Gilgamesh would stride onto the battlefield in all his golden glory and valour. He would behold the adversary before him with disdain, the filthy mottled black armour and his outright impudence to remain helmed while presenting himself to someone of Gilgamesh's supreme stature appealed him.
The audacity of it was despicable. What stood before Gilgamesh was a mutt, a mutt that would die a dogs death by his hand.
The Daggers of Flame that hung by his sides clacked against his braces as the wind stirred. A swathe of golden and red robes trailed gallantly around over Gilgamesh's iconic golden amor and the Kiyoshi's senses remained keened for the pre-emptive attack that would surely come, for it was the nature of a mongrel to disregard the honourable rules of combat.
Berserker stands there with his armour's visor partially open, so that only his mouth is exposed. The slits in his helmet reveal his haunted eyes and he stares at the one standing before him with murderous rage. Before charging in, he focuses his chakra into his armour and the lightweight chain mail he's wearing beneath it. He imbues his suit of armour with all of the properties of the flexible chainmail worn underneath, thereby making it easier to move while also strengthening the armour through the use of chakra. He maintains this technique for the duration of the battle.
(Samu no Ougonjutsu) - Aggregation of Alchemy
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if converted object is used to attack the opponent)
Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.
Note: Can only be used thrice per battle
Note: Can only be taught by -Venom-
He then performs a single handseal and slams his hands onto the ground in order to open up a massive portal above the battlefield which spans the entirety of the terrain they're fighting on. Immediately after performing the handseal, he throws a steel kunai towards the opponent's head and breaks into an furious sprint, taking a rightward arced path to Gilgamesh. From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from his chakra, Berserker is left unaffected by his technique. The resulting effect of this technique is that opponent is rapidly covered from head to toe in solid rock and is left completely immobile as a result.
(Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).
Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu
Berserker stands there with his armour's visor partially open, so that only his mouth is exposed. The slits in his helmet reveal his haunted eyes and he stares at the one standing before him with murderous rage. Before charging in, he focuses his chakra into his armour and the lightweight chain mail he's wearing beneath it. He imbues his suit of armour with all of the properties of the flexible chainmail worn underneath, thereby making it easier to move while also strengthening the armour through the use of chakra. He maintains this technique for the duration of the battle.
(Samu no Ougonjutsu) - Aggregation of Alchemy
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if converted object is used to attack the opponent)
Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.
Note: Can only be used thrice per battle
Note: Can only be taught by -Venom-
He then performs a single handseal and slams his hands onto the ground in order to open up a massive portal above the battlefield which spans the entirety of the terrain they're fighting on. Immediately after performing the handseal, he throws a steel kunai towards the opponent's head and breaks into an furious sprint, taking a rightward arced path to Gilgamesh. From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from his chakra, Berserker is left unaffected by his technique. The resulting effect of this technique is that opponent is rapidly covered from head to toe in solid rock and is left completely immobile as a result.
(Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).
Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu
The mutt launched his sudden attack, as expected, launching off into a stride against Gilgamesh while sneakily opening a portal in the sky.
The offence was rather cunning, which surprised Gilgamesh, as a lesser being may have been too distracted by the black knights advance to notice the threat encroaching from above - but not Gilgamesh, for nothing could escape his omniscient sensing.
In the end the attack was wasteful, as were most offences, as very few attacks could even hope to graze against Gilgamesh's unparalleled might. In the end, everything would burn away before the Demi-God. Everything.
To prove this true, nine tails of flame would sprout forth from Gilgamesh's exalted being, enshrouding the King completely before quickly bursting away into hundreds of hazy orbs of fire chakra.
Through the usage of a second technique the orbs would all anchor onto Gilgamesh's position to form an impenetrable armour, one that would devour the incoming droplets of earth; the fire displaying a burningly voracious appetite that would grow and grow as fire invades into earth, and with an animated pop earth would disperse into fire. Unstoppable fire.
Your attack, puny as it was, would prove useful as it would make Gilgamesh's own techniques stronger - the Kiyoshi thought, as he prepared to continue his offence.
(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 15 + ???
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.
- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
(Katon: Kaika Ninetails: Sādotēru; Gurēsu) | Fire Release: The Flowering Ninetails: Third Tail; Grace
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: To be used directly after the Sixth Tail, this technique takes effect as soon as the tails disperse. Instead of allowing the orbs of fire chakra to roam across the battlefield this technique serves to bind the orbs onto the users position, forcing them to surround the user (But preventing direct contact, and in the case of contact suppressing their destructive abilities) so that the orbs may act as the perfect defence as they swirl around him to protect from all air based and ground based threats. Furthermore it also grants the user the ability to passively manipulate the pathing for the orbs, for instance the user can expand the defence to encompass the entirety of short range, and can even stream the orbs out to surround their own techniques to empower them. Whenever the orbs nullify a threat the produced explosions will always be angled away from the user.
Note:
- Can only be used 3x
- Cannot use Water, Earth, Fire or Wind above S rank while this is active.
Following through, Gilgamesh would bring his hands to his mouth, form a single handseal and exhale a concentrated stream of flames towards you.
The stream would blaze forth, and as it does some of the orbs of fire chakra, namely those created from the assimilation of your earth technique, would swarm forth, like stars, to orbit the advancing flames, forming a protective barrier that would bolster their strength.
Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80 +15 + ???
