(Suna gijutsu no shīringu) - Sealing Sand Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This technique was developed by Gaara so that the need to carry scrolls into battle could be bypassed and sealing techniques could be used more rapidly. The user will control their sand to mimic the form of an opened scroll and then engrave that "scroll" with the necessary seals needed for the technique. Once the technique is completely the sand will harden into rock ending the sealing process. This cannot be used for techniques that release something from a scroll, such as lightning blade creation, but rather for techniques take seal something away such as fire/earth/wind/water/lightning sealing technique.
-Can be used 3 times per battle.
Fuuinjutsu: Sabaku no Sakusei) - Sealing Technique: Desert Creation
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: This technique allows a sand use to easily transport all the sand they would ever need for a battle giving them access to their arsenal even if fighting on an ocean. They will carry with them paper tags with one of four symbols drawn on them: north, south, east and west. Each of these seals contains sand from a desert in each of those regions of the world. These four deserts each gave their sand unique properties. When releasing the sand from the seals the user can create varying effects. By placing the seal on the ground they can create a geyser of sand which can damage an opponent's legs and launch them into the air. Waving the seal in front of themselves while releasing the sand will create a large wave of sand similar to the Sand Avalanche technique. Releasing the seal from above the target can allow it to crash down on them and bury them alive. If the user wishes to remove this desert from the battlefield they must place the correct tag on the sand and draw it in. The deserts and the sand drawn from each are as follows:
North: Gobi - The Gobi desert experiences tremendous winds that over time have infused itself into the sand. This gives the sand a neutrality with lightning which it is usually weak against. The drawback to this is that it gains a weakness to fire. The flames feed off the wind of the sand feeding the flames and increasing its heat. This can let the fire melt sand that would typically be able to withstand it.
West: Atacama - The sand from Atacama is rumored to be the driest sand in the world. The sand is infused with earth chakra which acts as a double edged sword. It prevents the sand from becoming wet, but at the same time it increases its vulnerability to lightning. This gives it a strength against water techniques, but a double weakness against lightning.
South: Sahara - The sands from the Sahara are larger in grain size than typical deserts. This gives sand techniques used when wielding this sand a much stronger punch as well as giving defensive techniques more durability. Sand techniques used with this source gain a +10 damage boost, but due to the size of the sand grains its also heavier and slower making techniques move half as fast, for instance the Shield of Sand technique would only be capable of intercepting taijutsu 1.5x the user's base speed.
East: Namib - This is just some normal ol' sand.
-Only one of these sources can be used at one time.
-Can only switch sources if the original has been completely destroyed or removed from the battlefield.
-Resealing the sand costs a move.
-Can only use up to 2 seals per battle.
- Sand only remains infused with with the element for 3 turns.
- Each source can only be used once