Battle of the Suits

мсʀᴀᴢᴏʀ

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Solf in the sig
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Post bio and I'll start us off first.

How about me? I'll use my Barney bio in sig. I'm finally a jounin so I can use the bio to its full capabilities. Also just learned a new CE so I'd like to try it out. For the sake of this battle, Barney will also wear a suit and tie.
 

Solf J Kimblee

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So battle of the suits. I'm changing the title to that.
_______________________
Solf stands before the man in the open field.

To think they sent a man in a nice suit like that to pursue me. I promise to burn it with your body in honor.

With a horse hand seal when say the word "burn" and after he completes his sentence he channels his chakra changing the nature to fire which he expels from his mouth. He releases out a massive wall of flames that cover a large range but this is just showing off to his opponent what he can do. At the same time as he is releasing the wall of flames he activates his three tomoe sharingan which is his family legacy turn his own and which is why most people are after him.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

2350 -40 -30 -10 =2270 Chakra Points
160 Health Points
 

мсʀᴀᴢᴏʀ

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So battle of the suits. I'm changing the title to that.
_______________________
Solf stands before the man in the open field.

To think they sent a man in a nice suit like that to pursue me. I promise to burn it with your body in honor.

With a horse hand seal when say the word "burn" and after he completes his sentence he channels his chakra changing the nature to fire which he expels from his mouth. He releases out a massive wall of flames that cover a large range but this is just showing off to his opponent what he can do. At the same time as he is releasing the wall of flames he activates his three tomoe sharingan which is his family legacy turn his own and which is why most people are after him.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

2350 -40 -30 -10 =2270 Chakra Points
160 Health Points

That's an amazing suit you've got there. Thank god someone finally suited up! No need to be so rude. I'll make sure to dig two holes, one for your suit and one for yourself.

Barney concentrated his eyesight on the amazing suit from his opponent. It was soo good that Barney couldn't move his eyes up, past his tie. The man obviously had class. And a good tailor. The stitches were exquisite, following the contours of the body well. They blended perfectly with the color of the suit and the material seemed to be of extreme quality. It was obviously a well hand-made suit. If any of them survived they would definitely have to exchange numbers.

Anyway, Solf went onto the offense, and Barney followed suit. His handseal was a sign for Barney to start molding his own chakra in preparation for the battle. A large stream of fire enveloped the battlefield and Barney acted fast. He spat a massive amount of water, dousing the fire and creating a large residual mist that covered the battlefield as the water technique continued albeit weakened. Barney used that opportunity to use the mist to his advantage and infuse his own chakra into it creating a blank canvas and hiding his presence within it. At last, he activated his inner sonar and anticipated whether his opponent would be hit by his oncoming water technique.


(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Chakra=1600+25% specialty - 40-10-10=1940
 

Solf J Kimblee

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Solf knew once he saw the large amount of water that killed his flames quickly, he would be in for a true dance. Solf slams his hands on the ground which has two walls one after another rise from the ground. These walls block the water from sweeping Solf off his feet. The walls basically split the water in half and allows the water to rush to the sides of Solf and continue onwards without touching nor harming him.


(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

Once the walls has completed their duties they go back to their normal form. There is a fog coming towards him filled with chakra. He can't see the opponent just the chakra of the man in the suit. Solf say to himself in his head,

He couldn't have seen my Sharingan so this must be natural for him. He must be one of those Kiri brats. None the less all we need is a little wind.

As he is say these things she passively activates his Chakra Sensory. This gives him a greater clarification on where his opponent is based on the mass of chakra vs chakra that is spreading through the field. He stands there acting as if he can't sense his opponent and can sense collection of chakra so he can sense the mist and the whole mass of chakra.

He starts yelling kind of but enough to harm your ears.


Hey we playing Hide & Seek or Cops and Murders!!!!!!????