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
The stream of flames would also be angled so that once it exits from a three meter distance of Gilgamesh, it would expand to scorch the ground that it travels over - setting the earth aflame.
The moment the tails are formed, Berserker stops in his tracks. While a mindless animal, his aptitude for battle remained in the form of base instinct. He puts his hands together and focuses his suiton chakra into the molecules of water in the air to fortify their constitution. All fire techniques are weakened drastically and any elements comprised of water are strengthened considerably. Lightning techniques will short-circuit and any sand on the battlefield is reduced to mud.
(Suiton Bunshi): Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
The instant Gilgamesh begins spewing the concentrated stream of fire, Berserker creates a pair of wings constructed from fire and uses them to take flight. He soars vertically upwards to escape the scope of the attack and once he's safely outside it's area of effect, he decides to rain down hell on his opponent.
(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.
Note: This jutsu can only be taught by Lucifer. Note: This jutsu can only be used one per battle. Note: The user has to add 10+ chakra every turn inorder to use the wings. Note: The user must have mastered the fire element inorder to perform this jutsu.
Combining his two previously used affinities, Berserker manifests a corrosive chakra that can only be described as "liquid fire". He performs a string of three handseals and gushes a truly massive quantity of liquid bromine (equal to Greater Exploding Colliding Wave) onto the battlefield below. The caustic torrent envelops everything in it's path and dissolves it into nothing.
(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 95
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).
Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: All created constructs will amount to the collective power of an S-Rank
The moment the tails are formed, Berserker stops in his tracks. While a mindless animal, his aptitude for battle remained in the form of base instinct. He puts his hands together and focuses his suiton chakra into the molecules of water in the air to fortify their constitution. All fire techniques are weakened drastically and any elements comprised of water are strengthened considerably. Lightning techniques will short-circuit and any sand on the battlefield is reduced to mud.
(Suiton Bunshi): Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
The instant Gilgamesh begins spewing the concentrated stream of fire, Berserker creates a pair of wings constructed from fire and uses them to take flight. He soars vertically upwards to escape the scope of the attack and once he's safely outside it's area of effect, he decides to rain down hell on his opponent.
(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.
Note: This jutsu can only be taught by Lucifer. Note: This jutsu can only be used one per battle. Note: The user has to add 10+ chakra every turn inorder to use the wings. Note: The user must have mastered the fire element inorder to perform this jutsu.
Combining his two previously used affinities, Berserker manifests a corrosive chakra that can only be described as "liquid fire". He performs a string of three handseals and gushes a truly massive quantity of liquid bromine (equal to Greater Exploding Colliding Wave) onto the battlefield below. The caustic torrent envelops everything in it's path and dissolves it into nothing.
(Shusoton: Takedakeshii Izumi no Kazan) - Bromine Release: Ferocious Fountains of Volcanus
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 95
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).
Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: All created constructs will amount to the collective power of an S-Rank
The thickening of the moisture in the air would be sensed, and Gilgamesh would be aggravated as he discovers the waning of his fires strength.
Gilgamesh would also sense the creation of your wings of fire, would track your position as you take flight and, knowing that your wings would allow for the complete evasion of his attack, would transition from his stream of fire into a speedy sound technique.
Gilgamesh would snap his fingers, and through doing so would release a sound wave that would resonate against your wings of flame, dispersing them from existence to leave you helplessly free falling towards the scorched ground below, and straight into the rear of his previously released stream of fire that would now be sailing haplessly beneath your position.
Needless to say usage of your bromine technique in such a situation would surely be suicide.
(Ototon: Jentoruekō) - Sound Release: Gentle Echo
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.
It would not end there however, as Gilgamesh would now re-exert control over his previously released armoured fire attack, the Kiyoshi would reshape it to his liking, manipulating the stream into contracting - gathering into a bunched ball of flames directly beneath your position that would, for a brief moment pulsate and ripple, and then all at once uncoil back into its full length as it bursts upwards with draconic fury; with the head of the attack morphing to vaguely resemble the head of a dragon - a dragon poised to devour you.
(Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (60)
Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements.
Note:
- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail.
- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal) - The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.
- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60.
- No Fire techniques above S rank next turn.
- Once one application has been used, the user must wait a turn before using another.
Gilgamesh would laugh mockingly, and his voice would rumble across the battlefield as he does so. His laugh would soon form into distinguishable words, mocking and assured words.
As soon as his wings of flame vanish, Berserker releases his suiton chakra throughout the moisture in the air (which can now be used as a water source) and manifests a chassis of water over his body. The armour is fully equipped with a pair of wings, allowing him to retain the ability of flight and remain airborne.
(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only taught by Question.
Just then he notices the stream of fire he evaded earlier being guided back towards him once more. Instead of dodging, he simply gushes a massive torrent of sticky down towards it. The stream of water swiftly forms into a golem on oceanic proportions and once it extinguishes the flames with it's body, it charges towards the opponent after striking the ground. Meanwhile, Berserker uses his winged armour to land safely on the ground to the right of his thrall. When the creature reaches Gilgamesh, it raises one foot into the air and attempts to stomp him under foot.
(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 95 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House
As soon as his wings of flame vanish, Berserker releases his suiton chakra throughout the moisture in the air (which can now be used as a water source) and manifests a chassis of water over his body. The armour is fully equipped with a pair of wings, allowing him to retain the ability of flight and remain airborne.
