by the sudden current. His hardened clothes (which are now also made of steel) absorb the impact entirely but Berserker is no less furious at the cheap maneuver. How dare he force him to kneel, to bow. The black knight had long broken the chains of loyalty which once bound him. He would kneel before no one, not even God himself. Before he can rise from the ignominious position, several arrows strike into his armour-like attire and register as blunt-force impacts under his clothes. That debt too would be repaid in blood. He rises from the ground and waits for his sight to return or until Mu offers some auditory tell as to his new position, assuming he moved at all. Idle thoughts occupy his thoughts in the meantime.

Two things struck him as peculiar about the projectiles that tried to pierce his clothing. How had they been fired with such accuracy when the Tscuhikage was blinded? Did they possess some kind of heat or chakra-seeking property? Did Mu possess some kind of sensing that remained unaffected by the mist of chakra cloaking the battlefield? The other concern was the sheer speed of them. He barely had time to register their release by the sound produced and even if he possessed his sight, he doubted he could have seen them let alone reacted.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle

Instantly noticing that he was unable to activate his Mountain Smash technique, the Golum proceeded to change his strategy and focused on his earth-style manipulation, opening up a portal long range above his target's location. This caused a solid boar-shaped lid to be summoned, large enough to dwarf even Gamabunta, aiming to crush him. If successful in landing, the outer edge of the lid closest to the Golum's location would be 5m away from him. (4m away from Mu.) While the rest of the lid's diameter spread out accordingly outwards into long range of the user's flank and sides.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Although unable to sense accurately what was being released, Mu was able to pick up the numerous disturbances that were quickly occurring in an omnidirectional fashion around his foe's location. After already having released his original set of arrows, Mu changed his mind on the wind technique, and instead swiftly withdrew three more arrows from his case whilst pushing himself off of the ground and jumping over his earthen Golum. Two of Mu's arrows had specially crafted ends which allowed them to follow a curved path like the previous ones, however with an additional trait, being able to explode into nets made up of ninja-wire, enough to completely cover a single target, meanwhile the third and central arrow had no net-exploding traits. Upon going airborne, it was then that Mu noticed a shadowy aura enveloped around his foe, making it difficult to visually pin-point his precise location as the ground around the man had already begun turning black with bright red carvings, Mu smirked in response as it reminded him of his own special technique(s). The moment Mu had begun reaching for his arrows, he had channeled chakra into the central arrow, highly compressing it as he loaded all of them onto his horizontally placed bow in mid-air. Immediately afterwards and during his jump, Mu channeled unique chakra into his right leg as he jumped over his own creation, aiming to land a meter in front of his Golum. The split moment he had appeared above the Golum during the jump, Mu released all arrows simultaneously, aimed at the foe, utilizing his external sensing to accurately pin-point the real location of his foe. The central arrow aimed to pierce into the man's heart area while the other two came from the sides like before. Mu wanted to experiment and see truly how tough the armor was, and if it was a one-time defense. Mu proceeded on landing in a stomping manner with his dominant leg, naturally causing a violent tremor to occur that would aim to knock his foe off balance as the arrows made their way, timing it preciously so that both would work together in unison to hinder his foe's ability to defend with ease. The surface in front and 15 meters beyond Mu to either side would begin converting into a path of Blazing Earth that was released in the similar fashion as a projectile-based technique with a chain-reaction in the form of a converting-like path, turning all earth in it's wake to BE. Due to elemental strength's, this would cause the spreading steel technique to be canceled out and overtaken as the BE continued at a weakened state until it was stopped. (Will let you decide how weak it is.)

⊰ Moerudōton: Akunochimata Pasu Ninoku ⊱ Blazing Earth: Underworld Path To Enlightenment
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Moerudōton chakra throughout their dominant leg and then proceed to stomp on the surface they are standing on. The surface will shake violently with a tremor, knocking all individuals off balance excluding the user. Upon impact with the ground, the surface in front and beyond the user will start cracking as it starts converting into Blazing Earth, heading towards its desired target in the form of a path. Should the path come into contact with any physical structure like a golem, house, etc etc. The Blazing Earth path will start overcoming the physical structure and melt/crumble it away as if it were a domino effect, spreading outwards throughout the structure and continuing forward towards its previous target. The cracks themself are lined with fire combined with the extreme heat of Moerudōton will cause any flammable substance it comes into contact with to explode or ignite. The Moerudōton path will naturally cool down within three turns unless dealt with the proper temperature drop.

♦ Can only be used three times per battle
♦ No other Blazing Earth techniques in the same turn used
♦ No Blazing Earth techniques above S rank the previous turn
♦ No Fire or Earth techniques above S rank the same turn used

Swiftly and fluidly after stomping on the ground and releasing his Blazing Earth technique, Mu slid the bow down his elbow, utilizing the string to have the bow held on his arm as he weaved together two hand signs. Thereafter he finalized his technique by slamming his free palm against the surface of the Blazing Earth ground, causing sealing formulas to spread out. This quickly caused a human-sized Panda made entirely of Blazing Earth to rise in front of Mu's location, both as a shield and an absorbing mechanism, weakening all of the foe's ninjutsu-based techniques. (Including elemental.) Mu had taken advantage of his immunity to his own element's heat in order to be away from harm's way when placing his palm on the surface. Throughout the entire time Mu kept tabs on the opponent's location as well as his own surroundings for potential threats as the events unfolded.

