Berserker V2, The Black King and the Knight of Wrath

Negative Knight

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"I am the alienated, the ridiculed, the despised."

Name
Nickname
Gender
Age
Clan




Sir Lancelot
Berserker | Lord Vile | The Black King
Male ♂
Unknown
None
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⚔ Looks | ルックス ⚔
"No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."
Berserker is a robust man almost fully clad in pitch-black armor and a rustic helmet with a thinly carved slit displaying the ghastly look of his eyes. The armor is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is a perfect armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. It is an ideal battle outfit that all knights could not help but envy.

The identifying marks of his armor are hidden, only revealing the fact that he is fully clad in armor without any opening. It shows no ornaments or polished luster like that of Saber or Gilgamesh. Blurring the characteristic features and clues on the lineage of the maker, it makes him look like a "shadow". Unless stated otherwise, Berserker enters every battle with his armour on and wears his Leg Weights (which are black in colour) on the outside of it, allowing them to be removed with ease at any time.

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During his early life, he was an ideal incarnation embodying the true face of a "knight." Having lost his distinguished dignity of the past, he has been thoroughly changed by his descent into madness. He has a blackened face, the visage of a living dead man who has lost everything to a curse. He had a beautiful visage capable of drawing the admiration of many women, but his hatred has made him gaunt and pallid like a phantom. The only part of him filled with light is his eyes that are filled with hatred. He also has several seals across his body though none of them are located on his face.

Lancelot wears pitch black clothes made from the same material as Akatsuki's robes. The garments envelop him almost completely like a shroud of darkness and look exactly like his signature suit of armour barring the gauntlets (so only his hands, eyes and mouth are exposed). The clothes have seals with the Kanji for "Wind" and "Armour" applied to them. The first seal is infused with wind chakra so that it can insulate unfocused currents of electricity. The second is infused with earth chakra which is used to harden his knight-like attire to equal that of an armour. This hardening also gives the clothes a metallic sheen, making them indistinguishable from an actual suit of armour in both utility and appearance. Beneath this he wears ordinary black attire with the Kanji for "Armour" applied to achieve the same effect.​

⚔ Personality | 性格 ⚔

"Birthed of the darkness of glorious legend. And so I hate, I resent. Nourished by the sighs of people precipitated within the darkness, people who curse the light."
Lancelot was known to have extreme loyalty to his King (what they refereed to their Kage as) and was one of the people she considered to be a friend. He was chivalrous to women, a defender of the poor and was widely regarded as a champion of the people. His own low birth had given him a unique perspective on the world and so he understood the common people better than anyone. Some members of Arthur’s court resented his ascension to knighthood such as Agravain who harboured this grudge until Lancelot was exiled.

His descent into madness was brought on by feelings of rage and despair. The death of his beloved and the fall of Camelot pushed him into the clutches of insanity. The more he cursed his fate and lamented what he had done, the deeper he fell into depravity. Seeking some escape from his wretched existence, Lancelot focused on his anger and decided it was Arthur alone who had brought about his ruin. He mediated on his hatred for what seemed like an age and eventually found the answer in a sleep-deprived hallucination he thought to be “a vision”.

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In this vision he encountered a black knight, or rather, a living suit of armour known as Lord Vile. If there was a colour darker than the void, this was it. Pitch-black in all his malevolent glory, the knight of shadows was death incarnate. Believing the waking nightmare to be a prophecy of some kind, Lancelot’s mind had finally snapped. He takes everything said by the Black Knight as gospel truth and somehow convinces himself that the shadowy form standing before him was a vision of the future. He believed he was destined to become Lord Vile, that he had to discard his mortal shell and become the embodiment of death. Lancelot committed some of the foulest atrocities in pursuit of this goal. He devoted himself wholly to his unholy crusade and with every drop of blood split, he retreated further into his own mind. He buried his thoughts, his feelings and even his memories. He latches solely onto his experiences that galvanize him into action, using his hatred as his only fuel to keep him going. And so Berserker was born. The very embodiment of wrath. A being which felt no pity, no remorse. A being that only knew rage. As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden.

