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<p>[QUOTE="BlacKing, post: 19412429, member: 43979"]</p><p style="text-align: center"><img src="http://images.wikia.com/animemagics/images/8/80/100px-Nature_Icon_Fire.svg.png" data-url="http://images.wikia.com/animemagics/images/8/80/100px-Nature_Icon_Fire.svg.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="color: #FF0000"><strong>Fire Release</strong></span></p><p></p><p>[spoiler]</p><p></p><p>1. <span style="color: #FF0000"><strong>Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)</strong></span></p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. </p><p>Note: This can only be used/taught by BloodLust Loki</p><p>Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully. </p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</p><p>Note: Lowers the level of the jutsu used by one rank. </p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle</p><p></p><p></p><p>2. <a href="http://www.narutobase.net/forums/showpost.php?p=7122256&postcount=1008"><span style="color: #FF0000"><strong>Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)</strong></span></a></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.</p><p>Note: Can only be used 2X per battle, Once per hand</p><p></p><p>[/spoiler]</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=249038&p=8506496&viewfull=1#post8506496">Taught by Dante</a></p><p></p><p>[spoiler]</p><p></p><p>(Ninpō: Akuma Hōka) – Ninja Art: Demonic Fire</p><p>Type: Supplementary</p><p>Rank: E</p><p>Range: Self</p><p>Chakra Cost: 5 (-5 per Fire technique)</p><p>Damage Points: N/A</p><p>Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.</p><p>Note: Will remain continuously activated once used.</p><p>Note: Must have a Primary Fire Release affinity.</p><p>Note: Fire techniques are still visible, even with normal eyesight.</p><p></p><p>(Katon: Rēfudō) – Fire Release: Floating Ghosts</p><p>Type: Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 [+10 per turn to maintain active]</p><p>Damage Points: N/A</p><p>Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.</p><p>Note: Can only be used twice.</p><p>Note: Lasts 3 turns once used.</p><p></p><p>(Katon: Rēshushi) – Fire Release: Ghost Destruction</p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short – Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.</p><p>Note: Can only be used twice.</p><p>Note: No S-ranked fire techniques in the same turn.</p><p></p><p>(Katon: Tsuin Kaen Doragon) – Fire Release: Twin Blazing Dragons</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short – Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: No fire techniques higher than A-rank for the 2 turns.</p><p>Note: Can only be used by ~Crow~</p><p></p><p>(Katon: Rēdōrō) – Fire Release: Ghost Lantern</p><p>Type: Offense , Defence</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 [+15 per turn to maintain active]</p><p>Damage Points: N/A [+40 if shooting demonic floating heads]</p><p>Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.</p><p>Note: Can only be used once.</p><p>Note: The floating heads attack counts as a move.</p><p>Note: Lasts 3 turns once used.</p><p></p><p>(Katon: Kaen Karasu) – Fire Release: The Blazing Crow</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short – Long</p><p>Chakra Cost: 50</p><p>Damage Points: 100 [-40 to the user]</p><p>Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.</p><p>Note: Can only be used once per battle.</p><p>Note: The user is unable to use fire techniques at all for the next 2 turns.</p><p>Note: This technique counts as 2 moves of the 3 moves allowed per turn.</p><p>Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.</p><p>Note: Can only be taught by ~Crow~</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="BlacKing, post: 19412429, member: 43979"] [center][IMG]http://images.wikia.com/animemagics/images/8/80/100px-Nature_Icon_Fire.svg.png[/IMG] [COLOR="#FF0000"][B]Fire Release[/B][/COLOR][/center] [spoiler] 1. [COLOR="#FF0000"][B]Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)[/B][/COLOR] Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: This can only be used/taught by BloodLust Loki Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle 2. [URL="http://www.narutobase.net/forums/showpost.php?p=7122256&postcount=1008"][COLOR="#FF0000"][B]Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)[/B][/COLOR][/URL] Type: Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames. Note: Can only be used 2X per battle, Once per hand [/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=249038&p=8506496&viewfull=1#post8506496"]Taught by Dante[/URL] [spoiler] (Ninpō: Akuma Hōka) – Ninja Art: Demonic Fire Type: Supplementary Rank: E Range: Self Chakra Cost: 5 (-5 per Fire technique) Damage Points: N/A Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever. Note: Will remain continuously activated once used. Note: Must have a Primary Fire Release affinity. Note: Fire techniques are still visible, even with normal eyesight. (Katon: Rēfudō) – Fire Release: Floating Ghosts Type: Defense Rank: A Range: Short Chakra Cost: 30 [+10 per turn to maintain active] Damage Points: N/A Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user. Note: Can only be used twice. Note: Lasts 3 turns once used. (Katon: Rēshushi) – Fire Release: Ghost Destruction Type: Offense Rank: A Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique. Note: Can only be used twice. Note: No S-ranked fire techniques in the same turn. (Katon: Tsuin Kaen Doragon) – Fire Release: Twin Blazing Dragons Type: Attack Rank: S Range: Short – Long Chakra Cost: 40 Damage Points: 80 Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power. Note: Can only be used 2 times per battle. Note: No fire techniques higher than A-rank for the 2 turns. Note: Can only be used by ~Crow~ (Katon: Rēdōrō) – Fire Release: Ghost Lantern Type: Offense , Defence Rank: S Range: Short Chakra Cost: 40 [+15 per turn to maintain active] Damage Points: N/A [+40 if shooting demonic floating heads] Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique. Note: Can only be used once. Note: The floating heads attack counts as a move. Note: Lasts 3 turns once used. (Katon: Kaen Karasu) – Fire Release: The Blazing Crow Type: Attack Rank: Forbidden Range: Short – Long Chakra Cost: 50 Damage Points: 100 [-40 to the user] Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse. Note: Can only be used once per battle. Note: The user is unable to use fire techniques at all for the next 2 turns. Note: This technique counts as 2 moves of the 3 moves allowed per turn. Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns. Note: Can only be taught by ~Crow~ [/spoiler] [/QUOTE]
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