[Barrier's Edge] Susabi vs Madara

Daemon

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To most, Susabi's line of interrogation would be bothersome and a thing to worry about. To Madara however, it was amusing. Though the Hyuga had been a pain in his side for quite some time, Madara knew he had to navigate smoothly or risk early problems. Problems that could have spelled the end of his plans, but now... now, it was too late. He was 6 Tailed Beasts down with one nearby. Susabi had let him amass power too long before he intervened.

"I've told you already. To save this planet from war and pain. I will usher in a new era, an era of prosperity and peace under the Moon Eye's Plan and bring an end to all this senseless squabbling you people do. The Voidlords plans were sufficient for then but they were mere stepping stones to my greatest plan: the Infinite Tsukuyomi! An entire dreamland for all to live out their deepest goals and dreams, free of death, war, sickness or pain! A world of whatever you wish and no one will stop this dream!!"

Raising his arms wide as he spoke in animated fashion, Madara's mental state was maddeningly close to delusions of grandeur though he knew his goals were attainable. It was only a question of how soon now. Closing his eyes once more, he spoke again.

"No one, not even you Susabi."

As he spoke, he projected two invisible clones who rushed forward in attempts to land critical strikes to Susabi's face, performing two punches at the same time.

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 60 -140
Damage: 80
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm, allowing them to interact with the physical world if the user chooses to allow them to. Because of this intangible aspect, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns. These clones can only use hand to hand attacks, dealing 80 damage at the cost of a move per turn. This does not enable use of the Taijutsu Jutsu list, however.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.

Challenge to Susabi. Make thread with your counter.
Tengoku no chōkoku-ka - Heaven Carver
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Tengoku no chōkoku-ka is a legendary weapon passed down by generations of the Hyuga Clan within the main
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branch of the clan. Dating back to the time of Otsutsuki Kaguya, Tengoku no chōkoku-ka was claimed to have the ability to shape the Pure World itself, it's blade being used to carve out its ethereal valleys. Tengoku no chōkoku-ka is a katana with a white hilt and white scabbard with gold decoration on its hilt. Gold ornamentation can also be found half way down the scabbard with a small red gem at the design's center. Tengoku no chōkoku-ka was designed to work with the Byakugan as it allows the users to perceive the Tenketsu of the opponent to a degree no other dojutsu can match. As a result, Hyuga's can focus chakra through this blade, making a "chakra scalpel" across the length of the blade, similar to what they do for Jyuken techniques. Using the combination of these principles, Tengoku no chōkoku-ka allows the user to use this sword to target the Tenketsu of an opponent with it's slashes/stabs etc causing damage to them. Logically, this would extend to Kenjutsu used through Tengoku no chōkoku-ka also. Thus resulting in a form of Jyuken/Kenjutsu. Like Jyuken, damaging Tenketsu has adverse effects on the opponent depending on which tenketsu are damaged. The level of drawbacks depend on the Kenjutsu technique used through Tengoku no chōkoku-ka:
D - C Rank Kenjutsu techniques: When utilizing D to C rank Kenjutsu techniques, opponents struck with the technique will have their tenkestu severed resulting in the following drawbacks: Opponents will be unable to mold chakra effectively, disabling the ability to use techniques higher than S rank. This effect lasts for five turns.
B - A Rank Kenjutsu techniques: When utilizing B to A rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; stripping away their ability to use techniques within the same timeframe as another technique (extending to passives as well). This drawback lasts a total of three turns.
S - Forbidden rank Kenjutsu techniques: When utilizing S to Forbidden rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; disabling the usage of the Element/skill(s) they primarily specialize in. These effects last for a total of two turns.
Tengoku no chōkoku-ka cannot be used by it lonesome and can only be used to strike when utilizing a Kenjutsu/Sword based technique with the blade. However, freeform usage of the blade is still possible but with no tenketsu effecting drawbacks. Due to the conditions of it's use, it can only be used by Hyuga bios with access to the Byakugan and/or Tenseigan. This sword is not indestructible, capable of being destroyed by techniques exceeding 100 damage when it's not in usage. However, it can be repaired at the cost of 60 chakra and this can be done twice

Kali-Yuga
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kali-Yuga is a sword wielded by members of the Hyuga Clan, mainly the branch house. As such, this sword is the
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Sister Weapon to Tengoku no chōkoku-ka (the sword belonging to the main house.) Descriptively, Kali-Yuga is a katana with a pink blade that transitions to a deep violet half way up the shaft of the sword to the tip. Near the non-existent guard, the sword swirls into a Yin-Yang symbol. The length of the sword then continues into the hilt which is wrapped by beige bandages. While it's sister sword focuses on using Jyuken variants through the blade of the sword, Kali-Yuga embodies the purpose of the branch house of the Hyuga clan where it's abilities are starkly defensive. This weapon's abilities can be divided into two portions: Sōdaina Akuma and Sankōgotei.

Sōdaina Akuma: The user begins by focusing their into the blade, causing a shroud similar to Gentle Step Twin Lion Fists to erect from it. This shroud begins to grow in size encompassing 3 meters around the user before taking the form of a large, purple Oni head. Using Shape Manipulation and Gentle Fist mechanisms, the chakra within the shroud begins to rotate similarly to Eight Trigrams Revolving Heaven, the Hyuga's defensive technique. The combination of these two principles allows the user to erect a rotational barrier around the user with the sword acting as its epicenter, passively fueling the rotations with the chakra using the sword as a conduit. Sōdaina Akuma is capable of defending up to 80 damage with the rotation itself lasting 3 turn or until overpowered. Activating this ability requires a moveslot and 40 chakra to activate and 10 chakra per turn to sustain. Sōdaina Akuma is capable of stopped attacks coming from the outside in and not the inside out. This allows the user to keep attacking from within the confines of his defenses. If airborne, Sōdaina Akuma will form 360 degrees around the user. While the Tenseigan is active, the power of Sōdaina Akuma increases, as Gentle Step Twin God Fists become to basis of the technique as opposed to Gentle Step Twin Lion Fists, taking 50 chakra to activate but able to defend against techniques up to 100 damage, lasting for a single turn. This in general can be used three times per battle with the Tenseigan Usage only being able to be used a max of two times.

Sankōgotei: Sankōgotei is the second ability of Kali-Yuga which takes the concepts of Sōdaina Akuma and incorporates them with Jyuken Techniques that have a rotational nature such as Gentle Fist: Eight Trigrams Palm Grating Heaven and (Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven and techniques based on these techniques. During the same timeframe as a rotation technique or variant, the use can activate Sankōgotei, shrouding the rotation in a chakra shroud similar to that seen in Sōdaina Akuma, bolstering its defensive capabilities. Much like Sōdaina Akuma, Sankōgotei has two forms depending on which dojutsu the user has active Byakugan or Tenseigan. If the Byakugan is active, rotational techniques and variants would be able to shave 20 damage off of incoming techniques during a clash. When the Tenseigan is active, this damage shaving would increase to 30 damage during a clash. Naturally, Sankōgotei cannot be used on Sōdaina Akuma. Sankōgotei can be used three times per battle, with a turn cool down in between usages. Tenseigan use can only be done twice a battle.

Note: Can only be used by Daemon
Note: Must have a Hyuga Bio with access to Tenseigan


Susabi stood there as Madara spoke of his Moon's Eye plan. A world full of dreams, utopia, paradise. This is the world Madara wanted. This was his idea of salvation. Susabi smiled softly as he went on his rant. A world without pain and suffering. Only eternal joy. Susabi's smile progressed to a wide grin as Madara folded his arms and projected two copies of himself, that Susabi could see as clear as day. Susabi simply released a burst of chakra from his feet sending him just to the right, just outside of the Limbo Clones reach watching them go by as they passed him.

So that's the technique you used on the Nara. Interesting.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.


Susabi continued speaking to Madara as he avoided the invisible assault. The tsukoyomi. A genjutsu famous for its potency casted by the Sharingan. Even though he's never countered it himself, it's legend precedes itself. The words Madara said resonated through Susabi's mind. Dream land. He still didn't fully understand Madara's plan so he continued to press. And how are you going to go about us this dreamland? What does any of this have to do with the Voidlords? Susabi awaited an answer. Despite their differences, he did not wish to harm Madara, but his hand may be forced.