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After becoming one of the most notorious criminals in the Ninja World, Berserker was hunted down and captured though it took countless ninja to manage the feat. He was kept in the dungeons of Kirigakure for years, his chakra suppressed, his mind and body bound by a multitude of illusions. They had attempted to kill him several times prior to his imprisonment but the seals and sigils carved into his body by Merlin protected him from succumbing. His body would harden into black steel whenever struck, even when he was unconscious and so he could not be executed through conventional means. Realizing his potential use as a weapon in times of war, Kirigakure set their sights on harnessing his fury. They kept him alive but officially reported him as dead to the rest of the Ninja World while they continued their torturous experiments. He could not be harmed physically and so they targeted his mind with all kinds of abilities from Yamanaka possession to memory alteration. His body instantly rejected anyone who attempted to possess him and all those who dared to try were left comatose by the experience.

Trapped in his own consciousness, Berserker had an eternity to come to terms with his accursed fate. It was by no means an easy task, at times he felt himself descending deeper into the abyss of despair he had fallen into all those years ago. He eventually crawled out of this proverbial hell, recovering his mind from the throes of madness after a certain realization. It was not he who was at fault. It was the entire world. This system of rulers, Kages and Kings had condemned him to his fate. He sought neither redemption nor forgiveness; instead he would embrace his fall from grace and everything it entailed. He would plunge the world into turmoil and topple it's false leaders. He would become the antithesis of order, the harbinger of anarchy and the champion of chaos.

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Despite the years of torture they subjected him to, he held no special hatred for Kirigakure that set them apart from the rest of humanity. In his eyes, it was a necessary crucible he had to endure so he could evolve beyond absolute rage to a higher calling. He decides to continue to wear the mask of Berserker, a fallen knight plagued by insanity. However something far more sinister now lay beneath the surface. He was no longer a mindless beast solely out for blood and carnage. He was now possessed of a will of purpose that would overthrow whole kingdoms and bring them crashing down on their leader's heads.

Even after recovering from his state of madness, his mind remains twisted and his view of the world tainted. His lust for blood remains in the form of a murderous streak that manifests itself from time to time. He kills for neither pleasure nor enjoyment but rather out of a profound malice for the world and everything in it. His hatred extends to everyone, living or dead, but he can conceal his enmity to further his nihilistic goals. When necessary, he will employ people for information or even military might but he never regards them as true allies; simply tools to be used. However he does acknowledge a select few, individuals he terms "the Fallen". People who mirror him in their fall from grace or the darkness in their hearts.

Village Info
☬ Village Information | 村の情報 ☬

Village of Birth: Iwagakure
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Village of Alliance: Kurogakure
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Rank and Chakra Info
☬ Rank and Chakra | ランクとチャクラ ☬

Ninja Rank: Sage of Armament
Specialty: Earth, Lightning, Taijutsu and Fuuinjutsu


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
火 Fire Release
忍 Ninjutsu
ぬ Devil's Fist
土 Earth Release
体 Taijutsu
矢 Sniper Arts
雷 Lightning Release
剣 Kenjutsu
毛 Thousand Blades
水 Water Release
幻 Genjutsu
強 Corrosion Release
風 Wind Release
封 Fuuinjutsu
鋼 Sulphur Release
取 Steel Release
忍 Machinery
金 Eruption Release
炭 Sound Release
音 Gamma Fist
熱 Radiation Release
Summoning Contracts: Griffins (Signer)
Hydras (Signer)