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

2270 -10 -30 -15 -5 =2210 Chakra Points
160 Health Points
 

мсʀᴀᴢᴏʀ

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Solf knew once he saw the large amount of water that killed his flames quickly, he would be in for a true dance. Solf slams his hands on the ground which has two walls one after another rise from the ground. These walls block the water from sweeping Solf off his feet. The walls basically split the water in half and allows the water to rush to the sides of Solf and continue onwards without touching nor harming him.


(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

Once the walls has completed their duties they go back to their normal form. There is a fog coming towards him filled with chakra. He can't see the opponent just the chakra of the man in the suit. Solf say to himself in his head,

He couldn't have seen my Sharingan so this must be natural for him. He must be one of those Kiri brats. None the less all we need is a little wind.

As he is say these things she passively activates his Chakra Sensory. This gives him a greater clarification on where his opponent is based on the mass of chakra vs chakra that is spreading through the field. He stands there acting as if he can't sense his opponent and can sense collection of chakra so he can sense the mist and the whole mass of chakra.

He starts yelling kind of but enough to harm your ears.


Hey we playing Hide & Seek or Cops and Murders!!!!!!????

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

2270 -10 -30 -15 -5 =2210 Chakra Points
160 Health Points
I can hear you loud and clear! Cat y yo yellin?

Barney could hear his opponent and knew where to strike, but that wasn't his main intention. To make sure that the mist stood in place he performed a single handseal and created a portal above the battlefield that would be impossible to be seen through the mist but could perhaps be sensed as a chakra buildup. Either way, there wouldn't be any type of harmful intent with the chakra. The portal would continue releasing mist onto the battlefield to make sure that it couldn't be blown away.

How about cat and mouse?
( Suiton: Kafun ) Water Release: Polination
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.
Note: The portal stays open for 4 turns.
Note: Can only be used 4 times per battle.
As the mist got mixed Barney spat out a highly condensed sphere of wind that would aim to strike the opponent and take him out.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Chakra :1940-20-40=1880
 

Solf J Kimblee

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I love that jutsu. That is a great jutsu for Aburame like it said but also a water user.
______________________

Solf heard "Cat and Mouse" and knew who the rodent was. It was time to catch this rodent. As he is thinking this he noticed the sky had a large cluster of chakra and the mist got thicker, he closes his eyes with his sharingan activated still. He knew this couldn't be all his opponent could do but just as he was second guessing his opponent he had released a jutsu and the nature of it was clear to him, Wind. With just one hand seal he has the ground cracking which at the same time large branches with flowers on them erupt up from the ground. The branches sprout from all over the ground. Solf's new flowers open up which it would expel pollen that if they are inhale would knock this rodent out like it just ate some poison. The branches all form a that if the rodent take the right path it would meet the cat that is hunting him now, which he is in the center and there are only two paths that would lead to his position.

The wind technique he sent at him would be destroyed easily.

Rodents will be destroyed in this maze.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

He say this but not loud hoping his opponent doesn't hear it. After creating the branches of flower and at the same time of the words he summons a large gourd next to him and places two seals in it that were hanging on the side of it. The seals have the kanji for water and lightning. Once the seals are placed in it a light is shined which lets Solf know the seal has taken place.

Suit man what is your name? I know you know my name. I just need to know who I will put on the tombstone.

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

2210 -10 -5 -40 -40 =2115 Chakra Points
160 Health Points
 

мсʀᴀᴢᴏʀ

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I love that jutsu. That is a great jutsu for Aburame like it said but also a water user.
______________________

Solf heard "Cat and Mouse" and knew who the rodent was. It was time to catch this rodent. As he is thinking this he noticed the sky had a large cluster of chakra and the mist got thicker, he closes his eyes with his sharingan activated still. He knew this couldn't be all his opponent could do but just as he was second guessing his opponent he had released a jutsu and the nature of it was clear to him, Wind. With just one hand seal he has the ground cracking which at the same time large branches with flowers on them erupt up from the ground. The branches sprout from all over the ground. Solf's new flowers open up which it would expel pollen that if they are inhale would knock this rodent out like it just ate some poison. The branches all form a that if the rodent take the right path it would meet the cat that is hunting him now, which he is in the center and there are only two paths that would lead to his position.