After bursting out of the way to his right and landing, Susabi begins to spread multiplying sealing tags on the ground the continue to duplicate and multiply indefinitely. The tags were seamless with the surfaces they traveled through as they perfectly blended in a concealed themselves with the structure of the landmark. Once they reached their target, the tags would spring forth , wrap around their entity and restrict their spiritual energy weakening their spiritual techniques. While active, Susabi was able to telepathically communicate with these tags and vice versa.

Totsuzenhen'i Yūhatsu: Saisho no bakuteriofāji | Mutagenesis: The First Bacteriophage
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 50
Damage: 100
Description: The First Bacteriophage is a basic application of the capabilities of Mutagenesis. The user begins by making contact with an object or surface (including an opponent) and begins to spread the "virus" sealing tag onto the target. As per the nature of the virus, the sealing tags begin to rapidly duplicate and consume their target while injecting Yang chakra is injected into the object. As the Yang chakra injects it's chakra into the object, the Yang chakra begins to fill that object or target entirely. If the target is sentient and contains a chakra system, the sudden influx of Yang chakra radiating from the tags would cause an imbalance as the Yang energy eats way at the opponent's Yin energy, weakening their usage of Genjutsu, Dojutsu and other spiritual based techniques. This is normally felt as an intense burning sensation within the opponent's body as high levels of Yang Chakra fill their body. The large amount of Yang Energy causes the muscles of the opponent to begin to tear causing pain and soreness as their body as trouble containing the Yang Energy. This imbalance is detected by the Virus kanji itself activating the virus' fuuinjutsu effect. The kanji formula on the sealing tags activate, finishing the job of the Yang chakra and completely sealing away an opponent's Yin energy. Under these effects, the opponent is unable to use any spiritual techniques A rank and below for two turns. Due to the inherent ability of Mutagenesis, these seals can travel across surfaces while masked, blending into their surroundings, undetected until their target is reached. This effect can also be applied when these tags travel across weaponry in the user's possession, however the cloaking ends as the tags engulf their intended target.
Note: Can only be used three times per battle, with a two turn cool down in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Speed: 15
Chakra: 4000 - 10 (Tenseigan) - 20 (Swallow's Feet) - 50 (The First Bacteriophage)= 3720
Health: 200
 
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Lord of Kaos

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Madara wasn’t one to be startled nor taken aback, always attempting to command control of a situation. Perhaps it was his Uchiha blood or his own arrogance that made him that way, but it was one of his defining characteristics, arrogantly flexing on his enemies for the sake of it. It was why Limbo, his trump card, never failed - until now. With his eyes closed and arms outstretched, Madara thought an easy victory was all but assured until he sensed Susabi releasing a burst of chakra as he dodged the shadows effortlessly and commented on it being how he defeated Vayne. Madara’s eyes snapped open as he noticed the Hyuga was able to see the Limbo clones to Madara’s surprise. The laugh turned into shock quickly masked with a snarl as Madara grabbed the warfan on his back and took a deep breath, exhaling the magical flames of the Tengu from his mouth. The Tengubi raced forward in the form of several Tengu on horseback galloping in a blazing river of flames towards Susabi, intent on smothering him and causing intense damage. Should Susabi continue and attempt the seal, the galloping Tengu will collide directly into him.

As the flames are released, Madara responded to the Hyuga, now laughing again “The Eye of the Moon Plan is simple! After I gather all the Tailed Beasts and summon the Ten-Tails, I’ll use it’s power to cast the Tsukiyomi on the moon and put all under the eternal illusion! War will cease, pain will end! The Infinite Tsukiyomi will reflect on the moon and save all of humanity from itself and I, Madara Uchiha, will be the world’s savior!”

( Tengubi ) - Tengu Fire
Type: Offensive/Defensive/Supplementary
Rank: B - S ( A rank )
Range: Short - Long
Chakra: N/A
Damage: 80 - 120 ( 100 )
Description: Tengubi is a special and magical form of natural flames that Tengu are capable of utilizing. These flames, because of their state and nature, are devoid of chakra and because of this, cannot be absorbed or sealed via chakra absorption/sealing methods. Tengu are known to use this fire exclusively, considered a special byproduct of theirs. These flames vary in appearance by the Tengu, though these properties are shared. In addition to this, these flames can take the form and shape of anything within the user's imagination, meaning they can become solid as bricks or maintain a plasma energy state though the user cannot freely change this. One special property as noted in the Contract is the ability to burn away the spiritual root of techniques and targets. What this refers to is the general clash between Tengubi and other obstacles, burning away the spiritual energy within at rapid rates to effectively "erase" or destroy a technique. This effect operates just like when normal techniques are combated or bested, giving the flames their own burning aspect unique to them. However, when clashing with opponents, Tengubi drastically burns away spiritual energy, creating an imbalance of energy that makes it harder to utilize chakra as they take 10 spiritual damage per turn alongside a doubling reduction of accessible chakra, starting at 5 ( this means they lose access to 5 chakra then 10 chakra, then 20, then 40, and so on ) until they either defeated or healed via Yin or other appropriate means to restore the spiritual damage done.
Note: Can only be used by Tengu or Signers who have Naturalist Specialty. To change the tangibility of the Tengubi after released, the user must spend a move per turn.
Note: S ranked usage can only occur once every 4 turns and up to 4 times.
Note: After using S ranks, the user cannot make use of Tengubi for 2 turns


Madara Health: 230
Chakra: 2855 - 20
Speed: 15
Tracking: 135
Sanity: 100

Weapons:
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(Kuniumi) – Birth of an Empire Strength of the Ten-Tails Tier, Primordial Salt Sea and Ancient Wisdom Tier II/Chaos Tier I
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.

Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.

The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue. [/FONT]

Stolen Blessing: While empowered Stolen Blessing will grant the user a 30% chance on a successful activation to double the Void Infusion they gain.

Chaotic Infusion: When Chaotic Infusion activates while empowered the user will either heal for 50 Health Points, gain 300 Chakra (will not go over the user's cap, or increase their base speed by 5 levels for 2 turns; rolled as a 33% chance in the Official Rolls.

Void Intensity: When Void Intensity activates the user's next freeform dodge is treated as having an additional effective 3 base movement speed, though not actually increasing the user's base movement speed.

Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.

Stolen Blessing (B-Rank, active):
Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.

  • Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
  • Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
  • Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
Inheritance of the Void
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.

Chaotic Infusion (B-Rank, passive):
The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.

Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.

Void Intensity (B-Rank, passive):
Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle. [/INDENT]

( Gunbai Uchiwa) - Army Arrangement Fan
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios.
 

Daemon

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Madara's words were terrifying. But not for their content but for it's target. It's direction. The Uchiha released a wave of fire in the form of galloping Tengu. They were utterly devoid of chakra, something Susabi hadn't seen before in the form of flames. He focused his chakra into his palms as he thrust forward releasing a compressed wave of chakra empowered by Trikaya that clashes with the flame Tengu, extinguishing their ride. The wave of chakra itself was enhanced with an underlying infusion of Yang that was released upon collision. The Yang chakra would immediately infiltrate Madara's chakra system, causing damage to it. Limiting his abilities.

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S
Range: Short-Mid/Short-Long
Chakra: 30-40
Damage: 60-80 (80 + 20) = 100
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.

(Yoton: Ueta shushi) - Yang Release: Starved Seed
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50)
Damage: N/A
Description: Starved Seed is a Yang technique designed to be the counterpart of Yin Release: Hungry Ghost. The user, within the same timeframe as another technique, infuses high amounts of Yang chakra within the technique. Once the technique is destroyed, dispersed or comes into collision with an opponent's technique, the Yang energy built up within the technique is released as an omnidirectional wave that reaches up to Mid range in reach. This wave of Yang energy invades an opponent's/enemy's chakra pathway and begins to burn it away by causing an imbalance. This imbalance eats away at the opponent's chakra system causing irreparable damage, which can only be healed through the use of Yang level healing. As long as the Yang Chakra stays within their system, the opponent becomes unable to use techniques that require considerable levels of chakra usage stopping them from using techniques that require more the 40 chakra to initiate or use, even if outside sources are infused into the technique and collectively go over this cap. After the duration of Starved Seed, lingering effects are maintained through the destruction of the opponent's chakra system. As a result, techniques that cause sustained chakra drain that used by the opponent are doubled. For example a technique that would drain -10 chakra per turn would become -20 per turn. This effect lasts until the chakra system of the opponent is repaired. Starved Seed's initial chakra surge can be countered by a burst of Senjutsu, such as entering Sage Mode, or Y/Y energy of similar level. Starved Seed lasts 4 turns usable three times per battle with a three turn cool down in between usages. Starved Seed cannot affect the same target more than twice.

