[Berserker vs Berserker] Knight of the Lake vs Son of the Gods

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed (All-out)
No Stealing​

Range: Mid (15 Meters from eachother)

Terrain:
A barren wasteland with no water source.

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Berserker bio in sig. I'll make the first move.

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Negative Knight

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Berserker stands before Heracles and regards his enemy in silence. In a single look he knew they were two sides of the same coin. Both beings ruled by wrath. Both of them motivated by nothing more than urge to spill the blood of anyone and everyone. This battle would have no logic, no forethought, it would be a contest solely fueled by rage. Focusing his koton chakra into the ground below, Lancelot converts the ground mid-range all around him into the blackest steel. It spreads from his position radially outwards, as if his mere presence was corrupting the very the earth surronding him. He immediately follows up with the activation of an instant ability that will convert all his future earth-release techniques used from the metallic surface into steel.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

He then performs a single handseal and releases his chakra into the ground to cause countless swords made of steel to emerge from the earth. The blades rise facing upwards, cover mid-range all around Berserker (his position excluded) and shoot up with a devastating level of force. Some of the swords rise beneath Heracles and should he fail to mount a suitable defense, he'll be impaled by the blades as they travel skyward. The blades then fall back down to the earth after rotating mid-air so that when they land, they embed themselves blade-first in the ground. Again, some of the weapons descend on Heracles' position and stab him from multiple angles. When all of the blades finally land, he picks up two swords, one in each hand and begins dashing towards the opponent's position.

(Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. The created blades crumble after three turns
~Can only be used twice per battle.
~No S-Rank or above earth techniques in the same or next turn.
~Must wait four turns before it can be used again.
 

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Another Berserker, it was an unsual sight, but nevertheless a useless one. All Heracles cared for was destruction and death, thus, Berserker or Archer, or Caster, anything and everyone was within his scope. The battle apeared to commence as the ground around Lancelot began to turn gray, steel-like in fact. Heracles acted promptly, he manipulates the skeletal structure on his back to create 6 legs of considerable length to emerge from his spine. They reach up to 3 meters, the legs are slender in shape & built up by 3 joints, allowing for more flexibility. The top two legs and the two middle ones are used to defend against the rising blades thrown at Heracles, parrying them away. While the other 4 limbs sustain his balance and move him rapidly backwards, out of the reach fo the steel ground, like a spider moves.

Shikotsumyaku: Kumo kakuchō | Dead Bone Pulse: Spider Extension
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (+10 each turn)
Damage: 60
Description: Although the name suggests otherwise, the user is able to manipulate their Skeletal structure to create 6 legs of considerable length to emerge from the back of the user. The legs extend from the user's spine. They reach up to 3 meters, allowing them to carry the user & strike a target up to the given distance.The legs are slender in shape & are each built up by 3 joints, allowing for more flexibility. The user is also able to use the top two limbs to strike targets or defend against certain attacks (Projectiles, weapons & certain jutsu following advantage & size), while the other 4 limbs sustain the user's balance (they can also be used the same way as the top two limbs, but causes the user to be left unbalanced if more than 2 legs are off the ground). The legs are attached to the user for a given amount of time (paying an additional chakra cost of +10 each turn) & can break off from the spine at any desired time (unless done so by the opponent). Due to a Kaguya's KG, the legs are as strong as steel.
- This jutsu lasts 2 turns
- Can be used 3 times
- Can not use use A Rank or above Kaguya techniques in the same turn
- Taught by Method
As he moved back, Heracles catches one of the steel blades going up, and immediately hurls it back at it's creator. With such force that it would without doubt perforate his chest, should it go undefended. He then performs 1 seal, 8 meters above Lancelot would then form 4 shells of compressed air. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. They begin dropping down, and as they do, because of being spread out widely short range above Lancelot; some of them would get struke the steel blades coming back down around Lancelot, thus setting them off. Exploding into countless wind blades that rain upon Lancelot's area.

(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.

Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
Note: Can only be taught by Strawberry
Note: Shells can only be made short range from one another
 

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In response to the blade thrown towards him, Berserker unsheathes the black sword strapped to his hip and in the same motion hurls it at the steel sword to deflect it aside. Hearing something form above his position, he momentarily shifts his gaze upwards. He notices a wind technique forming, the tell being the greenish hue of the jutsu and decides to counter without stopping for a moment. He instantly activates an ability of his that will harden his future earth-based techniques (KGs included) before following up with one that allows him to freely govern the weight of said techniques. He does in preparation of his third technique, the former making it strong enough to easily overpower the wind jutsu and the latter to ensure it doesn't hinder his speed. While this is seemingly complex for Berserker's mind, it essentially boiled down to two words. Stronger. Faster. He needed to be both to defeat every foe that was foolish enough to challenge him.

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

With both techniques in place, he focuses his koton chakra throughout his body to manifest a full body armour of steel over his current one. The armour is hardened by the infusion used prior to it's creation, enabling it to defend techniques one rank higher than usual. To prevent it from slowing his movement speed, he applies the maximum weight reduction to the metallic chassis (decreasing it's weight by 10x). The technique itself is partially sentient and can be controlled through thoughts alone, allowing him to continue fighting even if he were to be paralyzed. Due to the armour's nature, it taints everything it touches and so the very ground he treads transforms into black steel with every step his takes. The orbs release blades in every direction once they collide with the airborne swords but they fail to even dent his defense (though it falls to S-Rank in strength). He manages to remain standing even after the brutal assault and begins running in his pursuit of Heracles once it's over. Using one of his armour's passive abilities, he creates a basic sword in each of his hands in preparation for the fight to come.

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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Akuma

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10/10 armor.

Heracles didn't expect Lancelot to walk unscath in such manner from his wind technique. From that point, he knew basic measures wouldn't work, so he decided to use raw measures. As Lancelot approached, swords in hand, Heracles follows the footsteps of his counter-part, bringing from his back a long axe-sword made of the hardest steel-like bone material with the sharpest edge. However, instead of launching directly into combat, he stabs the sword into the ground, acting as a summoning ritual. Exactly 10 meters above Lancelot, Heracles would have summoned a much larger copy (15 meters in length) of the same lodged sword to come crashing down on a targeted area. It's the tip of the sword that's created ten meters above Berserker, with the rest of the sword above that point.

(Kenjutsu Kuchiyose: Okotta Kami)- Sword Summoning Art: An Angry God | Deus Iratus
Type: Offensive
Rank: A
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description: By combining the sword arts with Ninjutsu the user is able to create a hybrid technique entailing both parent teachings. The technique is initiated by the user stabbing his sword into the ground, which is actually the summoning rites. Exactly 10 meters above the opponent would have summoned a much larger copy (15 meters in length and heavy enough to crush Doton techniques of the same rank and below) of the same lodged sword to come crashing down on a targeted area. The impact is very loud and devastating leaving quite a blemish on the spot in which it had landed. It would appear like some angry being had trusted the blade from the Heavens, hence the name. After the sword makes impact it disappears in a puff of smoke. It's the tip of the sword that's created ten meters above the opponent, with the rest of the sword above that point.
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Following his summoning ritual, Heracles taps his palms together and summons a single halberd from the arsenal contained within his seals. Instead of using it to wield however, he channels an electrical current through it. Vastly increasing it's cutting power and overall danger. He then hurls it at full speed torwards Lancelot, only after the colossal blade had dropped from above the armoured Berserker.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 

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As a looming shadow is cast over his position, Berserker looks up only to see a colossal replica of the sword Heracles stabbed into the ground moments before. He doesn’t think, he doesn’t hesitate, he merely focuses his suiton chakra into his leg and releases a geyser of water beneath his right foot. The water is used to propel him forward at an incredible speed, leaving him just under five meters from the opponent (so within short-range and outside the giant sword’s area of effect.)

