Benimaru Shinmon | 4-tails Jinchuriki

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"If you've turned your bloodlust on someone, then you've guaranteed it'll come right back on you."

Character Information
  • Name: Benimaru Shinmon
  • Nickname: Shady
  • Title: N/A
  • Gender: Male ♂
  • Age: 22
  • Height: 187 cm ( 6' 2" )
  • Clan: N/A ( Cyborg )
  • Nindo: Crimson Flash
Appearance & Personality

Beni is a young and well-built man of average height. He is fair-skinned with neck length, wavy, black hair that partially covers the front of his face. His right pupil is a red circle with a black dot in the middle, and his iris is also black; while his left eye has a red iris and a white cross-shaped pupil, reminiscent of the tic-tac-toe game or the Japanese symbols for affirmation and negation. He normally carries a gloomy facial expression. His outfit consists of a white t-shirt with a black vest over it, a grey or dark-blue kimono upper-garment that he only wears on his left arm, and special trousers that he tucks into his black boots. When not on missions, Beni wears a black t-shirt underneath a black samurai-styled hakama, with a white strap around the waist acting as a belt and black boots.

Beni is a complex individual. He is usually nonchalant and playful towards people such as his ( close ) colleagues, and friends, but unsympathetic and cruel with people such as opponents. He is very confident in his abilities and reputation as a powerful shinobi, casually dismissing personal threats from high level opponents by saying that he could defeat them. In a crisis, Beni is capable of being cold-blooded. He will prioritize his enemies' destruction over saving innocent people when he thinks that the sacrifice is unavoidable. However, this only extends to the people killed by his opponent; Beni will not do any lasting harm or killing anyone innocent to gain the upper hand.


Village Info
  • N/A
WSE Clan:
  • N/A
Ninja Rank:
  • Jōnin
Chakra/Health:
  • 2600/160
Specialties:
  • Single Handseal ( Lava )
  • Sourceless Materializing ( Lava )
  • Mechanic ( Cybernetic Doujutsu )
  • Apex Tracker ( 2.5x )
  • Yang Specialist
  • Increased Elemental Specialist ( Fire )
Attributes
  • Mind: 8
  • Body: 5
  • Spirit: 2
  • Agility: 5
  • Dexterity: 6
  • Vitality: 0

Elemental Ninjutsu

Basic 5
Dream Sand
Liquid Krypton
Stygian Water

Universal Abilities

Ninjutsu
Taijutsu
Genjutsu
Kenjutsu
Kaito's Taijutsu
Fūinjutsu
Kinjutsu
Iryo Ninjutsu
Yang
Yin
Thunderbird CSC
Tiglon CSC

Other/CFS

Bijutsu
SNT
Devil's Fist
Duel Monsters
Steel Ball Run
Drunken Monkey Fist
Genos

History

Inconclusive! Despite an ever growing presence the mans' past is shrouded in mystery. Classified intelligence has noted he first sprung into prominence as a Chuunin in Tsumigakure and gained notoriety ever since intelligence has noted him as a Jinchuriki. However, at this point as an adult that leads a life of adventure and finding his inner self, all events prior are hearsay. However, it is known that he has aligned with rogues on many occasions and has a penchant for violence following him. Information that was sufficient to brand him an S-Class threat. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past. To be continued ....

Other

Tools, Scrolls & Weapons

Beni has exactly 6 swords hidden within his attire, each one is razor sharp and fully capable of conducting Wind chakra. They are comparable to Kirabi's eight blades but about 2/3 of the length. He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat. His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will. Along with the other accessories, he carries a large boomerang on his back as big as a demon windmill shuriken.

Being born ambidextrous, Beni is able to wield weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once. Around his wrists are bands that have scripts on them ( similar to Sasuke's ). These are used for the Steel Ball Run fighting style. He also carries various card shaped metal weapons used for the Duel Monsters fighting style. These are attached to his body in different areas like up his sleeves, on his belt line and some are even tucked in slots near his pecs. All these cards are slightly visible and in places easily available to touch.


Beni, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. His pre-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu

Attached to his left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique

Fuinjutsu Seals

As one of the Creators of the Yumeton element, Beni enters every battle with his equipment ( seals, clothing, weapons, kunai/kunai equivalent, etc legit everything including his cybernetic body ) infused with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.[/INDENT]

Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Demi-God/Necromancer

Beni has gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his has become immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects. Additionally, Beni has come to possess an Edo that is of the Yamanaka clan, which he utilizes in battle.​

[
4-tails Jinchuriki

- Yonbi hosts have an enormous supply of chakra compared to most ninja. However, it does not have as much as the Nine-Tailed Demon Fox, gaining +650 chakra

- Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Fire with +30 damage up to S rank.

- Ape-like abilities, compared to most of the other Tailed Beasts, Son Goku is better in hand-to-hand combat as a result of his ape-like body, which allows him to be preform technical maneuvers.

Scientific Ninja Tools:

Benimaru is one of the more unique Jinchuriki in history, as he has a cybernetically enhanced body, being a cyborg that can be compared to the likes of Delta and such. Firstly he keeps a unique battery known as September inside his chest on the opposite side of the heart. Though his left arm is cybernetically enhanced, it also has an Absorption Arm implemented within it got defensive purposes. Within Numerous parts of his body, Benimaru has unique beacons known as Epitome of Magnus. These beacons are placed in each leg, each arm, his head and the middle of his back; Ready to be deployed at any given moment. Also within his back and able to be deployed at any time is a unique drone known as Kairos Fateweaver. Throughout Benimaru's cybernetic body he has an abundance of Nanobots that he has control over, which give him access to specific abilities with his SNT; This includes things such as Incineration Canons and Nano Swarm. Last but definitely not least is the cybernetic enhancement given to his eyes. His eyes are unique Artificial Eyes; One being in the shape of an "X" and one in the shape of an "O", and having identical abilities to the Cyborg Delta.


  • ( Kyuu-tsuki ) - September ( 200 Basic Chakra Stored )
  • ( Abusōbu Ude ) - Absorption Arm
  • Epitome of Magnus
  • Kairos Fateweaver
  • Incineration Canons
  • Nova Charge
  • Nano Swarm
  • Artificial Eye
( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.

[Kairosu no unpan hito: Kairos fateweaver]
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/a
Damage: N/A
Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.

(Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.

Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.

Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.

Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.

Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn

(Shinsei chāji | Nova Charge)
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.

Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.

(Nanosuu~ōmu) - Nano Swarm
Rank: N/a
Type: supplementary
Range: Short - Long
Chakra: (+10 to the jutsu used)
Damage: N/a
Description:
Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following:

Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank.

Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots.

Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision.

Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses.
Note: Can only be used three times per battle.
Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.

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Won:N/A
Lost: N/A​

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