(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only taught by Question.
Just then he notices the stream of fire he evaded earlier being guided back towards him once more. Instead of dodging, he simply gushes a massive torrent of sticky down towards it. The stream of water swiftly forms into a golem on oceanic proportions and once it extinguishes the flames with it's body, it charges towards the opponent after striking the ground. Meanwhile, Berserker uses his winged armour to land safely on the ground to the right of his thrall. When the creature reaches Gilgamesh, it raises one foot into the air and attempts to stomp him under foot.
(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 95 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House
Gilgamesh, repulsed by you gelatinous golem of water, would simply perform a single handseal, initiating a technique that would repel all water molecules within short range of him, although the Kiyoshi would be careful to not disturb his armour of fire chakra.
Your Golems advance would be cut short as the fumbling creature would be sent blasting back from the repulsive force of Gilgamesh's own technique, splattered and destroyed by overwhelming power.
Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80 - 10 + 15
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.
Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps
Following on, Gilgamesh would continue his assault against you by drawing blood and summoning several Rays around you - in formation. The Rays would orbit you at blinding speeds, whizzing to and fro and generating an incapacitating electrical field around you which, ironically, would be boosted by your very own technique, as the increased moisture in the air would serve as a better medium, resulting in even greater bioelectric interference.
The Rays would also electrically charge you, making you, the centre of the formation, akin to a lightning rod for electrical currents.
Batoidea Jutsu: Kakuu Heki | Batoidea Arts: Electrostatic Surge
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user draws blood and then continues to slides the blood across their summoning tattoo so as to summon five identical rays around the opponent in a pentagonal formation. These Rays specialize in an immensely potent and powerful variation of Active Electrolocation, which produces a field that directly interferes with the opponents nerves. Shinobi two ranks below the user will find performing even hand seals to be an immensely difficult task, while those of equal or higher rank will suffer from a state of slowed movement, and sluggish bodily control. The field doesn’t affect the enemies reaction times, as they can still think and strategize as normal, and thus perform handseal-less jutsu with only a slight deficit in initiation speed. However it does affect motor skills and function, making movements, reflexes and the like slower and more difficult. On being summoned, these rays continually dart and whiz around the opponent, following them if need be. The rapid sometimes orbital movements of the rays causes for countless minute non-damaging sparks of electricity to materialize over the opponent's body, giving them a strong electrostatic charge which is oppositely charged to that of ordinary lightning. As a result, whilst the opponent is surrounded by the rays, raiton jutsu become incredibly difficult to dodge and Raiton jutsu used by the opponent often suffer from the habit of discharging back into the opponents body, shocking them, or perhaps doing worse depending on the nature and power of the technique. (Unfocused bursts would be heavily affected, while immensely focused, directed and projectile like lightning techniques would work almost as normal; Eg Spear of Darkness) Due their speed, these rays can be incredibly difficult to escape from. Alternatively, the user can simply summon the Rays so as to ‘sniff’ out and surround the opponent, making them exceptionally useful for finding hidden enemies due their abilities.
Note:
- These Rays disappear when either killed, or three turns pass.
- Each time a ray is killed the technique becomes weaker. Once at least three of these Rays are killed the technique ends.
- Can only be used twice per battle
- No Ray jutsu can be performed by the user for the rest of the turn.
- A ray can summon these Rays simply through the use of chakra and a high pitched call.
- Must have signed the Ray Contract
Finishing off, Gilgamesh would usher into creation a bird of lightning three meters above and behind you. The combination of your technique, along with the electrical field generated by the Rays would result in, as per the nature of your technique, the lightning instantly conducting into you upon formation.
Resulting in you being violently shocked before the bird even reaches you and, once it does you would find yourself pierced through the heart by it's sparking beak; with the thunderous hawk dispersing as it strikes you, only to immediately re-conduct back into your body due to the influences of the two aforementioned techniques.
With your choice to coat yourself in water and don metallic armour serving to only worsen your fate.
(Raiton: Tori Dageki) Lightning Release: Bird Strike
Type: Attack/Supplementary
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his lightning chakra in the the sky in the area behind his opponent and uses shape manipulation to create a hawk -which is the same size as the one summoned by sasuke against danzo- the hawk then flies downwards at an angle towards the opponent with its extremely sharp beak pointed at the opponents neck area/upper back aiming to piercing him from behind. After peircing the opponent the bird disperses in all areas short range from it acting like chidori nagashi and paralyzing any opponent(s) within its vicinity. If needed the user can disperse the bird before it pierces the opponent so that the opponent(s) are only paralyzed.
Note: Can only be used 3 times.
Note: No S-rank lightning same turn and previous turn
Note: After using it once, must wait another turn before using it again.
Berserker's rage had been steadily building. Every attempt he made to approach his target was thwarted in some way or another. The instant the Rays are summoned, he reaches breaking point. These distractions needed to be annihilated. Killing Gilgamesh was the only thing that mattered to him in that moment. Lancelot instantly activates an innate ability of his which allows him to create an additional layer of rubble over all of his future earth-based techniques (KG/CE included) for the next three turns.
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A (+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
URRRRRROAGHHHHHHHHHHH!