A formidable defense you have there.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
 

Negative Knight

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Yeah, I'd say it's A-Rank. Galahad - 1/4. Speed: 26
As a large shadow is cast over his position by the imposing lid, Berserker unsheathes the sword strapped to his left hip with his right hand and begins focusing his koton chakra throughout his body. The arrows that strike off his clothes once again do nothing to hinder him. He then transforms his entire body into the blackest steel while heating up the metal which now composed his body to scorching temperatures. The heat would essentially "temper" the steel and increase it's hardness. Localized areas of red light can be seen across Berserker's metal form and steam rises off him in very faint wisps. The strengthening provided by the tempering increases Galahad's immunity by one rank. Everything on his person undergoes this very same change, from the "armour" he's clad in to the sword in his grasp. Before the transformation comes into effect, he swings his sword downwards and cuts the straps attaching his Leg Weights to his body.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Before the earthen lid can fall and pin him down, the black knight sprints toward the bandaged man in a straight line. He doesn't concern himself with the earth being converted into a lava-like element, his own smoldering metallic form protected from the heat as well as pain. He brings his sword to bear as he closes the gap in the blink of an eye, slashing diagonally upwards from Mu's right hip to his left shoulder. He then grabs a hold of the opponent's neck with his left hand, effortlessly lifting the man into the air with his weaker arm. The heat of Berserker's body sets the bandages beneath his grasp alight and brands the flesh underneath with an imprint of his clenched hand.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (80 + 20) = 100 (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
 

Mathias

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Yeah, I'd say it's A-Rank. Galahad - 1/4. Speed: 26
As a large shadow is cast over his position by the imposing lid, Berserker unsheathes the sword strapped to his left hip with his right hand and begins focusing his koton chakra throughout his body. The arrows that strike off his clothes once again do nothing to hinder him. He then transforms his entire body into the blackest steel while heating up the metal which now composed his body to scorching temperatures. The heat would essentially "temper" the steel and increase it's hardness. Localized areas of red light can be seen across Berserker's metal form and steam rises off him in very faint wisps. The strengthening provided by the tempering increases Galahad's immunity by one rank. Everything on his person undergoes this very same change, from the "armour" he's clad in to the sword in his grasp. Before the transformation comes into effect, he swings his sword downwards and cuts the straps attaching his Leg Weights to his body.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Before the earthen lid can fall and pin him down, the black knight sprints toward the bandaged man in a straight line. He doesn't concern himself with the earth being converted into a lava-like element, his own smoldering metallic form protected from the heat as well as pain. He brings his sword to bear as he closes the gap in the blink of an eye, slashing diagonally upwards from Mu's right hip to his left shoulder. He then grabs a hold of the opponent's neck with his left hand, effortlessly lifting the man into the air with his weaker arm. The heat of Berserker's body sets the bandages beneath his grasp alight and brands the flesh underneath with an imprint of his clenched hand.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (80 + 20) = 100 (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Immediately after activating the dropping lid technique the Golum begins manipulating the ground beneath him, causing it to rise in the form of a disfigured piece of earth that was roughly the size of a 5x5x5m structure. This left his creator Mu, directly on the edge of the Plateau, the every edge that had not been turned into Blazing Earth, thus leaving most of the structure stretching backwards following said dimensions. The platform was manipulated to go 35m into the air and 10m backwards. (This meant Mu was riding along as well.)

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*

Upon sensing that his arrows had hit their mark, once again, Mu retracted from utilizing his sealing technique and instead multiplied one of the net-arrows into one thousand copies, thus causing a giant 'forest' of ninja wire'd nets that bathed the target's surroundings. The sheer mass produced by the cloning technique would more than likely overwhelm the now steaming foe, causing the rankles ninja wire material to begin melting by both the heat of the blazing earth surface as well as the foe's own source of heat. This would more than likely leave the foe in a lump of melted metal that spread easily 6-8m in every direction. The weight of the mass being melted would possibly keep the foe from moving as they are being pushed downwards stuck in a pond of melted metal as the lid continued to drop and sandwich everything together, possibly driving the foe directly into the ground like a stake. (If successful) Not only that but within moments, Mu had activated the explosive tag that was lodged inside the multiplied arrow, causing a chain reaction of explosions within the target's vicinity, creating a massive array of conclusive shockwaves, further preventing the armor'd foe from moving as the heat of the explosions sped up the melting of the nets even faster in the surrounding area.

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias

In one fluid and swift motion after multiplying & detonating the arrow(s) channeled special chakra as weaved through three quick hand signs, resting his bow in the previously mentioned fashion. This allowed him to create D.Ether in it's gaseous form, directly underground in the entire battle field, spanning across 100m in length (Center point being the distance between the user and his foe) while 100m in depth. If the lid is successful in crushing the foe into the ground, the foe's own heat within the ground as well as the heat produced by the Blazing Earth technique on the surface would cause the gas under to be ignited, thus creating a monstrous chain reaction explosion, essentially leveling the field and creating a giant crater with the previously mentioned dimensions. The mere heat produced by the explosion would melt everything in the surrounding areas (Including the foe if not defended) as it exploded outwards/externally, melting all of the earthen debris and leaving a giant ocean of molten (lava?) debris in it's wake.

(Jiechirueteruton: Anda-Guraundo Bun'ya) - Diethyl Ether: Underground Field
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40 (+10 per turn)
Damage Points: 80 (If the gas is ignited)
Description: After performing three quick hand seals, the user will create Diethyl Ether in its gaseous form underground, hiding within the small pores in the earth. This technique does not harm the opponent in any way unless the gas is inhaled or ignited. The opponent won't be able to realize what's being created underground unless he has the Sharingan or Byakugan to see the Diethyl Ether in its gas form. Every time an earth style technique is used and comes directly from the ground, Diethyl Ether gas will leak out of the pores in the ground through the technique itself and thus who ever is near the gas will inhale it or possibly ignite it.

