Baldr, The God of Justice

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Name: Baldr "Odinson"
Nickname: Baldor "Lord of Warriors", The Brave God, Baldr the Brave, The God of Justice, Past God of Light, Joy, Purity & The Summer Sun
Gender: Male
Age: 24
Clan: Unknown [Senju]
Appearance: Baldr is known to be tall with expansive shoulders, however with a to some degree slim body. Notwithstanding his stature, he is still a lot shorter in correlation with the customary men [standing at 173 centimeters in height]. This makes Baldr fairly little by the guidelines of his heredity, as his nephews, Magni and Modi are nearer to the stature and work of that of a two meter tall mass of a man.
Like his nephews, he has frigid blue eyes. He has attractive highlights, with a beaded earthy whiskers and mullet-like hairdo. He wears dull pants with a dark-brown colored scarf and a red belt leaving his top half totally presented to the components, and no shoes. On his body, he has a few blue particular tattoos of runes written in an antiquated language known as Norse. These tattoos, alongside his eyes, would illuminate with a white light at whatever point he used his acquired dominance of the component of water.
Personality: Baldr, in contrast to his legacy, shows a fairly socialized and refined manner, conversing with a glorious and persuasive nature. He will in general handle most circumstances with a precise methodology. He generally uses dim diversion, making dull joke of his enemies before slaughtering them. Baldr gives off an impression of being completely mindful of his and the other's of his thoughtful's notorieties for ruthlessness, and tries to deny it, yet rather seems to delight in it, however he considers his methodology more refined than that of his stepbrother Thor, known for killing almost the entirty of the Jotnar [Ancient Clan]. For the most part, he can be summed up as a canny, savage and heartless insane person.
Amid his initial years, Baldr was a sort, glad, and blameless kid. When he was more youthful, he gave Freya a beaded jewelry and an armlet that he apparently made himself as a blessing. In any case, in the wake of being caught by a big-hearted being, he encountered unbearable agony, both rationally and physically, that he himself needed to suffer it for some a night. Because of this occasion, his identity step by step changed into that of the crazy man that he is currently. An encounter that made him conceal his sentiments, his torment, his repulsions from the world, continually concealing them as he considered them to be a shortcoming.
In contrast to the kind portrayal of him, Baldr is amazingly unfeeling, merciless and twisted, appearing in harming any individual he would probably get his hands on. Like the vast majority of the general population he connects himself with, Baldr seems to share their affection for causing a lot of death and annihilation wherever he goes. Beside this, Baldr is fairly loquacious in a combative way much like a writer amid a battle, as he insults, derides and seethes at individuals all through the entirety of his fights. Numerous individuals state that he talks excessively.
Wise and down to business, his peaceful manner gives a false representation of a twisted streak he fends off covered up for exceptional events. He regularly utilizes his innocuous looking appearance to calm his foes into a misguided sensation that all is well and good before showing exactly how risky he really is.

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Land of Birth: Unknown
WSE Clan: None
Ninja Rank: Jounin
Chakra: 1600 + 500 [Tobirama Perk]
Baldr's Elements:
Wind Release
Water Release
Earth Release
Fire Release
Lightning Release
Arctic Earth [Custom Element]
Gunpowder [Custom Element]
Yang Release [Training]
Baldr's Ninja Skills:
Body Arts
Ninja Arts
Sword Arts
Illusionary Arts
Sealing Arts
Kaito's Taijutsu Art
Medical Arts [Training]
Flying Thunder God Art
Baldr's Hand to Hand Specialties:
Deathwind Arts
The Way of the Tomahawk
Kung Fu Arts
Whip Arts
Baldr's Summonings:
Wendigo Summonings & Arts
Specialties:

  • Water [Advanced Hand Seal Specialist] ▸ Baldr can use Water Techniques without the requirement for hand seals or a source, moreover his water-based methods have a +20 increment in power.