The wind technique he sent at him would be destroyed easily.

Rodents will be destroyed in this maze.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

He say this but not loud hoping his opponent doesn't hear it. After creating the branches of flower and at the same time of the words he summons a large gourd next to him and places two seals in it that were hanging on the side of it. The seals have the kanji for water and lightning. Once the seals are placed in it a light is shined which lets Solf know the seal has taken place.

Suit man what is your name? I know you know my name. I just need to know who I will put on the tombstone.

Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

2210 -10 -5 -40 -40 =2115 Chakra Points
160 Health Points
Yeah, just need that absorbing technique though. Kinda wasn't properly set up, but it'll work for the time being.
--
With their vision impaired and Barney relying on sounds, he would feel the ground shaking and tearing itself apart. At first he thought a massive earthen technique was forming but then he would notice the distinguished sound of wood, forming trees and growing. Without much waiting, he would perform the handseals since he knew that the technique would be effective against either. Barney released the gathered chakra and converted the mist into a corrosive mist carrying the properties of the Stygian Water element. As the trees would continue growing and forming, they would wither and corrode away, leaving behind across the whole battlefield a corroded mass that once tried to grow into a beautiful forest. During that time, the portal from above would continue releasing regular mist onto the battlefield. Since Barney was immune to it, he would listen closely to hopefully hear his opponent screaming in agony as the all-encompassing mist would corrode and burn his skin.
(Suteijian Suiton: Sutikusu no sensō) Ξ Stygian Water: Cursed Oaths
Rank: D - S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: 20 - 80
Description: This is the basic technique of the Stygian water Element. Using both fire and water chakras in conjunction, the user is able to create or manipulate existing Stygian Water to use as a tool of War. This allows the user to create basic or slightly intricate tools/shapes of the water to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. These are created directly from the user's body, whether it's through the mouth or directly from a limb or can even be crafted from existing water (pond/lake/puddles). Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations due to their chakra controlling them, thus enabling him/her to hold the tools himself whenever his chakra is present. A rank variants of this will need to be used with a hand seal while the S rank variant needs 3 hand seals. The B rank and lower can be used without a hand seal but will need hand or body gestures such as a wave of the hand or a kick etc. The maximum size for an S rank is 3x the size of the user.
Note: S ranks can only be used up to 4 times with no S rank Stygian Water in the following turn.
Note: A ranks can be used 4 tims
Chakra: 1880-40-2=1838
Sonar: 3/6
Polination: 2/4
 
Last edited:

Solf J Kimblee

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The mist started burning his skin so he opens his eyes passively activates his eternal mangekyou Sharingan and activates his Susano'o. It protects his body against the burning mist. He passive healing also kicks in which starts to heal up his injures he received(see Idk what the amount of damage he would received since the mist isn't focused on just one area but I'll just say the 80). He stands there looking in the direction of his opponent. Solf wasn't haven't this mist anymore. It's like the State sent him on purpose. Either way he and his suit will be burning by the end of day.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

2115 -70 -20 -5 -120 -30 -20 =1850 Chakra Points
160 -80 +30 = 110 Health Points
 
Last edited:

мсʀᴀᴢᴏʀ

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The mist started burning his skin so he opens his eyes passively activates his eternal mangekyou Sharingan and activates his Susano'o. It protects his body against the burning mist. He passive healing also kicks in which starts to heal up his injures he received(see Idk what the amount of damage he would received since the mist isn't focused on just one area but I'll just say the 80). He stands there looking in the direction of his opponent. Solf wasn't haven't this mist anymore. It's like the State sent him on purpose. Either way he and his suit will be burning by the end of day.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

2115 -70 -20 -5 -120 -30 -20 =1850 Chakra Points
160 -80 +30 = 110 Health Points
Barney didn't hear what he expected. His opponent seemed to be a tough bastard. There's were no screams. Barney couldn't see nor hear anything and he didn't have any idea what was going on and if his technique did any injury. He needled help. As his opponents Susanoo would be created unbeknownst to him, Barney summoned Aoi underneath himself because he needed her sensing abilities. Immediately, she lifted him up as she stood on her feet and relayed the information she gathered from the battlefield through their mind link.