In the same frame of time, he focuses his mueton chakra into the ground below before unleashing a massive omnidirectional wave of coal across the earth. He lets out a roar that shake the heavens as he unleashes it. The wave of coal is coated in an additional layer of rubble which increases it's potency and thereby maximizes the damage across the battlefield. The mountainous wave of blackened earth spreads out from his position in a circular motion (360 degrees around him) and grows in height as it spreads out, leaving Berserker in the center of a colossal crater of his own making. Once the wave builds up the necessary friction, it begins to ignite and detonate the clouds of coal dust it's movement generates, creating a vicious cycle of perpetual explosions.
(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 50
Damage Points: 100
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from his position in a circular motion (360 degrees around him) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the user's position. The thing that makes this technique unique from its elemental variants is that the release and outward movement of the rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield. The technique will consume all the coal in the field, self igniting it as it self ignites itself, leaving the field clear of coal but completely scorched.
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other A-Rank or above Coal in the user's same and next 2 turns
Note: No Fire or Earth techniques above S-Rank in the user's same and next turn
Note: Cannot be used if the user is standing on a large body of water, mid air or in any other scenario in which friction with "the ground" is not logically possible.
Without hesitating for a moment, he proceeds to execute his next technique. He slams his hands on the ground and releases his doton chakra into it in order to erect a massive golem beneath his position, it's head surfacing beneath his feet. The creature of stone rises to a titanic height of thirty meters and the moment it's hulking arms fully surface, they move towards Gilgamesh and align themselves along either side of him. They converge on one another at a deceptive speed for something their size and shatter everything that once stood between them in a crushing clap. The moment his attack is complete, Lancelot breaks into a run and begins running down the golem's right arm in pursuit of his prey. If Archer had somehow survived all of that, he wouldn't survive Berserker...
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 50
Damage points: 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Berserker's rage had been steadily building. Every attempt he made to approach his target was thwarted in some way or another. The instant the Rays are summoned, he reaches breaking point. These distractions needed to be annihilated. Killing Gilgamesh was the only thing that mattered to him in that moment. Lancelot instantly activates an innate ability of his which allows him to create an additional layer of rubble over all of his future earth-based techniques (KG/CE included) for the next three turns.
(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A (+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
URRRRRROAGHHHHHHHHHHH!
In the same frame of time, he focuses his mueton chakra into the ground below before unleashing a massive omnidirectional wave of coal across the earth. He lets out a roar that shake the heavens as he unleashes it. The wave of coal is coated in an additional layer of rubble which increases it's potency and thereby maximizes the damage across the battlefield. The mountainous wave of blackened earth spreads out from his position in a circular motion (360 degrees around him) and grows in height as it spreads out, leaving Berserker in the center of a colossal crater of his own making. Once the wave builds up the necessary friction, it begins to ignite and detonate the clouds of coal dust it's movement generates, creating a vicious cycle of perpetual explosions.
(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 50
Damage Points: 100
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from his position in a circular motion (360 degrees around him) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the user's position. The thing that makes this technique unique from its elemental variants is that the release and outward movement of the rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield. The technique will consume all the coal in the field, self igniting it as it self ignites itself, leaving the field clear of coal but completely scorched.
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other A-Rank or above Coal in the user's same and next 2 turns
Note: No Fire or Earth techniques above S-Rank in the user's same and next turn
Note: Cannot be used if the user is standing on a large body of water, mid air or in any other scenario in which friction with "the ground" is not logically possible.
Without hesitating for a moment, he proceeds to execute his next technique. He slams his hands on the ground and releases his doton chakra into it in order to erect a massive golem beneath his position, it's head surfacing beneath his feet. The creature of stone rises to a titanic height of thirty meters and the moment it's hulking arms fully surface, they move towards Gilgamesh and align themselves along either side of him. They converge on one another at a deceptive speed for something their size and shatter everything that once stood between them in a crushing clap. The moment his attack is complete, Lancelot breaks into a run and begins running down the golem's right arm in pursuit of his prey. If Archer had somehow survived all of that, he wouldn't survive Berserker...
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 50
Damage points: 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Gilgamesh would watch with contempt as the dog before him utters an incomprehensible scream, obviously the mutt was too retarded to formulate distiguinshable words. Yet Gilgamesh still had to give the fleabag some credit, since as stupid as he might be, his attacks grew more and more amusing with each passing moment.
In response to the ground tearing asunder into a colossal tidal wave of earthly materials, Gilgamesh, too, would have the ground before him tear apart as it breaks down into many polyhedrons of varying sizes. The polyhedrons would be swept forwards by Gilgamesh's control and formed into an advancing earthen Tsunami, created to match your own - though this one would be sparked with lightning that would dance forwards away from Gilgamesh, and would build into ever larger bolts of raging lightning as the Tsunami travels and amasses more debris.
(Essentially the ground half a meter before Gilgamesh would be broken down into conductive pieces of rock and repulsed away from Gig, thus forming a wave)
Raiton: Zeusu Takumi no Waza | Lightning Release: Zeus' Craftsmanship
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.
Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
Though, Gilgamesh, not quite satisfied with the attack would swiftly transition into a near instanteous technique which would christen the breaking ground with an abundance of ash, thus advancing the power of the lightning technique and creating a mayhemic attack of debris, rock, lightning, inflamed ash and molten earth.
(Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.
Notes:
-Can only be used 4x per battle
Of course, once the lightning attack passes the threshold of short range away from Gilgamesh - back into the area affected by your water molecules technique, the electrical current produced by the technique would instantly conduct towards you.
