Bahamut teaches me one thing or two..

Typhon

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Okay ^_^

Now lets see whats on the table for today.

Wind Tunnel Transportation Technique and Water Release: Shell of the Water God.

I guess we'll start with the wind technique.

(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.

For this technique you need to create a tunnel of spinning wind between you and your destination. But you must be careful because if you don't control the chakra enough the tunnel could shred you apart, or not move you fast enough.

Watch

*Does a series of hand seals and creates the tunnel to my right*

I jump in the tunnel and it shoots me to the right in almost an instant.

Now you try. ^_^

Use a clone for the first couple of tries. Would be bad if you accidentally shredded yourself. O_O
 

Konoha's Yellow Flash

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O_O i dont like how that shredding thing sounds..

*creates a gorgeous looking clone* ahh i wonder why they always come out so good looking
*instructs the clone what to do; the clone begins to channel some wind chakra and does the handseals, he then creates a tunnel right in front of him and checks that the tunnel is safe enought to enter and goes in*
 

Typhon

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Well I meant for you to create the tunnel then have the clone jump through, but I guess it doesn't really matter since once he poofs you gain that information.

*the clone jumps into the tunnel and is instantly shredded*

O_O

Make another clone and try it again. Reduce the cutting power.
 

Konoha's Yellow Flash

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there goes one good looking clone...
ok now that ive got the info from my clone i think it shouldnt shred him this time..

*makes another tunnel following the same principles as before but channels chakra on the inside so that the tunnel does not kill my clone.*

*creates a clone, the cloen then jumps into the tunnel*
 

Typhon

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I watch as the clone jumps into the tunnel. Halfway through he drops through the bottom of it causing him to skid across the ground and poof.

That time you dropped the pressure too much. But I think you'll get it this time. Don't use a clone for this one.

*I make a clone*

Use the technique to dispatch my clone.
 

Konoha's Yellow Flash

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ha! now for sure. i focus some wind chakra and make the handseals creating a tunnel in front of your clone, now that i know how much pressure to apply i channel my chakra through the tunnel to make sure it is fast and safe enough, the clone then jumps inside and gets in a blink of an eye to the otherside of the tunnel*
dattebayo!
 

Typhon

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>.>

I said don't make a clone for that one!

But oh well, it worked any way. :p

Okay, now on to the next one.

Water Release: Shell of the Water God
(Suiton: Kawa sono Suijin)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
~Can only be used twice per battle.
~Requires a water source.
~Can only be taught by Hypnotiq.


For this we're going to need some water. I'm too lazy, you make it for me. xd
 

Typhon

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Okay for this one we create a sphere of water around either ourselves or a target and cause the water to rotate rapidly. A good way of thinking about it is creating a large, hollow rasengan made out of water. Watch the hand seals carefully and watch what I do.

Oh, and you may want to step away from your clone. >.>

I make a series of hand seals and water rises around your clone while it begins to rapidly spin. You lose sight of him as he becomes completely trapped by the sphere of water. I then create a single hand seal causing the water to collapse on itself and destroy your clone.


See ^_^

Now you try it out on my clone.

*creates a clone and steps away*
 

Konoha's Yellow Flash

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that was just mean , there was no need to kill him T_T

ok I beggin to channel my water chakra and do the appropiate hand seals , the water rises around your clone and beggins spin around him at a tremendous speed. I then create a single hand seal and the water collapses on itself and destroys your clone.

ok now he has been revenged.
 

Konoha's Yellow Flash

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grr...
ok i follow the same process as before but now i channel my chakra into the water to make it spin faster! once he is trapped inside the water orb, i make a handseal and the water collapses on itself and destroys your clone.
 

Typhon

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Good ^_^

Now lets see what you learned O_O

I release a stream of fire at you.

(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.


BURN!
 

Konoha's Yellow Flash

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i quickly react and using the water of the nearby pond, i envelop myself with a protective barrier of spinning water :
Water Release: Shell of the Water God
(Suiton: Kawa sono Suijin)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
~Can only be used twice per battle.
~Requires a water source.
~Can only be taught by Hypnotiq.


. once inside, i create a clone wich appears outside the water orb, this clone quickly does :

(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.

creating a wind tunnel , this is no ordinary wind tunnel though, he makes a curve wich he uses to appear right at your back in the blink of an eye.(dunno though, can i make a curve O_O?)
 

Typhon

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*Watches as you fly through the tunnel where the curve was*

O_O

Eh....no, you're going too fast for that. But it was an interesting idea though. :p

And we're done. You can now use both of those techniques. ^_^
 
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