"Aoi!

Screw you bastard. You kept me locked away for years.

Yeah, and I got you out now because I wanted to see you.

Yeah, yeah. Keep your sleezy words for some other chick. You're not wooing me. There's something going on over there. I can feel the molecules around him since he's still and there are some sort of massive fluctuations happening around him. He's not done yet, and he's preparing for something. Be careful.

Strike him then."

Aoi would follow Barney's command and exhale a long and powerful stream of water at the opponent while at the same time Barney would coat the water with Stygian water, empowering it and adding corrosive properties to it within the same time frame. Once again, they would now use their abilities in conjunction in order to listen and sense what was happening on the battlefield. Through their mind link and constant information relay, Barney could envision the battlefield in his mind.

Hey, meow?

ო Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.
Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner
Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count

(Suteijian Suiton: Ikari no Yomi) Ξ Stygian Water: Ferry to the Underworld
Rank: B
Type: Supplementary | Offensive
Range: Short - Long
Chakra Cost: 20 ( +10 to Water jutsu )
Damage Points: N/A (+20)
Description: Designed as a way to increase the user's ability to utilize Stygian Water, this technique is treated as an infusion type ability which is to be used side by side with a regular suiton technique. When the user uses a Suiton technique up to and including S ranks, they can perform this in the same timeframe in order to coat said technique with a thick layer of Stygian water by adding Stygian Water chakra into it and giving it heated, corrosive properties which makes them more dangerous (+20). Alternatively, When a water source is around within range, whether it be a small river or an large pond, the user is able to send his chakra into the source and transform it into Stygian water to create a source for his techniques.Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations, thus enabling him to physically touch the element whenever his chakra is present, but isn't immune to bluntly being hit by it. This not only provides a source of Stygian Water, but also prevents others from using the Water source unless they somehow over power the user's chakra to cleanse the corrosive water and use it as their own.
Note: Can only be used 4 times with a two turn cooldown

Chakra: 1838-40-1-20=1777
Sonar: 4/6
Polination: 3/4
Aoi: 1/4
 

Solf J Kimblee

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Oowee I feel like this about to be fun
___________________
Solf senses the man has someone else with him now. Susano'o's hands sprout out twin katanas and swings them to releases an eighty damage projectile of chakra at the being that the man has with him but also the man himself also.

Hey did you just summons friend!!!??? I swear I heard a summoning sound!!!!!

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 40 - 80
Damage: 80 - 140
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the next highest damage variant, dealing 120 damage three times per fight.
Note: Sasuke is capable of using the highest level when in his Indra Susano'o up to 3 times per battle with a turn break in between.

As he was doing this he activates his Rinnegan passively. If this man wants to have friends so should Solf.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

1850 -30 -20 -40 -5 =1755 Chakra Points
110 +30 =140 Health Points
 

мсʀᴀᴢᴏʀ

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Oowee I feel like this about to be fun
___________________
Solf senses the man has someone else with him now. Susano'o's hands sprout out twin katanas and swings them to releases an eighty damage projectile of chakra at the being that the man has with him but also the man himself also.

Hey did you just summons friend!!!??? I swear I heard a summoning sound!!!!!

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 40 - 80
Damage: 80 - 140
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the next highest damage variant, dealing 120 damage three times per fight.
Note: Sasuke is capable of using the highest level when in his Indra Susano'o up to 3 times per battle with a turn break in between.