As his own wave is destroyed by another, Berserker gathers up his chakra and releases it in the form of a massive stream of scorching sulphur. The volcanic gas destroys the incoming wave and is neutralized in the process. The battlefield was becoming hell on earth, literally. The aftermath of both techniques had wrought unimaginable devastation. Raging fires and smoldering brimstone could be seen all across the terrain. This is where he belonged. Entrenched in the darkness of shadows cast by the flames of devastation. In a bloody fight to the death, where nothing else mattered.
(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
After activating an innate ability of his that allows him to control the weight of his earth-based techniques, Berserker focuses his koton chakra throughout his body to manifest a full body armour of steel over his current one. To prevent it from slowing his movement speed, he applies the maximum weight reduction to the metallic chassis (decreasing it's weight by 10x). The armour is partially sentient and can be controlled through thoughts alone, allowing him to continue fighting even if he both of his legs were broken. As soon as it's formed he charges once more, making a beeline for Gilgamesh's position. Due to the armour's nature, it taints everything it touches and so the very ground he treads transforms into black steel with every step his takes. He also uses the armour to form twin swords in each of his hands in preparation for the fight to come.
(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.
Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).
Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
As his own wave is destroyed by another, Berserker gathers up his chakra and releases it in the form of a massive stream of scorching sulphur. The volcanic gas destroys the incoming wave and is neutralized in the process. The battlefield was becoming hell on earth, literally. The aftermath of both techniques had wrought unimaginable devastation. Raging fires and smoldering brimstone could be seen all across the terrain. This is where he belonged. Entrenched in the darkness of shadows cast by the flames of devastation. In a bloody fight to the death, where nothing else mattered.
(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
After activating an innate ability of his that allows him to control the weight of his earth-based techniques, Berserker focuses his koton chakra throughout his body to manifest a full body armour of steel over his current one. To prevent it from slowing his movement speed, he applies the maximum weight reduction to the metallic chassis (decreasing it's weight by 10x). The armour is partially sentient and can be controlled through thoughts alone, allowing him to continue fighting even if he both of his legs were broken. As soon as it's formed he charges once more, making a beeline for Gilgamesh's position. Due to the armour's nature, it taints everything it touches and so the very ground he treads transforms into black steel with every step his takes. He also uses the armour to form twin swords in each of his hands in preparation for the fight to come.
(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.
Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth).
Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Oh, how desperately the mutt wanted to play Knight - his imitation of gallantry was absolutely amusing.
Gilgamesh however was in one of his more amiable moods, and decided to entertain his opponents obsession.
If it was a duel he wanted - Gilgamesh had to prevent himself from vocalising his mental scoff at the word, as who on earth could truly duel he, the Great Gilgamesh; nonetheless he would, for a time at least, pander to his opponents wishes and engage him in mortal combat.
Although the Kiyoshi did find himself wanting for it to not turn mortal too quickly, it would be a shame if the opposing miscreant perished before Gilgamesh had had his fill of fun.
As a result, Gilgamesh would channel chakra into his material raiment and, through advanced manipulation would animate it - bringing his clothes to life.
Cloth would stretch and bulge, weave and ravel around Gilgamesh's figure, forming a golden suit that, despite being made of material bulged and held it's shape not unlike a plate armour - a golden and red armour that would cover Gilgamesh from neck to toe.
Tairei: Kamui | Oversoul: God-Robe
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)
Note:
- Lasts for up to four turns once activated.
- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)
And with that, Gilgamesh would burst forwards with absolutely unprecedented speed, cloaked in two armours - one of cloth and one of elemental chakra.
While travelling, aiming to arc around to the right side, Gilgamesh would release a tendril of cloth from his left sleeve that would snake through the air towards you, it's end expanding as it nears you into a large splayed claw like hand that would ram against your torso and grip tightly as it pummels you backwards into the ground. (A Rank)
The first movement, aimed to disorientate, would then be followed by a whiplash movement that would have the cloth drag you through the air towards him.
The opponent's clothes seem to morph and expand into an armour. Berserker didn't understand it but it looked like Gilgamesh was about to engage him in close quarters. Just then, the opponent vanishes. He closes his eyes and focuses on his sense of sound to perceive the direction of the next attack. Hearing the extension of something off to his right, he decide to block rather than evade. He opens his eyes and focuses his doton chakra into his outermost armour, using it to harden it even further. The added layer of defense neutralizes the impact of the attack but Berserker is still knocked to the ground, whipped up into the air and pulled towards the opponent.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.
Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
Berserker was little more than a mindless beast in all things but combat, in that he excelled like no other. He throws both of his swords skyward and also ahead of him before performing a single handseal. He then releases his suiton chakra into the air surrounding the opponent's clothes in order to increase their adhesvity. He causes all of the droplets of water to converge on the makeshift armour before forcing them to enter it through the material's pores. The sticky droplets of water bloat the armour's size and begin oozing out after it reaches maximum saturation. The clothes would now cling to Gilgamesh's person, slow him down considerably and lose their effectiveness in battle as the two techniques neutralize one another. Just then his swords begin to fall back down and he catches them both by the hilt (one in each hand) and delivers an X-shaped slash to now lifeless material wrapped around him.