Notes:
- The field stays active for four turns.
- Can only be used once per battle
- No Diethyl Ether techniques for the next two turns.
 

Negative Knight

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The moment he's suddenly submerged in a sea of molten metal, Berserker begins to focus his koton chakra into his right arm while raising it upwards. He struggles against the resistance of the metallic liquid, it's density far greater than that of water, but he manages it. From his upraised open palm, a single wire of steel is released and the cord travels towards the falling lid of earth. It embeds it's sharpened tip into the bottom of the lid, which is now close enough for the wire to reach, almost as soon as it's fired. He then retracts the capable and pulls himself towards the boar-shaped construction, even as it descends towards him and explosions ensue. Once he breaches the surface of the molten metal, he swings himself forwards and backwards to build up momentum. On the final forwards swing, he detaches himself from the steel cable and allows all of the momentum generated to carry him forwards and upwards.

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

He soars through the air for a time, reaching a height of maybe 10 meters before beginning his descent to the ground Mu had previously resided. Before he lands, before he can react, a colossal explosion ensues. If the detonations earlier could level buildings, then this blast could lay waste to mountains. It spans the whole battlefield, consuming everything in it's wake. The Black Knight couldn't react, the blast would devour him before he even registers it. However, it could not kill him, for he had planned for this eventuality. The dormant barrier surrounding his body registers the sheer speed of the explosion and erects a barrier in virtually the same moment. The barrier doesn't seek to block the explosion directly but rather divert the blast around the user, deflecting the part of the explosion in his vicinity to the edge of short-range. The result is Berserker inside a spherical barrier spanning five meters in every direction. On the outside of the bubble, he's surrounded on all sides by all kinds of energy. Heat, sound, light, kinetic and everything else that accompanied such a blast. He lands on the molten floor once the technique subsidies. The heat of the explosion had reduced the ground all cross the battlefield into lava. The entire terrain was a desolation. This was it. What Berserker lived for. Being consumed in a swathe of flame, like being swallowed by an ancient dragon. It was exhilarating...and terrifying.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

He looks up when the dust clears to find Mu and his golem atop a slab of earth. There was no hope of this battle remaining ground-borne, the Knight would have to take to the skies above. He focuses his koton chakra into his converted body to sprout wings capable of flight, an additional pair of arms from his abdomen and to reshape his body into a medieval knight's suit of armour. He soars into the air the moment the wings emerge from his back and begins to fly in the direction of his opponent.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.
 

Mathias

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The moment he's suddenly submerged in a sea of molten metal, Berserker begins to focus his koton chakra into his right arm while raising it upwards. He struggles against the resistance of the metallic liquid, it's density far greater than that of water, but he manages it. From his upraised open palm, a single wire of steel is released and the cord travels towards the falling lid of earth. It embeds it's sharpened tip into the bottom of the lid, which is now close enough for the wire to reach, almost as soon as it's fired. He then retracts the capable and pulls himself towards the boar-shaped construction, even as it descends towards him and explosions ensue. Once he breaches the surface of the molten metal, he swings himself forwards and backwards to build up momentum. On the final forwards swing, he detaches himself from the steel cable and allows all of the momentum generated to carry him forwards and upwards.

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

He soars through the air for a time, reaching a height of maybe 10 meters before beginning his descent to the ground Mu had previously resided. Before he lands, before he can react, a colossal explosion ensues. If the detonations earlier could level buildings, then this blast could lay waste to mountains. It spans the whole battlefield, consuming everything in it's wake. The Black Knight couldn't react, the blast would devour him before he even registers it. However, it could not kill him, for he had planned for this eventuality. The dormant barrier surrounding his body registers the sheer speed of the explosion and erects a barrier in virtually the same moment. The barrier doesn't seek to block the explosion directly but rather divert the blast around the user, deflecting the part of the explosion in his vicinity to the edge of short-range. The result is Berserker inside a spherical barrier spanning five meters in every direction. On the outside of the bubble, he's surrounded on all sides by all kinds of energy. Heat, sound, light, kinetic and everything else that accompanied such a blast. He lands on the molten floor once the technique subsidies. The heat of the explosion had reduced the ground all cross the battlefield into lava. The entire terrain was a desolation. This was it. What Berserker lived for. Being consumed in a swathe of flame, like being swallowed by an ancient dragon. It was exhilarating...and terrifying.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

He looks up when the dust clears to find Mu and his golem atop a slab of earth. There was no hope of this battle remaining ground-borne, the Knight would have to take to the skies above. He focuses his koton chakra into his converted body to sprout wings capable of flight, an additional pair of arms from his abdomen and to reshape his body into a medieval knight's suit of armour. He soars into the air the moment the wings emerge from his back and begins to fly in the direction of his opponent.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

As the chaos of explosions had unfolded, Mu could sense the disturbance of the man as he stood at the bottom of the carter 120m away from him. Mu started thinking back on the user's armor, how it had turned bright red just like when metal was overheated. Mu was trying to deduce the man's ability to withstand such extreme amounts of heat inside such an armor alongside the dark conversation that had previously taken over the battle field. Back then, Mu knew it wasn't ordinary earth as he couldn't over-take it with his own chakra. As everything was rushing through his head, he had bitten his left thumb, drawing enough blood to smear it over his Liger tattoo, thereafter applying chakra in order to complete the ritual. This allowed him to summon Perseus in his Liger form. Immediately after completing the summoning ritual, Mu had stepped backwards as he reached into his arrow-case to grab a hold of three arrows, one being wrapped with a special tag while the other two arrows had the ability to travel in a curved path again. Mu did so in order to take advantage of the height difference to obscure the opponent's field of view from himself, forcing him to simply view a levitating platform of earth.

