Bayonetta, the Umbra Witch

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"Oh another angel? Must of missed one"- Cereza

Basic Information
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Name: Cereza
Nickname(s): Umbra Witch, Bayonetta, Angel Hunter
Gender: Female
Age: Twenty Two (Physically), Five Hundred and Twenty Two (Chronologically)
Clan: Unknown
Alignment: Chaotic Good

Looks: Bayonetta is a beautiful woman with a slender yet curvy bewitching figure, possessing ample breasts and a round, plump butt. Bayonetta has black hair wrapped into a beehive-like hairdo with a bang sweeping to the right, and gray eyes with a beauty mark located at the bottom of her left cheek, close to her lips. Her main attire is composed of a skin-tight suit made out of her hair that has a rose design on the abdomen with long white gloves, black and gray heels, thin gold chains, three small belts strapped on each arm, and a pair of gold, cat-shaped earrings. Her signature look is made from her glasses that have the design of butterfly wings close to the lenses. Bayonetta wears an over her wrist. Four metal symbols are attached to her hair, three of them in the shape of the crescent moon and the other is the symbol of the . Bayonetta also has a red hair ribbon wrapped around her hairdo that extends down to her legs, covered in demonic language.


Her secondary outfit, Bayonetta retains the use of a skin-tight black suit, though the designs of the previous suit have been radically altered. The gold chains have been removed and replaced with thinner silver ones and jagged patterns resembling roses and thorns are placed along her thighs and stomach. Her gloves have changed to include a dark blue color on the palms with a Renaissance-style flair added onto each wrist. A similar flair is also around the collar on her neck. The backs of her legs feature a diamond pattern that run from her upper thighs down to her heels, which expose her skin from her butt-cheeks to her lower legs and her shoes feature a new design of black and silver linings with silver figurines somewhat resembling Madama Butterfly-or another female figure-along the back. The former sleeves formed by her hair have now become a cloak that drapes over her shoulders and front with points on top of either shoulder. Both the cloak's medallion decorations and her earrings have changed to form a blue triangle-like pattern with hexagons. Her glasses are of a new design based upon the imagery of rosemary. The biggest noticeable change to Bayonetta, however, is her hairstyle. As opposed to the beehive style ,she now has her hair shorter similar to a pixie cut, resembling short bob.

Personality: As a young child, she often looked up to her mother, , regarding her as a hero. She has also maintained an attachment to her father, . Initially described as a "cry baby", she showed to be inspired by her mother and gains confidence in herself to live up to being as good as her. She also developed a fixation of lollipops due to being entertained by in an effort to calm her down. This confidence and pride later reflects in her life as a young adult, being a proud Umbra Witch despite being a black sheep in the clan. Bayonetta's personality can be described as nonchalant and is perceived as somewhat callous to others, such as Luka, who believed her to be the killer of his father, . Throughout her life, she's shown to enjoy fighting others in a playful yet brutal manner, maintaining her cool and even tends to attempt to banter with the more serious enemies such as the . Often bantering, her wordplay leans towards the constant use of sexual lingo within a given situations to taunt and tease her enemies and friends alike. Bayonetta tends to enjoy using her sexuality as a means to an end in more instances than not, often using it to tease or intimidate the likes of . Bayonetta tends to operate alone and prefers to do things by herself if going on a mission or adventure, and not get encumbered by other people, at least initially. She can also be construed as somewhat impatient, especially towards the more "talkative type" of enemy she encounters . However, Bayonetta has also shown genuine concern. It's witnessed that her amnesia troubled her for the last twenty years, having done her best to explain to Luka in the past that her father's death wasn't her fault and has been seen taking his venting of anger and frustration towards her to heart. She also becomes fiercely attached and protective of her younger sisters. After rekindling her friendship with , she was also shown to value her friendship and was willing to risk going down to to rescue her, placing the blame on herself for not foreseeing 's attack to her in time.

Village Info.
Land of Birth: Unknown
WSE Clan: Tsumigakure

Rank//Chakra Info
Ninja Rank: Sage of Artistry
Specialty: Single Handseal Specialist [Dark], Advanced Tracking Specialist , Apex Handseal Specialist [Dark], Transmuted Monster [Duration], Bullet Arts
Elements: Fire Release, Water Release, Wind Release, Lightning Release, Earth Release, Dark Release, Yin Release, Yang Release, Dark Vacuity Release, Arctic Earth Release, Seraphic Water Release, Alcohol Release
Your Ninjutsu: Genjutsu, Ninjutsu, Taijutsu, Kaito Taijutsu, Fuinjutsu, Sage Transformation, Medical Ninjutsu
Blood Contracts: Wyvern Summoning Contract & Griffin Summoning Contract
Custom Fighting Styles: Bullet Arts, Theory of Waves and Wind, Eight Deva Guardian, Renewal Taekwondoe, Trick Archery


Background Info.
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Cereza, or Bayonetta as some known her as was conceived by two enemy faction leaders. The Umbra Witches and Lumen Sages, whom both are subfactions located in Tobusekai. Ever since she was very young, Cereza was trained by both clans in the ways of their abilities, this being Dark Release and Sage Tranformation. Over time, Cereza would also learn the unique combat style of the Umbra Witches, known as Bullet Arts from a rather young age. By the time she was seventeen, she was now hunting Angels and Demons alike, name she refers to as simply anyone not of the Lumen Sages or Umbra Witches.