  • Shadow Clone Specialist ▸ Baldr is a demonstrated shadow clone authority, through the grandstand, that he is fit for delivering one extra shadow clone just as his clones returning 50 percent more chakra when scattered contrasted with others.
  • Baldr can detect chakra through the Chakra Sensing method with an unparalleled accuracy and knowledge, reaching out to three landmarks.
  • Baldr is fit for using the Space Time Ninjutsu using the Flying Thunder God procedure and its varieties and applications.
  • Baldr has spent significant time in the usage of The Way of the Tomahawk, this having allowed him a lot quicker reflexes and higher observation than the normal Taijutsu Master [See CFS – CJ Thread]
  • Baldr employs the Sword of the Thunder God, an amazing sword that is framed of unadulterated lightning vitality, it builds Baldr's Kenjutsu with + 20 harm to the procedures.


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Myth – The Death of Baldr

The main realized story concerning Baldr, is one that originates from narrating and legend in itself. It might be that of unadulterated creation, or it might in actuality be reality. I will give you a chance to choose that upon yourself.
Baldr, child of Odin, and the most delicate and most cherished of the "divine beings" experienced bad dreams. Odin, in guidance, couldn't disentangle Baldr's fantasies. In this light Odin himself chose to head out to Niflheim [Village], the domain of the Warriors of Death, to counsel with the seeress. Odin utilized his forces to enter their domain and defy the seeress. Odin asked her four inquiries and discovered that Hodr would kill Baldr with a deadly branch and that Vali would get revenge on Hodr. With the fourth inquiry, the seeress perceived her investigative specialist and would not answer further. Odin came back to his home Asgard with overwhelming sadness.
The general population of Asgard thought of the considerable number of things that may hurt Baldr. His mom Frigg ventured to the far corners of the world and persuaded every individual to make a solemn vow not to hurt Baldr [The world known to his faction at the time]. The general population played games of testing Baldr's new determination and dimension of forecast and equivocal moves. They tossed darts, lances, hacked with tomahawks, however nothing could get away from Baldr's eyes and his deft body and with his phenomenal reflexes.
Loki was jealous of Baldr. In the state of an elderly person, he gained from Frigg that she had missed a certain something, object that had not sworn fielty. Loki found that something and turned towards Baldr with a honed lance.
Coming back to the organization of Asgard, Loki discovered them tossing rockets against Baldr in game. To the other side was Hodr, Baldr's visually impaired sibling. Loki asked Hodr for what reason he wasn't participating in the game. Hodr said he had no weapon, nor might he be able to see to shoot it. Loki gave Hodr the weapon, and guided Hodr's hand to toss the lance at Baldr.
The lance flew through the corridor and struck Baldr. It punctured him and went directly through him. Baldr fell over all over, he was dead [presumed dead]. The sorrow of the general population was endless; their quietness was stunning. They realized who was in charge of the fixing of Baldr. Hodr couldn't see their fearsome look, and Loki couldn't withstand it. He fled. The ladies started to moan and sob. Odin was the most influenced, since only he knew the degree of the misfortune they had endured and the distress and agony that follow his child's demise.
Frigg asked for somebody to ride to the kingdom of the dead [Uzumaki Clan] to bring Baldr back. Hermoor, another of Odin's children, consented to make the trek. Odin gave his steed Sleipnir to the voyage.
In the interim, baldr's body was laid on a memorial service fire based on his ship, Hringhorn. Baldr's significant other, Nanna, kicked the bucket on the spot from sorrow, and she, also was laid on the fire. Baldr's pony was slaughtered and laid close by him. Odin removed his brilliant armring, Draupnir, one of the extraordinary fortunes of his, and put it on Baldr's arm. Along these lines, doing, he inclined down and murmured into his dead child's ear. The fire was lit, and the ship pushed off into the ocean.
