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Ben-sama

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[Katon : Sanshouuo Rasen | Fire Release : Salamander Spiral]

Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerfull Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns....
Note : Only Benazz Can Teach This Jutsu

[Katon : Doton : Gyorai | Fire/Earth Release : Torpedo]

Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The user will exhale a small fireball and then use doton chakra to take control of the rocks in the surrounding area and will fuse them around the fireball and compress it, the rocks stick in a shape of a torpedo, and upon collision the doton chakra will be released and the rocks will fall of and the fireball will explode. The user can aswell release the doton chakra whenever he wants to make the explosion happen before collison.
- Twice per battle
- User cannot use Doton and Katon the current and next turn this jutsu is used
- Only one other jutsu that turn.
- Explosion covers up short range from the position of where it exploded.







[ Seisoken jaianto | Stratosphere Giant ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" This technique put an end to evil's reign. With a foot. "
After performing a string of eight handseals, the user will release a wave of wind chakra. The air above the opponent, covering fifty feet around him, will suddenly compress downwards,crushing the opponent. It leaves a crater like a Giant's foot when the technique is done. It is large enough to crush summonings.
[ May be cast only once per battle ]
[ No Fuuton techniques for next turn and current turn this technique is used ]
[ Co-created by Emperor ]
[User takes -10 damage]
[ Before anyone else can be taught this technique, they must have the permission of both Benazz and Emperor ]



[Raiton: Joushou Denkou Yaris | Lightning Release : Rising Lightning Spears]

Rank : A
Range : Short/Mid
Type : Offensive/Defensive
Chakra Cost : 30
Damage Points : 60
Description : By Inserting His Blade(s) Into The Ground And Channeling Lightning Chakra Throughout The Blade Into The Ground, The User May Rise Spears Of Highly Condensed Lightning To Rise Where He Wants, The Spears Grow Into 2 Metre Height, The Spears's Size And Shape Cannot Be Manipulated Once They Have Been Rosen.
Note : Only Benazz May Teach This Jutsu
Note : The Spears Last For 3 Turns.

[Katon : Doton : Gyorai | Fire/Earth Release : Torpedo]

Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The user will exhale a small fireball and then use doton chakra to take control of the rocks in the surrounding area and will fuse them around the fireball and compress it, the rocks stick in a shape of a torpedo, and upon collision the doton chakra will be released and the rocks will fall of and the fireball will explode. The user can aswell release the doton chakra whenever he wants to make the explosion happen before collison.
- Twice per battle
- User cannot use Doton and Katon the current and next turn this jutsu is used
- Only one other jutsu that turn.
- Explosion covers up short range from the position of where it exploded.

[Doton: Saigo Anko-Ru | Earth Release: Last Encore]

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle


[Surudoi Shokubutsu No Jutsu | Sharp Plant Technique]

Rank : A
Type : Offensive/Defensive
Chakra : 30
Damange : 60
Description : By Using Chakra Within It And Extending It Outside The Body, Zetsu Can Form Long And Sharp Spikes To Come Out Anywhere Out Of His Body, The Spikes Can Easily Penetrate Bones And Other Hard Materials, The Spikes Sprout Really Fast.
Note : Must Be A Zetsu Clan Member Or Zetsu To Use
Note : Only Benazz Can Teach This Jutsu
Note : This Jutsu Can Be Used 3 Times Per Battle

[Kouba Imodzuru | Plant vines]
Type: Attack
Rank:S
Range:Mid-Long
Chakra Cost:40
Damage Points:80
Description:The user puts his hands into the ground sending vines from his hands through the ground. When they reach the enemy they come out of the ground wrapping around his hands and legs, binding him to the ground. Then other vines come out and goes through his body.
*Note: Can only be used 2 times in battle.
*Note: The user can't use Mayfly next turn.
*Note: Only Zetsu can teach/use this jutsu.