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

Just then, Heracles summons yet another weapon though this one is much smaller and appears in his hand. He focuses lightning into it and throws it full-speed at Berserker. Focusing his fuuton chakra into the air around him, Berserker drastically increases the air friction of the immediate vicinity around him (three-meter radius). The blade’s slowed considerably, the lightning coursing through it is insulated and before it can strike him he pairs the technique with the movement of his body to duck down under the halberd. To an outside observer it will seem as if everything is moving in slow-motion and that time itself has been reduced to a crawl. He then cancels the technique and his body suddenly speeds up as he comes back up from his crouching position. As he rises he brings his sword to bear, batting the halberd aside with the blade in his left hand.

(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns

Taking a sideways stance but still facing the opponent, Berserker focuses his doton chakra into the blade in his left hand (the one now concealed by his body) before dropping it into the ground. The blade simply falls from his grasp and…somehow keeps falling. It doesn’t strike into the earth, it falls through as it seamlessly merges with it. He then performs a sideways flip, tosses his remaining weapon towards Heracles while mid-air and immediately generates another replica in the same hand. With his free hand, he controls the path of the sword in the ground through hand gestures, the movements lacking any kind of subtlety or finesse which undermines the stealthy tactic that proceeded it. Berserker was by no means a mindless animal though he came dangerously close. His aptitude for battle remained in the form of base instinct and sometimes the warrior he once was would seep through the cracks of his ghastly armour for a moment, only to vanish just as quickly.

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it

With a final hand gesture, the blade beneath the ground shoots up behind Heracles while the other approaches from the front. Both swords embed themselves deep inside of the opponent’s abdomen and lower back respectively, spilling his life’s blood over the battlefield. He then resumes his headlong charge as if he nothing had happened. His opponent's blood was not enough for him. His rage-addled mind screaming in in earnest "Good, give me more, your blood and flesh, your life…LET THEM IGNITE MY HATRED!". This comes out as nothing more than a monstrous howl however, a noise that scarcely sounded human.

URRRRRROAGHHHHHHHHHHH!

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As Lancelot boosted forward, and immediately flung a sword at Heracles, while seemingly throwing another into the ground. Heracles releases lighning chakra around his body creating an aura of lightning. The lightning vibrates around his body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames make the aura turn dark red and pitch black from the two opposing natures. Under this state, Heracles immediately dashes in onto Lancelot, moving his head low, so that the sword misses, and clashes against the one coming from behind.

(Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs.
Appearing below the enemy. Heracles didn't muster any words, instead he snarled, in anger. Striking up at the upper body of Lancelot, hitting him a total of 5 times, with the combo being composed of numerous leg strikes, with the last strike being a spinning back kick to the chest. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time, should the blazing combo go undefended.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60 + 20
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.
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Negative Knight

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Berserker absently observes his opponent forming an aura of lightning which suddenly turns red and black. He didn't know what it was but it felt powerful. He continues running while focusing his koton chakra throughout his body to transform himself into tempered steel. The black metal is made both darker and harder by the ability used prior to it’s creation, namely Might of the Fortress (boosts it’s defensive abilities by one rank without actually increasing the rank of the jutsu). If there was a colour darker than black, this was it. Darker than the shadow cast by the brightest of flames. Pitch-black in all his malevolent glory, Berserker had become death incarnate. This form was impervious, absolute and unbeatable. No physical Taijutsu could harm him now. Elements weak to steel become all but useless (immune to Forbidden Rank Water, Earth, etc). Only the strongest attacks of neutral elements could phase him (Forbidden Ranks of Fire, Wind, etc). Perhaps the only weak point of this form was Lightning (S-Rank and above). The transformation itself is concealed by the armour he's clad in and so only when it was destroyed would Heracles get a glimpse of the doom that awaited him.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

