[Battle of Sages] Pervy Sage Vs Flásh

Flash

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Rei's RnR
All Out
Mid-Range
Valley Of End
I'm on Madara's Head, while you take Hashirama.
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Death awaits his opponent as Dust rests in a pouch strapped on his waist.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
 

Flash

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Greetings Natsu. You've had a long successful life. But now, its time you went down against the Grim Reaper.

Death initiates the battle by channelling his chakra into the water in the battlefield. The technique requiring no handseal, would allow him to sense Natsu's presence wherever he hides, as he maintains his sight to Natsu's chin level and below.

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
Quickly Death would manipulate the "head of Hashirama" to protrude some long spikes that would rise up underneath Natsu, and skew him up, damaging his legs and leaving him crippled. At the same time this happens, Dust would fly up high in the sky right above Death's location.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Pervyy

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Greetings Natsu. You've had a long successful life. But now, its time you went down against the Grim Reaper.

Death initiates the battle by channelling his chakra into the water in the battlefield. The technique requiring no handseal, would allow him to sense Natsu's presence wherever he hides, as he maintains his sight to Natsu's chin level and below.

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
Quickly Death would manipulate the "head of Hashirama" to protrude some long spikes that would rise up underneath Natsu, and skew him up, damaging his legs and leaving him crippled. At the same time this happens, Dust would fly up high in the sky right above Death's location.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
Hey, who are you and what are you doing over there? And why can i see your chakra in little bits all around us? Hmmm, doesn't look dangerous, probably another one of those sensing jutsu

As Natsu is talking you have perform your water jutsu to sense him being away of it with his sharingan. At the same time he sees you're chakra in the ground below him as he perceives with his sharingan, the spikes impaling him. When they may contact with his skin his body turns to liquid caramel, much like the hozuki clan abilities. He simply takes a step back and reforms behind your spikes

Hey, that was rude, what did i do to you? That could of really hurt!

(karumera youshiki) - Caramel Form
Rank: A
Type: Supplementary - Defense
Range: Mid
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: The user will release their chakra into part/parts of their body which they will name as they use this jutsu, turning that part of their body into caramel, much like people can turn their bodies to sand, water, ect.. As they turn there body to caramel they will say which state of caramel it is. If it's the liquid state, the can stretch that part of their body. An example of this would be if the user used this jutsu on their arm explaining the liquid state, they could stretch there arm up to mid range to hit or grab someone. If the user's limbs get cut off while in this form, they must touch them to reattach them, or replace them with caramel from a source. This is instant and activates until canceled. The other state is the solid state of caramel, where it can be as hard as stone. This is good for defense but solid caramel has different weaknesses to liquid caramel. In the solid state the user will be more vulnerable to water as it will dissolve the caramel breaking it down. The user can only use caramel Jutsu in the form, but can turn back to normal at any point.

Note: Can only be used 4 times
Note: In this form the user will be more vulnerable to the caramel weaknesses
Note: Can only have a caramel limb for up to 3 turns​
 

Flash

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Well, nothing against you personally. But I need you dead, so that I can accomplish my mission.

Death carefully observes how Natsu skilfully avoids the spike and reforms behind it. It was a strange jutsu indeed. But he couldn't give up so easily. Death would cause the water molecules in the air to increase, to the point that both of them can't have a direct visual of each other.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement
technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through
releasing from mouth or
manipulating a nearby water source.
He would quickly follow it by throwing a kunai filled with his shadow chakra towards the man (aiming his chest) before summoning a giant solid lid on top of Hashirama's head. The lid would cover Hashirama's head like the Hokage's cap, and would crush Natsu, sandwiching him in between. Since Natsu's vision is compromised, he will have a hard time countering it. At the same time that the lid is summoned, Dust would change its location to move over Natsu's head, 20 meters above him.

(Doton: Otoshibuta) – Earth
Release: Dropping Lid

Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Now shut up and die...
 

Pervyy

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Well, nothing against you personally. But I need you dead, so that I can accomplish my mission.

Death carefully observes how Natsu skilfully avoids the spike and reforms behind it. It was a strange jutsu indeed. But he couldn't give up so easily. Death would cause the water molecules in the air to increase, to the point that both of them can't have a direct visual of each other.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement
technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through
releasing from mouth or
manipulating a nearby water source.
He would quickly follow it by throwing a kunai filled with his shadow chakra towards the man (aiming his chest) before summoning a giant solid lid on top of Hashirama's head. The lid would cover Hashirama's head like the Hokage's cap, and would crush Natsu, sandwiching him in between. Since Natsu's vision is compromised, he will have a hard time countering it. At the same time that the lid is summoned, Dust would change its location to move over Natsu's head, 20 meters above him.