Kuchiyose: Perseus ) ♆ Summoning: Perseus
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A (-10 per turn in weapon form
Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Perseus. Perseus, when on all fours, is 1.5x size of a grown man standing and when Perseus is standing on his hind legs, he is close to 3 meters taller than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor, Perseus is as fast as most Ligers, with speed on the same scale as Jason and the ability to use Fuuinjutsu up to S rank, as well as Taijutsu, a trait common to Ligers due to their size. Perseus carries a traditional sword with him and a special shield called Aegis with him when summoned. With the head of the figure Medusa on it, the shield has a passive ability that works as soon as he is summoned; based on the myths of the Gorgon's petrifying abilities, the Aegis shield causes a "petrifying" effect on enemies when summoned, slowing them by one rank each turn until dispersed (up to a maximum of 4 ranks below). This works by a passive seal triggering on summoning, causing those enemies in a mid range vicinity to become gradually slower, as if they are becoming stone like as their weight increases due to wave-like chakra pulses that affect the target by opposing their motion. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. In line with this, Perseus is able to turn into the Aegis Shield itself, this time using his basic Fuuinjutsu ability in a way that allows him to affect and seal the usage of chakra of the target. By "petrifying" a type of chakra within the target, this ability called Medusa's Glare allows the Aegis shield to glow and activate a Fuuinjutsu that causes those in mid range that the user designates to lose access to high ranking chakra (A rank and up) of a specific field until Perseus disperses; this works similarly to the Gourd of Sealing, preventing usage of the nature and elements associated with said nature if elemental chakra is applied up to the aforementioned rank. This cannot be used to seal a broad field like Ninjutsu in order to remove every field related to it. After dispersing, the opponent regains the ability to move at normal Speed as well as full access to their chakra.

Note: Can only be summoned once in Liger form or once weapon form.
Note: Lasts four turns. If summoned in Liger form and turned into shield form, it's duration will still be four turns.
Note: Medusa's Glare can only be used in shield form and once per opponent. Freeform usage of the shield is able to block basic attacks and chakra fueled ones of similar rank once per turn.
Note: The Glare of the Gorgon is an A ranked ability

Upon being summon, Perseus strung a few hand seals, allowing him to summon a special gourd behind Mu. Perseus proceeded to deposit two seals inside of the ground (Lightning & Wind) causing those two elemental affinities from be being utilized throughout the time the ground is on the field. Mu proceeded to back-step backwards as he kneeled slightly downwards and strapped the gourd onto his back as Perseus transformed himself into Aegis Shield, directly on Mu's arrow-drawing hand, which was his right. This shield was strapped on Mu's wrist, leaving his hand freely to weave hand signs and utilize arrows.

Having taken advantage of the time it would take his opponent to reach up to him from such an altitude, Mu had acquired plenty of time to set himself up, as he then gestured his Golum to manipulate the structure of earth towards the incoming foe. The platform of earth was titled at an angle that allowed Mu to view his incoming target. Once the now winged target entered a mid-range radius, Mu positioned his bow in a horizontal fashion just like before, and released his three arrows towards him. Two of the arrows would curve so much that they would come in a circular motion, causing them to come slightly behind the man's location. (Curved so much that they would come your 4 & 8 o'clock. Meanwhile the frontal arrow aimed directly at the foe's chest. In unison with his now first offensive assault with the release of his arrows, Mu activated Medusa's Glare, sealing the target's ability to utilize Steel Release up to A Rank and Above. Mu had deduced the possibilities of which KG the man was using after taking everything that had happened into consideration as well as his own knowledge of Earth-Based elements. The man's release of black-steel wings further proved his thesis. If successful this would force his conversion/modes to deactivate as he begins to free-fall towards the pit of lava once again. (Considering I was 35m from the original ground surface, I'd say we would meet up around 80m away from the Lava pit?)

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.
 

Negative Knight

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Upon the two elemental seals being placed into the gourd, a seal on Berserker's body activates of it's own volition. It comes into effect instantly, forming an armour-like barrier around his body that disables the sealing of his Wind and Lightning natures. This defensive measure also protects against Medusa's Glare as it nullifies sealing abilities which act both internally and externally, and prevents any further insertion of chakra into the user's body once it's active. The arrows fired by Mu phase through the intangible barrier and deflect uselessly off the Black Knight's body and descend towards the ocean of lava 70 meters below.

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

In the same timeframe as Bane's activation, Berserker focuses his koton chakra into his left arm while bringing it towards his chest at an angle, leaving it somewhat bent and horizontally across his chest. With his body already hardened into steel, he creates a crossbow across the length of the same arm, loaded with a single bolt. The tip of the crossbow bolt is aimed towards Mu and the instant it's fired towards him, it seemingly "explodes" into millions of grain-sized particles of steel dust. This explosion triples the movement speed of the bolt (look at the bolded), allowing it to traverse the ten meter distance to it's target in virtually no time at all. The bolt reforms instantly two-meters away from the opponent but never ceases it's forward movement. It's initial momentum continues to carry it forward, allowing it to continue at it's sonic speed. The sharp metallic rod embeds itself in Mu's head a fraction of a second after it reforms, impaling him right between the eyes.