As he was doing this he activates his Rinnegan passively. If this man wants to have friends so should Solf.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

1850 -30 -20 -40 -5 =1755 Chakra Points
110 +30 =140 Health Points
Since the moves from my previous post have been interrupted, I believe the time frame would be:

Solf: Create Susanoo
Barney: Summon Aoi
S: Release projectile
A+B: Create shield+Cast Genjutsu
A: Release Water stream
_
"Were under attack! Brace for impact!"

As Barney and Aoi prepared to perform their combination, a slashing sound could be heard and Aoi informed Barney of a projectile being released and cutting through the mist. Instead of performing their combination, Aoi performed the shielding ability. As the projectile clashed with the shield, they would cancel out. Simultaneously, Barney decided to stop messing around and to end this. He clapped his hands in order to create a rhythmic sound that would spread throughout the mist on the battlefield. Immediately his opponent would be placed within a sound illusion where he would lose the ability to perform any molding and chakra control and would feel as if he was severely drunk with impaired movements. Barney maintained the rythm further in order to continue the illusion for as long as necessary, while sitting on Aoi's back and relying on her to continue the battle. Barney could feel the sweat dripping down his forehead. The battle got heated and smallest mistakes could result in death. Concentration was essential, thus why Aoi released the previously intended stream of water at the Susanoo in order to destroy it. The couple was in full battle mode, ready to pounce at any moment.

音 (Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
Rank: S
Chakra: 80
Damage: N/A
Range: Short-Long.
Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.

Chakra: 1797-1-80=1716
Sonar: 4/6
Polination: 3/4
Aoi: 2/4
 

Solf J Kimblee

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Susano'o finally stabilizes which makes it to the complete state. Solf on the other hand isn't so lucky because the sound his opponent makes doesn't allow him to use any jutsus. His current jutsus(Rinnegan, Chakra Sensory, and Susano'o) continues sustaining themselves. Solf figures out about the genjutsu because of his medical gauntlet which alerts him of the invasion on his body. The sound is repeating so this is what alerts him also it was a sound genjutsu.

Sound?

Solf started thinking to himself saying that the opponent had a Genjutsu ability that uses sound which is a true weakness of his. He can't keep a balance so he keeps moving side to side etc. He knew he hasn't had a drink but it's like he has.

Tsk

As he was thinking the opponent's ally released a water ninjutsu at him but the defense of Susano'o was to strong to be broken.

(Iryō-yō Gantoretto ) - Medical Gauntlet(Reference)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

You are truly a great man but I feel like you can do better. I can't use jutsus but as you can see, I'm assuming you can see me or at least hear me but still you can see that I have Susano'o which is all I need. Watch...

Solf still can move Susano'o so with the sword in Susano'o's right hand he swings the katana in the direction of his opponent. This would be a forbidden rank slash.

Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
1755 -5 -5 -5 -30 =1710 Chakra Points
140 +20 =160 Health Points
 

мсʀᴀᴢᴏʀ

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Susano'o finally stabilizes which makes it to the complete state. Solf on the other hand isn't so lucky because the sound his opponent makes doesn't allow him to use any jutsus. His current jutsus(Rinnegan, Chakra Sensory, and Susano'o) continues sustaining themselves. Solf figures out about the genjutsu because of his medical gauntlet which alerts him of the invasion on his body. The sound is repeating so this is what alerts him also it was a sound genjutsu.

Sound?

Solf started thinking to himself saying that the opponent had a Genjutsu ability that uses sound which is a true weakness of his. He can't keep a balance so he keeps moving side to side etc. He knew he hasn't had a drink but it's like he has.

Tsk

As he was thinking the opponent's ally released a water ninjutsu at him but the defense of Susano'o was to strong to be broken.

(Iryō-yō Gantoretto ) - Medical Gauntlet(Reference)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

You are truly a great man but I feel like you can do better. I can't use jutsus but as you can see, I'm assuming you can see me or at least hear me but still you can see that I have Susano'o which is all I need. Watch...