(Doton: Otoshibuta) – Earth
Release: Dropping Lid

Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Now shut up and die...
Need me dead? What the hell did i do to deserve that? Hey wait... what are you doing... don't block me out with this f*cking mist....

Natsu's rage began to build simply being blocked out like this, making him angry, giving him the rage of a dragon.

I'm f*cking talking to youuuuuu!!!!!

He screams this releasing such an intense blast of fire it blasts away all moisture around, wiping out both your mist and molecules due to the heat and reducing your kunai to nothing. (Just takes one hand seal due to affinity)

Natsu stands as the smoke clears from the fire blast catching his breath

Now who the hell sent you and what do you want. Say something i don't like and you're dead....

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is release and is hence capable of burning down large trees, scorching boulders and ever evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.
 

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You are a loud one, aren't you?

As Natsu releases an omni-directional blast of fire, Death senses his water molecules getting destroyed. Although he doesn't worry much about it, as he knows that the water molecules would simply re-build themselves. He actually gets paranoid about defending from Natsu's attack. With a single handseal, he would manipulate the water on his left, forming a giant dragon that would come out and protect him from the attack, by piercing through the blast and continuing towards Natsu with a slightly weaker force. Dust would come down and hide behind the Dragon's body to protect itself from the fire blast. The dragon would pin down Natsu into the ground, hitting him with formidable might and causing a lot of physical damage.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
I told you kid. And I'm not gonna repeat myself. You better die before I make you beg for your death.
 

Pervyy

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You are a loud one, aren't you?

As Natsu releases an omni-directional blast of fire, Death senses his water molecules getting destroyed. Although he doesn't worry much about it, as he knows that the water molecules would simply re-build themselves. He actually gets paranoid about defending from Natsu's attack. With a single handseal, he would manipulate the water on his left, forming a giant dragon that would come out and protect him from the attack, by piercing through the blast and continuing towards Natsu with a slightly weaker force. Dust would come down and hide behind the Dragon's body to protect itself from the fire blast. The dragon would pin down Natsu into the ground, hitting him with formidable might and causing a lot of physical damage.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
I told you kid. And I'm not gonna repeat myself. You better die before I make you beg for your death.
As the mist is blasted away Natsu sees the water peirce his fire. He stands still gathering in energy waiting for his opportune moment then as the dragon is about to hit him he goes to slap it, releasing a wind/sage energy blast forwards destroying the dragon hitting all the water away from him, pretty much ***** slapping it like it's nothing but the wave of energy continues forwards towards you smashing into you hitting you back off madara's head.

Make me beg? Did you mean make me laugh, this is a joke. Come at me with everything you've got!!!

(Seijin Hira no jutsu) - Buddhist palm technique
Rank: A
Type: Attack/Defence
Range: All
Chakra cost: 30
Damage Points: 60
Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
Note: Can be used by all masters of natural energy
Note: Must be able to control natural energy
Note: Usable twice
Note: No A rank or above Wind techniques the following turn.
 

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You find it funny, do you?

Death notices how the dragon gets split and splashed with Natsu's attack. Impulsively, Death moves out of the trajectory of Natsu's attack to his left, by hovering over the water source and later continue his path towards Natsu, moving at the speed of a lightning jutsu, while still maintaining the same level of eye contact. Dust follows the same suit and constantly hovers above Death's head thanks to its ability to match that speed.

(Raiton: Tsuchi Maleficarum) Lightening Release: Malleus Maleficarum
Type: Defend/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points : N/A
Description: This is a sister technique to The Outrageous Aura Of Thor; which follows the same principle of influencing the water molecules by creating an aura of lightning chakra around the user. However, the change here is that unlike in previous jutsu, where the user acted as the reference entity, and the water moved around him, here the water will act as the reference entity to allow the user to move. The user will release his lightening chakra throughout his body in a full body surge to form polar charges around his body. Now by adjusting the polarities around his body, he can force a pull or push using the water molecules in the atmosphere as reference. This also enables the user to gain flight (hovering) by pushing him away from the water source, hovering 2 meters above the water. As this technique is based on the laws of attraction and repulsion of electric charges, the technique allows the user to move/push himself at very high speeds.
Note:
+ The aura lasts for 3 turns.
+ It can only be used thrice.
+ Can only be taught by Azráel
The moment he dodges the attack, Death drops a flash bomb as he moves ahead. He also releases an explosive kunai high up in the sky, that would descend on Natsu from a 75° angle at the same time. The flash bomb would instantly blind Natsu while increasing Death's shadow at an astonishing and alarming rate. And before he knows it, Natsu would be under the curse of Death's shadow, as Death manipulates him like a puppet.