(Koton: Senjin Shippou Kouhi) – Steel Release: Vanguard of the Silver Queen
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their koton chakra into either of their arms to create a crossbow along the length of it. The bow will be pre-loaded with several meter-long steel rods (up to 8) with sharpened tips that can be fired at targets of the same amount or less. The crossbow bolts can be released on this jutsu’s initial creation or at a later point and they will travel at the speed of an arrow fired from a compound bow. The bolts can be used like “Steel Release: Corruption of the Kingdom”, the celerity will be magnified trine as the moment they’re fired, the bolts will disperse into millions of steel grains that initially scatter outwards in every direction. The grains will then converge on one another once they get within striking distance of the opponent(s) and either congregate to form the original number of created bolts or combine to form one larger, more lethal bolt. Reforming the bolts’ original form will still be audible despite its speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). Reforming the bolts will happen without ceasing their forward movement and upon being reformed, they will strike into their target(s) and skewer through them. The user can restock the crossbow with up to the maximum of 8 bolts at the cost of 30 chakra and can only do this once every turn. To reform in time to strike they need to start reforming 2m away from their intended target.

Note: Crossbow lasts three turns .
Note: Can only be used twice per battle. Two turns between uses.
 

Mathias

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Upon the two elemental seals being placed into the gourd, a seal on Berserker's body activates of it's own volition. It comes into effect instantly, forming an armour-like barrier around his body that disables the sealing of his Wind and Lightning natures. This defensive measure also protects against Medusa's Glare as it nullifies sealing abilities which act both internally and externally, and prevents any further insertion of chakra into the user's body once it's active. The arrows fired by Mu phase through the intangible barrier and deflect uselessly off the Black Knight's body and descend towards the ocean of lava 70 meters below.

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

In the same timeframe as Bane's activation, Berserker focuses his koton chakra into his left arm while bringing it towards his chest at an angle, leaving it somewhat bent and horizontally across his chest. With his body already hardened into steel, he creates a crossbow across the length of the same arm, loaded with a single bolt. The tip of the crossbow bolt is aimed towards Mu and the instant it's fired towards him, it seemingly "explodes" into millions of grain-sized particles of steel dust. This explosion triples the movement speed of the bolt (look at the bolded), allowing it to traverse the ten meter distance to it's target in virtually no time at all. The bolt reforms instantly two-meters away from the opponent but never ceases it's forward movement. It's initial momentum continues to carry it forward, allowing it to continue at it's sonic speed. The sharp metallic rod embeds itself in Mu's head a fraction of a second after it reforms, impaling him right between the eyes.

(Koton: Senjin Shippou Kouhi) – Steel Release: Vanguard of the Silver Queen
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their koton chakra into either of their arms to create a crossbow along the length of it. The bow will be pre-loaded with several meter-long steel rods (up to 8) with sharpened tips that can be fired at targets of the same amount or less. The crossbow bolts can be released on this jutsu’s initial creation or at a later point and they will travel at the speed of an arrow fired from a compound bow. The bolts can be used like “Steel Release: Corruption of the Kingdom”, the celerity will be magnified trine as the moment they’re fired, the bolts will disperse into millions of steel grains that initially scatter outwards in every direction. The grains will then converge on one another once they get within striking distance of the opponent(s) and either congregate to form the original number of created bolts or combine to form one larger, more lethal bolt. Reforming the bolts’ original form will still be audible despite its speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). Reforming the bolts will happen without ceasing their forward movement and upon being reformed, they will strike into their target(s) and skewer through them. The user can restock the crossbow with up to the maximum of 8 bolts at the cost of 30 chakra and can only do this once every turn. To reform in time to strike they need to start reforming 2m away from their intended target.

Note: Crossbow lasts three turns .
Note: Can only be used twice per battle. Two turns between uses.

Immediately after Medusa's Glare was activated, Mu noticed a barrier erecting around his target's location as he continued to fly upwards. "Is he still capable of utilizing advanced forms of Steel-Shape manipulation?" Mu thought to himself. In response to the man re-shaping his arm, Mu decided to re-enforce his Kyujutsu techniques as he released large amounts of chakra throughout his bow, creating a cross-hair like shield all throughout the frontal portion of his body that expanded outwards. This not only bestowed a natural frontal defense but also increased the potency of his arrows. Within a split moment, Mu could sense the disturbance in the wind as a single-long object pierce the air. It happened so fast that it left Mu with no time to respond as he was nearly instantly hit on the shield, causing his body to be pushed backwards from the mere force of impact as the shield around his bow shattered, taking the damage. Naturally due to the momentum of the projectile, it would have been deflected several meters outwards away from both user and foe.

(Sogeki no Geijutsu: Buruzuai)- Sniper Art: Bullseye
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 each turn)
Damage: N/A (+10 to kyujutsu and Sniper techniques, -10 to other ninjutsu)
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. It acts as a barrier against frontal attacks and strengthens arrows shot from the bow with once they pass through the one-sided barrier.
-Usable once per battle
-Lasts for 4 turns
-Can protect the user from 3 C-rank, 2 B-rank, or 1 A-rank attack
-Only 2 jutsu per turn may be used while this is active excluding the turn it was used

Mu proceeded to spew out a small source of Blazing Earth onto his bow that was shape manipulated into an arrow of equal dimensions to his original ones. He utilized his passive ability to control the heat of his own creation in order to reduce the heat of the arrow. He made it so it had virtually no heat around the sections that were touching the bow/string area, ensuring nothing would be damaged. Mu channeled his chakra into the arrow causing it to become unstable as he proceeded to let go of the string, releasing the arrow directly towards the target.