He allows all of the attacks to land while he focuses on something else, the discharged lightning not even phasing him in the slightest as he now lacks a central nervous system. The sheer power of the combination succeeds in destroying his armour and reveals the living shadow it once concealed. During the strikes he was steadily building up his doton chakra and releasing it into the ground to darken the earth five meters all around him. The effect of the darkening is anything caught within the technique would have it's weight increased by a colossal amount. He stacks the effects of a prior technique (Scales of Judgement) onto this one to further increase the scale of this weight gain, inflating it to an incredible 500x times of the original (so somewhere about 50,000 KG). Heracles' new mass is so great the very ground beneath his feet fractures and collapses, trapping him in the earth.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

Not hesitating for a moment, he hardens and reshapes the edges of his whole body to resemble the bladed side of a sword. Every edge from the side of his neck to the inside of his fingers become "sharp" and capable of acting as a serrated weapon. Merely making contact with him would be to risk deep cuts. He then brings his right arm in a downward slash to cut Heracles open from his right shoulder to his navel. Blood spills out and drenches Berserker, staining parts of his metallic body the colour of rust. He follows up by plunging the same arm into the opponent's body, gripping and tearing out the enemy's heart.

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.
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Akuma

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Daz Bones, love that ability.

As the ground suddenly began to break apart while Heracles felt his entire being take on the weight of the world, sinking down. He acted with haste, with his Blazing Aura keeping the earth and rubble away from his body; Heracles causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. They begin from where he lays and spread out at rapid rate around Heracles and into the horizon. The bone forest would break the ground apart, thus, releasing Heracles from the grasp of the earth and raising him as he held himself over the top edge of one of the bones.

(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
Heracles points his right arm out towards Lancelot, forming a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, Heracles makes the bone from his index finger rip through his skin and be visible over it. Infusing lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. Despite the process, it is a fast preparation. The bone is then released with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning), this includes throwing Lancelot back and off balance. The bone then travels with great speed towards Lancelot with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The lightning wave reaches the enemy a few seconds after the fingertip does.

One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.
 

Negative Knight

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The instant the bone is released, Berserker's instincts scream for him to react. He instantly activates an ability and focuses his koton chakra throughout his converted body to sprout wings capable of flight, an additional pair of arms from his abdomen and to reshape his body into a medieval knight's suit of armour. The suit of armour is identical in appearance to the one he used earlier in the battle with the exception of the slits for the eyes and mouth now being empty openings rather than filled by a person beneath. He had effectively become a "living suit of armour". Lancelot was dead. Berserker was the only thing that remained. As a cautionary measure, he applies a lightening of 10x to his body as he reshapes to enable him not only to achieve flight but move much faster than normal too. He soars into the air the moment the wings sprout and manages to avoid both the bone and the concussive blast of lightning that trailed it from behind. Even if the bone hit managed to hit, he would still be fine due to his immunity to S-Rank and below of elements neutral to steel.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

He then performs a the Tiger handseal and forms countless weapons of fire behind his aerial position before sending them towards Heracles as projectile attacks. The bladed tools soar towards the opponent and impale him several times on the impact but also explode due to their dense, solid-like constitution.

(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.

Note:
- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

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Faced with an array of flaming projectile, Heracles claps his palms together and extends them outwards. Forging a long and durable rock staff, however because of his size, Heracles had more ease and comfort wielding the large staff as a sword. With great dexterity, he began parrying the incoming projectile, rapidly swiping all of them sideway, even spinning the staff in his hand to create a spinning shield ot deflect most of them as he moved backwards to a safer range.

(Doton/Katon: Zã Stáfe ) - Earth/Fire Style: Beetle Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade
Mid range use:
The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.

~Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots
After defending from the assault Heracles channels lightning chakra into his left hand, covering it with a massive chidori. He then points at Lancelot and unleashes the build up lightning energy in his palm, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the flying Berserker.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
As he unleashed the blast of lightning, Heracles through chakra control, sprouts a pair of wings made out of cork from his back. Twice as large as himself, and immediately flap away from the ground. Taking flight and lifting Heracles with them. The flexibility of Cork allows for great manuever and rapid flight. Meanwhile he launches the earth staff with his full force at Lancelot. Performing a handseal, he causes the staff to reveal a pair of wings on it's shaft. Taking up more speed and increasing the damage it may deal to the target.