[Erai Shiyokubutsu Yousai | Great plant fortress]
Rank : Forbidden
Range : Short/Mid
Type : Supplementary
Chakra Cost : 50
Damage Points : N/A
Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within.
Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered. Zetsu is aswell capable of using the chakra within the plants that he used to take control of them, to use the water gathered in by the plants to form a deffensive water layer on the fortress, that is capable of withstanding B rank or below fire techniques. Zetsu is aswell capable of manipulating the plants within the fortress to form tendrils that spin in a great speed and can pop out to pierce any earth technique of C rank and below. Zetsu can aswell infuse his chakra into the sides of the fortress, to use the plants to form artificial eyes that are linked to Zetsu's original eyes, like Gaara uses the Third eye technique with sand.
[Once per battle]
[Zetsu takes -20 damage due to chakra loss]
[Fortress consumes -20 chakra each turn]
[The water barrier effect can be used 3 times per battle]
[Only Zetsu can use this technique]
[The turn this technique is used Zetsu may only perform 2 techniques, this technique included.]

[Bakuhatsuteki shi-zu | Explosive seeds]
Rank : A
Type : Offensive
Range : Mid
Chakra Cost : 30
Damage Points : 60
After creating the great plant fortress, Zetsu will use his chakra to create explosive seeds within the fortress and then form miniature flytraps in all sides of the fortress, then, using his chakra he will move the seeds into each flytrap and on his command, the flytraps will spit out the seeds into mid range from the fortress and explode.
[Once per battle]
[Seeds explode from all sides, mid range to the fortress]
[Can be done only when zetsu is within the great plant fortress]



[Kenjutsu : Oujou Dageki | Blade Art : Death Blow]

Rank : A
Type : Offensive
Range : Short
Chakra Cost : 30
Damage Points : 60
Description : Using His Speed The User Quickly Positions His Blade In A Stab Position And Moves To His Opponent In Extremely Fast Speed And Having His Blade Positioned In Stab Position He Stabs The Opponent Before He Can React, This Jutsu Is Almost Untrackable Unless The Opponent Has Sharingan.
Note : Only Benazz Can Teach This Technique
Note : Usable Only Twice Per Battle

[Kenjutsu : Wangetsu Rendan | Blade Art : Crescent Barrage]

Rank : S
Type : Offensive
Range : Short
Chakra Cost : 40
Damage Points : 80
Description : The User Adds A Big Amount Of Chakra In His Dual Blades He Makes A Windmill Slash Combo Of 9 Slashes And Then Jumps Into The Air With His Dominant In Front And Raised And When He Lands He Slashes Down The Dominant Hand With Full Force Between His Opponent's Neck And Shoulder (which side depends on the dominant hand) The User Lands With His Other Blade In A Stab Position And Stab's The Opponent In A Body Part Of The User's Choice,
Note : Usable Only Twice
Note : User Must Have Dual Blades
Note : Only Benazz Can Teach This Technique

[Katana Dansu | Blade Dance]

Rank : S
Range : Short/Long
Type : Offensive/Deffensive
Chakra Cost : 40
Damage Points : 80
Description : The User Infuses His Blade With Chakra And Throws It Into The Air, Continiously Spinning. The User Controls The Chakra Within The Blade To Maintain The Blade In Air, Keep It Spinning And Then Can Guide It Into The Location He Wants.
- Once Per Battle
- Blade Lasts In Air For 3 Turns, Then Returns To It's Owner



[Genjutsu : Kunai Shawa | Illusion Technique : Kunai Shower]

Rank : A
Type : Supplementary
Range : Short/Long
Chakra Cost : 30
Damage Points : 60
Description : The User Throws A Kunai At The Opponent And Sends The Opponent At A Genjutsu Where The Opponent Thinks That Once The Kunai Reaches Him Many Other Kunais Start Piercing His Body From All Sides. In Reality If The Opponent Blocks The Real Kunai His Body Only Gets Paralysed Due To The Effects Of The Genjutsu.
- Twice Per Battle
- No Genjutsu The Current And The Next Turn The User Used This Jutsu.
- Only Spade May Teach This Jutsu



[Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry]
Rank : B
Type : Offensive
Range : Short/Mid
Chakra Cost : 25
Damage Points : 50
The runs towards the opponent and releases earth chakra to the ground, forming a pit right behind the opponent and releasing a scream infused with wind chakra that sends a wave of wind that disbalances the opponent. Finally the user kicks the disbalanced opponent into the previously formed pit.