Berserker's Signature Jutsu
(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Tristan – The Silver Knight
Tristan is a master of technique and finesse. His body is composed of shining silver steel and his style is the most elegant of the four. He can control any steel dust/grains on the field or in the air through hand gestures alone, congregating them into weapons or constructions as necessary for his intended purpose. This manipulation is equal to his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other three Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any solid steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Note: Lasts four turns and each Knight can only be created once
Note: The user can't use Steel above A-Rank on the turn of deactivation
Note: When this technique is used, the user must wait two turns to use it again
Note: All techniques used by the knights will count as one of the user's moves per turn
Note: If two Knights are created, they will each be A-Rank. If four are made, they will be B-Rank
Note: The user can only use Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while this is active
Note: No steel jutsu above A rank in the turn following the creation of the knight/knights. This includes the use of their abilities.
(Koton: Niiro Kokuou Tenma Azuma) – Steel Release: The Red King, Infernal of the East
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50 (-10 chakra per turn)
Damage points: N/A (-20 damage to the user)
Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size and possess the same durability. Upon creation, the user will apply a similar ability to Fire Release: Rage of the Furnace to the knight, in order to superheat the steel which composes him to an incredible degree. The fortification in the aforementioned technique will be magnified trine as his body reaches a temperature which far exceeds the named technique. The heat is so great he will liquefy into molten steel but retain his shape and form before cooling down one turn later. The fortification is complete when he solidifies and his body will retain the crimson red complexion of his molten state. As the pinnacle of sentient creations, the Red King is capable of a myriad of abilities, all of which follow the theme of "molten metal". His abilities can essentially be grouped under the following three terms: the creation of molten metal, the manipulation of molten metal and transforming into molten metal. His first and only passive ability is his capability to use every steel technique the user knows as if "Steel Release: Blood of the Dragon" was applied. What this essentially means is all of his techniques can be created as molten rather than solid steel but they will be capable of maintaining their shape and form if the user wishes. This does not have to be applied to every technique, he can simply choose which he wants to be solid and which will be molten. As an alternative method of creating molten steel, he can focus his chakra into any steel on the field and liquefy it, turning it into molten steel. This is can only be used once per turn, is an A-Rank ability and as such can only overpower B-Rank or below techniques of the opponent's. Similar to Gawain from Knights of the Round Table, he can manipulate any molten steel on the field through hand gestures alone. This too can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the Red King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. His third and final ability is his main attribute. The Red King possess the capability to transform into his body into molten steel at will, whether partially or fully and he can travel as a wave at the user's current speed. Similar to his techniques, he can instead choose to maintain his shape and form much like he did before in his original molten state. He can freely transition between solid and molten but transforming into molten steel will count as a move, reverting to a solid will be passive. Through a special application of his molten transformation, the Red King can use it as a means of increasing his durability. Upon being struck with a fire technique who's power is insufficient in destroying him (e.g A-Rank fireball), he can liquefy his entire body and use the ambient heat from the katon jutsu to "temper" himself, essentially strengthen the metal beyond it's normal limits. This will happen every time he's struck by a fire technique too weak to destroy him and each time it does, his immunity to techniques will increase by 20 damage points. In this molten state, the Red King is still weak to Lightning Release. Using this technique takes a very serious toll on the user, leaving them physically exhausted for two turns after the Red King is deactivated/destroyed (speed decreases by 2 ranks).

Note: Lasts for four turns and can only be used once per battle
Note: All of his abilities count as one of the user's three moves per turn
Note: When the Red King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle
(Koton: Shiro Kokuou Amatsu Nishi) - Steel Release: The White King, Celestial of the West
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50 (-10 chakra per turn)
Damage points: N/A (-20 damage to the user)
Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size, possess the same durability and will move at the user's base speed. As the pinnacle of sentient creations, the White King is capable of a myriad of abilities, all of which follow the theme of “supreme control”. He has the capability to use every steel technique the user knows and A-Rank and below Earth techniques sans handseals. Similar to Mordred from Knights of the Round Table, he can manipulate any steel on the field through hand gestures alone. This ability allows him to reshape and control any steel, devoid of chakra or the user’s own techniques that are on the field. While being manipulated the steel will be capable of levitating and thus can be used to attack airborne opponents. This can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the White King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. Any sentient creations the White King creates will possess the passive ability to reshape and will be capable of taking any form as long as they do not exceed their original size/dimensions. His second ability allows him to create armoured earth techniques. Similar to Steel Release: Passion of Percival, all of the White King’s earth techniques, upon creation, will be coated in a layer of steel with the same rank/power. This ability is passively applied and follows the same mechanics as the aforementioned technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this steel armour and still continue onwards. His third and final ability showcases his complete mastery of sentient creations. Similar to Kindness of Kay and Arrogance of Agravain, the White King can passively fuse with any sentient creations of earth or steel. Earthen creations will be converted into steel in the blink of an eye upon contact and he will then merge into them (if they’re larger than him) or incorporate them into his own body (if they’re smaller than him). Using this ability links his duration to the sentient creation’s own and the White King will take on any abilities that they possess. This merging ability can also be applied to steel devoid of chakra and for the purpose of movement. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into his body and lay dormant for the most part until he wishes to call it up. The White King can release the entity at any time e.g. if it’s a sword, he can bring it forth from any point on his body at any time. He can also use this ability to travel through steel devoid of chakra or his own or his creator's steel techniques at his current speed. Creating the White King takes a very serious toll on the user, leaving them physically exhausted for two turns after the White King is deactivated/destroyed (speed decreases by 2 ranks).