(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths
The opponent's clothes seem to morph and expand into an armour. Berserker didn't understand it but it looked like Gilgamesh was about to engage him in close quarters. Just then, the opponent vanishes. He closes his eyes and focuses on his sense of sound to perceive the direction of the next attack. Hearing the extension of something off to his right, he decide to block rather than evade. He opens his eyes and focuses his doton chakra into his outermost armour, using it to harden it even further. The added layer of defense neutralizes the impact of the attack but Berserker is still knocked to the ground, whipped up into the air and pulled towards the opponent.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.
Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
Berserker was little more than a mindless beast in all things but combat, in that he excelled like no other. He throws both of his swords skyward and also ahead of him before performing a single handseal. He then releases his suiton chakra into the air surrounding the opponent's clothes in order to increase their adhesvity. He causes all of the droplets of water to converge on the makeshift armour before forcing them to enter it through the material's pores. The sticky droplets of water bloat the armour's size and begin oozing out after it reaches maximum saturation. The clothes would now cling to Gilgamesh's person, slow him down considerably and lose their effectiveness in battle as the two techniques neutralize one another. Just then his swords begin to fall back down and he catches them both by the hilt (one in each hand) and delivers an X-shaped slash to now lifeless material wrapped around him.
(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths
Given up on trying to remember what my counter was. Deep down it pisses me off but meh, it'll come back to me eventually. :<
____
Gilgamesh would be privy to the changes in your armours constitution due to his sensing, and under the belief that it would be amusing to watch his opponents defence turn against him, he would ready and prepare a technique designed to destroy the mutts faith in his protection.
Perhaps the attack would even shatter his hopes and dreams of being a valiant knight, thought Gilgamesh, as he grew ever more curious about the effect that his technique would have on his opponents mental state.
With a snap of his fingers a sound wave would be released just as you perform your handseal, one that would permeate into your armours, forcing it to resonate and vibrate in a manner that it's inhabitant would find more than uncomfortable.
Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
Gilgamesh however would be displeased to realise that his opponent had been of the same thoughts, as he would soon discover the build up of disgusting sticky water within his own suit of protection.
However the mutt had clearly underestimated him, as water alone stood no chance against Gilgamesh.
The Kiyoshi would simply make use of a technique that he had already used once before - one that would repulse all water molecules from his being, purging his armour of the inhibiting liquid.
His amour would cling to him during this process, stretching so as to accommodate the rejection of the parasitic water - tearing and re-stitching as it resists being pulled away by the removed adhesive liquid and squelching and and scrunching as it assists with the dismissal of the water.
The repulsion of water molecules would also affect his opponent greatly, as the water molecules within his very body would be pushed away before he comes within striking range of Gilgamesh - not to mention that the barrier formed by rejected water would threaten to deal direct damage physical damage too.
However the true offence would lie in Gilgamesh's orbs of fire chakra, as the Kiyoshi would discard the armour, instead channeling it forwards to act as a second shield that would travel just before the water - ensuring that Gilgamesh's offence would pose a very real, and very deadly threat.
Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.
Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps
___
I feel like I'm being too trigger happy with my customs, lol. Fcking Gilgamesh man, so high maintenance z__z.
To a lesser man, the pain would have been a hindrance or a distraction at the very least. For Berserker, it merely served to fuel the bottomless furnace that was his rage. Instead of discarding the armour, he decides to turn his own body into steel, pushing his durability to it’s utmost limits. In this form he becomes immune to nearly all types of damage but his elemental arsenal is restricted to Earth, Fire, Steel and Coal.
(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
Just then he notices his water technique being repulsed back towards him. Not interested in yet another clash of techniques, he focuses his mueton chakra through the ground before using it to surface a towering castle of coal directly beneath his position. It isn’t that wide, being barely wider than Berserker himself but it makes up for it’s lack of girth in height, reaching higher and higher into the air with each passing second. He stops the technique once it’s five meters tall since that distance would suffice for his true purpose. He leaps slightly higher into the air for good measure and as expected, the water technique doesn’t reach him due to the constraints on his range. Had he been wrong, there would have been no backlash considering the three layers of his defense (the armour, his body and his chakra infused chain mail). The black tower and the water technique neutralize one another and the fire technique that was following close behind simply passes by unobstructed.
(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
While falling back to the ground, he claps his hands together and creates a circular mark on each of his armoured gloves before extending both of his arms behind him to assume the necessary pose. Simultaneously he extends one meter long spikes from every point on the armour, the spikes growing outward (away from his body) but still remaining attached to the chassis of steel. He then releases powerful jets of flame from the fiery marks in order to propel himself towards Gilgamesh at a frightening speed. He reaches the opponent in literally less than a second but doesn’t cease the technique until it expires. Even with his advanced perceptive abilities, few techniques would be fast enough to defend against such an offensive. He crashes into the opponent full force, encased in steel, composed of steel underneath and fueled by raging fires facilitating his movement. The collision is followed by the sound of breaking bones, the spray of blood and Gilgamesh's body being skewered countless times on several of the lances protruding from Berserker’s armour. The sight is a ghastly one, with Archer hanging a meter or so above his body, suspended by the very spikes impaling him. His blood gushes down and bathes Lancelot’s suit of armour in so much blood the majority of it turns a rusty red.
