[Battle] Open Official Fight

Alyx

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All Rules According to LoK
Mid Range; 12 meters to be exact.
No stealing (if you have Kinjutsu)
Terrain:
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I'll be using Anastasia in signature. Post your bio and I'll make the first move.
 

Alyx

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A mere rat such you have decided to make his presence known before me? You’re either dense or just have a death wish…” Caster said as she heard the approaching individual drawing closer towards her. She wasn’t keen on fighting strangers – let alone creeps such as this one. “I suppose I’m not left with much of an option; I’ll make due with this” she said as she kneaded chakra towards her eyes. The veins around them swiftly became enlarged, but this was a mere indication of her now active Mystic Eyes of Clairvoyance (Byakugan). Her perception of the battlefield was now enhanced – allowing her a nearly full 360’ view in every location but also able to see her targets’ chakra pathway.

Stat' zhertvoy moyey sily…” she uttered some strange words as she weaved her hands in a sole gesture – this casted to life the apparition of a giant dragon composed of ice directly behind of Deadpool. The creature was fierce in appearance as it’s icy body overshadowed the masked man. The dragon’s formation caused the very terrain underneath its icy body to begin to form ice. Having been form 5’5 meters behind the opponent, the 7-meter sized dragon opened it’s large maw as it chomps down onto its target without any mercy. Caster was sure her opponent wasn’t dead quite yet and expected an immediate response.

She would simply knead her chakra into the skies above – allowing for snow and ice to begin to fall overhead akin to hail. Caster; usually a stationary combatant would move backward and away into long-range away from her target for the time being.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Hyoton: San-sa no Dōbu~tsuen) - Ice Release: Sansa's Menagerie
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charging the enemy or spread ice around the battlefield.
Note: Whilst active, the user is only able to use two jutsu per turn (and limited to Ice Release).
Note: Lasts a maximum of three turns and is usable twice, with a three turn cooldown.
(Hyouton no Jutsu) Ice Release Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize. If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.

2000 - 15 - 40 - 15 = 1930
HP: 160
 

Vayne

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So much angsty teenagers these days, wanna have a drink of juice or something!?

The sexy beast in spandex would have his chakra sensing passively activated, allowing him to take note of the creature behind him, not like he needed it to do so anyways. The ice creature would be dealt with through the production of two canines of earth that pounce at it from opposite sides, easily catching it before it reaches DP, ending it's life. The canines would then make way towards Caster, each approaching at an angle from a side. As the beasts cross beside DP in their respective sides, he would toss each one of them a explosive ftg tagged kuna (with his left hand, one after the other)i, which they would effortlessly catch in their mouths as they continue towards the girl. The canines would come from a mid range arc from each side, aiming to strike the girl with their paws once they reach her. Meanwhile, with his other hand and after the creation of the canines, he would start the process of summoning his weapon of choice for this battle.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

Raijin No Kogake | Thunder God's Gauntlet
Spoiler
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*
 

Alyx

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Sigh, please just die peacefully” Caster said as she saw the expected retaliation – considering her eyes allowed her to see the chakra pooling below the surface around the enemy. The canine avatars would raise forth from the very earth he walked, rampaging through her icy dragon. The canines would turn their attention towards Caster – having already set her snow and ice to fall from the skies above; she would proceed to utilizing her lessons in gentle fist to good use. She would raise her hands, pushingthem forward in a violent thrust causing a giant gale of pressurized chakra to be released. It was merciless against the canines, with the air palm crushing it under its power but also sent the rubble flying back towards Deadpool.

The projectiles he’d attempt to launch would unfortunately meet the same fate, having been blown back as well – keeping them away from Caster. Her air palm wasn’t in vain, as she applied a specific enhancement to it. This allowed for the technique to drain the chakra from the opposing canines – reducing it in power (A rank after clash with ice dragon, thus reduced to B rank thus 80 vs 40 continues at full power). It wasn’t something she intended to use but utilizing her clan abilities was only a natural thing for her. She silently observed the rest of this time, wondering how her foolish adversary intended to retaliating once more.


(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S (S)
Range: Short-Mid/Short-Long
Chakra: 30-40 (40)
Damage: 60-80 (80)
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.
(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*

Chakra 1930 - 65 = 1865
HP: 160
 

Vayne

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With the gauntlets on hand and the snow beginning to fall, a compressed attack would be made towards the man in spandex and his canines. In response, and taking advantage of the ranges, he would perform with one hand the ram hand seal, creating a barrier, from one of the kunai, that would intercept the attack. The attack in full would be taken in by the S/T barrier, and would be teleported through the other kunai, towards it's original direction back to the girl. The canines would continue in hot pursuit after the girl. With his other hand, DP would fire out several ftg bolt at an angle in the sky. They would lead to bolts landing five meters to the girls, right, left, and back sides, with an additional two bolts landing ten meters away from the girls back right, and back left sides.

Meeting Lady Death again is my goal, but it's a bit complicated. Let's have her explain the situation, deal?

Deadpool would follow up, performing a one handed seal, casting an illusion upon the girl. Through the illusion, Lady Death, or what would appear like her effects, would come into play. The greenery of the forest, the animals, everything within the girl's immediate vicinity would begin to wither up and die, with the accompanied sensation of being frozen in pure coldness and fear. The falling snow would only make it seem more real, as if her own techniques scare her at the prospect of Lady Death's arrival. The aspect of robbed life of the forest would seemingly take the shape of a dark green smoke, one that would act as a secondary means of binding the girl, attacking her, invading her very existence, burning her inside and out. The dark smoke would appear to posses the girl, latching on to her desire of killing Deadpool, increasing it to reach the entire world around her as the phrases 'kill, burn, destroy' are etched into her mind. The girl would feel some sort of power increase, however a demonic one she could not control.