(Koruton: Handogairo Yougu) - Cork Release: King's Armory
Rank: A
Type: Supplementary/Attack/Defence
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user can through chakra control, create any objects/constructs through the use of a handseal. These can be anything within the user's imagination however so long as they don't have any self-awareness like abilities. The constructs can be made either from their body itself or through the ground, objects just as orbs, walls, ropes, body layers of cork for defense, etc. One can for instant create a form-less amount of cork to cover around an opponent from the user's hand, suffocating the target. The reach of the constructs is up to mid range of creation.
✖ Can only be used five times per battle.
 

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As the raging blast of lightning is released towards him, Berserker activates an ability and focuses his doton chakra throughout his being to manifest an armour of solid rock over his metallic body. The armour is coated in an additional layer of rubble, further bolstering it's power and allowing it to play on equal terms with the lightning technique. Even if part of the weakened Raiton jutsu remained, it's strength would be insufficient in overcoming Berserker's defense (immunity to A-Rank and below lightning). He also applies a weight reduction to the chassis of rock and creates wings which sprout from the back of it, allowing him to remain airborne until and even after it's destroyed. Soon after the destruction of the armour, the beetle staff strikes into him and shatters against his body, doing no damage at all. Watching Heracles sprout wings of an unknown element and fly towards him, Berserker simply remains in his place in the air, using his own wings to keep him elevated.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn) + 10 + 10 = 60
Damage Points: N/A + 20 = (100)
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Lancelot and Heracles were kindred spirits, though they desired nothing more than the other’s annihilation. No one else could hope to understand their fall from grace, the bottomless pit that was their despair or the gradual descent into madness brought on by feelings of rage and regret. No one had ever heard Berserker speak. Until now. There had be none worthy of the “honour” before this battle. There would likely never be another worthy. Only those who had known the deepest depths of depravity were permitted to see behind the mask that was Berserker. His words come out in an almost spectral voice, something alien and unfamiliar yet menacing all the same. Every syllable dripping with malice, every word full of hate.

No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits. Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light. This is my disgrace. Because of her unsullied glory, I must forever be belittled. To wipe away the blemish, the shadow, the stain that is my existence…I WILL TEAR THIS WORLD ASUNDER!!!!!

Heracles would at least die knowing that he was slain by a being possessed of a murderous hate that exceeded even his. That his legacy would indeed be death…and madness.

He had applied a seal with the Kanji "Rebirth" to his head before his monologue. It made his previous technique (Glory of Galahad) ever-lasting and undying. It proclaimed his immortality and the opponent's mortality. It signified a new beginning for Berserker... and the end of Heracles.

(Fuuin: Houtei no Kami) - Sealing Technique: Gift of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will place a seal with the Kanji for “Rebirth” on a solid technique of any kind. The seal will make a given technique that usually lasts for a limited amount of time (e.g. the Great Stone Golem which goes lifeless after you stop fueling it) last indefinitely or rather until it’s destroyed. This seal can be applied to any solid element or technique as long as physical contact is made. This jutsu doesn't necessarily sustain jutsus without limit or cost. If the technique is destroyed, this will inevitably end and each turn the technique is maintained 10 chakra will be sapped from the user.

Note: Can be used thrice per battle
Note: Works on any solid element or technique
Note: Only one seal can be applied per technique
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Akuma

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Too much.....NOOOOISE!!