Save this world? That is your plan on how to safe this world? Laughable. The state of the world right now is not a product of itself but a product of the very ones you serve. As long as gods, any god, exists, we will be caught in the crossfire of their petty squabbles. Susabi said as he swiped his leg across the ground causing air currents to rotate around his leg and shoot forward as a large wolf at it's maximum size. The air currents from the formation of the wolf kick up dust into the air. Making it hard for his opponent's dojutsu to see through. However, he knew very well he could sense him. It was a set up for what was to come next.

(Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40
Damage: 80
Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.

Susabi took off running to the right in an arc to close in on Madara's position before projecting another inquiry towards Madara. Why do you even need the Voidlords to accomplish this task? You seem to be capable of it on your own.
 

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Madara's words were terrifying. But not for their content but for it's target. It's direction. The Uchiha released a wave of fire in the form of galloping Tengu. They were utterly devoid of chakra, something Susabi hadn't seen before in the form of flames. He focused his chakra into his palms as he thrust forward releasing a compressed wave of chakra empowered by Trikaya that clashes with the flame Tengu, extinguishing their ride. The wave of chakra itself was enhanced with an underlying infusion of Yang that was released upon collision. The Yang chakra would immediately infiltrate Madara's chakra system, causing damage to it. Limiting his abilities.

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S
Range: Short-Mid/Short-Long
Chakra: 30-40
Damage: 60-80 (80 + 20) = 100
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.

(Yoton: Ueta shushi) - Yang Release: Starved Seed
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50)
Damage: N/A
Description: Starved Seed is a Yang technique designed to be the counterpart of Yin Release: Hungry Ghost. The user, within the same timeframe as another technique, infuses high amounts of Yang chakra within the technique. Once the technique is destroyed, dispersed or comes into collision with an opponent's technique, the Yang energy built up within the technique is released as an omnidirectional wave that reaches up to Mid range in reach. This wave of Yang energy invades an opponent's/enemy's chakra pathway and begins to burn it away by causing an imbalance. This imbalance eats away at the opponent's chakra system causing irreparable damage, which can only be healed through the use of Yang level healing. As long as the Yang Chakra stays within their system, the opponent becomes unable to use techniques that require considerable levels of chakra usage stopping them from using techniques that require more the 40 chakra to initiate or use, even if outside sources are infused into the technique and collectively go over this cap. After the duration of Starved Seed, lingering effects are maintained through the destruction of the opponent's chakra system. As a result, techniques that cause sustained chakra drain that used by the opponent are doubled. For example a technique that would drain -10 chakra per turn would become -20 per turn. This effect lasts until the chakra system of the opponent is repaired. Starved Seed's initial chakra surge can be countered by a burst of Senjutsu, such as entering Sage Mode, or Y/Y energy of similar level. Starved Seed lasts 4 turns usable three times per battle with a three turn cool down in between usages. Starved Seed cannot affect the same target more than twice.

Save this world? That is your plan on how to safe this world? Laughable. The state of the world right now is not a product of itself but a product of the very ones you serve. As long as gods, any god, exists, we will be caught in the crossfire of their petty squabbles. Susabi said as he swiped his leg across the ground causing air currents to rotate around his leg and shoot forward as a large wolf at it's maximum size. The air currents from the formation of the wolf kick up dust into the air. Making it hard for his opponent's dojutsu to see through. However, he knew very well he could sense him. It was a set up for what was to come next.

(Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40
Damage: 80
Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.

Susabi took off running to the right in an arc to close in on Madara's position before projecting another inquiry towards Madara. Why do you even need the Voidlords to accomplish this task? You seem to be capable of it on your own.
Madara laughed at Susabi’s question as the wave of chakra collided with his flames and the Yang chakra continued forward. Madara knew Susabi’s skill lied in his usage of Yang and expected it sooner than later, prompting him to raise the gunbai out in front of him as he channeled chakra to it.

“Make no mistake, Susabi. I don’t need anyone’s help, these Voidlords made an already easy job much easier. While I was running the village, it’s true - I had no idea who they were or their goal and it’s part of why I pressed Demetrias. Now, however, I understand what part they all played in this; they weren’t here to destroy civilization.”

Madara absorbed the incoming Yang energy into his warfan effortlessly, allowing it to be mitigated into his fan as his Rinnegan stares down Susabi. Raising it by his face and waving it back towards Susabi, Madara released two Fireballs who’s form was completely altered by the reality changing mystic flames of Takamabi; shimmering silver and white mist encapsulated several crimson magatama bound together in similar design to his Sharingan. With both of the fireballs he created transformed into these magatama racing towards Susabi, Madara decides to not have the energy from Okuninushi enhance the technique as well.

“They were here to help me save it. Only once I become the Ten-Tails Jinchuriki can salvation begin.”

( Inton: Okuninushi ) - Yin Release: Okuninushi
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: Based on Hands of Sloth, Uchihageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user adds Yin natured chakra to the war fan. Granting it the intangibility and spiritually degenerative properties of the Hands of Sloth technique, the user becomes able to apply this converted chakra to various Uchihageshi variations when released. Upon release, this energy is near blindingly white and due to it's intangibility properties, is capable of passing through obstacles to seek spiritual energy to feed on. Upon contact with the target's chakra, this causes the afflicted to have aspects of their chakra usage weakened. What this does is causes opponents hit to gain the inability to use multiple jutsu in one timeframe or the ability to infuse chakra from other techniques into their jutsu. Should the opponent be hit twice, then the effects will double/worsen proportionately and they become unable to utilize above A rank Ninjutsu for 4 turns. This effect only takes place should the user choose not to make the attacks physical, in which case they carry high physical damage.
Note: When used, Okuninushi lasts for 3 turns and can be used twice, requiring at least 4 turns in between usages. After using, the user cannot make use of any Uchihageshi variants for 3 turns nor any Yin jutsu for the same turn.

Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.
 

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Madara laughed at Susabi’s question as the wave of chakra collided with his flames and the Yang chakra continued forward. Madara knew Susabi’s skill lied in his usage of Yang and expected it sooner than later, prompting him to raise the gunbai out in front of him as he channeled chakra to it.

“Make no mistake, Susabi. I don’t need anyone’s help, these Voidlords made an already easy job much easier. While I was running the village, it’s true - I had no idea who they were or their goal and it’s part of why I pressed Demetrias. Now, however, I understand what part they all played in this; they weren’t here to destroy civilization.”

Madara absorbed the incoming Yang energy into his warfan effortlessly, allowing it to be mitigated into his fan as his Rinnegan stares down Susabi. Raising it by his face and waving it back towards Susabi, Madara released two Fireballs who’s form was completely altered by the reality changing mystic flames of Takamabi; shimmering silver and white mist encapsulated several crimson magatama bound together in similar design to his Sharingan. With both of the fireballs he created transformed into these magatama racing towards Susabi, Madara decides to not have the energy from Okuninushi enhance the technique as well.

“They were here to help me save it. Only once I become the Ten-Tails Jinchuriki can salvation begin.”

( Inton: Okuninushi ) - Yin Release: Okuninushi
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: Based on Hands of Sloth, Uchihageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user adds Yin natured chakra to the war fan. Granting it the intangibility and spiritually degenerative properties of the Hands of Sloth technique, the user becomes able to apply this converted chakra to various Uchihageshi variations when released. Upon release, this energy is near blindingly white and due to it's intangibility properties, is capable of passing through obstacles to seek spiritual energy to feed on. Upon contact with the target's chakra, this causes the afflicted to have aspects of their chakra usage weakened. What this does is causes opponents hit to gain the inability to use multiple jutsu in one timeframe or the ability to infuse chakra from other techniques into their jutsu. Should the opponent be hit twice, then the effects will double/worsen proportionately and they become unable to utilize above A rank Ninjutsu for 4 turns. This effect only takes place should the user choose not to make the attacks physical, in which case they carry high physical damage.
Note: When used, Okuninushi lasts for 3 turns and can be used twice, requiring at least 4 turns in between usages. After using, the user cannot make use of any Uchihageshi variants for 3 turns nor any Yin jutsu for the same turn.

Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.
Susabi watched as the wave of Yang chakra was absorbed by Madara's gunbai, something he expected to happen. They weren't here to destroy civilization. Susabi's eyes narrowed as Madara swung his fan releasing two blasts of energy, surrounding by a white, shimmering flame. Susabi took off in a burst of speed veering left, swerving around the attack using his superior speed. (S rank Fire moving at 13 speed, Susabi moving at 15 speed). Keeping his eyes locked on Madara as he moved out of the way of the fireballs, he manifested a showing of his true hand. Susabi drew Tengoku no chōkoku-ka, and began to spread sealing tags across its blade. These sealing tags seamlessly blended into the blade as Susabi performed a horizontal slash. The tags began injecting Yang Energy into the blade, as they proliferated, triggering their effect. From the blade, a wave of sealing tags was unleashed. Triggered by the imbalance of Yang Energy within the blade, the tags detonated outward in Madara's direction in a chakraless based explosion that covered a wide range in front of the Hyuga similar in strength and magnitude to Mutually Multiplying Explosive Tags. However as a powerful blast in front of Susabi. The sheer magnitude of the blast made it difficult to dodge.

Totsuzenhen'i Yūhatsu: 8-Banme no bakuteriofāji: | Mutagenesis: The Eighth Bacteriophage: Virulence
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The Eighth Bacteriophage: Virulence is a Mutagenesis technique based around the styles offensive capabilities. The user begins by releasing a "virus" sealing tags from their body either from their palm, foot etc or if possible commanding an already present sealing tag to replicate/duplicate from that origin tag. This replication is similar to the Mutually Multiplying Explosive Tags technique. The replication and duplication is so fast that the "virus" can be visualized as an on coming wave or blast of sealing tags. Once the tags engulf their target, the "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into that person/object/technique. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Activation of this virus results in a powerful powerful explosion capable of pulverizing in coming techniques and enemies alike. This explosion similar to the technique it's passed off of, produces non-chakra based explosions but the sheer volume and power of the explosion is enough to neutrally interact with most attacks. However, this explosion doesn't last nearly as long as Mutually Multiplying Explosive Tags, only manifesting as a quick and powerful explosion. The detonation of the tags is controlled in such a way that the explosion excludes the user, keeping them safe from harm. If an opponent is caught within these tags and their Yang to Yin ratio is thrown off, adverse effects would be as follows: The opponent becomes unable to use any spiritual based techniques above B rank for the following 3 turns. Like all most Mutagenesis techniques, The Eighth Bacteriophage: Virulence can be concealed as it travels if in contact with a medium until it reaches the intended target.
Note: Can only be used twice per battle with a two turn cooldown in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.
Note: No Mutagenesis Techniques above A rank the turn after this is used.

Save humanity? They've done nothing but aim for our extinction Madara. To tear down the very reality we know of. How is any of that saving humanity? Where do your goals even align Madara with theirs? Susabi still adamant about his stance continued to press on. The enemy, our enemy are those who wish to impose their will on us. Those who wish to use, humanity as a collective, as playthings and pawns. This will be the final time we are subject to the will of the cosmos.

As Susabi addresses Madara, after the initiation of his attack, he activates the Lysogenic Cycle tags on his body causing them to inject Yang chakra into his chakra system, shifting his Yin and Yang Ratio in favor of Yang. This influx of Yang energy would flush out and burn away the affects placed on Susabi by the gunbai as well as trigger the Fuuinjutsu effect of the "virus". These tags would also bolster the strength of Susabi's Fuuinjutsu as well as other Mutagenesis techniques.

Totsuzenhen'i Yūhatsu: 6-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Sixth Bacteriophage: Lysogenic Cycle
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A (+1 rank to Fuuinjutsu/Mutagenesis Techniques)
Description: The Sixth Bacteriophage: Lysogenic Cycle is a Mutagenesis technique based around the styles supplementary capabilities. The user begins by either striking his body or through the usage of sealing tags already on his body. The "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into himself. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Upon activation, these seals will be programmed with a function to incorporate themselves into the user's other fuuinjutsu techniques. When the user uses a fuuinjutsu or mutagenesis technique, these tags will begin to replicate and incorporate themselves into either the sealing kanji for a Fuuinjutsu technique or in the case of barriers, incorporate themselves within the walls of the barrier itself. Once it does this, the sealing tags begin to unseal vast amounts of Yang energy into the fuuinjutsu kanji or if a barrier unseals vasts amount of Yang energy into the barrier itself giving it a golden-whitish color. This can increase the power of Fuuinjutsu by one rank or if offensive by +20 damage. Naturally, this applies to Mutagenesis techniques too as they are also Fuuinjutsu. The Lysogenic Cycle can be applied/activated in the same time frame as another Fuuinjutsu based technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). The user is able to use sealing tags that are currently present on their body as a medium for this technique allowing this to be placed on the user's biography or before a battle and can be activated at a separate time. Due to their sentience ( a property of all Mutagenesis techniques), The Sixth Bacteriophage is self sustaining and lasts until it runs out of chakra, having a chakra pool of 200 chakra and draining -40 per turn to keep active. This property is exclusive to the Lysogenic Cycle. . Despite having its own chakra pool, The Sixth Bacteriophage is unable to perform techniques on its own like other Yang creations.
Note: This technique can be used three times per battle with a four turn cool down in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Following up on this, Susabi continued the onslaught. From his shoulder blades, sprouted two golden arm-wings that lunged out on creation. These golden arm-wings were a partial manifestation of his ultimate defense, Owaranaigenshin tengokuno ō. The golden wing would crash into Madara's body, limiting his Kekkei Genkai usage, effectively ending his active Dojutsu and preventing him from using them. Under the influence of the Tenseigan, the final evolution of the All Seeing White Eye, the effects of this become indefinite.

(Owaranaigenshin tengokuno ō :Tengokunoshuken) - Owaranaigenshin tengokuno ō : The Heavenly Sovereign
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 60 ( -10 per turn )
Damage: 100 + 20 = 120
Description: Tengokunoshuken is a Jyuken technique based off of the Owaranaigenshin tengokuno ō, the ultimate rotation technique. Tengokunoshuken entails the partial manifestation of Owaranaigenshin tengokuno ō, namely its wings. The user begins by forcefully expelling chakra out of the tenketsu on their shoulders and shoulder blades to release a scaled 15m large version of the golden wings of Owaranaigenshin tengokuno ō. These golden wings take the shape of feathered humanoid arms that terminate in hand-like structures. Much like the parent technique, the user can use Tengokunoshuken to either attack or defend from the opponent's techniques. Due to being a Jyuken technique, hits done by Tengokunoshuken target the opponent's tenketsu points and chakra system, aiming to destroy them and hinder the opponent. On contact/on hit, the user using their undeniable accuracy will forcibly inject their chakra into the target, destroying the tenketsu point localized around their stomach and head. Naturally, this inhibits their chakra manipulation capabilities to the point where they lose access to their Kekkei Genkai, effectively shutting down their bloodline limit. Currently active Kekkei Genkai techniques will immediately be halted. Naturally, this extends to dojutsu as well as Custom Clan abilities. Like it's parent technique, the user is capable of using Jyuken techniques through these arm-wings. However, they will carry the damage of the respective technique as well as its own drawbacks that it puts on the opponent. This means that Jyuken techniques used through Tengokunoshuken will not have the Kekkei Genkai limiting debuffs. If needed, the user is capable of manifesting Tengokunoshuken in the same timeframe as another Jyuken technique, using the golden wings as a medium for the technique within logic.
Note: This technique can be used four times total with a two turn cool down in between usages. Each usage lasting three turns.
Note: Manifesting within the same timeframe requires a move per turn and lasts for that technique usage.
Note: Once this technique ends, the user cannot use Jyuken techniques above A rank in the following turn.
Note: Must have Tenseigan active to use. Can only be used by Hyuga Bios with Access to the Tenseigan
Note: This does not count as a usage of Owaranaigenshin tengokuno ō. However, if the user has run out of usages of Owaranaigenshin tengokuno ō this technique cannot be used.