Note: Lasts for four turns and can only be used once per battle
Note: All of his techniques count as one of the user's three moves per turn
Note: When the White King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle
Note: While active it counts as one of the users three moves per turn to have the knight on the field.
(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can only be used once per battle and when galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)
(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can be used with Silver King and Excalibur (but not both at the same time)
Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).
(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).

Note: Lasts for four turns
Note: User can only use Fire, Earth, Steel and non-elemental abilities while active
Note: Can't use handseals while active or Genjutsu
Note: Controlling the sword takes up one of the users three jutsu per turn
Note: When the sword expires or is destroyed, the user dies.
Rank and Chakra Info



⚔ History | 歴史 ⚔

"This is my disgrace. Because of her unsullied glory, I must forever be belittled."

If Lancelot’s life was a play…it would be a tragedy. No one knows when his life began or when he descended into madness and became Berserker. Not even Lancelot himself remembers. He’s forgotten his parents, his friends and even his own name. Only one set of memories have stuck with him all these years. His rise to fame as one of the greatest shinobi of his village and his subsequent fall from grace…

He was first inducted into the Knights of the Round Table at the age of sixteen, an elite order of shinobi who sought to emulate the Knights of Old. They followed every custom, from wearing the archetypal suit of armour to the Code of Chivalry. They valued loyalty above all else: loyalty to their village, loyalty to each other and loyalty to their King (how they referred to their Kage). After completing several quests and being pivotal in numerous defenses of Camelot (what they renamed their village) from invaders, Lancelot soon rose to fame. He quickly came to be viewed as one of the greatest Knights among the likes of Gawain, Percival and Tristan.

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The seeds of his destruction are planted when Lancelot first sets his eyes on the Arthur’s wife, Queen Guinevere. For years he manages to resist the temptation to act on his feelings but he loses his composure when the Queen makes the first advance. In reality, it was not the Queen who seduced Lancelot but a woman called Elaine who admired him from afar. It is believed Lancelot was 'tricked' by Elaine into having an affair because he supposedly thought she was the Queen. She disguised herself as the Queen, using an illusion to mimic her voice and mannerisms perfectly before committing the deed. When Lancelot learns the truth, he feels an amalgam of emotions. On the surface he’s shocked and stunned into silence. Under the surface he’s distraught and drowning in a sea of regret. At the very core of his being, a fire is ignited. Not one of love or passion but of rage and hatred. It was all Lancelot could do to keep himself from murdering Elaine right there and then. Only his years of training in temperance kept him at bay and he allowed her to leave before his anger welled up to the surface. Elaine later dies of a broken heart because of her unrequited love for Lancelot but not before she gives birth to a son. A boy called Galahad who would later become the greatest Knight of the Round Table, one who would surpass even his father.