⊰ Moerudōton: Seisei Akunochimata ⊱ Blazing Earth: Creations of the Underworld
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: By manipulating his/her Blazing Earth chakra, the user will manipulate and rise all kinds of structures, ranging from small/medium sized pillars to walls, spikes, domes, cubical prisons, combinations of the listed above, etc. Following Ōnoki's principle of spewing out solid earthen golems from his mouth, the user can also spew out things like, small/medium sized chuncks of Blazing Earth used as projectile attacks, or even projectiles like kunais or even solid weapons like staffs that are shape manipulated after being spewed out just like the regular sized earthen golem used by Ōnoki.

In one swift motion upon release, Mu multiplied the arrow into one thousand, creating a deadly "wave" of interweaving Blazing Earth arrows, expanding a great distance both vertically and horizontally. (We can talk about it in private if it gets to this point.) Upon release of the arrow, the Golum would manipulate the earthen platform to rotate backwards, causing the bottom of the platform to face the incoming foe, using it as a make-shift shield.

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias
 

Negative Knight

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The moment the bolt shatters the shield and is deflected away, Berserker begins his next technique. Normally he would be eager to press his advantage and stay on the offensive but his steel form was reaching it's limit. Mindful of it's imminent deactivation, he performs the Dragon handseal and creates two identical wings of fire from his back. The wings of flame are those of a dragon and uses them rather than the smaller wings of steel to stay airborne.

Upon seeing Mu spew that same lava-like substance he's been using for most of the battle, an idea strikes Berserker. He would tank this final technique and forgo defending to launch a brutal offense. Even if armour somehow timed out before the arrow reached him, another one of his seals would be up to the task of shielding him. The Black Knight passively activates a seal, even as Mu notches the blazing arrow, that binds to Glory of Galahad and bypasses the restriction on his elemental usage.

(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.

(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes

He then immediately proceeds to perform two handseals before focusing his katon chakra towards the bandages Mu is clad in. The chakra materializes a small flames on the chest region of the paper-like attire and sets it alight. The flames spread and proliferate even faster than on normal clothes due to the flammability of the bandages. In the same frame of time, he chains another handseal to the same sequence and focuses his suiton chakra into the air directly around the flame. The moisture within the air takes on a flammable, sticky and oil-like consistency before converging on the small flame. The oil merges with the fire and the result is a massive explosion which sets Mu alight completely. The opponent's position becomes a veritable conflagration and the screams that come from inside the inferno barely register as human. Immolated in the flames of Berserker's rage; a fitting end for such a worthy opponent. The blazing arrow that was fired as he begun his handseal sequence simply shatters against his steel body whenever it reaches him, his immunity to A-Rank and below Blazing Earth letting him shrug off the attack.

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique
 

Mathias

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The moment the bolt shatters the shield and is deflected away, Berserker begins his next technique. Normally he would be eager to press his advantage and stay on the offensive but his steel form was reaching it's limit. Mindful of it's imminent deactivation, he performs the Dragon handseal and creates two identical wings of fire from his back. The wings of flame are those of a dragon and uses them rather than the smaller wings of steel to stay airborne.

Upon seeing Mu spew that same lava-like substance he's been using for most of the battle, an idea strikes Berserker. He would tank this final technique and forgo defending to launch a brutal offense. Even if armour somehow timed out before the arrow reached him, another one of his seals would be up to the task of shielding him. The Black Knight passively activates a seal, even as Mu notches the blazing arrow, that binds to Glory of Galahad and bypasses the restriction on his elemental usage.

(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.

(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes

He then immediately proceeds to perform two handseals before focusing his katon chakra towards the bandages Mu is clad in. The chakra materializes a small flames on the chest region of the paper-like attire and sets it alight. The flames spread and proliferate even faster than on normal clothes due to the flammability of the bandages. In the same frame of time, he chains another handseal to the same sequence and focuses his suiton chakra into the air directly around the flame. The moisture within the air takes on a flammable, sticky and oil-like consistency before converging on the small flame. The oil merges with the fire and the result is a massive explosion which sets Mu alight completely. The opponent's position becomes a veritable conflagration and the screams that come from inside the inferno barely register as human. Immolated in the flames of Berserker's rage; a fitting end for such a worthy opponent. The blazing arrow that was fired as he begun his handseal sequence simply shatters against his steel body whenever it reaches him, his immunity to A-Rank and below Blazing Earth letting him shrug off the attack.

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique

Whilst manipulating the earthen platform and rotating it, the Golum fuels more chakra into the structure and re-activates the Levitating technique, causing the outer shell of the structure to crumble away, turning it into a 4x4x4m disfigured structure of earth.

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle

Near instantaneously Mu could perceive the disturbance that was occurring in his immediate vicinity as the wind currents were being disturbed directly on his chest area. Suddenly a fire materialized from thin air, causing the bandage(s) in his chest to turn aflame. He instinctively reacted in one fluid and swift motion, utilizing his great multitasking capabilities granted by the specialization of his Bandage Arts fighting style and acted. He fueled three of the bandages on his chest area, manipulating them and allowing him to unravel the one(s) that had been lit on fire, quickly manipulating them outwards. Mu manipulated them in a way that would grace by the sharpened edges of his bow, successfully cutting the bandages to sever the physical connection of him and the fire. The bandages had been manipulated upwards above him. In that same fluid motion with everything that was happening in unison, Mu could feel a further disturbance in the air and thus had already initiated rising his shield hand above him, placing the shield as an umbrella of sorts directly above him as the platform had already begun rotating, obscuring the foe's field of vision. As the fire was fueled and expanded, it would more than likely spread outwards in every directly as it 'detonated' directly on the Aegis' shield, allowing it to take the full force of the attack. The defense was a free-form ability that did not subtract one of his techniques per turn. All in the same time-frame, Mu had crouched down to lower the chances of being hit by the blast of flames that had been forcefully spread outwards like fire works (Utilizing the point-blank shield as a means to spread the explosion in every direction outwards).

