Sits on the branch of a tree daydreaming
-Appears from out of the branch pushing you off it.-
Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user can only use C-rank and below Wood Release techniques.
No day dreaming O_O.
All right let's get started. Tell me your current training progress so I know what I am working with. Post your bio links and your custom weapon (if you have one). Also if you have a summoning contract tell me what they are.
Note:No one is allowed to spam here. This is not an elemental training,this is BATTLE TRAINING!!!
*Falls on face*
Sorry :ghehe:
I have all the elements mastered along with Ninjutsu + Jyuken. Genjutsu : D Rank (The first one), Taijutsu: C Rank (Drunken Fist)
You must be registered for see linksWhich I am just starting Ice training for.
You must be registered for see linkswhich is getting dropped forYou must be registered for see links
You must be registered for see links
(Kougake Shippuu) Hurricane Gauntlets
Rank: S
Type: Weapon
Range: Short-Mid
Damage: 80
Chakra: 40 (for abilities)
Description: The hurricane gauntlets are two gauntlets that cover the users whole forearm.
They have two abilities, the first is the ability to release wind chakra in the form of hurricanes around the users forearms.
the second is the abilitly to transform into two swords which can be strengethened by having the user channel wind chakra through the swords making them sharper and stronger.
The two abilitys are activated in different ways. To activate the hurricanes around the users forearms the user simply has to pump wind chakra through the gauntlets and the gauntlets will make the wind into a violent hurricane around the forearm.
But to activate the twin sword ability the user performs the tiger handseal and applies chakra, this causes the gauntlets to turn into two swords bound to the users forearms but a chain at the end of the swords hilt.
When using the hurricane ability of the gauntlets the user can fire the hurricanes that have been created at the opponent up to mid range away (the hurricanes are A Rank).
One of the main uses of the hurricane ability for the gauntlets is for more powerful close combat fighting.
The hurricane gauntlets, when active can block projectile/stream type lightning jutsu up to A rank and B/A rank water projectiles, aswell as basic ninja tools by the user pointing his arms towards the jutsu/projectile and applying more chakra to the gauntlets, causing the hurricanes to increase in size and strength. (this is with the hurricane ability) This will cause projectile/stream type lightning jutsu's to be canceled out due to the wind hurricanes and water projectiles will either be blown back towards the opponent or will be re-directed.
- Cannot perform any wind jutsu whilst the Hurricane Gauntlets are activated
- Cannot perform jutsu that requires handseals whilst the twin swords ability is active
- The user can alternate the abilities ie. have a sword active in one hand and the hurricane active in the other
- The hurricanes that are fired are A rank
- The hurricanes can only be fired 4 times
- Firing the hurricanes counts towards the users 3 moves
- Can block up to A rank projectile/stream type lightning jutsu, B/A rank water projectiles and basic ninja tools up to 4 times.
- Blocking counts as a move from the 3 per turn.
- Can only be used by Kato Rokuemon
Summoning Technique: (Ichijin Hanshoku) Aiolos
Rank- S
Range- Short-Long
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user slams his palm the ground Aiolos appears in mid air above me. Aiolos specialises in A rank Wind jutsu. Aiolos can travel at high speeds and Rush Straight into the oppenent with its Beak Causing major damage. This summon can multiply by releasing a feather, that feather then turns into a clone of itself, however for each clone Aiolos creates the rank of the jutsu that all of the birds can perform drops by one level. For example if Aiolos has no clones he can perform A rank wind jutsu, but when he creates one clone he and the clone can only perform B rank wind techniques. Aiolos is the same size as Phaze (the boss summon) who is around the same size as sasukes hawk so easy rideable. This summon can also talk, so just in case a situation happen.
- Stays on the field for 4 turns
- The power of the jutsu he can perform drops with amount of clones he creates
- The user cannot perform any wind jutsu while Aiolos is on the battlefield
- Can only be summoned once
- All techniques used by Aiolos counts towards the users three moves including making clones
- Only to be used by Kato Rokuemon
- I have permission for Teno to make this custom
- Can only create up to 3 clones of himself
Yaaayz! Someone with stuff to work with xd.
That is great training progress I must say, taking in consideration your join date (yes, I've stalked you U_U).
Now on a serious note.
What is your favorite element from the basic 5 as in which one do you use the most?
Explanation about training:
In this training with me I will try to explain every aspect of battling, everything I can think of and I can find. I will be using already created threads on the forum regarding elemental combinations, tools and other things. I will also try to go through some realistic aspects of battling in the RP such as angles, directions and other things. I will answer any question you have regarding anything. Later when we are done with this part we can go through every jutsu there is so you know how to use them (optional). Understood? ^^
Woo! Thanks xd
I'd say my favourite element is water, with earth and lightning a close second/third
Understood
Hmmm, versatile elements with both defensive and offensive purposes. You could easily go for a wood bio my friend U_U.
Now, I've devised this training into several categories which we will go through. You will pick one of the categories that we will begin with. Category 6 we will do last the other ones are all available.