Solf still can move Susano'o so with the sword in Susano'o's right hand he swings the katana in the direction of his opponent. This would be a forbidden rank slash.



1755 -5 -5 -5 -30 =1710 Chakra Points
140 +20 =160 Health Points
Eh, idk, I feel like you'd need chakra control to manipulate the Susanoo, but it doesn't change much anyway. I'm simply not at this level yet. So, here goes nothing.
__

It didn't make a dent. The fluctuations around him are still the same.

You mean he's got some sort of shield around him?

I'd say so. F$&#, watch out!

Aoi obviously struggled already. Barney knew that the strain he put on her was much and besides, she was rusty and didn't fight for so long. Either way, he knew she would always try her best to protect her user. She would sense the fluctuations within the mist and notice that it was being displaced by what seemed like a slash. Instinctively, she would swing her wings and give flight backwards to the opposite direction of the slash while simultaneously, once again, releasing the dense and wide stream of water as it was her instinct to do so, to protect her user. But Barney knew it wasn't enough. He knew he had to drop the focus of the genjutsu even if it meant letting the opponent go free, and placed his hands onto her back, channeling chakra through her and into the stream of water, empowering it. The wide stream would spread to the sides quickly and due to the added chakra be dense enough to overpower the slash, stopping its movement before it would reach the couple. Furthermore, it would then continue at the opponents shield, slightly weakened thus Barney would quickly turn it into Stygian Water, adding corrosive properties to it before the impact, in the same way he previously intended. If this didn't work against his opponents defences then Barney was destined to lose as his previous techniques were running out and he would soon be left at the mercy of his opponent. He wasn't yet cut out for this type of battle.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Suteijian Suiton: Ikari no Yomi) Ξ Stygian Water: Ferry to the Underworld
Rank: B
Type: Supplementary | Offensive
Range: Short - Long
Chakra Cost: 20 ( +10 to Water jutsu )
Damage Points: N/A (+20)
Description: Designed as a way to increase the user's ability to utilize Stygian Water, this technique is treated as an infusion type ability which is to be used side by side with a regular suiton technique. When the user uses a Suiton technique up to and including S ranks, they can perform this in the same timeframe in order to coat said technique with a thick layer of Stygian water by adding Stygian Water chakra into it and giving it heated, corrosive properties which makes them more dangerous (+20). Alternatively, When a water source is around within range, whether it be a small river or an large pond, the user is able to send his chakra into the source and transform it into Stygian water to create a source for his techniques.Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations, thus enabling him to physically touch the element whenever his chakra is present, but isn't immune to bluntly being hit by it. This not only provides a source of Stygian Water, but also prevents others from using the Water source unless they somehow over power the user's chakra to cleanse the corrosive water and use it as their own.
Note: Can only be used 4 times with a two turn cooldown
__

I believe the water stream, in this scenario, would hit you directly for 90 dmg.
Water stream: 80+40=120-90=110+20=130-120=90

Chakra: 1716-1-20-20=1675
Sonar: 5/6
Polination: 4/4
Aoi: 3/4
 

Solf J Kimblee

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Solf senses he has his chakra control again and senses another water technique coming at him(before the second boost). He shrugs his shoulders and didn't care for the attack and does a twin slash with his Susano'o again. He would does a slash where the water hits the Susano'o and isn't phased by it at all and he does a vertical slash(left hand) which comes directly down and a diagonal slash from right to left(right hand). The swords would release the chakra which would destroy his opponent if not defended correctly.

See you in the next life.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 40 - 80
Damage: 80 - 140
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the next highest damage variant, dealing 120 damage three times per fight.
Note: Sasuke is capable of using the highest level when in his Indra Susano'o up to 3 times per battle with a turn break in between.