Health: 200
Chakra: 3670 - 10 (Tenseigan) - 60 (Human Sovereign) - 50 (Lysogenic Cycle) = 3350
Lysogenic Cycle's Chakra: 200 - 40 = 160
Tracking: (15 + 4) = 19 x (5 (Hyuga Tenseigan) + 2 (Tracking Specialty) = 19 x 7 = 133
Speed: 15
 
Last edited:

Lord of Kaos

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Susabi watched as the wave of Yang chakra was absorbed by Madara's gunbai, something he expected to happen. They weren't here to destroy civilization. Susabi's eyes narrowed as Madara swung his fan releasing two blasts of energy, surrounding by a white, shimmering flame. Susabi took off in a burst of speed veering left, swerving around the attack using his superior speed. (S rank Fire moving at 13 speed, Susabi moving at 15 speed). Keeping his eyes locked on Madara as he moved out of the way of the fireballs, he manifested a showing of his true hand. Susabi drew Tengoku no chōkoku-ka, and began to spread sealing tags across its blade. These sealing tags seamlessly blended into the blade as Susabi performed a horizontal slash. The tags began injecting Yang Energy into the blade, as they proliferated, triggering their effect. From the blade, a wave of sealing tags was unleashed. Triggered by the imbalance of Yang Energy within the blade, the tags detonated outward in Madara's direction in a chakraless based explosion that covered a wide range in front of the Hyuga similar in strength and magnitude to Mutually Multiplying Explosive Tags. However as a powerful blast in front of Susabi. The sheer magnitude of the blast made it difficult to dodge.

Totsuzenhen'i Yūhatsu: 8-Banme no bakuteriofāji: | Mutagenesis: The Eighth Bacteriophage: Virulence
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The Eighth Bacteriophage: Virulence is a Mutagenesis technique based around the styles offensive capabilities. The user begins by releasing a "virus" sealing tags from their body either from their palm, foot etc or if possible commanding an already present sealing tag to replicate/duplicate from that origin tag. This replication is similar to the Mutually Multiplying Explosive Tags technique. The replication and duplication is so fast that the "virus" can be visualized as an on coming wave or blast of sealing tags. Once the tags engulf their target, the "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into that person/object/technique. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Activation of this virus results in a powerful powerful explosion capable of pulverizing in coming techniques and enemies alike. This explosion similar to the technique it's passed off of, produces non-chakra based explosions but the sheer volume and power of the explosion is enough to neutrally interact with most attacks. However, this explosion doesn't last nearly as long as Mutually Multiplying Explosive Tags, only manifesting as a quick and powerful explosion. The detonation of the tags is controlled in such a way that the explosion excludes the user, keeping them safe from harm. If an opponent is caught within these tags and their Yang to Yin ratio is thrown off, adverse effects would be as follows: The opponent becomes unable to use any spiritual based techniques above B rank for the following 3 turns. Like all most Mutagenesis techniques, The Eighth Bacteriophage: Virulence can be concealed as it travels if in contact with a medium until it reaches the intended target.
Note: Can only be used twice per battle with a two turn cooldown in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.
Note: No Mutagenesis Techniques above A rank the turn after this is used.

Save humanity? They've done nothing but aim for our extinction Madara. To tear down the very reality we know of. How is any of that saving humanity? Where do your goals even align Madara with theirs? Susabi still adamant about his stance continued to press on. The enemy, our enemy are those who wish to impose their will on us. Those who wish to use, humanity as a collective, as playthings and pawns. This will be the final time we are subject to the will of the cosmos.

As Susabi addresses Madara, after the initiation of his attack, he activates the Lysogenic Cycle tags on his body causing them to inject Yang chakra into his chakra system, shifting his Yin and Yang Ratio in favor of Yang. This influx of Yang energy would flush out and burn away the affects placed on Susabi by the gunbai as well as trigger the Fuuinjutsu effect of the "virus". These tags would also bolster the strength of Susabi's Fuuinjutsu as well as other Mutagenesis techniques.

Totsuzenhen'i Yūhatsu: 6-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Sixth Bacteriophage: Lysogenic Cycle
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A (+1 rank to Fuuinjutsu/Mutagenesis Techniques)
Description: The Sixth Bacteriophage: Lysogenic Cycle is a Mutagenesis technique based around the styles supplementary capabilities. The user begins by either striking his body or through the usage of sealing tags already on his body. The "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into himself. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Upon activation, these seals will be programmed with a function to incorporate themselves into the user's other fuuinjutsu techniques. When the user uses a fuuinjutsu or mutagenesis technique, these tags will begin to replicate and incorporate themselves into either the sealing kanji for a Fuuinjutsu technique or in the case of barriers, incorporate themselves within the walls of the barrier itself. Once it does this, the sealing tags begin to unseal vast amounts of Yang energy into the fuuinjutsu kanji or if a barrier unseals vasts amount of Yang energy into the barrier itself giving it a golden-whitish color. This can increase the power of Fuuinjutsu by one rank or if offensive by +20 damage. Naturally, this applies to Mutagenesis techniques too as they are also Fuuinjutsu. The Lysogenic Cycle can be applied/activated in the same time frame as another Fuuinjutsu based technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). The user is able to use sealing tags that are currently present on their body as a medium for this technique allowing this to be placed on the user's biography or before a battle and can be activated at a separate time. Due to their sentience ( a property of all Mutagenesis techniques), The Sixth Bacteriophage is self sustaining and lasts until it runs out of chakra, having a chakra pool of 200 chakra and draining -40 per turn to keep active. This property is exclusive to the Lysogenic Cycle. . Despite having its own chakra pool, The Sixth Bacteriophage is unable to perform techniques on its own like other Yang creations.
Note: This technique can be used three times per battle with a four turn cool down in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Following up on this, Susabi continued the onslaught. From his shoulder blades, sprouted two golden arm-wings that lunged out on creation. These golden arm-wings were a partial manifestation of his ultimate defense, Owaranaigenshin tengokuno ō. The golden wing would crash into Madara's body, limiting his Kekkei Genkai usage, effectively ending his active Dojutsu and preventing him from using them. Under the influence of the Tenseigan, the final evolution of the All Seeing White Eye, the effects of this become indefinite.

(Owaranaigenshin tengokuno ō :Tengokunoshuken) - Owaranaigenshin tengokuno ō : The Heavenly Sovereign
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 60 ( -10 per turn )
Damage: 100 + 20 = 120
Description: Tengokunoshuken is a Jyuken technique based off of the Owaranaigenshin tengokuno ō, the ultimate rotation technique. Tengokunoshuken entails the partial manifestation of Owaranaigenshin tengokuno ō, namely its wings. The user begins by forcefully expelling chakra out of the tenketsu on their shoulders and shoulder blades to release a scaled 15m large version of the golden wings of Owaranaigenshin tengokuno ō. These golden wings take the shape of feathered humanoid arms that terminate in hand-like structures. Much like the parent technique, the user can use Tengokunoshuken to either attack or defend from the opponent's techniques. Due to being a Jyuken technique, hits done by Tengokunoshuken target the opponent's tenketsu points and chakra system, aiming to destroy them and hinder the opponent. On contact/on hit, the user using their undeniable accuracy will forcibly inject their chakra into the target, destroying the tenketsu point localized around their stomach and head. Naturally, this inhibits their chakra manipulation capabilities to the point where they lose access to their Kekkei Genkai, effectively shutting down their bloodline limit. Currently active Kekkei Genkai techniques will immediately be halted. Naturally, this extends to dojutsu as well as Custom Clan abilities. Like it's parent technique, the user is capable of using Jyuken techniques through these arm-wings. However, they will carry the damage of the respective technique as well as its own drawbacks that it puts on the opponent. This means that Jyuken techniques used through Tengokunoshuken will not have the Kekkei Genkai limiting debuffs. If needed, the user is capable of manifesting Tengokunoshuken in the same timeframe as another Jyuken technique, using the golden wings as a medium for the technique within logic.
Note: This technique can be used four times total with a two turn cool down in between usages. Each usage lasting three turns.
Note: Manifesting within the same timeframe requires a move per turn and lasts for that technique usage.
Note: Once this technique ends, the user cannot use Jyuken techniques above A rank in the following turn.
Note: Must have Tenseigan active to use. Can only be used by Hyuga Bios with Access to the Tenseigan
Note: This does not count as a usage of Owaranaigenshin tengokuno ō. However, if the user has run out of usages of Owaranaigenshin tengokuno ō this technique cannot be used.



Health: 200
Chakra: 3670 - 10 (Tenseigan) - 60 (Human Sovereign) - 50 (Lysogenic Cycle) = 3350
Lysogenic Cycle's Chakra: 200 - 40 = 160
Tracking: (15 + 4) = 19 x (5 (Hyuga Tenseigan) + 2 (Tracking Specialty) = 19 x 7 = 133
Speed: 15
Susabi continued to press Madara with questions, questions he didn’t really care for; even in the middle of his monologuing, he knew when things were just dragging on. He didn’t expect Susabi to understand his plan. Despite the eyes he wielded, he couldn’t see the obvious. What was surprising however, was the massive wave of explosions traveling towards him as Susabi moved to the side and rushed forward. The wave contained no chakra, and seemingly kept growing in size as it traveled. Using the abilities of his staff, Madara weakened the incoming wave by 20 damage as he waved his Gunbai and spit out yet another massive wave of Tengubi to match the size of the one coming towards him and overpowers it, continuing to Susabi.