For nine evenings, Hermoor rode down the dim street to the place that is known for the dead until he went to the scaffold that they brought Gjallarbru over the stream Gjoll. Mooguor, the lady who monitored the scaffold, saw that the extension squeaked more under Hermoor than when five units of men crossed the day preceding, and inferred that Hermoor was not of the creation of man [or basically fat]. She asked what Hermoor needed in the place that is known for the dead and affirmed that without a doubt they had the capacity to bring back Baldr.
Hermoor rode until he went to the doors of the place that is known for the dead [Village of the Uzumaki Clan]-He impelled Sleipnir on, and the pony hopped over the entryway, or was it just opened for him, who knows.
Hermoor went to the corridor of Hel [the pioneer of the faction at the time]. Hel's face and body are those of a delightful lady, however her thighs and legs are those of a cadaver, mottled and decaying. Hel was eager to return Baldr to the condition that everything on the planet, living or dead, would sob for him. Should any animal won't sob, at that point Baldr must remain in eternity and stay away forever to the universe of the living. Hermoor withdrew from Hel and bade goodbye to the lobbies of the Uzumaki, who gave him numerous endowments.
On Hermoor's return to what was known as Asgard, the general population conveyed detachments to every one of the worlds [known to Asgard]. All individuals wept for Baldr: people.
Hermoor and the envoys went to a cavern lodging a solitary lady. When they approached her to sob for Baldr, she answered, "Alive or dead, the elderly person's child has been no utilization to me. Give Hel a chance to hold what she has." Despite pleas, the lady would neither sob nor state another word. It was not until Hodr himself came to admit for his activities and for what had occurred, and with the guarantee from Odin for fortune and bliss, however to be allowed entrance into their lobbies, that she would sob for Baldr. At last Hermoor together with Odin and Hodr came back to the Uzumaki Clan, where they conveyed the news and the proof to demonstrate that the world was genuinely missing Baldr. Obviously, what Odin knew, was that Hel required a penance. It was chosen by him, as the Allfather, that Hodr would be relinquished for the arrival of Baldr, thus it became.
Presently when this tale of Baldr's voyage from life to death and back, it is dependent upon you to see the realities and lies in the story, and obviously to recall, this is nevertheless a part of Baldr's past, who made him what he is currently.

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Hogo-Sha No Idaina Hito - Ateish, Greatstaff of the Guardian: An antiquated relic of the past, developed of the wood from the tree of life, engraved with numerous images and works crosswise over it. A doll at its pinnacle, a red and blue scarf tied around the staff under the raven puppet. It is allowed with excellent strength from the tree of life, which Baldr uses in clashes against weapons, for example, swords, lances and other deadly weapons on equivalent balance. Obviously, the staff itself can be used in battling styles that rotates around the use of a staff, lances or styles spinning around weapons with comparable structures. The staff is an amazing medium used to prompt fantasies upon one's adversaries and permitting to do as such without the use of hand seals. Also, to the hostile ability point by point concerning the staff, its guarded ability might be equivalent to its offense, as the raven puppet, will sparkle a red light from its eyes at whatever point a remote chakra is inside or enters short-scope of the wielder of the staff. This cautions Baldr to the nearness of a shinobi, calling creature, approaching methods or even the chakra that might come initiate hallucinations upon him.
[Hogo-Sha No Idaina Hito] - Ateish, Greatstaff of the Guardian
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the most powerful relics found in the ninja world, the staff, Atiesh. This staff made of wood from the tree of life has a metallic base and several symbols and lines running across the surface of the staff. At the top of the staff there is a small figurine of a raven while there is a red and blue scarf tied around the staff just under the raven. This ancient relics physical appearance and its immense durability due to it being created from the tree of life, allows it to be used in combat against different weapons such as swords, spears and other lethal weapons on equal grounds. This staff can be utilized in close quarters combat, and can be combined with weapon techniques or fighting styles that revolve around the usage of a staff or spear or styles that utilize weapons of similar structure. Due to the staff being created from the tree of life, the staff has a high durablity and can be hit by the total power of S rank before breaking. The powers of the staff revolve around the wielders powers of manipulating the minds of others, the staff amplifying illusions, allowing the user to use the staff as a medium to induce basic cannon genjutsu through the eyes on the staff glowing red, using this as a visual medium for the illusion, this is a passive effect replacing the need for handseals or other methods to induce the basic cannon genjutsu. The true power of this staff comes from the illusions that this staff is capable of casting. Another small detail to note about this relic, is the raven on top of the staff, the ravens eyes will have a red glow and release a red light from its eyes whenever a foreign chakra is within short-range of the wielder of the staff, alerting them of the presence of a shinobi, animal or something else (This effect is active through the staff constantly taking -5 chakra from the wielder and spending it to emit a sort of detection barrier).
