[CC] Bartholomew heritage with Priest.

Summer

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Ah okay that makes sense. Kinda like sage mode but only briefly. Glad I love my Mashiro bio cause with Weights, Fuin, and kinjutsu this bio is gonna be quite fun.

Any other points I should keep track of sensei?
 

Summer

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Nope.

Apply for the next level in the group
Mashiro arrive back at the training grounds after breaking for lunch.

Awww man I forgot about my desert. she begins sobbing incessantly while becoming distracted by a squirrel. Ah squirrel yippee. Come here you cute little squirrel you. she persistently chases the squirrel around the field, until she notices Priest walking up with a bewildered look on his face.
 

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A kunai from nowhere pinned the squirrel to the ground and it ignites, roasting the innocent animal, maybe a bit too burnt.
Desert is served! Priest says with a sinister smile on his face.

The next phase of training won't be a easy one. You have to be prepared physically and mentally

Makes 10 clones

Dispose of them using paw arts you have learned while carefully combining them with other techniques you know. Nothing too complex, make it simple.
 

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Mashiro smirks at her sensei as he makes ten clones scattered in a bunch. Hahaha easy peasy.

She grabs her shield from her back and holds it above her head with her left hand. She channels wind chakra to the shield and turns it into a giant wind Sawblade. She proceeds to get in throwing postion as just as she releases the shield towards the clones. Mashiro uses her right hand and transfers the shield to above the clones shooting down on them with immense force. The compressed air that transferred the shield was so fast the attack shot down from above within seconds. Creating a huge crater where the clones once stood.



Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage:
Description:
This hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. The shield is shown as whatever colour the user deems fitting for his style. It has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. This shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. The strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. The user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either rigging it with wire or by ricocheting off of things. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. While in wind state shield mode the iser can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
It also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's


Restrictions:
+shield throw is A rank in power when fused with wind chakra.
+once per three turns the elemental shield throw and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle that the shield is on their back.
+only usable by rojuro and those taught to.

Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)

Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object

Note: Object can be called forth inbetween 5 turns after the technique was used"

Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.


Wanted to try this out. Also you never said if the clones were around me. Which if they surrounded my I would have used to do widespread damage hitting all the clones.

Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
 

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Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent. The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn


You have done the slapping thrust which is many pressure bullets, but this is just one massive bullet that hits and blast through the target and continue into the distance causing havoc and leaving paw imprints as a souvenir.
You focus large chakra into the paw and swipe it release a very compressed and pressured air that moves at enormous speed.

Also tell me ways you can make good use of this in battle.

Then ask questions
 

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Mashiro chwan channels chakra to the paw print on her hand and proceeds to condense the chakr. The moment she notices it glow slightly with a white look to it, she releases a condensed air paw with the swipe of her left hand. The paw soars out mowing down numerous trees leaving holes that look like paws in the trunks. Oh boy this one is hella cool sensei. Cannot wait for the world to feel the wrath of the green beast hahahaha.

I like this Jutsu would pair nicely with attacks from behind like making pillars of earth shoot towards the enemy from behind while sending this from the front. Would also pair nicely with the speed of the leg weights drop.

The note about only one other Jutsu in the same turn does that mean just cc Jutsu or all Jutsu.
 

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Yea, Only one jutsu. every jutsu.

This jutsu has been resubmited for update though and awaits approval. It got more interesting


The Last tech for the Pacifista Level.

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn


You are actually only learning the second variant which is the bolded part.
You have to ability to repel matter as a whole even friction. So the ability lets you punch forwards with your paw and thus repel the fiction from the air before you. You are then able to move/run at immense speed. This is just like removing leg wieghts and when I asked Lili, she said the speed is rather equivalent to 4th Raikage's Flicker movement.
try this with several combinations and ask questions.


This one also is also modified and is pending approval. You can check it out in the ccj submission thread to have a general view of how it works.
 

Summer

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Mashiro listens as Priest speaks about a train wreck. Becoming confused as to wether he is talking about a real train or a clan secret Mashiro began to chuckle at the joke. Hehehe train wreck. Hahaha millions of people dead. Oh right apologies I was just ugh you know thinking... she quieted down and begin to focus again. Right so it's another paw type Jutsu where we will utilize our chakra from our paws. Thus giving a wave in any direction and releasing the chakra during the wave will send out a unique paw signature that will remove friction from my path.

