R&R
Everything allowed
Mid Range
Terrain: A plain grassy field with clear sky no rocks or water source.
Hiruzen in Sig (need update, go profile if wanna se them)
post bio and make a move or tell me if i should start.
Girkio bio
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I stand and make one hand seal. After the one hand seal, water forms and takes the shape of a snake. The water snake bursts towards you while I make another hand seal making it rain. I stand there with my arms folded looking at you with my Espada coat on with the number 6 on the back.
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Girkio bio
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I stand and make one hand seal. After the one hand seal, water forms and takes the shape of a snake. The water snake bursts towards you while I make another hand seal making it rain. I stand there with my arms folded looking at you with my Espada coat on with the number 6 on the back.
(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
- As I see you perform a single hand seal and as water forms and turns into a large snake which travels along the ground towards me, I quickly conduct a plan and perform three concequtive hand seals and slam my palm on the ground, instantly forcing two sections of earth on each side of the snake to immediately rise and take the shape of giant jaws which immediately slam into the water snake, crushing it making it disperse into just water on the ground, where as the jaws will fall apart while I am still holding focus on you, never loosing sight of you during my move, as it begins to rain -
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
Captain Jack Sparrow: "So you are the 6th Espada... let's see what you got"
- As the earth falls apart and I talk to you, I simultaniously perform a single hand seal, and I then exhale a large jet of water straight towards you from my mouth, which covers a small area though your legs are still visible as the jet is shot towards your upper body, which covers your vision of me for a short period of time as it travels towards you at high speed -
Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
- I quickly follow up by taking out two shadow windmill shurikens, which you can't see because the jet is covering your vision fo me as it is coming towards you, though i can see your legs and anticipate your movement (you can see my legs too) I start dashing towards you, I first throw one shadow windmill towards you with such a twist that it travels straight behind the jet but it bends in such a way that it flies right over the jet towards your head, giving the element of surprise because it is hidden behind the jet of water, and as i have thrown the first windmill, I immediately throw the second windmill in the firsts shadow, though this one travels low on the ground and is simply aimed for your legs still hidden behind the jet -
(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
As you release the jet of water(you can't do another jutsu while you exhale the jet of water basically meaning no other chakra, look at it in the anime), I run towards you while making one hand seal and channeling chakra. I jump above your jet of water and exhale a large amount of fire down upon you.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
As you release the jet of water(you can't do another jutsu while you exhale the jet of water basically meaning no other chakra, look at it in the anime), I run towards you while making one hand seal and channeling chakra. I jump above your jet of water and exhale a large amount of fire down upon you.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
- As you jump over my jet of water and as you are in the air and I see the fire which has just left your mouth and begins to spread out, I immediately stop the jet of water as fast as I can and focus on you and the fire, and quickly perform a single quick hand seal, as I expel a large volume of water from my mouth which immediately forms a large defensive wall around me with no openings which completely extinguishes your fire though the water is dried out completely and there is a lot of steam in the air because of the water and fire. Since your fire is such a large scale you wouldn't see me perform the water jutsu neither would you see me after because of the steam -
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
- As the water collides with the fire and forms the steam which means neither of us can see each other, though I know your last location in the air and from how you jumped I calculated where you would land, where as I perform the ram hand seal, where as just before you land on the ground of the anticipated location, while my water counters the fire, I make the earth in the anticipated area begin to spiral inwards into a large pit, and because of the steam your unable to see the pit before your incredible close, and so the pit will make you sink into the ground until only your head is above ground -
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
- As this happens, I do not know if I got you, so as to take precautions inside the steam while your rain is still falling, I perform three quick hand seals as I create a large dragon of rock and earth right behind me which is enormous and immediately dashes out towards the anticipated location where it will attack you on sight and even if your not there it will blast into the ground where it will make a shockwave that will make the steam disperse -
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
As the steam covers our eyes and I can't see where I am going down to the ground but remembers your location, I active my boots and bursts up. I do a punch forward and releases a blast of dark chakra at your location which this jutsu takes you by surprise and would leave you dead if not defended. I burst up into the sky again and makes some wings on my back so I can stay up. The steam is still in the area and my moves are quick thx to my chakra control and the jutsus I used.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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Dark Release: Dark Blast (Meiton: Mei Bakuha)
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.
(Fuuton: uyoku enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~
As the steam covers our eyes and I can't see where I am going down to the ground but remembers your location, I active my boots and bursts up. I do a punch forward and releases a blast of dark chakra at your location which this jutsu takes you by surprise and would leave you dead if not defended. I burst up into the sky again and makes some wings on my back so I can stay up. The steam is still in the area and my moves are quick thx to my chakra control and the jutsus I used.
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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Dark Release: Dark Blast (Meiton: Mei Bakuha)
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.
(Fuuton: uyoku enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~
- As I am completely unaware of your movement and I am standing inside the steam, there is complete silence until I hear the blast of Dark Release coming towards my location, though I do not know what it is and is still taken by surprise because of me being unable to determine where it is coming from, and as it comes into view just barely before it hits me, I see it and instantly I react by clapping my hands together and doing two quick back flips trying to get out of range, while simultaniously I touch the ground with my palms in between the two backflips releasing my chakra into the ground forcing two huge rocks to rise up in front of the Dark release blast, stopping it completely as I land on my feet about two meters from the rocks, and the blast of the Dark release would make the steam somewhat disperse -
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.
- As the steam somewhat has dispersed giving a clearer view of the battlefield and as it is almost gone, I will be able to see quite well again as I land on my feet where I notice a shadow moving in the air still blurry by the steam, though I quickly conclude that it must be you. Due to the rain tiger at will which you created in the beginning of the battle which was obvious because of there being a clear sky as you performed your hand seals, there has gathered quite a lot of water around us on the ground. Figuring you know my position as of now, I quickly perform a single hand seal, as the water that has gathered around me inside the steam, begins to spiral inwards towards me, quickly building up creating a large Tornado of Water which makes for a large barrier of water around me though I am not toouching the water. I use the Tornado to direct it at you in the air using the massive suction power of the Tornado to suck you in towards me, as I am standing in the middle of the Tornado, able to see you with ease now, as the Tornado also pushes the steam away -
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
- From where I am standing and you're being sucked in, I do not wait for you to act upon the suction, and I quickly gather my chakra in my mouth as I release a good amount of chakra from my mouth into the air in front of me which turns into water immediately and forms into a large phoenix. This phoenix flies upwards through the Tornado towards you where it will blast directly into you while your being sucked in towards me in the Tornado, though the Phoenix covers my vision, it also makes me able to defend quickly and efficiently -
(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.