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
Death would pick out a kunai (and Natsu would imitate him) and cut his face diagonally. But since Death's face is covered with mask, it won't make any difference, but Natsu would bleed in agony. Death would slowly approach the boy, standing on the same statute as him, as he offers him a chance to express his last words.

That's what you get for being over confident. You wanted me to go all out? Really?

 

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You find it funny, do you?

Death notices how the dragon gets split and splashed with Natsu's attack. Impulsively, Death moves out of the trajectory of Natsu's attack to his left, by hovering over the water source and later continue his path towards Natsu, moving at the speed of a lightning jutsu, while still maintaining the same level of eye contact. Dust follows the same suit and constantly hovers above Death's head thanks to its ability to match that speed.

(Raiton: Tsuchi Maleficarum) Lightening Release: Malleus Maleficarum
Type: Defend/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points : N/A
Description: This is a sister technique to The Outrageous Aura Of Thor; which follows the same principle of influencing the water molecules by creating an aura of lightning chakra around the user. However, the change here is that unlike in previous jutsu, where the user acted as the reference entity, and the water moved around him, here the water will act as the reference entity to allow the user to move. The user will release his lightening chakra throughout his body in a full body surge to form polar charges around his body. Now by adjusting the polarities around his body, he can force a pull or push using the water molecules in the atmosphere as reference. This also enables the user to gain flight (hovering) by pushing him away from the water source, hovering 2 meters above the water. As this technique is based on the laws of attraction and repulsion of electric charges, the technique allows the user to move/push himself at very high speeds.
Note:
+ The aura lasts for 3 turns.
+ It can only be used thrice.
+ Can only be taught by Azráel
The moment he dodges the attack, Death drops a flash bomb as he moves ahead. He also releases an explosive kunai high up in the sky, that would descend on Natsu from a 75° angle at the same time. The flash bomb would instantly blind Natsu while increasing Death's shadow at an astonishing and alarming rate. And before he knows it, Natsu would be under the curse of Death's shadow, as Death manipulates him like a puppet.

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
Death would pick out a kunai (and Natsu would imitate him) and cut his face diagonally. But since Death's face is covered with mask, it won't make any difference, but Natsu would bleed in agony. Death would slowly approach the boy, standing on the same statute as him, as he offers him a chance to express his last words.

That's what you get for being over confident. You wanted me to go all out? Really?

As you go to move from you're current location Natsu sees you change in your chakra as you move out of the way reading your movements he binds you in a genjutsu where you are (still mid range from him) as your are bound spinning on a leaf trapped unable to move your body but getting dizzy.

(Doujutsu: Hazumi no Reikon) - Eye Technique: Bound by Soul Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack. (this technique is shown when sasuke tried to bind killer bee in genjutsu but to ill effect from being released by his bijuu).
Note: Must have tomo 3 sharingan and bind lasting 1 turn.

As you are bound and above the water releasing his chakra around you, Natsu creates an orb of liquid hot caramel all around you. This negates the lightning you have on you as it covers you blocking the charge, binding you complete in a orb of caramel so you can't breath or move due to it's density. Burning you with the intense heat:

(karumera kata) - Caramel Shapes
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 40 (if in liquid boiling form)
Description: Using caramel chakra shape manipulation, the user will be able to create objects/shapes of caramel like cubes, spheres, kunais, pillars, etc from their chakra alone, not needing to form the caramel from the ground. These objects will be made of pure caramel whether it be solid or liquid, but will be no larger than 1m cubed space. And example of this would be almost like a variation of the "(Suiton: Haran Banshō) - Water Release: Stormy Blockade" jutsu, which allows the user to create the water out of no where.

Note: Can only be used once per turn
Note: No fire jutsu in the same turn
Note: Can only make one object per turn.
Note: Objects can only be manipulated the turn they are used

As the caramel forms he adds more chakra to it compacting the shape to bind you tightly with the liquid caramel:

(karumera seichuu ) Caramel control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature.

So you're bound in a genjutsu as you try to move then as you are you're bound in caramel that just forms out of chakra around you which is super hot and made stronger
 

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And finally, the cheap tricks of the Uchiha Clan.

Death quickly deduces the genjutsu as he sees the leaf but doesn't see the leaf through his linked vision with Dust. He quickly channels his earth chakra throughout his body and expels it out in a surge to release himself out of the genjutsu. The earth chakra would be released in the form of dust that would fly towards Natsu, stick to his body and start to disintegrate it.