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When his anger eventually passes, he begins to loathe himself as thoughts of he and Guinevere plague his mind. While it was nothing more than an elaborate illusion, in Lancelot’s mind the experience felt real for a time. He wanted to relive that sensation, to embrace Guinvere and be the object of her love once more. However, he couldn’t betray his vows. Knighthood was something he desired all his life, there was precious little he valued as much. This brought a question to mind he couldn’t bring himself to answer. If he had to choose, if he could choose, would he pick his love for Guinvere over his life as a Knight?

"You are the sacrifice. Good, give me more, your blood and flesh, your life…Let them ignite my hatred!"

Unbeknownst to him, the Queen was undergoing a similar struggle. A conflict of her duty to King Arthur and her feelings for Lancelot. For a time neither of them act upon their love for one another until Lancelot is thought to be mortally wounded in battle. Guinvere visits him every day for weeks and nurses him back to health. When he wakes, Lancelot professes his love for her without reservation, telling her that as he bled out over the battlefield his last thoughts were of her and that his only regret was never making his feelings for her known. He didn’t care if his was love was unrequited, just that Guinvere knew how deeply he cared for her and how far he would go to ensure her happiness. If that meant his self-imposed exile after his outburst, so be it. Instead the Queen is so moved by his words she returns the gesture and confesses her own love for him. The two agree that their love should be purely platonic due to their circumstances and that they should not act upon their feelings out of duty. They managed this for a few years but every day lived like this chipped away at their strength and undermined their willpower. It only took one fleeting moment of weakness for all their strength to amount to nothing. When they fail in their promise, they acknowledge there's no turning back. Neither of them could return to living in such a way but no one could learn their secret.

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They manage to conceal their secret for a long time, just how long, Lancelot doesn’t remember. It feels like an eternity of bliss when he thinks of the days he spent with Guinvere, as if he the two of them had found a way to exist outside of time. It seems like such a short time when he thinks of everything that followed. Their eventual exposure by Agravain fractures the balance of the Round Table and Lancelot is exiled rather than killed, a light sentence for the crime of treason. Some Knights oppose this decision like Gareth and Gaheris and on his way out of Camelot, Lancelot is forced to slay the two of them and their squires (the sons of Gawain). These fan the flames of hatred that were born all those years ago, when he was first deceived by Elaine. He cursed Arthur for being so weak. His “kindness” was meant as an act for mercy but Lancelot would have welcomed death compared to this. Stripped of his station, separated from his love and covered in the blood of his one-time brothers, Lancelot howls in despair.

"To wipe away the blemish, the shadow, the stain that is my existence…I will tear this world asunder."
Due to political pressure from his advisers, Arthur is forced to sentence the Queen to death. They claimed to pardon or merely exile her would be to condone the grievous crime of treason. That anything less than her death would ultimately lead to the ruination of Camelot. When Lancelot hears of her death weeks later, he’s overcome with unbridled rage. The hatred he felt for Arthur when he was forced to murder two of his fellow knights pales in comparison to this inferno of emotion. When he returns to Camelot to enact his vengeance, he finds the village desolate and destroyed. In the Arthur's absence, the king’s adoptive son attempted to seize power and the civil war that ensued was mutually destructive. His fury is sedated by the overwhelming guilt he feels at the sight of Camelot in ruins. He later hears that Mordred took advantage of the schism in the Round Table to convince many of the prominent Knights to join his rebellion. Many didn’t agree with the handling of the affair and felt that it was Lancelot who should have been killed rather than the Queen. Shackled with guilt, he confines himself to complete solitude in an area far from civilization. He had single-handedly brought about the death of his beloved and the fall of Camelot. He pours over his thoughts endlessly, obsessing to find some way to absolve himself of blame and end his suffering.

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⚔ Other | その他 ⚔

"I am the beast that darkens the heavens. I am the champion of those who curse the light."

Before he descended into madness, Lancelot mastered the Earth element to the extent he could use every doton technique that required handseals with a single handseal. His command of Lightning Release is of a similar caliber, allowing him to use all raiton techniques which require handseals with faster handseals. Lancelot was good friends with Merlin in life and it was none other than the "Magician" who taught him how to use wards and sigils (Fuuinjutsu). Even now, he still has several tattoos and seals placed all over his body, some symbolic and some for the use of techniques. Upon recovering from insanity, Berserker created seals of his own to cover all of his remaining weaknesses. His armour, Lord Vile, has a Command Seal on it's right gauntlet.


