Banri Uzumaki 3.0

Shady Doctor

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"Sins are for those who believe there are gods...."

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Basic Information
Name: Banri Uzumaki
Nickname: Shady | Sage of War
Gender: Male
Age: 18
Clan: Uzumaki

Looks:
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Personality:


Banri is a man that is a mixture of fearless warrior and undisciplined child. Banri can be one of the easiest people to understand, he's an action person, extroverted and assertive. He wants to be in charge of himself, the boss of his actions, the hunter, the instigator. He is typically confident, fiery, bold, spontaneous and independent.

This man is particularly masculine and virile (yes okay, macho and horny!) and is in touch with his inner child. The latter manifests in both good and bad ways; on the plus side he tends to be very fun loving and adventurous, and on the negative he can be very negative if he doesn't get his own way, or is ignored. He tends to be very competitive, but unlike some, he also has a strong sense of fair play - he wants to win for himself; to prove to the world he could do it - and isn't interested in deceit or cheating, unless other lives he cares about are on the line. He hates to be bossed around, or feel trapped.




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Village info.

Land of birth: Land of Whirlpools
WSE Clan: N/A
WSE Village: Sin


Rank/chakra info.
Ninja rank: Jounin | 2300 chakra | 160 Health
Speciality: Single Handseal Specialist [Suiton] | Sourceless Materializing Specialist [Suiton] | Apex Handseal Specialist [Suiton] | Drunken Monkey Fist | Doctor [1 Additional Med Pill]


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Elements:

  • Fuuton → Complete
  • Doton → Complete
  • Katon → Complete
  • Suiton → Complete
  • Raiton → Complete
  • Dream Sand (Co Creator) → Complete
  • Stygian Water (Creator) → Complete
  • Moon Dust (Creator) → Complete


Ninjutsu:
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  • Ninjutsu → Complete
  • Genjutsu → Complete
  • Kenjutsu → Complete
  • Taijutsu → Complete
  • Fuuinjutsu → Complete
  • Kinjutsu → Complete
  • Advanced Uzumaki → Complete
  • Snake Summoning → Complete
  • Snake Arts → Complete
  • Tiglon Summoning → Scroll Owner
  • Tiglon Arts → Mastered
  • Snake Sage Mode (Perfect)
  • Medical Ninjutsu → Complete
[hr[/hr]

Fighting Styles:

  • Chishi Shindou (Creator) | Complete
  • Duel Monsters (Student) | Complete
  • Drunken Monkey Fist (Student) | Mastered
  • Coiling Dragon Arts (Creator) | Complet
  • Steel Ball Run (Student) | Complete





Background info.
History:

Inconclusive! Despite, an ever growing presence the mans' past is shrouded in mystery. Classified intelligence has noted he first sprung into prominence as a Chuunin in Tsumigakure and gained notoriety ever since. However, at this point as an adult that leads the Anbu, all events prior are hearsay. However, it is known that he has aligned with rogues on many occasions and has a penchant for violence following him. Information that was sufficient to brand him a an S-Class threat. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past.

To be continued. ....



Other.
Tools and Such:

Banri has exactly 6 swords hidden within his attire, each one are razor sharp and fully capable of conducting Wind chakra. They are comparable to Kirabi's eight blades but about 2/3 of the length. Banri is an exceptional genjutsu user also, his skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of his techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, he would torture his most hated enemies rather than kill them quickly; something he chalks up to just "venting". He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus significantly increasing his base movement speed. His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will. Along with the other Accessories, he Carries a large boomerang on his back as big as a demon windmill shuriken.
Being born Ambidextrous, Banri is able to weild weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once.

Around his wrists are bands that have scripts on them similar to sasukes. These are used for the Steel Run Cfs. He also carries various card shaped metal weapons used for the Duel Monsters cfs. These are up his sleeves, on his belt and some are even tucked in pockets near his pecs. All these cards are slightly visible and in places easily available to touch.

It is also seen that he keeps a horse with him for traveling purposes. The horse is all black in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.




Scrolls:

Topography scrolls - Banri, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. Her ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu scrolls - Attached to his left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique


Fuuin Seals:

On his neck Banri has a seal used for concealment [Unspoken Execution]. On his left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that he keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On his swords and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Banri enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.
Note: Each movement through this counts as a move per turn.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon [Moon Dust]
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.



Summonings:

Banri through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Banri's eyes the moment he saw them, so he made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. He has marked herself with a special Snake Summoning tattoo in two different places; One is placed on the inside of his bottom lip, while the other is placed on his left hand. Strapped to his waist he carries 6 small vials of his own blood, being small enough to be crushed with little force and giving his easy access to his own blood without bringing any harm to his own body.. He is also the lone discoverer of the Pit Vipers, having complete access to them.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Escanor is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.

(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.

Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes



Edo Tensei:

Being a user of Forbidden Arts [Kinjutsu], Banri had made someone close to him a Living-Dead weapon. This person is Koto Yamanaka, a young Yamanaka clan member that has 100% loyalty to Banri without even being controlled to be.

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Medical Supplies | Medical Pills & Scroll:

Under his training with the Sage of Senjutsu Banri became a medical ninja, able to use healing techniques, and offense healing techniques. Also on his person at all times are three sets of medicines or pills. He has three of each different pill on him at all times, of each medicine recipe. He also carries a special scroll with Medical Supplies inside it.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:

メス - scalpel, sterilized

ナイフ - knife

アルコール - a bottle of 96% ethanol for disinfection

水 - a bottle of sterilized water

スポイト - syringe, sterile, for one time use only

アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat

包帯 - bandage, sterile, 8 meters in length

血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)

温度計 - mercury thermometer, for axillary or rectal use

ベッド - a mobile bed to carry patients

バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)

テント - a small tent, just enough for two people to lie in

光 - a flashlight

ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).

流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions

モルタル - mortar and pestle, chemically clean

スプーン - spoon, sterile

パテ - putty knife, metal, sterile

研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.



Doctor | Pill Specialty:

Being a specialist as a Doctor, Banri is able to use the cannon med pills one extra turn before the effects kick in. He is also able to use the special Tailed Beast Drug that he made using Mala's DNA.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.





Scientific Tools:

- ( Kyuu-tsuki ) - September
- ( Abusōbu Ude ) - Absorption Arm
- ( Mikagami Dorōn ) - Mirror Drone
- ( Kemuri Senkōdama ) - Smoke-Flash Bombs

Artifacts:

(Arashikyojin) – Storm Giant’s Signet
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Suiton)
Description: A ring traditionally worn on the left thumb; the ring is a relic from the Northern peoples of Kael Drakkel in the Glacier Mount. It is fashioned out of an indestructible blue stone that augments the user’s water manipulation skills. All Water techniques of the user’s are strengthened by one rank, up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every four turns the user can further manipulate their water techniques through an infusion from the ring, granting them properties akin to that of the Grudge Rain Technique. This causes the user’s techniques to gain chakra absorptive properties, capable of consuming the chakra in techniques of equivalent chakra, rather than in damage. This infusion relinquishes the traditional damage boost, opting for a boost of 20 chakra instead. When the water technique directly strikes a living target with a chakra pool, it will drain 100 chakra per full turn of contact. After using this infusion, the ring's abilities are deactivated for a period of two turns.

Pictures:
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Theme Song and Background Music:
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Battles:
won:
0
lost: 0




Updating: https://animebase.me/threads/banri-uzumaki-v2.768585/


- Removing wind sword
- Adding Med mastery
- Adding medical specialty
- Adding PSM
- Adding edo i purchased

Everything in my inventory. Need wind sword removed from my inventory.
 
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