1.Freeform tai/kenjutsu.
2.Realistic aspects to the RP (angle,direction etc.)
3.Elemental combinations,weaknesses,strengths.
4.Using summonings,clones.
5.Battling types and characteristics.
6.Battling help and info
7.Useful threads in the forum which can help you.
8.Creating CJ.
Choose one category and we will begin the training with that![]()
Since you have a Hyuuga this might be useful:
Now you probably know this but I just want to drop some knowledge about the Hyuuga clan abilities that you possibly do not know.
The Hyuuga have the Byakugan which is a very powerful Dojutsu. It gives you a telescopic, x-ray sort of sight allowing you to see through objects and look at them through different angles. This gives you a great advantage in battle. Imagine your field of vision like a large dome which goes to long range (not forgetting the one blind spot above your 3rd thoracic vertebrae). Though you have this great field of vision you do not see everything completely clear unless you focus on that specific area. For example I throw a kunai at you from behind you. You would see it coming at you though you could not see it clearly nor could you notice the details on it unless you focus on it.
Another ability is to see the chakra flow of either you or your opponent. This allows you to know if you're under a genjutsu so use this to it's full extent.
Now when it comes to the Gentle Fist it has 3 forms.
1st form: It consists of releasing blasts of compressed chakra at your opponent at short. This deals blunt damage to larger areas and is mainly used to strike the opponents organs.
2nd form: Precision attacks which are mainly used to inject chakra into the tenketsu themselves. Using your index finger and middle finger you attack the tenketsu to either close or open them thus blocking the opponents chakra pathways.
3rd: One of my favorite abilities of the Gentle Fist is the ability to release chakra bursts from either one or more tenketsu at once. If I'm not mistaken your rotation techniques are consisted of rotating while releasing the chakra from the tenketsu. This is a great ability when using taijutsu or if you want to get rid of a clutching opponent in short range.
One of the things I've always cherished with Gentle Fist is it's free form. So many things you can do without using the techniques and saving your 3 techs per move is an amazing things. Use this to your advantage .
_____________________________
When it comes to free form tai/ken it's important to use as much detail as possible. Giving clear, straight forward moves without much complications with a bigger description is the key to free from taijutsu. Make a thread in the Battle Arena. You and I are gonna have a little free form tai/ken fight. Check out the thread I've made against Crow. and apply the same rules. Make your move too. I'm using my Uchiha. I'll reply tomorrow since I'm leaving now ^^
Number 8!
I choose you!!!!!!!
Throws pokeball
-shrieks-
Noooes!! -gets captured in Pokeball-
Anyways:
So customs:
I generally use this check up list when making CJ:
-What effect do I want?
-What range do I want?
-What rank would fit this ability?
-What restrictions are needed?
-What name?
-What theme?
-Effect: Basically, what you want from the custom.
-Range is basically how the technique would serve you best.
-The more complex and the severe the effects, the higher the rank.
-Restrictions depend on rank and effect.
-Name and theme serve to give a "cool" touch to your CJ. It's basically just for drama and RP purpose. ^^
Adds Cobalt to my pokedex
Cool ^_^
The problem I have with customs is thinking of ideas for them that are unique, as most of the CJ I submit have already been created![]()
-is added to the pokedex and listed under "Legendary"-
:scorps:
About the CJ:
That's not only your problem, but also the problem of half NB ~_~. Keep coming up with ideas. Watching other anime and manga might give you ideas. Use your surrounding to come up with CJ. That's how I do it ^^.
Next category if you don't have anymore questions ^^
And the next category is...
Drumroll and intense atmosphere
Number 2!!
Crowd cheers
Boooooooo!!
I hate number 2 xd.
Now, I've created several sub-categories for this which we will go through one by one:
Angle
Direction
Range
Terrain
Weather
Use of Tools
These are the realistic aspects of the RP. We will be covering one at a time starting with Angle. These are some of the things you need to keep in mind when fighting in a battle. Are you ready to proceed and start with angles?
I am ready!
:scorps:
Sorry for the delay.
Angle is a very important part when battling and if used right it can give you the upper hand over your opponent. It's very important to understand the angles in a battle. This is mainly used with ninja tools (shuriken, kunai and other projectiles) but you can also use this with certain techniques that are launched at your opponent. Just by stating the angle you can confuse your opponent.
For example:Ninja 1 and Ninja 2 are fighting. N1 throws 2 kunai at N2, one at the angle of 25 and the other on 75. The lower the angle,the faster the projectile. Most new people would say:"I intercept the kunai with one of my own, blocking them both." If you use angles, this is where you can score.
Here is a pic for reference:
You must be registered for see images
If N1 threw the kunai at an angle of 25 first your opponent would probably be defending from that one first thus he would fail to notice the other one. If he blocks the first one then the second one would hit him unless he kept his focus. Thus with one blow you can cause fatal injuries.
Understand? If not tell me and I will elaborate ^^