( Tengubi ) - Tengu Fire
Type: Offensive/Defensive/Supplementary
Rank: B - S ( S rank )
Range: Short - Long
Chakra: N/A
Damage: 80 - 120 ( 120 )
Description: Tengubi is a special and magical form of natural flames that Tengu are capable of utilizing. These flames, because of their state and nature, are devoid of chakra and because of this, cannot be absorbed or sealed via chakra absorption/sealing methods. Tengu are known to use this fire exclusively, considered a special byproduct of theirs. These flames vary in appearance by the Tengu, though these properties are shared. In addition to this, these flames can take the form and shape of anything within the user's imagination, meaning they can become solid as bricks or maintain a plasma energy state though the user cannot freely change this. One special property as noted in the Contract is the ability to burn away the spiritual root of techniques and targets. What this refers to is the general clash between Tengubi and other obstacles, burning away the spiritual energy within at rapid rates to effectively "erase" or destroy a technique. This effect operates just like when normal techniques are combated or bested, giving the flames their own burning aspect unique to them. However, when clashing with opponents, Tengubi drastically burns away spiritual energy, creating an imbalance of energy that makes it harder to utilize chakra as they take 10 spiritual damage per turn alongside a doubling reduction of accessible chakra, starting at 5 ( this means they lose access to 5 chakra then 10 chakra, then 20, then 40, and so on ) until they either defeated or healed via Yin or other appropriate means to restore the spiritual damage done.
Note: Can only be used by Tengu or Signers who have Naturalist Specialty. To change the tangibility of the Tengubi after released, the user must spend a move per turn.
Note: S ranked usage can only occur once every 4 turns and up to 4 times.
Note: After using S ranks, the user cannot make use of Tengubi for 2 turns

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
As the massive wave of flames traveled, Madara caused the massive right arm of his blue Susano’o to appear and come crashing down through the chakraless flames to slam into Susabi with massive force. At the same time as Susano’o arm slams downwards, Madara uses the staff’s ability to summon Mushussu for the first time. Expending all 10 Chaos he has gathered, this causes the mythical dragon to be gigantic in scale and size as it begins to fly around the Uchiha.

The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue.
( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( + 40 damage )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.



Madara Health: 230
Chakra: 1335
Speed: 15
Tracking: 150
Sanity: 100
Mushussu Health: 110
Chakra: 1500
Speed: 15.5
Tracking: N/A

Madara’s Weapons:
(Kuniumi) – Birth of an Empire Strength of the Ten-Tails Tier, Primordial Salt Sea and Ancient Wisdom Tier II/Chaos Tier I
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.

Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.

The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue. [/FONT]

Stolen Blessing: While empowered Stolen Blessing will grant the user a 30% chance on a successful activation to double the Void Infusion they gain.

Chaotic Infusion: When Chaotic Infusion activates while empowered the user will either heal for 50 Health Points, gain 300 Chakra (will not go over the user's cap, or increase their base speed by 5 levels for 2 turns; rolled as a 33% chance in the Official Rolls.

Void Intensity: When Void Intensity activates the user's next freeform dodge is treated as having an additional effective 3 base movement speed, though not actually increasing the user's base movement speed.

Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.

Stolen Blessing (B-Rank, active):
Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.

  • Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
  • Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
  • Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
Inheritance of the Void
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.

Chaotic Infusion (B-Rank, passive):
The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.

Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.

Void Intensity (B-Rank, passive):
Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle. [/INDENT]
( Gunbai Uchiwa) - Army Arrangement Fan
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios.
 

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Susabi continued to press Madara with questions, questions he didn’t really care for; even in the middle of his monologuing, he knew when things were just dragging on. He didn’t expect Susabi to understand his plan. Despite the eyes he wielded, he couldn’t see the obvious. What was surprising however, was the massive wave of explosions traveling towards him as Susabi moved to the side and rushed forward. The wave contained no chakra, and seemingly kept growing in size as it traveled. Using the abilities of his staff, Madara weakened the incoming wave by 20 damage as he waved his Gunbai and spit out yet another massive wave of Tengubi to match the size of the one coming towards him and overpowers it, continuing to Susabi.

( Tengubi ) - Tengu Fire
Type: Offensive/Defensive/Supplementary
Rank: B - S ( S rank )
Range: Short - Long
Chakra: N/A
Damage: 80 - 120 ( 120 )
Description: Tengubi is a special and magical form of natural flames that Tengu are capable of utilizing. These flames, because of their state and nature, are devoid of chakra and because of this, cannot be absorbed or sealed via chakra absorption/sealing methods. Tengu are known to use this fire exclusively, considered a special byproduct of theirs. These flames vary in appearance by the Tengu, though these properties are shared. In addition to this, these flames can take the form and shape of anything within the user's imagination, meaning they can become solid as bricks or maintain a plasma energy state though the user cannot freely change this. One special property as noted in the Contract is the ability to burn away the spiritual root of techniques and targets. What this refers to is the general clash between Tengubi and other obstacles, burning away the spiritual energy within at rapid rates to effectively "erase" or destroy a technique. This effect operates just like when normal techniques are combated or bested, giving the flames their own burning aspect unique to them. However, when clashing with opponents, Tengubi drastically burns away spiritual energy, creating an imbalance of energy that makes it harder to utilize chakra as they take 10 spiritual damage per turn alongside a doubling reduction of accessible chakra, starting at 5 ( this means they lose access to 5 chakra then 10 chakra, then 20, then 40, and so on ) until they either defeated or healed via Yin or other appropriate means to restore the spiritual damage done.
Note: Can only be used by Tengu or Signers who have Naturalist Specialty. To change the tangibility of the Tengubi after released, the user must spend a move per turn.
Note: S ranked usage can only occur once every 4 turns and up to 4 times.
Note: After using S ranks, the user cannot make use of Tengubi for 2 turns



As the massive wave of flames traveled, Madara caused the massive right arm of his blue Susano’o to appear and come crashing down through the chakraless flames to slam into Susabi with massive force. At the same time as Susano’o arm slams downwards, Madara uses the staff’s ability to summon Mushussu for the first time. Expending all 10 Chaos he has gathered, this causes the mythical dragon to be gigantic in scale and size as it begins to fly around the Uchiha.



( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( + 40 damage )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.



Madara Health: 230
Chakra: 1335
Speed: 15
Tracking: 150
Sanity: 100
Mushussu Health: 110
Chakra: 1500
Speed: 15.5
Tracking: N/A

Madara’s Weapons:
(Kuniumi) – Birth of an Empire Strength of the Ten-Tails Tier, Primordial Salt Sea and Ancient Wisdom Tier II/Chaos Tier I
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.

Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.

The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue. [/FONT]

Stolen Blessing: While empowered Stolen Blessing will grant the user a 30% chance on a successful activation to double the Void Infusion they gain.

Chaotic Infusion: When Chaotic Infusion activates while empowered the user will either heal for 50 Health Points, gain 300 Chakra (will not go over the user's cap, or increase their base speed by 5 levels for 2 turns; rolled as a 33% chance in the Official Rolls.

Void Intensity: When Void Intensity activates the user's next freeform dodge is treated as having an additional effective 3 base movement speed, though not actually increasing the user's base movement speed.

Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.

Stolen Blessing (B-Rank, active):
Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.

  • Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
  • Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
  • Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
Inheritance of the Void
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.

Chaotic Infusion (B-Rank, passive):
The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.

Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.

Void Intensity (B-Rank, passive):
Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle. [/INDENT]
( Gunbai Uchiwa) - Army Arrangement Fan
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios.
Susabi watched as Madara used the chakraless flames once again aiming to clash with his explosion. To his surprise, the flames were able to overcome the explosion and continue on towards the Hyuga. He continued his pursuit forward as he simply activated the ability of his sword, Kali-Yuga. From it, a purple shroud was erected around Susabi in the shape of an oni's head, the Sodaina Akuma, whose abilities were augmented by Trikaya. The wave of Tengubi clashed with the protective barrier unable to penetrate its defenses after being weakened by Virulence.