Those angels in particular, being members of the Enochian Clan, Cereza took pleasure in her job. However, as one might say that too much can lead to one’s own destruction. She was captured one day by the Angels, and was forcefully sealed away. They left the woman to remain sealed for the rest of her life but as time passed, the seal awakened and released Cereza back into the modern era. She attained ammesia, not remember most of her previous lifestyle but took refuge with a Lumen Sage named Sado within his village Tsumigakure. Those she became a powerful asset to his team.


Other Information
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Beast Within: Sage Transformation is the unique ability of Jūgo's clan. It is the innate ability to absorb natural energy from their surroundings due to their unique bodies. However, the adverse effects of this energy results in sudden and uncontrollable surges of madness, causing them to sporadically go berserk. Their unique bodies also secrete special fluids that allow them to undergo various drastic physical alterations. The only known member is Jūgo who was said to have voluntarily gone to Orochimaru in the hopes that he could be cured of his fits of rage.

Dark Magic: Dark Release, or Meiton, is an Advanced Element that can be used to absorb, manipulate, and release chakra taken from an opponent or technique. This rare ability originates from Kirigakure and all ninjas born with it have a special mark in their hands. This mark resembles two diamonds, one overlapping the other and is the key to their abilities. The mark is essentially a "portal" to a separate space within the user that can contain a virtually infinite amount of energy/chakra, where one square is the pathway into the mark and the lower square the pathway out of it. Much like a Sealing Technique, the mark works by manipulating and absorbing chakra and drawing it into itself through the upper square. When "inside" the mark, the chakra can be converted into a raw form of chakra that can then be released and used. The chakra absorbed cannot be accessed and is stored separately from the users own Chakra Network. This means that even potentially harmful chakras such as Senjutsu Chakra, can be absorbed safely. The user can also make use of this ability to absorb chakra directly from an enemy. The absorption ability is done through techniques designed for this purpose that differ from the techniques used for the releasing abilities. The rank and strength of what can be absorbed depend on the rank and strength of the absorption technique used. The chakra released, while very similar to raw chakra, is actually denser and stronger than raw chakra, resembling in some aspects, Fire Release.

Arcane Magic: Cereza's intelligence has vastly been rumored to be immense, enough to craft her own element, this being Dark Vacuity Release. Her ash usually takes on the coloration of pitch-black color. She has also created Seraphic Water Release but learned Arctic Earth and Alcohol Release.

Rune Magic: Due to her skill with Fuinjutsu - Cereza has placed several seals around her body. They are listed below:

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-


(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

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"Don't **** with a witch!"

Misc Information: Cereza is known to carry around a wide assortment of items with her, mostly to be used in combat when needed. These range from the basics of ninja tools, to her own unique form of explosive tags. She also has a basic bow with a quiver filled with different arrows to use in combat. She also utilizes the sword known as Muramasa as well in battle.
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these
.

Scientific Tools:

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

(Sandāu~ēbu ) - Thunderwave
Type:
Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

( Kyuu-tsuki ) - September (200 Raw Chakra Stored)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

(Dōgigo) - Semblance
Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: N/A (-10 per turn)
Damage Points: N/A
Description: A device resembling a watch that is designed to aid in covert operations involving groups of people. Twisting a dial located along its edge makes it passively take chakra from the holder and link itself remotely with up to eight similar bands. By forming the Seal of Confrontation in any position, the wearer and anyone linked to this device can transmit a mental command to it and have the Transformation technique passively applied to them. They appear to flicker for an instant when assuming their disguises instead of being covered in a puff of smoke. Regardless of the user’s skill with transformation, the result is so intricate it is impossible to tell it apart from the real thing. This device maintains the transformations itself so getting injured will not cancel them. Transformations applied by Semblance do not cost a move except when multiple people transform in the same timeframe. In that case it will cost just one move and remain passive.
-Each person may only use this device to transform once per turn
-Moving long range from it cancels the transformation
-Transformations can be cancelled at will

Artifacts: N/A


Theme Song and Background Music




Battles
Won: 0
Lost: 0
Dropping:
Approved
 
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