After casting the illusion, Deadpool would start moving closer to the girl, walking in a straight line towards her.



(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Genjutsu: Moeru Gundan) Illusion Art: Burning Legion
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid + 1 So Long
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
 

Alyx

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Caster wasn’t exactly impressed with the show her opponent did, it was a rather desperate attempt to turn the tides but she was more than prepared for this type of situation. She would weave her hand out as a giant dragon composed of both Lightning and Earth takes form around her positioning spinning at highspeeds without physically touching her. This would easily destroy canines as intended before but also block her own returned technique from striking her down keeping her safe completely as both techniques are unable to break through the dragon’s might. “Nice trick; you actually made me use another element instead of ice” she said in a sarcastic voice.

She kept her dragon near as it’s body swiftly ended it’s rotation but through her Byakugan she noticed everything her opponent was doing. It wasn’t long until she now noticed him making hand seals to execute another technique but she wasn’t aware of the nature of it yet. The abnormalities it produced where all fake, with her eyes acting as a guide to see they all lacked any sort of physical form. She remained quiet – smiling as she utilized her own technique to remove the illusion from her subconscious as her body become nothing more than icy black spiders. The illusion he casted was shredded and reversed back towards him immediately. Not only did he suffer his own illusion in return, but an immense itch would occur all across his body as he gouged his skin off and caused massive spiders to be released from these injuries. The opposing illusion would be vastly weakened due to the tethering of the parasite found within the dragon.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*

Chakra: 1865 - 150 - 50 = 1665
HP: 160
 

Vayne

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Guessing you dragon would be 120 - 20(Your tech debuff) vs 80 = 80 vs 60 = 60 Remaining.
--
Sensing the illusionary shenanigans, both through his chakra sensory, and the unnatural changes occurring both to the girl and himself, Deadpool would immediately react, passively entering Perfect Sage Mode. His response with this method of breaking an illusion stemmed from the fact that he felt his body weaken, so he would need to compensate. His entry would subsequently break him free from both the illusion and Yin technique's effects. The spandex wearing beast would not ease on his attacks, charging at full speed towards the girl's location, swiftly closing in the distance between them. Once within range, three attacks would happen in tandem. With his his right hand, DP would move in for precise attacks towards the center of the girl's chest, attempting to cave it in with successive punches. The very first punch would be delayed though, as the girl would be initially struck with the effects of Frog Kata, pushing her backwards, somewhat breaking her guard in general. The other other action would come through the left hand, as DP would unleash a downwards sword strike as he unsheathes his sword from his back. The frog kata and sword slash would easily deal with the weakened dragon, overcoming it and essentially continuing unhindered towards the girl.

You're going to need to use a lot of things if you wish to kill me.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 30
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80 + 30
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 

Alyx

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Kumi
988💴
Trait Points
80⚔️
No my technique doesn’t affect me in anyway as the move clearly outlines “enemy techniques lose a rank”. It’ my own technique vs each other in this case.


Noticing her opponent attempting to close off the distance was rather annoying, such a fucking filthy mutt tried to approach the princess. Her eyes would easily be able to keep track of his positioning enough for her to as he attempted his strikes would be meet nothing, as she surged chakra into her feet to launch herself into the air; at a diagonal path up and over her dragon to which the latter would dive down instead and attempt to consume the enemy instead. Once she was airborne, she would unleash a large blizzard of ice and snow with a swat of her hand into the direction of Deadpool down below as she continued to float down increasing the gap once more.

(Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air.

Note: Requires one turn cool down between each use
Note: Usebale 4 times
(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

1665 - 70 = 1595
HP: 160
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
1450 = 145 SM - 5 - 10 = 130 - 40 - 10 - 5 = 85 (end of this turn)

Noticing the build up of chakra, and deducing that the girl had some annoying intentions, DP would switch plans, though it would barely appear so to the girl, as his entire motions would be entirely the same, with the exception of right hand, where the punch, would be changed into a one handed hand seal, but with the motion remaining the same. The seal would occur just as the burst of chakra comes from the ground, and it would result in the teleportation of both the girl and the spandex wearing merc. The fact that he was already within short range when the girl attempted her dodge, his increased movement speed, and the instant nature of his S/T sphere, meant that the girl would essentially have no means of escaping what was to come. The duo would be transported to one of the previously fired FTG bolts, specifically the one that was launched 10 meters to the girl's back left side.

Deadpool would control the teleportation so that the dragon would not be teleported, and would have it that he is teleported to behind the girl. The fact that DP maintained his previous motions from the strikes meant that the attacks would go uninterrupted, with the slight modification of the punch strike's frog kata being changed, and the lack of use of said punch strike. The sword strike would continue as intended, striking the girl, cutting her from her upper left to lower right, as she gets attacked by DP's right hand guided frog kata. The distance between the two and the positioning was naturally cut short and adjusted, allowing for the strikes to be direct hits immediately upon teleportation.


(Jikūkan Tama) Space-Time Sphere
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: -
Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle
(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80 + 30
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 
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