To begin, I slam both hands upon the ground, using;
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Dropping the ground beneath you 20 meters. The area dropped is 5x5 meters in dimensions, leaving you enough space to move around in the ditch.
I then follow-up by using;
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Causing the walls and ground beneath you to turn into mud, a swamp that is created along the walls of the ditch and beneath you. As the swamp is created, your movements are constricted, as, with the aid of gravity, the mud along the walls of the ditch collapse and fall upon you, preventing you from making an aerial escape, as the mud would pile up above you, crushing you underneath.
Whilst you are trapped in the ditch by the mud, and being slowly suffocated and crushed by the mud piling on top of you, added to you sinking beneath the swamp, I stomp on the ground, using;
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
Forming a tunnel that leads from beneath me to beneath you, which I then start breathing fire into the tunnel, with it becoming lava as it travels beneath you, erupting in a geyser of lava that completely engulfs you in deadly lava.
As the ground below me begins to drop I blow wind from my mouth to direct me back up to the back edge of the pit at the point of this jutsu the pit has dropped a few meters but Im out of your line of sight.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
As I get close enough to the top of the pit to release my wind technique yet still be able to be carried by the momentum and speed to get 1 foot away from the back edge I do so and make a single handseal, releasing 3 fire dragons at you just after you create the swamp
( Katon: Ryūen Hōka no Jutsu ) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Broly then uses his lightning specailty to quickly create a chidori in his hands, upon doing so he swipes his hand at you and releases countless lightning senbon at you that due to their speed would reach the dragons as they got to you
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.
As the ground below me begins to drop I blow wind from my mouth to direct me back up to the back edge of the pit at the point of this jutsu the pit has dropped a few meters but Im out of your line of sight.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
As I get close enough to the top of the pit to release my wind technique yet still be able to be carried by the momentum and speed to get 1 foot away from the back edge I do so and make a single handseal, releasing 3 fire dragons at you just after you create the swamp
( Katon: Ryūen Hōka no Jutsu ) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Broly then uses his lightning specailty to quickly create a chidori in his hands, upon doing so he swipes his hand at you and releases countless lightning senbon at you that due to their speed would reach the dragons as they got to you
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.
I lower the ground, all the while keeping a close eye on your movements, anticipating your every move. As you release a stream of wind to propel yourself out of the ditch, that would've been in the process of lowering itself, I immediately halt the descend of the ditch, instead using;
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Causing large blunt spikes with the ability to impale a large summoning to emerge on all sides of the ditch, including along the walls of the ditch, preventing you from descending into the ditch. The spikes emerge on the edges of the ditch around you as well, in an erratic and haphazard manner, impaling you from all sides as you expel the wind to get out of the ditch. Due to the spikes's random emergence, it would be near impossible to dodge and escape this labyrinth of pillars, and the only way would be to destroy the spikes that emerge all around you, impaling you from all directions, above(the pillars are taller than your wind stream's range, thus preventing an aerial escape), either sides, and even beneath you from the walls of the ditch, with the pillars emerging, angled upwards to impale you.
Immediately after doing so, I follow up by using(my hands were already on the ground);
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Creating a mass of water only a couple or more meters above you, which would descend upon you extremely quickly, preventing the usage of lightning or you would get electrocuted. However, the water is unable to completely crush you, and would only be able to put pressure on your body at most, forcing you downwards and making you wet but having no real effect, into the spikes/pillars of earth.
I finish by using;
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.
Creating a cloud above the spikes/water, which starts emitting countless lightning bolts which descend from the cloud, severely electrocuting you due to you being wet and causing severe damage, in addition to getting impaled by the spikes.
As Broly flies backwards he has enough speed and momentum to release the wind technique so he does, *and as he does he senses a large amount of chakra coming from the ground and hears the ground shake. As he sees and hears the ground shake *and the spikes begin to rise he utilizes his chakra sensing to perfectly time his next move. As the spikes rise he continues his momentum backwards, building his earth chakra in his body. For a moment he looks like he is going to get impaled by the earth spikes but instead he channels his earth chakra into the spikes upon contact, making it as light as a feather and easily breaks through it due to his momentum going backwards. This saves him from the other spikes as well since they dont overlap and he just broke the one he was going towards
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
*
As soon as he has broken the spike and touches earth whether it be the ground or the spike, without changing affinity he creates spikes to go through your hand, stomach, feet, and head. The spikes are very capable of doing this since your hand is already on the ground (meaning your body is low to the ground) and you are building up water chakra giving little to no time to change affinities. The spikes come with no warning and are very fast
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
As soon as that is done he would have hit the ground and your vision would be blocked by your own spikes. *However he wastes no time in making two handseals , which are faster than normal due to his affinity, *and blasts a crushing sphere of wind that hits the stone spikes and blasts them towards you creating an earth wind combination.*
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.*
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.