Sōdaina Akuma: The user begins by focusing their into the blade, causing a shroud similar to Gentle Step Twin Lion Fists to erect from it. This shroud begins to grow in size encompassing 3 meters around the user before taking the form of a large, purple Oni head. Using Shape Manipulation and Gentle Fist mechanisms, the chakra within the shroud begins to rotate similarly to Eight Trigrams Revolving Heaven, the Hyuga's defensive technique. The combination of these two principles allows the user to erect a rotational barrier around the user with the sword acting as its epicenter, passively fueling the rotations with the chakra using the sword as a conduit. Sōdaina Akuma is capable of defending up to 80 damage with the rotation itself lasting 3 turn or until overpowered. Activating this ability requires a moveslot and 40 chakra to activate and 10 chakra per turn to sustain. Sōdaina Akuma is capable of stopped attacks coming from the outside in and not the inside out. This allows the user to keep attacking from within the confines of his defenses. If airborne, Sōdaina Akuma will form 360 degrees around the user. While the Tenseigan is active, the power of Sōdaina Akuma increases, as Gentle Step Twin God Fists become to basis of the technique as opposed to Gentle Step Twin Lion Fists, taking 50 chakra to activate but able to defend against techniques up to 100 120 damage, lasting for a single turn. This in general can be used three times per battle with the Tenseigan Usage only being able to be used a max of two times.
Using his Tenseigan, Susabi was able to perceive the build up of chakra released from Madara's body in the form of the Susano'o, however only partially manifested. Taking advantage of his superior speed again, Susabi would veer to the left again similarly to how he evaded the balls of flame previously, narrowly avoiding the Susano'o's limb by about a meter or two. As he did this, Susabi noticed a new entity spawn into the field, a dragon, and figured that he'd respond in-kind. He activated one of the Tenseigan's unique abilities, Kigennomeiyoaruomo, as he dodged the incoming attack. A perfect ethereal body image appeared around 8 meters away from Uchiha and his dragon's location to Madara's left (Susabi's right). Upon manifestation, the spectral shadow manifested two teal shrouds around its palms. The shadow stood their waiting as its form flickered like fire in the breeze.

( Kigennomeiyoaruomo ) - Kigennomeiyoaruomo
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (-20 per turn)
Damage: N/A
Description: Kigennomeiyoaruomo is a Tenseigan technique that takes advantage of the user's ability to gaze into any dimension and see it with perfect clarity. The user is able to project a spiritual body image of themselves into different dimensions giving them the ability to physically fight the opponent within the dimension. As a result, the user is directly able to control this projection as it was themselves, able to use Byakuygan, Tenseigan and Jyuken techniques through it. Kigennomeiyoaruomo can also be used in battle, acting as a spectral shadow at the user can control in battle. Attacking with Kigennomeiyoaruomo costs a move in a turn. The projection's vision is also linked to the user's. Should the opponent enter a dimension while Kigennomeiyoaruomo is already out on the battlefield, the user is able to transporting this perfect body image into the dimension instantly to follow the opponent into their dimension, this action is passive. The user is also capable of teleporting to this body double as well but can only do this once every two turns costing a move per turn
Note: This technique requires the Tenseigan to be active and can only be used by Hyuga bios with access to Tenseigan
Note: Lasts for 4 turns and has a two turn cooldown in between usages.
Note: Usable six times per battle.

( Jūken: Jūho Sōshiken ) - Gentle Fist: Gentle Step Twin God Fists
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (-50 from opponent)
Damage: 80 (+30 to Taijutsu/+40 to Jyuken Techniques)
Description: Gentle Step Twin God Fists is an advanced Jyuken Technique, only accessible through activation of the Tenseigan and remains active for the duration of the Tenseigan. The user focuses chakra into their palms, causing their palms to erupt into a teal/cyan colored chakra cloak, in the shape of two demon like-heads with crimson red eyes. Gentle Step Twin God Fists are a direct upgrade to the Gentle Step Twin Lion Fist techniques, boasting a higher damage increase as well as lifting the restriction on the parent technique, while sacrificing the increase in range to their Juken techniques. As a result, Gentle Step Twin God Fists does not remove the user's ability to affect the tenketsu of their targets. This allows for the perfect combination of power and supplementary effects allowing Hyuga's to reach their full potential offensively. Much like the parent technique, Gentle Step Twin God Fists is capable of draining chakra directly from the opponent's chakra system, however this is a very small amount (50 chakra).
Note: This technique requires the Tenseigan to be active.
Note: This technique lasts 4 turns with a three turn cool down in between usages.
Note: This technique can be used three times per battle and cannot be used to boost itself.

Susabi smirked as he saw the dragon arrive to the battlefield, exclaiming at Madara, One of Daenerys?! Susabi wouldn't have put it passed Madara to take one of Daenery's dragons for his own, just like he did to her village, and what he was planning to do with the world. Susabi continued to close in on Madara's position aiming to be within short range of him. The Hyuga's line question from prior was ignored, maybe Madara was engrossed in the heat of battle or maybe it was intentional.

Health: 200
Speed: 15
Tracking: 133
Chakra: 3460 - 10 (Tenseigan) - 50 (Sodaina Akuma) - 60 (Kigennomeiyoaruomo) - 40 (Gentle Step Twin God Fists) = 3300
 

Lord of Kaos

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Susabi watched as Madara used the chakraless flames once again aiming to clash with his explosion. To his surprise, the flames were able to overcome the explosion and continue on towards the Hyuga. He continued his pursuit forward as he simply activated the ability of his sword, Kali-Yuga. From it, a purple shroud was erected around Susabi in the shape of an oni's head, the Sodaina Akuma, whose abilities were augmented by Trikaya. The wave of Tengubi clashed with the protective barrier unable to penetrate its defenses after being weakened by Virulence.



Using his Tenseigan, Susabi was able to perceive the build up of chakra released from Madara's body in the form of the Susano'o, however only partially manifested. Taking advantage of his superior speed again, Susabi would veer to the left again similarly to how he evaded the balls of flame previously, narrowly avoiding the Susano'o's limb by about a meter or two. As he did this, Susabi noticed a new entity spawn into the field, a dragon, and figured that he'd respond in-kind. He activated one of the Tenseigan's unique abilities, Kigennomeiyoaruomo, as he dodged the incoming attack. A perfect ethereal body image appeared around 8 meters away from Uchiha and his dragon's location to Madara's left (Susabi's right). Upon manifestation, the spectral shadow manifested two teal shrouds around its palms. The shadow stood their waiting as its form flickered like fire in the breeze.

( Kigennomeiyoaruomo ) - Kigennomeiyoaruomo
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (-20 per turn)
Damage: N/A
Description: Kigennomeiyoaruomo is a Tenseigan technique that takes advantage of the user's ability to gaze into any dimension and see it with perfect clarity. The user is able to project a spiritual body image of themselves into different dimensions giving them the ability to physically fight the opponent within the dimension. As a result, the user is directly able to control this projection as it was themselves, able to use Byakuygan, Tenseigan and Jyuken techniques through it. Kigennomeiyoaruomo can also be used in battle, acting as a spectral shadow at the user can control in battle. Attacking with Kigennomeiyoaruomo costs a move in a turn. The projection's vision is also linked to the user's. Should the opponent enter a dimension while Kigennomeiyoaruomo is already out on the battlefield, the user is able to transporting this perfect body image into the dimension instantly to follow the opponent into their dimension, this action is passive. The user is also capable of teleporting to this body double as well but can only do this once every two turns costing a move per turn
Note: This technique requires the Tenseigan to be active and can only be used by Hyuga bios with access to Tenseigan
Note: Lasts for 4 turns and has a two turn cooldown in between usages.
Note: Usable six times per battle.

( Jūken: Jūho Sōshiken ) - Gentle Fist: Gentle Step Twin God Fists
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (-50 from opponent)
Damage: 80 (+30 to Taijutsu/+40 to Jyuken Techniques)
Description: Gentle Step Twin God Fists is an advanced Jyuken Technique, only accessible through activation of the Tenseigan and remains active for the duration of the Tenseigan. The user focuses chakra into their palms, causing their palms to erupt into a teal/cyan colored chakra cloak, in the shape of two demon like-heads with crimson red eyes. Gentle Step Twin God Fists are a direct upgrade to the Gentle Step Twin Lion Fist techniques, boasting a higher damage increase as well as lifting the restriction on the parent technique, while sacrificing the increase in range to their Juken techniques. As a result, Gentle Step Twin God Fists does not remove the user's ability to affect the tenketsu of their targets. This allows for the perfect combination of power and supplementary effects allowing Hyuga's to reach their full potential offensively. Much like the parent technique, Gentle Step Twin God Fists is capable of draining chakra directly from the opponent's chakra system, however this is a very small amount (50 chakra).
Note: This technique requires the Tenseigan to be active.
Note: This technique lasts 4 turns with a three turn cool down in between usages.
Note: This technique can be used three times per battle and cannot be used to boost itself.