Continuing the unison and fluidity of his moves Mu had already begun manipulating his now free'd up bandages to grab a hold of two of his arrows that followed a curved path and had special tags wrapped around them. Meanwhile the three bandage was pulling on his bow's string, thereafter releasing it to allow him to shoot his arrows outwards. From the foe's perspective he would see the bottom portion of the levitating earth structure while the arrows shot outwards from either side of the stricture, circling around at fast speeds, attempting to pierce the foe from either side, once again. The initial point-black encounter with the fire had left stinging burn marks on Mu's chest.


(Houtai Gigei: Houtai Manipyure-shon) - Bandage Arts: Manipulation
Type: Attack/Defense/Supplementary
Rank: C
Range: Short - Medium
Chakra: 15 (-10 per turn active)
Damage: 30
Description: The user will fluidly manipulate up to three bandage(s) to do their bidding. Due to the user's high multi-tasking capabilities upon mastering the style, he/she is able to utilize other techniques that require raw chakra simultaneously. (Ex: Ninjutsu, Taijutsu, Genjutsu, Fūinjutsu etc)

Notes:
- Can only stay active for a total of three turns per use.
- User is bound to raw chakra related techniques while active.
- Must be taught by Mathias

In unison as he was allowed to multitask with his bandage manipulations, Mu activated his sensing technique to get a better grasp on the battlefield, reducing the chance of sneak attacks. Meanwhile the Golum had already initiated his own assault as he manipulated a vast portion of his own Levitating structure, making a great portion of the center now hollow as he shape manipulated it into a large dragon of earth that erupted outwards and was released towards the foe's last known location.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

Negative Knight

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Once the earth dragon emerges from the levitating platform of earth and begins extending towards him, Berserker begins focusing his shusoton chakra into the air. He uses the released chakra to convert the air moisture around the platform, and by extension the dragon which stems from it, from water to bromine. The technique targets the air moisture directly around the earth so the moment it's initiated, it's effects immediately make themselves known. The corrosive, blood-colored liquid (effect of Mad Enhancement) eats away at the earthen materials and reduces them to nothing more than dust. The crimson pigmentation of the foul chemical makes it seem as if the dragon is bleeding as it's destroyed, making the spectacle gruesome in it's own way. With the platform of earth destroyed, both Mu and his golem begin to fall towards the lava field below.

(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Defensive/Supplementary
Rank: D-S
Range: Short - Long
Chakra cost: 10-40
Damage points: N/A
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used three times per battle
Note: S-Rank version can be used a maximum of twice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used

Berserker immediately proceeds to his next technique, pursuing his opponent as descends through the use of his wings. He retrieves two kunai from his ninja pouch, one black in colour and the other gold. He scrapes them against each other and amplifies the metallic sound produced to create a cacophony of noise that drowns out all other sound. The noise is akin to thousands of metal bars being torn apart, as if the gates of hell themselves were opening. Anyone barring the black knight who is unfortunate enough to hear this aural monstrosity is cast in an illusion. The genjutsu consists of a black knight wreathed in an aura of shadow appearing directly in front of them. His helmet is cleaved in two and beneath the chassis of metal lies an emaciated corpse, it’s decayed visage almost completely reduced to bone. From within the animated corpse, a spectral being of fire and smoke comes forth and the body clad in armour falls lifelessly to the ground. The wraith immediately proceeds to possess the Tsuchikage's body and his mind is bombarded with ghastly images and experiences, preventing him from focusing on anything. This possession also extends to the physical, preventing any bodily processes that are consciously controlled.

(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - mid
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Notes:
Can only be used twice per battle
No S-Rank or above Sound in the user's next turn

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The moment the sound is amplified and the need for the kunai is void, he throws both of them towards Mu. He passively duplicates the golden through the use of it's special ability much like before, creating a thousand more of the same.

Sacred tools of Hephaestus
4 kunais that can be change form to be shaped into arrows, bolts, shuriken or kunais. Can be shot/thrown and passively used with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu). Additionally, these tools cam also be formed into the shapes of swords, axes, spears, etc, being able to become a large number of weapons and tolls.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu (Passive)
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Mathias

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Once the earth dragon emerges from the levitating platform of earth and begins extending towards him, Berserker begins focusing his shusoton chakra into the air. He uses the released chakra to convert the air moisture around the platform, and by extension the dragon which stems from it, from water to bromine. The technique targets the air moisture directly around the earth so the moment it's initiated, it's effects immediately make themselves known. The corrosive, blood-colored liquid (effect of Mad Enhancement) eats away at the earthen materials and reduces them to nothing more than dust. The crimson pigmentation of the foul chemical makes it seem as if the dragon is bleeding as it's destroyed, making the spectacle gruesome in it's own way. With the platform of earth destroyed, both Mu and his golem begin to fall towards the lava field below.

(Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Defensive/Supplementary
Rank: D-S
Range: Short - Long
Chakra cost: 10-40
Damage points: N/A
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used three times per battle
Note: S-Rank version can be used a maximum of twice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used

Berserker immediately proceeds to his next technique, pursuing his opponent as descends through the use of his wings. He retrieves two kunai from his ninja pouch, one black in colour and the other gold. He scrapes them against each other and amplifies the metallic sound produced to create a cacophony of noise that drowns out all other sound. The noise is akin to thousands of metal bars being torn apart, as if the gates of hell themselves were opening. Anyone barring the black knight who is unfortunate enough to hear this aural monstrosity is cast in an illusion. The genjutsu consists of a black knight wreathed in an aura of shadow appearing directly in front of them. His helmet is cleaved in two and beneath the chassis of metal lies an emaciated corpse, it’s decayed visage almost completely reduced to bone. From within the animated corpse, a spectral being of fire and smoke comes forth and the body clad in armour falls lifelessly to the ground. The wraith immediately proceeds to possess the Tsuchikage's body and his mind is bombarded with ghastly images and experiences, preventing him from focusing on anything. This possession also extends to the physical, preventing any bodily processes that are consciously controlled.

(Ototon Genjutsu: Yakunan no Seisen) - Sound Release Illusion: Unholy Crusade
Type: Supplementary
Rank: A
Range: Short - mid
Chakra Cost: 30
Damage Points: N/A
Description: The user when will focus their ototon chakra into any sound generated by metal e.g. swords clashing, kunai being scrapped against each other, et cetera. The released chakra will be used to amplify the sound it creates so that it’s audible even at long-range. The sound (e.g. the creaking and clanking of armour) will instead be replaced by a cacophony of noise that sounds like thousands of metallic bars being torn apart. The sound produced drowns out all other sound with the exception of large explosions (similar but far superior in effect to Whisper of the Canines) and anyone who hears it barring the user will be induced in a genjutsu. The illusion consists of a black knight fully clad in armour and wreathed in an aura of shadow appearing directly in front of the opponent. The knight's helmet is cleaved in two and falls to the ground to reveal an emaciated corpse residing beneath. From within the corpse, an infernal spectral being comes forth and the corpse clad in metal falls limply to the ground. The knight's loss of animation and the presence of a ghost-like entity suggest that the dead body was possessed. The wraith which emerges appears to be a manifestation of fire and smoke in the shape of a human skull and it immediately enters the opponent body to possess them. When the wraith takes control of their body, it will bombard their brain with graphic and ghastly experiences to prevent the ability to focus on anything or even think clearly. This control even extends to bodily processes that are consciously controlled (e.g. the movement of their body). This will leave the opponent paralyzed in reality until the genjutsu is broken. If the illusion isn't broken within two turns of being cast, the opponent will go unconscious due to the mental strain of the possession.

Notes:
Can only be used twice per battle
No S-Rank or above Sound in the user's next turn

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The moment the sound is amplified and the need for the kunai is void, he throws both of them towards Mu. He passively duplicates the golden through the use of it's special ability much like before, creating a thousand more of the same.



(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu (Passive)
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Mu could feel a disturbance in the wind as the moisture around his entire location seemed to thicken, thereafter noticing the materialization of what appeared to be actual blood, all throughout his Golum's levitating platform. In unison he could also sense the disturbance that was occurring throughout the entire earthen structure. Nearly instinctively, Mu decided it was time to push back, and thus literally did so by releasing a geyser of water from the bottom of his feet at an angle that would allow him to be propelled directly towards the foe made of darkness. While doing so, he had shifted the hand that was holding his shield directly in front of him, covering his head as well as a portion of his chest area, including the heart and lungs. This was a preventive measure as he knew what he was getting himself into was a very dangerous position all things considered. In the blink of an eye, Mu shifted locations by utilizing what little was left of his platform, finalizing the destruction of it with his own released geyser upon execution. The initiation of the foe's technique would have forced the Golum to stop the manipulation of his Earthen Dragon, thus leaving the source of earth somewhat intact within the levitating structure which would leave enough leeway for Mu to utilize it as a sturdy yet momentary platform.


"Cursed freak forcing me to use that element.."

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

The split second after releasing the geyser and as soon as he was able to, Mu activated several kanjis throughout his bandages, allowing him to release his special mummy form. This form allowed anything chakra-based within short range of the user to be sealed away. Should the user of the sound genjutsu continue, it would be sealed along with the foe's active barrier, and all active seals as well as seals that are being fueled in some shape or form, leeching passively from the foe's body. If successful the mummy-form would also seal the foe's fire wings along with any technique up to S-Rank that is chakra based and he decides to release his way. Mu continued to keep his form active throughout the entirety of the turn. If successful, as the Gourd was still present on the battlefield, its abilities would continue to take hold, attempting to seal away the foe's aforementioned affinities like it did in the past unless it was countered once again.

(Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Attack Points: N/A
Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any S-Ranked chakra based techniques that are within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.


Notes:
- Can only be trice
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias

Mu had propelled himself close enough from his foe so that his Liger could poof back into his original self and be directly between the two within touching distance, point blank. Mu had already compressed the outer layer of his Mummy form, thus causing the Liger to be repelled outwards upon transforming back from Mu's location, thus giving him enough momentum to deliver a powerful knee strike with its left leg, there after finishing it off by bringing down its opposite elbow, attempting to strike the back of the tin-can's head, attempting to knock him out unconscious. The foe's own natural forward momentum would simply add onto the blunt force damage produced by the strike. (If the mummy form is successful, the madness seal would no longer be active, and thus the Liger would have a clear target, if not he would simply continue forward in the direction that he had been repelled, trusting Mu's judgement.) Mu would begin to free fall towards the ocean of Lava as Perseus had proceeded to tightly wrap its arms around the man unconscious man (If successful), holding him in place, taking him with him in a similar fashion to an inverted one-man lotus towards the ocean of lava. Meanwhile Mu had already begun reaching into his arrow case for a special net-type arrow that was tied to ninja wire, thereafter shooting it towards the target, attempting to capture him and bring him along with him into the depths of hell.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 
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