Growing tired of the speech, Heracles cut it short as a Chidori cried over his right palm. In all aspects, it seemed like a regular Chidori, something that would not even dent Lancelot's armory. But, the Chidori began to shine and a blinding light is released upon the entire field. So powerful and bright it made it seem like it was bright as day, only everything was white. Soon, Lancelot would hear the sound of birds chirping. A thousand birds made of lightning. The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosions, but mainly a large one concentrated on Lancelot's body.
After the technique seized, the scenery would return to it's Dark nature, and there would no longer be any sound, instead an empty silence. Heracles would be slightly out of breath from using such technique, as he waited any signs of life.

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 80 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.
Note: Can only be used once
Note: After using, the user cannot use any lightning based jutsu for 2 turns.
Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.
Note: If released as two sep
Note: Byakugan users are not blinded by the initial release of lightning.

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Negative Knight

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His monologue is cut short and soon after he's left temporarily blinded by an intense, white light. The blinding light is followed by the chirping sound typical of chidori techniques albeit much greater in scale. It was a cacophony of noise, a thousand birds all screeching at once. Those who dared to cast such a bright light in Berserker's presence would be swallowed by the ensuing darkness. With every victory of the light, it is the dark that wins.

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
Berserker places a seal on his chest with the Kanji for "Steel". It would restrict his elemental usage to Steel, Fire, Earth and Coal but in exchange all of them would increase in potency. In the same time-frame, he focuses his doton chakra throughout his body to manifest a sphere of thick earth and crystals to cover him from every side. It's created at a frightening speed and is coated in an additional layer of rubble, further fortifying it's already impressive defense. The increased power provided by the seal would allow his earth jutsu to stand up to even the strongest of lightning techniques. He would throw the governing principles of nature back on itself. He would impose chaos on a world plagued by order. Shortly after it's creation, the swarm of birds collide with the shell of stone and the successive explosions that ensue are almost deafening.

(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80 + 20 + 20 = 120
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*

When every infernal screech dies out, he discards whatever remains of his defense (if anything) and begins flying towards Heracles. He imbues his hands and legs with katon chakra before forming a coating of hellish flame over them. With his body horizontal and both pairs of his limbs pointing backwards, he propels himself towards the opponent at an incredible speed. He brings his steel-composed fist to bear and as he nears his target, he releases a second jet of fire for a renewed burst of speed. He flies past Heracles but not before his left fist crunches into the opponent's nose. The collision is accompanied by the breaking of bones, the searing of flesh and the splatter of blood but the brutality doesn't end there. The force behind the strike sends Heracles flying across the battlefield and into the spiked pillars of bone he raised earlier. His body is impaled through the back by one of the spikes and is left hanging there, bleeding out over the graveyard of bones he created.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B (+1 rank)
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use
 

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As Lancelot approached Heracles at blazing speed, he reacted immediately by running a high amount of chakra into his chest, then releasing it as it manifests as a replica of a Chameleon's toungue, much larger and thicker though. The long flexible tongue wraps around the fire fist as it comes into range (the tongue being in total 5 meters long), upon surrounding Lancelot's arm, the tongue pulls and whips down. Sending Lancelot crashing at high speed into the ground, using his own speed and momentum against him, to aid in his fall, down onto the large bone forest of spikes.