Susabi smirked as he saw the dragon arrive to the battlefield, exclaiming at Madara, One of Daenerys?! Susabi wouldn't have put it passed Madara to take one of Daenery's dragons for his own, just like he did to her village, and what he was planning to do with the world. Susabi continued to close in on Madara's position aiming to be within short range of him. The Hyuga's line question from prior was ignored, maybe Madara was engrossed in the heat of battle or maybe it was intentional.

Health: 200
Speed: 15
Tracking: 133
Chakra: 3460 - 10 (Tenseigan) - 50 (Sodaina Akuma) - 60 (Kigennomeiyoaruomo) - 40 (Gentle Step Twin God Fists) = 3300
Madara sneered at Susabi’s evasive efforts as he dodged the Susano’o strike by moving aside. The Hyuga was more elusive than he gave him credit for. As Madara prepared to attack, a sudden quake ripped through the field. The valley shook violently as the earth itself shattered around them, bending and breaking like a missile had erupted. As Madara prepared to defend, he heard a voice he hadn’t heard in some time speak to him. A voice that had first set him on his journey to complete his goal. Imeroth’s voice.

"Madara - the time to embrace your destiny has come. Your transformation might be incomplete but you will nonetheless have sufficient power with the Bijuu collected to perform the ritual. When you are ready you will find me above the Trench of Engur."

As he spoke and the earth continued to quake, Madara’s plan changed, knowing what he had to do now. Using his Rinnegan to activate the Outer Path and summon the Gedo Mazo to the field below him as Susabi defends from this damaging quake, Madara immediately seals the Statue within himself. Undergoing an immediate transformation as his locs grow long and white and an all white chakra suit grows around him as well as the TSB as he floated in space safe from the destruction below, Madara’s transformation into the Juubi Jinchuriki was finally complete.

( Gedō ) - Outer Path ( passive )
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.

( Rikudō Jūbi Kyūin ) - Six Paths Coffin Seal
Type: Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: N/A
Description: The Six Paths Ten-Tails Coffin Seal is a sealing technique used by Obito and Madara Uchiha to seal the Ten-Tails into themselves, thus becoming the beast's jinchūriki. After a Rinnegan user performs the required hand seal, a mirrored Ram seal, while in close proximity to the Ten-Tails, the beast is quickly absorbed into the user's body. This can be done only after the user has sealed the needed Bijuu within the Gedo Mazo. Upon sealing them within the Gedo in no particular order, the user becomes able to use the Coffin Seal to seal the Mazo itself within his body, undergoing a near immediate transformation in Madara’s case, and a one turn transformation for Obito in which an unbreakable or sealable chakra sphere that encases him.
Note: Can only be performed by Obito or Madara Uchiha bios after sealing the Nine Tailed Beasts within the Gedo Mazo.
Note: After using, the user becomes able to access the Juubi Jinchuriki jutsu.

“It is time to bring in my new world, Susabi. Unfortunately, you will not leave this old one. “

Raising his shakujo higher as his floats in the sky, he aims it downwards suddenly and causes several tornadoes and even more massive earthquakes that shake the land as Susabi finds himself overwhelmingly crushed beneath the force. Should the attack land, Susabi would be defeated and while not dead, unconscious and Madara would leave the fight, heading towards the Trench of Engur.

( Tenpenchii ) - Natural Disaster Befalling Heaven and Earth
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 250
Damage: 250 ( + 30 = 280 )
Description: By interfering with the natural energy using its immeasurable amount of chakra, the Ten-Tails or his Jinchuriki spends a large amount of chakra to create a variety of natural disasters that devastate the surrounding area, with itself acting as their epicenter. The phenomena involved in this technique include: earthquakes, floods, thunderstorms, and tornadoes. These concurrent events result in a blast akin to a nuclear explosion, even forming a vast mushroom cloud. Though this takes a large chakra toll, this disasters do not contain chakra and cannot be sealed.
Note: Can only be used three times and once per fight. After use, cannot use any Tailed Beast jutsu for 2 turns and cannot use for 4 turns.



Madara Stats
Madara Health: 230
Chakra: 3335
Speed: 90
Tracking: 150
Sanity: 100
 

Daemon

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Madara sneered at Susabi’s evasive efforts as he dodged the Susano’o strike by moving aside. The Hyuga was more elusive than he gave him credit for. As Madara prepared to attack, a sudden quake ripped through the field. The valley shook violently as the earth itself shattered around them, bending and breaking like a missile had erupted. As Madara prepared to defend, he heard a voice he hadn’t heard in some time speak to him. A voice that had first set him on his journey to complete his goal. Imeroth’s voice.

"Madara - the time to embrace your destiny has come. Your transformation might be incomplete but you will nonetheless have sufficient power with the Bijuu collected to perform the ritual. When you are ready you will find me above the Trench of Engur."

As he spoke and the earth continued to quake, Madara’s plan changed, knowing what he had to do now. Using his Rinnegan to activate the Outer Path and summon the Gedo Mazo to the field below him as Susabi defends from this damaging quake, Madara immediately seals the Statue within himself. Undergoing an immediate transformation as his locs grow long and white and an all white chakra suit grows around him as well as the TSB as he floated in space safe from the destruction below, Madara’s transformation into the Juubi Jinchuriki was finally complete.

( Gedō ) - Outer Path ( passive )
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.

( Rikudō Jūbi Kyūin ) - Six Paths Coffin Seal
Type: Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: N/A
Description: The Six Paths Ten-Tails Coffin Seal is a sealing technique used by Obito and Madara Uchiha to seal the Ten-Tails into themselves, thus becoming the beast's jinchūriki. After a Rinnegan user performs the required hand seal, a mirrored Ram seal, while in close proximity to the Ten-Tails, the beast is quickly absorbed into the user's body. This can be done only after the user has sealed the needed Bijuu within the Gedo Mazo. Upon sealing them within the Gedo in no particular order, the user becomes able to use the Coffin Seal to seal the Mazo itself within his body, undergoing a near immediate transformation in Madara’s case, and a one turn transformation for Obito in which an unbreakable or sealable chakra sphere that encases him.
Note: Can only be performed by Obito or Madara Uchiha bios after sealing the Nine Tailed Beasts within the Gedo Mazo.
Note: After using, the user becomes able to access the Juubi Jinchuriki jutsu.

“It is time to bring in my new world, Susabi. Unfortunately, you will not leave this old one. “

Raising his shakujo higher as his floats in the sky, he aims it downwards suddenly and causes several tornadoes and even more massive earthquakes that shake the land as Susabi finds himself overwhelmingly crushed beneath the force. Should the attack land, Susabi would be defeated and while not dead, unconscious and Madara would leave the fight, heading towards the Trench of Engur.

( Tenpenchii ) - Natural Disaster Befalling Heaven and Earth
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 250
Damage: 250 ( + 30 = 280 )
Description: By interfering with the natural energy using its immeasurable amount of chakra, the Ten-Tails or his Jinchuriki spends a large amount of chakra to create a variety of natural disasters that devastate the surrounding area, with itself acting as their epicenter. The phenomena involved in this technique include: earthquakes, floods, thunderstorms, and tornadoes. These concurrent events result in a blast akin to a nuclear explosion, even forming a vast mushroom cloud. Though this takes a large chakra toll, this disasters do not contain chakra and cannot be sealed.
Note: Can only be used three times and once per fight. After use, cannot use any Tailed Beast jutsu for 2 turns and cannot use for 4 turns.



Madara Stats
Madara Health: 230
Chakra: 3335
Speed: 90
Tracking: 150
Sanity: 100
The earth began to shake as Susabi ran towards Madara, startling the Hyuga. As if Madara anticipated this phenomenon, he quickly noticed a shift in Madara's chakra as he effortlessly summoned a gargantuan beast underneath him and immediately began absorbing it into his visage. He transformed. With the lift of his pole thing, he summoned down a world-shattering natural disaster.

Susabi would stand there and watch as his Kigen dissipated. As he was getting tossed like a ragdoll, Susabi couldn't help but think, He transformed but our chakra levels were similar? Uchihers. The calamity consumed his body, knocking him unconscious.
 
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