(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz
To a lesser man, the pain would have been a hindrance or a distraction at the very least. For Berserker, it merely served to fuel the bottomless furnace that was his rage. Instead of discarding the armour, he decides to turn his own body into steel, pushing his durability to it’s utmost limits. In this form he becomes immune to nearly all types of damage but his elemental arsenal is restricted to Earth, Fire, Steel and Coal.
(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
Just then he notices his water technique being repulsed back towards him. Not interested in yet another clash of techniques, he focuses his mueton chakra through the ground before using it to surface a towering castle of coal directly beneath his position. It isn’t that wide, being barely wider than Berserker himself but it makes up for it’s lack of girth in height, reaching higher and higher into the air with each passing second. He stops the technique once it’s five meters tall since that distance would suffice for his true purpose. He leaps slightly higher into the air for good measure and as expected, the water technique doesn’t reach him due to the constraints on his range. Had he been wrong, there would have been no backlash considering the three layers of his defense (the armour, his body and his chakra infused chain mail). The black tower and the water technique neutralize one another and the fire technique that was following close behind simply passes by unobstructed.
(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).
Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
While falling back to the ground, he claps his hands together and creates a circular mark on each of his armoured gloves before extending both of his arms behind him to assume the necessary pose. Simultaneously he extends one meter long spikes from every point on the armour, the spikes growing outward (away from his body) but still remaining attached to the chassis of steel. He then releases powerful jets of flame from the fiery marks in order to propel himself towards Gilgamesh at a frightening speed. He reaches the opponent in literally less than a second but doesn’t cease the technique until it expires. Even with his advanced perceptive abilities, few techniques would be fast enough to defend against such an offensive. He crashes into the opponent full force, encased in steel, composed of steel underneath and fueled by raging fires facilitating his movement. The collision is followed by the sound of breaking bones, the spray of blood and Gilgamesh's body being skewered countless times on several of the lances protruding from Berserker’s armour. The sight is a ghastly one, with Archer hanging a meter or so above his body, suspended by the very spikes impaling him. His blood gushes down and bathes Lancelot’s suit of armour in so much blood the majority of it turns a rusty red.
(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz
That the vermin before him believed that he could approach Gilgamesh of his own accord was a clear display of foolishness and impudence, the mutt had likely grown conceited from the creation of his armours, and in his arrogance overestimated where he truly stood.
It seemed that Gilgamesh would have to remind the dog of his place in the world through use of brute force - and he would start by shattering the defence that that false knight was so proud of.
As the man of steel approached Gilgamesh's right hand would wave through the air - a dismissive motion, one that you would expect to see a King using against a servant - not the kind of seemingly wasteful movement that you would expect from a battlefield.
But anyone who thought such would be wrong, as Gilgamesh whipping his hand through the air would invoke a technique of absolute destruction - one that would release particles of lightning outwards and forwards, vibrating particles that would rampage forth to absolutely shatter and reject any solid structure within their path.
They would reject you.
Should you not defend you would be sent blasting away, your armour cracked, your defences shattered and your body of steel that you were oh so confident in would be in ruins.
Naturally, due to your fast approach and the relatively inconspicuous nature of the technique, you would be left with little warning or time to defend from the attack.
(Raiton: Abarekuru no Te Nori Taigā) Lightning Release: Rage of the Palm Top Tiger
Rank: S
Type: Offensive
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by channeling his ration chakra to one hand, blanketing the entire hand, the lightning taking on a form similar to a glove. The chakra is refined and highly focused, comprised of excessively vibrating particles equally as potent as the Lightning Cutter, but more destructive. With the chakra surrounding his palm, the user can then hit or slap something (including the air) with his open palm, releasing the built up chakra the instant he does so. When released, the lightning will surge through the object in question in the form of a regulated attack. For more emphasis, the attack gets more powerful the farther it travels form the initial point of impact, somewhat similar to the Rasengan. For example, if there was an earth wall in between the user and the enemy, the user could slap the earthen wall with his hand and disperse the lightning through the earth. As the lightning travels through the earth, it can be regulated to completely destroy the opponent’s side of the wall earlier than the users side – Being stronger the father away it moves. Once used, the lightning will disperse in the form of innumerable, minute, excessively vibrating particles projected both forwards and outwards, covering a near 180 degree field in front of the user. The intense vibration disperse in an almost explosive manner as they get farther away, near instantly bluntly and barbarically reducing everything within the immediate vicinity of its trajectory to rubble. The chakra can also be sent through the ground itself in order to eliminate an opponent who may be hiding within the earth itself, but causing more damage the deeper it travels, destroying the structural integrity of the earth itself and causing more than fair amounts of damage. The jutsu does not necessarily paralyze unless the user literally slaps the opponent, otherwise, it just destroys.
Note: Can only be used three times per battle.
Note: In the following turn, the user cannot utilize Raiton at all.
Note: Once used, this technique cannot be used again for a full three turns.
As soon as the opponent's hand starts glowing yellow, Berserker ceases his technique and begins to form yet another armour over his body. This one's use was only temporary but it was necessary nonetheless. The chassis of rock forms over the black medieval style armour in time to intercept the massive blast of lightning but it only serves to weaken the jutsu enough so that it cancels itself against the armour underneath.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Before landing on the ground, he extends a single wire of steel from his right wrist at the speed of an arrow. It embeds itself in the earth directly in front of Gilgamesh and Berserker pulls himself towards that point. He lands a meter or so in front of the opponent and inadvertently in a kneeling position. He refrains from attacking for a moment as a flood of memories accompany the familiarity of the situation. A loyal knight kneeling to his king. Loyalty he so carelessly threw away...and for what? He roars once more. Out of regret, out of despair and out of hatred.
