Alright, give me S/Ws and applications in the RP as well!
After that, lemme know what you think of these 4 techniques
(Jishaku Ninpou: Denji Genmu ) - Magnetic Ninja Art: Electric Phantasms
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 5 per metal object that hits
Description: Through physical contact, the user turns the opponent into a living magnet by manipulating their polarity. This causes non chakra infused metals within mid range to become drawn into the opponent, causing damage as they collide with him. This technique can also be applied to items to either extend the reach required to strike the opponent, hitting them and magnetizing them then or to draw metals towards an object.
Note: Can only be used by Toroi and custom Basic Magnetism bios.
(Jishaku Ninpou: Mugen Inseki ) - Magnetic Ninja Art: Infinite Meteorites
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After choosing a specific location on the earth, the user makes several hand seals while making contact with the earth and changing the polarity of that chosen spot. By doing this, giant portions of the earth are broken up and all are drawn towards it. Everything within a mid range radius is drawn into the location.
( Jishaku Ninpou: Denji Genma ) - Magnetic Ninja Art: Demonic Illusions
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: After forming 3 hand seals, the user manipulates the magnetic fields to target the opponent's mind and cause paralysis. This paralysis lasts until the user breaks the handseal or is overpowered by higher ranked jutsu. This can also be initiated via magnetized kunai that land on the target, preventing the need for sustaining the hand seal.
( Jiton: Jishaku Shuriken no Jutsu ) - Magnetisim Release: Magnet Shuriken Technique
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: After magnetising shuriken, the user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred, it weakens and a turn is reduced in duration. If the kunai lands directly on the target, they will become magnetized for 3 turns. For example, if the kunai strikes a sword before the sword hits the opponent, the polarity of the user will be altered and they will be magnetized for 2 turns.
Note: Can only be used by Toroi and custom Basic Magnetism bios.