1710 -5 -5 -30 -60 =1610 Chakra Points
160 Health Points

4/8 Susano'o
 
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мсʀᴀᴢᴏʀ

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Solf senses he has his chakra control again and senses another water technique coming at him(before the second boost). He shrugs his shoulders and didn't care for the attack and does a twin slash with his Susano'o again. He would does a slash where the water hits the Susano'o and isn't phased by it at all and he does a vertical slash(left hand) which comes directly down and a diagonal slash from right to left(right hand). The swords would release the chakra which would destroy his opponent if not defended correctly.

See you in the next life.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 40 - 80
Damage: 80 - 140
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the next highest damage variant, dealing 120 damage three times per fight.
Note: Sasuke is capable of using the highest level when in his Indra Susano'o up to 3 times per battle with a turn break in between.

1710 -5 -5 -30 -60 =1610 Chakra Points
160 Health Points

4/8 Susano'o
Is this deja vu? Aoi sensed two slashes again that were way too powerful for her abilities. It seemed like they were stuck in an alternate reality where everything was repeating itself. The slash. Them on the defense again. But only this time something was different. She could sense that the water molecules were displaced much more rapidly than before. The slashes were faster, bigger and more powerful than before. The opening in the sky finally stopped creating new mist and what was created so far would be left lingering on the battlefield. Barney had his own sense of impending doom just before he slashes slammed into them, dispersing Aoi back into her homeland and blasting Barney away. As soon as he was hit, due to his medical knowledge, he knew that it was too much damage. He knew that he couldn't continue the battle. He was wounded and even then, no matter what he tried on the opponent, it was not enough. He was no match. He was too proud though. He couldn't let anyone else kill him. If he was about to die, it would be by his own accord. As soon as the slash hit him he would explode all the lingering mist across the whole battlefield, exploding everything in every direction in an enormous blast of unseen scale. He tried twice already to turn his water into stygian but it didn't work. Third time's the charm. This time, nothing was possible to stop it. The explosion also had corrosive properties and was empowered enough to blast through the Susanoo. If he couldn't kill his opponent, at least he would take his stupid shield with him. Barney's body disintegrated as it in itself was composed of 80% of water which exploded along with the mist, removing any possible trace of his own DNA from existence. As his soul perished, a wind would blow, displacing whatever mist was left as residue of the explosion, revealing his opponent as he stood there with his powerful eyes. The wind caressed his ears letting a whisper nest itself in his ear.

I'll see you in hell, suit man.

水 (Suiton: Mizu Bakuha) Water Style: Water Explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*Created by Hellsbadass*

(Suteijian Suiton: Ikari no Yomi) Ξ Stygian Water: Ferry to the Underworld
Rank: B
Type: Supplementary | Offensive
Range: Short - Long
Chakra Cost: 20 ( +10 to Water jutsu )
Damage Points: N/A (+20)
Description: Designed as a way to increase the user's ability to utilize Stygian Water, this technique is treated as an infusion type ability which is to be used side by side with a regular suiton technique. When the user uses a Suiton technique up to and including S ranks, they can perform this in the same timeframe in order to coat said technique with a thick layer of Stygian water by adding Stygian Water chakra into it and giving it heated, corrosive properties which makes them more dangerous (+20). Alternatively, When a water source is around within range, whether it be a small river or an large pond, the user is able to send his chakra into the source and transform it into Stygian water to create a source for his techniques.Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations, thus enabling him to physically touch the element whenever his chakra is present, but isn't immune to bluntly being hit by it. This not only provides a source of Stygian Water, but also prevents others from using the Water source unless they somehow over power the user's chakra to cleanse the corrosive water and use it as their own.
Note: Can only be used 4 times with a two turn cooldown

HP: 160-120-120=0

I'm taking the L because I'm still too weak. It was an amazing fight though. Thoroughly enjoyed it.
 

Solf J Kimblee

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Solf senses the the water building up with chakra. This was everywhere around him. He couldn't figure out what was going on.

BOOM

All the water around him explodes and with his Susano'o he completely defends against the 120 damage with ease. He and the Susano'o still stands but his opponent wasn't around anymore.

Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense).
 
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