To give form to his rage and hatred, Berserker acquired certain elements to act as a testament to this. Sulphur to signify the foul fumes of hell he is destined to breathe for all eternity. Coal to signify his corruption and his blackened core. "Liquid fire" to signify his foul blood that burns anything it touches. Explosive metal to portray his uncontrollable anger and radiation to exhibit his tendency to contaminate all life.

Merlin's Wards and Sigils
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked
When he was still an esteemed Knight of the Round Table, Arthur allowed him to sign the legendary Griffin contract. He was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures easier to accomplish in battle. Upon recovering from madness, Berserker was able to form a bond with Cornyx, the Emperor of the Void. The two possessed the same disdain for the world and so their malicious partnership was inevitable.

(Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery.

The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour.

Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.

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Sometime during his unholy crusade to become death, he encountered the fabled creatures known as Hydras. Thought to be mythical or at least extinct, Berserker didn't expect to find a colony of them during his travels. He dominated and tamed the beasts, defeating all of them at once to establish his authority over them. They continue to reside in their foul and inhospitable homeland with lakes of acid and rivers of poison. However, Berserker is capable of summoning them at any time, for travel or use in battle. He was given a summoning tattoo on the underside of his left wrist for the same purpose as the other he possessed.

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Berserker has an assortment of seals across his body to fortify his defenses. The tattoos protect threats from sound-based illusions to foreign energies. He has a black wrist band that he wears on his right forearm over his armour and a seal on his upper arm with the Kanji for "Steel" for use with Logia. Twin seals with the Kanji for "Solitude" are located in each of his ears. He has two seals with the Kanji for "Curse" on his chest and one for "Eternal" on his back. Two of the seals for Damocles have the trigger for War applied via Four Horsemen and are located on the breastplate of Lord Vile. He has a seal with the Kanji for "Impervious" on the back portion of his armour. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars).

Arthurian Set of Techniques
(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

Note: Can only be used four times per battle

(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.

Note: Lasts three turns
Note: Can only be used three times per battle
Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.

(Koton: Bouei no Percival) – Steel Release: Passion of Percival
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.

Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on F Rank or above Techniques
Note: Cannot be used with mud or sand-based techniques
Note: Lasts for 4 turns per use

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the speed of an arrow fired from a compound bow (as fast as the bullets in the canon technique Steel Release: Bullet Swarm). This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary.

Note: Can only be used once per battle
Note: This is considered a “Substitution” technique
Note: Cannot use jutsu while in shard form

(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (same as original damage if used on a offensive technique)
Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for three turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames at the cost of a move and 30 chakra. They will once again be A-Rank in potency and will last for two turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it. Alternatively the user can also use this technique so the fire is contained within the earth jutsu rather than coating it so that when it's destroyed, the flames will be released.If the earth is destroyed the flames will disipate as their is nothing to bind them in place.

Note: Can be Use 4 times
Note Must wait two turns between uses
Note: Can only be used on steel the user has created
Note: Only fire, earth and steel can be used in the turns when this is used.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint
Type: Supplementary/Defensive
Rank: S
Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long)
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The effectiveness of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. The shard form can be used to attack or enter an opponent or summon ect.

Note: Lasts for a maximum of one turn per use
Note: Can only be used three times per battle two turns between each use
Note: Only steel earth and fire jutsu in the same turn and following (doesn't include nin gen tai ect)
Note: No jutsu above A rank in the turn after this is used.
Note: Cannot use any new techniques in shard form

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A (+20 chakra to a technique this is applied to)
Damage Points: N/A
Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.