(Koruton: Shinjou ho Zennou) - Cork Release: Body of Dionysus
Type: Attack/Defensive
Rank: A
Range: Short
Chakra: 30 (-15 per turn if kept active)
Damage: 60
Description: The user runs a high amount of chakra into a single part of their body, then releasing it as it manifests as a replica of the human or animal bodies in a much larger aspect. For example, growing from the forearm a large arm with a fist to smash targets. This can be done to replicate a pair of large feet as well, through the user's back, in order to stomp opponents and other type of actions such as kicking. The extent of this technique is such, that it's not restricted to human limbs. For example the user could re-create a large replica of a lizard's tail, a turtle shell, etc. The user cannot form more than 1 body aspect with each use of the technique however, and it must always orginate from their body. By paying an extra leech of chakra, the user can keep the extremity active, it will however not allow the user to use that same body area for any other techniques. The parts made cannot be any larger than twice the user's size. Regardless of the extremity made, the technique will follow cork's strength and weaknesses, thus it won't have the hardness equal to that of a turtle if a shell is made.
✖ Can only be used thrice per battle.
✖ Cannot last more then 4 turns.
The tongue then let's go of Lancelot, as it wraps around Heracles' torso, beneath his Wings of the same element. Meanwhile performing a set of three handseals Heracles pools his Cork chakra into the ground and creates a large amount of branch/tentacle-like apendages of cork to rise from the ground and swarm around the gaps of the bone forest, thus creating both cork and bone branches in the same field, the cork branches coil around the bones and much like Hashirama's wood techniques, flood the entire field (leaving the tips of the bone spikes exposed). The ends are made sharp enough to pierce flesh with enough force behind them. Sticky liquid begins to ooze out of the cork with an extra seal while the Cork branches reach out of the ground and attempt to hold Lancelot in place as they pin him down against the bone spikes. Even if the bone spikes don't perforate Lancelot's body, the Cork would begin to suffocate him, and the sticky liquid would seal all of his movements.

(Koruton/Suiton: Koushin Betashibu ) - Cork/Water Release: Rise of the Sticky Branch
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing a set of three handseals the user pools his Cork chakra into the ground and creates a large amount of branch/tentacle-like apendages of cork to rise from the ground and swarm around. Large enough to wrap and entangle even a large summon or crush opponents; the ends are made sharp enough to pierce flesh with enough force behind them. The technique can he used either to defend by creating a wall formation with them, attack, or distract. If wanted, the user can further empower the technique by casting a handseal, causing sticky liquid to ooze out of the cork pres and basically attach to anything that comes into contact with the cork, and this can be activated as the techniques is growing. Sticking to people and suffocating them with the excessive sticky 'syrup'.
✖ Can only be used thrice per battle.
 

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As he's gripped by the tongue and thrown downwards, Berserker activates an ability and immediately proceeds to use another technique. He crashes into the ground, colliding with and shattering a pillar of bone on his way there. None of it phases him however, pain had become an alien sensation. He rises unscathed and roars as his second technique comes into fruition. Countless wires of black steel extend outward from his body, seamlessly wrap around him and envelop him in a dark shroud of metal. The wires don't restrict his movement in the slightest nor do they weigh on him at all. They're also infused with katon chakra and so the wires become partially liquefied. The result is an armour covered in a layer of molten metal, a truly terrifying defense. His steel composed body allows him to survive the heat of the metallic lava surrounding him but for anyone else, mere contact could prove to be fatal. This was the price to be paid for approaching Berserker. Those who strayed too close would burn. The armour covers him in his entirety barring his original pair of hands and the soles of his feet. The only change to his appearance is the creation of a helmet that closely resembles the head of a dragon. He then picks up both of the steel swords he attacked Heracles with earlier, the blades becoming superheated through the conduction of heat.

URRRRRROAGHHHHHHHHHHH!

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A (100)
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Katon: Kuroada Maguma Igyou) - Fire Release: Morgoth's Magmatic Monstrosity
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra cost: N/A (+10 chakra cost to affected techniques)
Damage points: N/A
Description: The user will activate an ability which allows them to infuse fire chakra into their own advanced earth-based techniques which include fire in their composition (KG variants included) for the following four turns. This ability essentially allows techniques used by the user to become partially liquefied as the imbued katon chakra serves the purpose of melting the surface/exterior of the technique leaving it coated in a layer of molten material. This jutsu neither amplifies nor reduces the damage of an affected technique but it does add a new dimension of damage to it i.e. instead of solely impact damage, techniques become capable of inflicting burn damage. Attacks which seek to stab, pierce or impale an opponent will quickly cauterize the wound due to the molten material surrounding the spiked object. When this ability is applied to flammable or explosive substances, the imbued katon chakra will instead ignite them in order to coat them in a layer of flames or result in a momentary explosive maelstrom of fire due to their detonation. Of course, this cannot be applied to things which aren't solid in composition nor those which are already molten such as Lava. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another advanced elemental jutsu which includes Earth and Fire in its make up. Applying this ability to techniques is both passive and optional (this doesn't have to be applied to every compatible jutsu while this is active).