The first illusion that is tied to this staff is known as Polymorph, a simple yet effective illusion. Polymorph is the core illusion of this staff, which when cast upon the target(s), they will believe that they have been transformed into small fluffy sheep no taller than reaching a person’s knees. When the target(s) are under the illusion of being transformed to sheep, they are paralyzed in reality, as they cannot move or function as a normal human, the sheep unable to use hands nor perform hand seals; the sheep causes the target(s) to be somewhat useless, as neither hand seals nor speaking is an option. The polymorph illusion is considered an A-rank illusion capable of being cast upon more than one target during combat, without splitting its rank, and up to mid-range from the staff. This illusion will be cast by the eyes glowing green on the staff, emitting a light that induces the genjutsu.
Note:
- This staff can only be wielded by the user, if anyone else attempts to wield the staff they will be cast under the illusion of being transformed into a sheep, and every time they keep trying to wield it they will continue to be cast under the same illusion even if broken the first time.
- The Polymorph illusion is considered A-rank and can be cast a total of 3 times during a fight, taking up one of the three moves per turn.
Kung Fu: Baldr, a gifted Taijutsu and close battle warrior, whom have proceeded ahead with his preparation in the hand to hand fighting. In truth Baldr took in a craftsmanship known as Kung Fu, by a shinobi known as Mugen. The workmanship rotated around various battling styles in truth, which emulates creatures, preparing techniques propelled by methods of insight, religions and legends. The style rotates around qi control and other focus on improving muscles and cardiovascular wellness. The one of a kind and amazing craft of battle, has a wide range of styles consolidated into one, spinning around incredible and decimating movesets. Somebody whom have aced the craft of Kung Fu, have aced all its diverse styles, including the Long Fist Style, the bestial mimicry and significantly more.
The Way of the Tomahawk: Baldr has been to the Land of Snow, where he found a natural hollow profound inside the savage terrains. There he found various tomahawks just as a look over that laid out a battling style long overlooked, which he would use to resuscitate the style. The style itself spinning around the use of Tomahawks in various ways, may it toss them, or utilizing a few at any given moment, or simply broad close battle, it was a one of a kind style that he reexamined, through mixing the chakra into the tomahawks. The style depends exclusively on unpolished power and general savage power, permitting the wielder through chakra to upgrade the quality of the tomahawks just as covering them in a substantial physically strong layer of chakra, greatly improving their size and obtuse power. This style being created by Baldr, has turned out to be one of his favored battle styles, as it is very flighty and incredible. This interesting style has permitted Baldrto have procured such an expansion in reflexes and observation that it is past that of a Taijutsu Master [CFS is clarified in my CJ Thread]
Whip Arts: Baldr has met with an individual known as Yugure, one whom have aced the method for the whip. She like numerous others had their very own novel battling style, and since Baldr was a capable illusionist, she saw guarantee in him, and imagined that her style would demonstrate valuable in his consideration. The style that he came to learn was Whip Arts, which is a one of a kind style, taking into account the wielder of a whip to hit their foe with amazing pushes and strikes, anyway what lays behind the whip expressions is the capacity to disturb the objectives chakra stream with each strike, as the whip is proposed as a mode of deceptions. The wounds and the strikes from the whips are genuine, in any case, with a solitary strike, the wielder can put their ideal focus inside a fantasy of significant quality. Along these lines, the workmanship incurs both physical and mental harm upon targets.