Seems easy enough! Apparently it will also make me a super hero as well. She takes out her super mask and puts it into her face. Striking her super hero stance she watches Priests expression as to see if she has impressed him. Nope not even the slightest.
Well in that case Mashiro calls out to him back in a flash sensei. She focused chakra to her paw signature and proceeded to wave her hand while releasing the chakra. The air in the vicinity seemed to become less restrictive and she darted to Konoha and back. Here ya go sensei your lunch that you forgot at your house. Seemigly happy Mashiro wiggled her butt back and forth doing her celebratory dance that was normally accustomed now for her. She ended it off with a leap into the air throwing her left arm up. Oh yeah!
___________

Question time does this effect all movement or just running speed?
 

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Not only running speed, it affects all your movement in the vicinity since the resistance was removed from the air in general.


Priest sighs and nods his head at the troublesome student. Atleast they have their good side, priest thought as he collects the lunch from her.

Okay seems you are done with the second level. Apply for the third and I'll pm you the mission.
 

Summer

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Not only running speed, it affects all your movement in the vicinity since the resistance was removed from the air in general.


Priest sighs and nods his head at the troublesome student. Atleast they have their good side, priest thought as he collects the lunch from her.

Okay seems you are done with the second level. Apply for the third and I'll pm you the mission.
One more question wouldn't removing the restricting friction also remove it for the enemy as well or is it kinda like an invisible aura that surrounds me letting me move unrestricted.

I doubt this stacks with stuff like weights and EIG as well right?
 

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Leg weights is passive, but this is active so it stacks.
EIG is active so it seems active stacks well on active.

And to your question, its a no. they are not able to utilize the frictionless air as they are not Bartholomews. Fighting another Bartholomew may be different though, though only if he knows you have use the jutsu can he use it otherwise, he'll be metagaming.
 

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Arrive back yet again. This place is like a cemetery! Oh goddamn what was that? she looks to a bush behind her that was rustling and bustling.
 

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Priest lays a scroll before you, ready to get to business.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.


This is quite easy and complex at the same time.
White Priest is the defensive part of it while Black Priest is offensive.
You can use white priest and black priest together. Enough talk. The techniques is well explained.

Now tell me In details everything you understand about the jutsu.
Tell me how you'll use it in battle and possible combinations.
Questions.
 

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Yeah I really like this ability. Especially because it pairs quite well with my weapon which already has a damage boost. So with this it will be quite useful to my style.

Using my shield I can absorb any impact that hits the shield which could be quite beneficial. Once done it adds that damage to my shields already boost damage of any type of taijutsu usage. This could be a one hit KO with the right pairing of Jutsu say releasing my leg weights as well. So many combinations will work for me with this. The whole adding momentum is always a plus as well gotta love things like that.

Can you enlighten me on the first restriction puddin.
 

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It means you can't use black priest and white priest in the same turn unless you are a Legend.

If you are a legend, its possible to in out of 3 moves per turn, you defend using white priest and absorb impact, then in the third move use black priest while increasing the damage of the absorbed power to attack.

or you can even use white priest in the first move, use the absorb impact to attack in the second move and then separately use black priest in the third move. which ever suits you.

But because you are not a legend yet, you can only either use black priest or white priest.
 

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That makes it easier for translation.

It really has some good points for pairing with my defensive and offensive capabilities of my weapon. Not to mention it could be very useful with some Fuin based stuff as well.
 

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Hello Mashiro, I'll continue your training.
Analyze the second and last pilgrim.
Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.

Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any pcan't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
 

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Second Pilgrim mimics the abilities of Minato without the need of S/T ninjutsu. Basically just repelling ones self to a new location. Fairly simple and easy to understand.

Final Pilgrim.
This form utilizes a paw bubble which can protect the user upon transporting and can transport multiple objects. It leaves some damage to the area upon re-entry.

Both of these two methods are S rank power although one just has more restriction. Both are near instant as well which is handy especially now that I have sensory.
 
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