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Beifong

Soon after Berserker notices the ground beneath him shaking, suggesting an impending attack from below. Not interested in waiting until the tentacles emerge, he forms the Dragon handseal and creates two identical wings of fire from his back. The wings of flame are those of a dragon and so every aspect of his being becomes draconic in form or appearance. His helmet the head of a dragon, his molten armour it's body and the flames wreathing him it's wings. He takes to the skies once more, dodging and rising above the tentacles of cork before converging on the opponent's position. He hurls the weapon in his right hand at Heracles' head before assuming a two-handed grip on his remaining sword.

(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B (+1 rank)
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.

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Akuma

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As Lancelot plunged upwards once more, this time with flaming wings, the sea of Cork tentacles in the ground followed him into the sky, being large enough to completly wrap around Gamabunta, following a person wouldn't be a bother. With Cork being immune to heat and fire, they would have no problem wrapping around Lancelot's legs and arms, torso and virtually any part of his body.

Meanwhile, Hercales who was in upper ground, flying higher, would be performing the 4 handseals to release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the Berserker's body. The light can blind any enemy that sees it; much like the ability of Medusa, who Heracles's grandfather slayed. But its main ability is that, through skill and precise chakra control and timing, Heracles cast an illusion in which Lancelot would find himself in infinite darkness, where their sense of sight is useless. In this scenery, the logical explanation was that the Lightning technique was so bright, it left Lancelot blinded after it's effects.
Heracles then emits lightning in the shape of a spear from his mouth which then pierces Lancelot's head directly, not aiming for his body any longer.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

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As Heracles' body begins to emanate a blinding light, Berserker finds himself plunged into a world of darkness. This posed no problem to him however. He had been living in the shadows for as long as he could remember. The shadows betray you because they belong to me. These words occupy Berserker's mind but he chooses to remain silent. He claps his hands together to create a spherical detection barrier centered around his position. The barrier swiftly expands to grasp everything within mid-range of his position and he locates the opponent once more. The barrier also enables him to sense any tentacles of cork which stray too close, allowing him to continue dodging them with the utmost ease. He continues maneuvering around them without creating too much distance from his target, never stopping for a moment to rest.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

After creating the barrier he begins focusing his koton chakra into his remaining sword in order to harden it beyond it's limits. Visually there's no change and so the sword appears to be nothing more than a basic weapon. In reality however the sword is transformed into incredibly hard steel, strengthened by the chakra released into it. When the darkness doesn't fade but persists, Berserker doesn't realize he's caught in an illusion. Even if he did, he wouldn't care. No one could use the dark, his oldest ally, against him.

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A (+1 rank)
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.

Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle

He then hears the characteristic crackling sound of lightning and senses a spear being launched towards. He hurls his sword at Heracles so that it harmlessly flies past it's head. Perhaps the opponent would assume Berserker was simply launching attacks in futilely, that he was flailing about in the infinity of darkness surrounding him. He discards his molten armour and focuses his koton chakra throughout his body to erupt into thousands of steel nails that move outwards at the speed of a fired arrow (100 meters per second). All of the individual shards scatter in such a way to prevent contact with the lightning spear before coming together behind the other Berserker. None of the shards fly through Heracles directly but instead take slightly curved paths to avoid both his body and his wings. He reaches the position behind Heracles in an instant, coming together just as quickly as he exploded. The whole process happens in the blink of an eye, fast enough for Berserker to reach the opponent as the hilt of the blade soars past his head. Still facing the same direction (his back to Heracles's own), he reaches out with his right hand to grasp the handle of the sword before stabbing it backwards to pierce the giant's left wing straight through his heart.

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A (+1 rank)
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.

Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form
 
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