[Fuuton : Erai Kaze No | Wind Release : Great Wind Field]
Rank : Forbidden
Type : Supplementary
Range : Short/Long
Chakra Cost : 50
Damage Points : N/A
The user infuses his chakra into the wind in the battlefield, takes control of it and begins manipulating it so it would form many wind currents blowing throughout the entire battlefield, with such strength, that any lightning technique or lightning based chakra that has been released will be immediately blown away. Due to the great winds, however, it's basically impossible to keep a good body balance, and also Taijutsu is nearly impossible to use.
[Lasts for 4 turns]
[No one can perform any Raiton techniques]
[User takes -15 damage]
[Once per battle]

Obtained from others.

[Katon : Kuroi Kashou | Fire Style : Black Burn]


Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

[Fuuton: Kaze Kyodan | Wind Style: Wind Missles]

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦

Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

[Doton: Koudo Ame | Earth Style: Earth Rain]

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.

[Tsutakazura Ibasa no Shiizu | Seeds of the Thorn Vines]
Type: Attack
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: 60
Description: The user covers some seeds with their saliva, which they put chakra into, and then spits them out toward the ground. They then perform one handseal which causes vines that are covered in thorns to sprout upward and entangle the target or targets.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

[Kontei Enchou] ♦ Root Extension ♦
Rank: Forbidden
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra Cost: 45 [+20, to create thorns.]
Damage Points: N/A
Description: The user focuses his chakra on his hand for a short while, then by using the plant-like abilities the user has, the user is able to sort of commune with nature around them. They will place their hand on the ground and small roots will grow from it. The roots will then extend through the ground and attach to nearby roots. The connected roots will extend the jutsu further. If there are any vibrations sent through the ground or roots they will alert the user to a presence through vibrations, so if anything on or below the ground moves the user instantly knows their location. The roots can almost instantly rise from any point of the ground by the user�s will for any purpose needed. By focusing more chakra on the roots, the user can create big thorns on them, that can easily cut through flesh and if anyone, except the user is underground, they would be cut. When a root is out of the ground, the user can pretty much instantly through the created roots, travel to that location, not even using mayfly, but it takes time for the roots to expand, about two turns. If the roots are destroyed somehow, they grow back again in one turn.
~This technique can only be used once.
~The user can travel instantly through the roots only twice.
~No Mayfly for the next turn after using this.
~Only Zetsu and characters from Zetsu�s clan can use this.

[Bunya no Maboroshi] ♦ Field of Dreams ♦
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 [+20, each turn they remain on the field.]
Description: By utilizing the plant-like abilities the user has he can be one with nature. Placing chakra into the ground, the user changes the molecular constitution of the grass and surrounding vegetation. The grass begins to turn into a field of white lily flowers with blue stems, growing to knee height of an average human, the field of lily flowers stretching out for two-hundred meters. Each lily releases hundreds of spores into the air at all times, day or night, causing any who breath the spores to fall into a deep sleep. The spores are also highly combustible, so if fire, or lightning were to touch the spores, they would explode causing a massive explosion. The user is immune to the spores, since he created them. The explosion is almost inescapable, cause the spores are almost everywhere.
~This technique can only be used once, but the lily's remains on the field still releasing thousands of spores and in each turn increasing the explosion.
~If the user is caught in the explosion, he will also be hurt
~The explosion occurs instantly as soon as any fire or lightning is released, without it even being able to travel.
~Only Zetsu and characters from Zetsu�s clan can use this.


[Genjutsu: Mahou | Illusion technique: Witchcraft]

Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.
 
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