Cmon, I guess I over estimated your abilities. You gotta do better than that.

(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. Regardless of the quantity of dust created, it is still visible to opponents within short-range. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.
- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques S-Rank or above in the same turn or next turn.
- Can only be taught by Flásh
Death would release 4 small tennis ball sized atom balls at the ground as he lands on Hashirama's head. The balls would bounce unpredictably before charging in on Natsu from all 4 directions to hit him. Once they come close range to Natsu, the balls will automatically explode.

(Katon: Genshi-kyu) | Fire Release: Atom Balls
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user begins by forming a handseal and extending his arm outwards towards the opponent, thereby locking the target. He quickly releases 1-5 tennis balled sized spheres of fireballs that shoot towards the opponent, bouncing on the ground. These fireballs (or Atoms Balls as we call) have a special property to them. They can seek out the opponent through their chakra signature. Also, these fireballs do not explode on contact with any obstruction. Normally, they will only explode when their target is in range (2 meters or less), but the user can choose to explode them prematurely with a single handseal. The way these balls bounce, is totally unpredictable. They can
either bounce with small distances, or sometimes even giant leaps which will keep the opponent confused. However, at the end of the turn, all Atom Balls will reach their target.
Note:
Can only be used thrice.
Lasts only one turn.
Can only be taught by -Darth-
 

Pervyy

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And finally, the cheap tricks of the Uchiha Clan.

Death quickly deduces the genjutsu as he sees the leaf but doesn't see the leaf through his linked vision with Dust. He quickly channels his earth chakra throughout his body and expels it out in a surge to release himself out of the genjutsu. The earth chakra would be released in the form of dust that would fly towards Natsu, stick to his body and start to disintegrate it.

Cmon, I guess I over estimated your abilities. You gotta do better than that.

(Doton: Warau kobura no giman-teki sukēru) | Earth Release: Deceptive Scale Of A Laughing Cobra
Type : Supplementary/Attack
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) as and when the user releases it with simple movements like a punch or even lifting the hand according to the user's wishes. The user has a choice to mentally activate these dust particles similar to Zetsu's spore techniuqe. Should he not activate within 3 turns, the dust will become normal dust without any chakra in it. When activated, these dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. Regardless of the quantity of dust created, it is still visible to opponents within short-range. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or inside water.
- Can only be used thrice.
- To destroy a limb, it takes 2 turns.
- No Earth techniques S-Rank or above in the same turn or next turn.
- Can only be taught by Flásh
Death would release 4 small tennis ball sized atom balls at the ground as he lands on Hashirama's head. The balls would bounce unpredictably before charging in on Natsu from all 4 directions to hit him. Once they come close range to Natsu, the balls will automatically explode.

(Katon: Genshi-kyu) | Fire Release: Atom Balls
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user begins by forming a handseal and extending his arm outwards towards the opponent, thereby locking the target. He quickly releases 1-5 tennis balled sized spheres of fireballs that shoot towards the opponent, bouncing on the ground. These fireballs (or Atoms Balls as we call) have a special property to them. They can seek out the opponent through their chakra signature. Also, these fireballs do not explode on contact with any obstruction. Normally, they will only explode when their target is in range (2 meters or less), but the user can choose to explode them prematurely with a single handseal. The way these balls bounce, is totally unpredictable. They can
either bounce with small distances, or sometimes even giant leaps which will keep the opponent confused. However, at the end of the turn, all Atom Balls will reach their target.
Note:
Can only be used thrice.
Lasts only one turn.
Can only be taught by -Darth-
Natsu seeing the dust burst from your body simply releases a burst of lightning from his body at the dust that hits the dust and continues towards you. Being elementally strong to the earth its only slightly weakened:

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Being a master of lightning this happens fast. Once it has hit the earth he focusses more chakra into the jutsu turning half of it to fire and in this sense increasing it's strength in two ways. It's now got the power of an S rank from the added chakra, and it's a dual element combo which is always stronger than one basic element. If you continue with your original attack this will hit you:

(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:

1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.

2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

The user can only used this on one jutsu, and once they have used it they can't change it back.

Note: Useable 3 times
Note: Can only be used on A ranks and below
Note: Can't use water jutsu in the same turn after having used this.

To finish up Natsu creates 8 shadow clones:

(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 150
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.*
Note: Usable only once per battle, disabling the further use of shadow clones for the rest of the match.

This only takes one handseal so happens pretty fast while you defend from my first attack
 
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