Deathwind: The last style of battle, which Baldr has created during a few time of battle and preparing, is to use a lot of kusarigama-like weapons. Each of these have two sickle cutting edges, with one of them reversed, giving the likeness of a pinwheel. They are associated through a long chain. They are for the most part swung and spun around in substantial roundabout movements, enabling the cutting edges to turn like fans. To encourage the lethality of the workmanship, Baldr utilized chains that are extendible, considering incredible reach, just as the style other than its lethality, takes into account the trap of swords and different weapons. To make the style his own, and to make it the most deadly he could conceivable consider, he improved the style through the use of natural chakra. For instance, he could discharge lightning chakra through these chains and edges to cause the loss of motion properties of lightning style to course through the weapons.
Arctic Earth: Baldr once knew a shinobi, he had long overlooked the name of the person. Be that as it may, he had such an effect upon his initial years, just as them together having created or all the more so revealed a component that both can use. This style is known as Arctic Earth, which is a component that enables Baldr to perform methods that use permafrost over the scene, inside the scene, and enables him to make permafrost out of nowhere, to use in battle against his adversaries. The style itself is once in a while observed utilized by Baldr, even with its great capacities, enabling him to cover a whole front line inside permafrost, making woods of it, or decimate whole tourist spots using these systems. An overwhelming power.
Black Powder: Baldr has built up his own interesting component. This component took quite a long while of experimentation from his side. The component is known as Gunpowder Release, and today it very well may be used through embellishment earth and discharge chakra to make black powder from his own body or controlling the earth through utilizing the chakra that he makes through trim shoot and earth chakra together. After numerous long periods of experimentation, he revealed this interesting component, which is exceedingly combustive and touchy in nature, making blasts and shockwaves that have an uncanny capacity to it. The intensity of this component is likely most unmistakable, when utilized in extensive open territories, where it has been affirmed through Baldr, that a solitary procedure of it that he had created was sufficiently able to make a 50 meter wide pit with a solitary blast, unfathomable powerful and amazing, and it was not by any means the most grounded method created in the component.
Wendigo Summoning: Baldr through his life, has related himself with darker creatures and animals of the dim. One of these animals is the Wendigo, a being that is said to conjure supreme dread in the eyes and psyches of individuals. They are animals of the night and of the pits of hellfire it is stated, they appear as battered and damaged bodies, their bones staying from their bodies, their spooky smell filling the air, while the sheer size and fear of these creatures would make somebody escape with sickening apprehension. Be that as it may, Baldr was free from the dread of "extraordinary animals", why he didn't run when confronting one of these creatures, Macuilcozcacuauhtli, The God of Gluttony. Rather he haggled with the animal. The animal would enable Baldr to bring him upon a front line, on the off chance that he was in critical need of assistance, in any case, as a byproduct of being permitted to gather him and his sort, Baldr was compelled to forfeit piece of his mental soundness just as set the Wendigo's free upon towns, individuals and the world.
(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.
He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.
Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight
Tarnkappe, The Cloak of Sigurd: Baldr wears a shroud intended to hide his essence just as guarding him from shots and hand to hand battle. The sensors upon the shroud enables him to distinguish rivals and chakra inside short-scope of him, while the shroud itself is made of kevlar, enabling it to shield from most hand to hand assaults just as apparatuses and the sky is the limit from there.
[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
Sword of the Thunder God: This amazing sword of lightning is used by Baldr, the sword being made of unadulterated lightning vitality, expands the lethality of his sword abilities.
(Raijin no Ken) - Sword of the Thunder God
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Sealing Arts: Baldr and his inked body is to him an image of magnificence as well as power, as these runic portrayals, really are sealing formulars that enable him to use diverse kinds of sealing arts from his body.
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
]Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations
Note: Useable 3 times
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.


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Updating and Reskinning: https://animebase.me/threads/king-varian-wrynn.766580/ [Tobirama]
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