URRRRRROAGHHHHHHHHHHH!
(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.
As soon as the opponent's hand starts glowing yellow, Berserker ceases his technique and begins to form yet another armour over his body. This one's use was only temporary but it was necessary nonetheless. The chassis of rock forms over the black medieval style armour in time to intercept the massive blast of lightning but it only serves to weaken the jutsu enough so that it cancels itself against the armour underneath.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Before landing on the ground, he extends a single wire of steel from his right wrist at the speed of an arrow. It embeds itself in the earth directly in front of Gilgamesh and Berserker pulls himself towards that point. He lands a meter or so in front of the opponent and inadvertently in a kneeling position. He refrains from attacking for a moment as a flood of memories accompany the familiarity of the situation. A loyal knight kneeling to his king. Loyalty he so carelessly threw away...and for what? He roars once more. Out of regret, out of despair and out of hatred.
URRRRRROAGHHHHHHHHHHH!
(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.
While it was not a completely successful attack Gilgamesh found the results to be satisfactory enough. The hounds armours were gone, now all that was left was his converted bodice.
Gilgamesh, judging from the approaching mutt's flight path and actions would conclude that the false knights approach would hold no immediate threat to him, and as such would allow it to happen.
He would be pleasantly surprised as the dog landed in a kneeling motion - it pleased Gilgamesh, not overly so as he viewed hunched steel body as nothing more than a whimpering dog, yet Gilgamesh always accepted the praise and worship that he was due with grace.
Nonetheless, it would not stop the King from attacking. A pulsating spear of raw golden energy would form within his right palm and, with a vertical whip of his arm Gilgamesh would send the spear's tip cleaving down into the mans vertebrae - executing the dog where he knelt.
Ideally the attack would land before the mutt had an opportunity to rise - for no one should be allowed to stand against Gilgamesh's stature. However even if it did not, the raw, pulsating energy would force the dog to his knees again on impact.
(Konki Kashou: Inpurovaizexishon)- Energy Song: Improvisation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up
The attack strikes Berserker but he merely shrugs it off. He notices the opponent's clothes reverting to their previous state and he decides to take advantage. He focuses his koton chakra into his right hand and grabs a hold of Gilgamesh's shirt before unleashing the built chakra into it in order to convert it into black steel. The technique wouldn't do any damage but it would serve to make him slower than he already was for a few turns. With his left hand he brings his clenched fist made of steel directly into Archer's nose, breaking bones and wiping that smug look off his face. Since Berserker is holding him in place, he doesn't fly backwards due to the impact and simply goes limp in his hand.
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.
Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle
The attack strikes Berserker but he merely shrugs it off. He notices the opponent's clothes reverting to their previous state and he decides to take advantage. He focuses his koton chakra into his right hand and grabs a hold of Gilgamesh's shirt before unleashing the built chakra into it in order to convert it into black steel. The technique wouldn't do any damage but it would serve to make him slower than he already was for a few turns. With his left hand he brings his clenched fist made of steel directly into Archer's nose, breaking bones and wiping that smug look off his face. Since Berserker is holding him in place, he doesn't fly backwards due to the impact and simply goes limp in his hand.
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.
Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle
The fact that the mutt before him remained unphased by Gilgamesh's attack deeply unsettled him, perhaps he was not the pathetic swine that he initially thought he was - no, what stood before him was a beast, and beasts needed to be put down mercilessly for they had an uncanny ability to distort the world around them into untamed chaos.
Chaos was not Gilgamesh's modus operandi - he was a ruler, an unparalleled one at that, domination, order and absolute control were his prerogatives. What stood before him now, then, was the closest to an antithesis that Gilgamesh had ever encountered.
Without hesitation, Gilgamesh would throw his body back as you reach to grab him, leaning away from your incoming fist and arching backwards into the beginnings of a back flip.
Naturally, the increased weight from portions of Gilgamesh's clothes beginning to convert to steel would aid in this movement.
Simultaneously Gilgamesh would begin to channel his chakra into you, lowering your weight drastically and you- dragged along by Gilgamesh's movements, would, like the opposite end of a propeller, be sent flying upwards as Gilgamesh descends due to your drastically reducing weight, and due to Gilgamesh - post handseal- wrapping his left arm across your wrist and using momentum to aid in tossing you skywards.
Such an uncouth move was unbecoming of Gilgamesh, but he nonetheless found it necessary as, regardless of all else, history would be set by the victor and everything else would fade away to dust. It was not an ideology that Gilgamesh was found of, but it was one that he would resort to without shame.
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
Gilgamesh would extend his right arm to push off the ground after you are thrown, and would thus land upright, shifting back into a neutral position just as the conversion finishes, robbing him of upper body movement.
Proceeding, Gilgamesh would form a dome of energy above him that, aimed beneath the beast, would be sent whizzing and spiralling upwards, blasting him high into the air, so high, in fact, that Gilgamesh wondered when he would lose sight of the brute, a mile? Two? Five or Ten?
It annoyed him to have such a vulgar creature positioned above his station, but the thought of the beast crashing back down to earth did fill him with some amusement.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.