Note: Can only be used thrice per battle
Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release
Berserker carries a whole multitude of weapons. In his ninja pouch, which he wears underneath his armour, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. All of the metallic tools/weapons are made of grey steel. He also carries a black long-sword in a sheathe strapped to his left hip, though it is worn underneath his suit of armour rather than over it. Finally, he carries a single kunai made out of black steel which has Fire Release: Exploding Dragon Strike applied to it and the trigger for Pestilence (via Revelation of the Mage and Four Horsemen of the Apocalypse respectively).

(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
The user also carries a separate pouch of small creatures made of earth or steel such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia. He carries a quiver full of arrows and has a black compound bow strapped to his back underneath his armour.


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Cursed Seal of Heaven
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.

Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
Through intense training, Berserker managed to open the curse mark fully. He did so in order to take full advantage of the transformative properties of senjutsu chakra but also to obtain more profound enhancements to his power. In his second stage, his body becomes black in colour and he grows wings capable of flight. His head sprouts a pair of horns and his body develop a tendril-like tail. Due to the interference of the Senjutsu chakra, Berserker's techniques will be discolored pitch-black with flecks of crimson red whenever he obtains the second stage of CM.

Berserker's Full Transformation
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Both a master of the sword and hand to hand combat, Berserker is proficient in several fighting styles. He uses Devil’s Fist to sear the flesh of his enemies, Gamma Fist to deal severe damage to their organs. His former life as a knight led him to mastering archery and so he's proficient in Sniper Arts. Berserker uses Machinery to equip himself with fearsome technological weapons that fuse his Steel Release with his secondary affinity of lightning. Thousand Blades allows him to create chakra blades that are black in colour with a crimson red hue. These blades can supplement his movements by motioning in tandem with his body to achieve a form of swordsmanship that requires no wielding of a blade.

Both a master of the sword and hand to hand combat, Berserker is proficient in several fighting styles. He uses Devil’s Fist to sear the flesh of his enemies, Gamma Fist to deal severe damage to their organs. His former life as a knight led him to mastering archery and so he's proficient in Sniper Arts. Berserker uses Machinery to equip himself with fearsome technological weapons that fuse his Steel Release with his secondary affinity of lightning. Thousand Blades allows him to create chakra blades that are black in colour with a crimson red hue. These blades can supplement his movements by motioning in tandem with his body to achieve a form of swordsmanship that requires no wielding of a blade.

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⚔ Pictures | ピクチャー ⚔

His Signature Armour
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His Signature Armour

Theme Music
[video=youtube;kB3bGnu-wp8]https://www.youtube.com/watch?v=kB3bGnu-wp8[/video]

Battle Section
Top Ten Battles
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.



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~Approved~
 
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Negative Knight

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Now this is the perfect bio to fight my Iluvatar.

Light vs Dark
Good vs Evil

Nice bio buddy
Yeah, we should fight again sometime

Eyyy my fight is #2 ,__,

Great bio man!
Yeah, it was definitely one of my favourites. Thanks man

Excuse me, sir?
I did it first z.z

It's cool.
Thanks

Boy, wonder who showed you saber lancelot lml
Some scrub, I thank him for it though

Looks cool !
Thank you
 

Drackos

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Praise to the official sage bonus. Wouldn't this also be V3 o-o?

And on a more hype note...I'd say Berserker and Avenger shall clash in 2 months.
 

Jokey

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Wew, almost wanted to VM NK instead of Drackos. Y'all Akatsuki all look the same. o-o

Nice bio man O^O
 

Negative Knight

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Praise to the official sage bonus. Wouldn't this also be V3 o-o?

And on a more hype note...I'd say Berserker and Avenger shall clash in 2 months.
Yeah, looking forward to fighting you.

Wew, almost wanted to VM NK instead of Drackos. Y'all Akatsuki all look the same. o-o

Nice bio man O^O
Lmao, thanks man

This is great Minus Soldier. I love the pictures :D
Thanks LF
 

Mellow

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Sigils? im about to report you for copyright infrengement Opposite Paladin
 

Negative Knight

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Penguin

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Re: Berserker V2, The Accursed Warrior and the Knight of Wrath 乱暗

Hehehe. Good one NK. I bet Riker has to wait another two weeks now XD
 
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