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Combat Feats
Combat Feats
Feats that enhance a character’s physical prowess, personal combat abilities, and battlefield effectiveness, allowing them to strike harder, move faster, endure longer, or dominate the field through skill and might.
Mighty Blows
Your character deals +1 additional damage for every 4 points of Strength they possess, rounding up. This bonus applies to all physical melee attacks.
Warrior's Endurance
Your character gains +2 Durability during any battle where they are outnumbered. This bonus remains active as long as they are facing at least two player characters simultaneously.
Battlefield Awareness
Your character gains +1 Dexterity during combat, increasing both their tracking ability and critical strike chance. This bonus does not apply outside of active battle scenarios.
Duelist's Precision
In one-on-one combat, your character gains +1 to attack rolls and +1 to defense rolls against their opponent. These bonuses only apply when fighting a single enemy without assistance.
Iron Body
Your character reduces incoming physical damage by 2 points flat per attack. This bonus stacks with natural Durability and armor.
Bloodletting Blows
When your character critically strikes an opponent, the target suffers 1 additional damage per turn due to bleeding. This effect stacks with multiple critical strikes.
Unbreakable Will
When your character falls below 50% HP during combat, they immediately gain +2 Strength and +2 Durability for the remainder of the battle. This bonus can only activate once per encounter.
Hardened Hands
You’ve worked a forge or battlefield long enough to spot a flaw in armor or blades. Once per campaign, you may call out the weakness of an enemy's weapon or armor for RP-based advantage in a duel or siege prep. This creates a -1 drop in either DMG or DEF for an opponent until the battle ends.
Iron Behind the Eyes
You may not be a warrior by title, but you've survived enough to know where death hides. Twice per campaign, you may issue a preemptive warning that lets your party avoid traps, ambushes, or hidden hazards. This allows one to prevent traps in a landmark when traveling or allow BNM to avoid them in battle.
Siege Rat
You've lived through a siege - on either side. Once per campaign, you may bypass or undermine a siege-based restriction by either reducing the time needed to breach by half or sneak out of a landmark under siege.
Guild-forged
You are bonded to a craftsman’s guild and may request repairs, custom gear, or schematics at discounted cost (GM-controlled based on Campaign). This does not stack with House or Stewardship perks.
Commander Feats
Feats that strengthen leadership, troop coordination, battlefield tactics, and the overall effectiveness of armies under a character’s command.
Seasoned Strategist
Once per battle, your character may reposition one allied unit after initiative is rolled but before actions are taken. The unit may move up to one range tier without costing their action.
Battlefield Veteran
Your character reduces the morale loss of allied units by 25% whenever suffering a defeat or major casualty during a battle.
Tactical Mastery
Allied units under your direct command gain +1 Speed for the first two rounds of battle, allowing quicker repositioning or engagement with enemy forces.
Shield Wall Tactician
When two or more allied Infantry or Shieldbearer units are adjacent, they gain +2 Defense as long as they maintain formation. This bonus is lost if the formation is broken or no Shieldbearers are present.
Relentless Drills
Units under your direct command gain +1 Dexterity during sieges or prolonged battles lasting longer than three turns. This bonus represents superior training and stamina.
Harsh Discipline
Whenever an allied unit fails a Loyalty or Morale check, your character may force a reroll once per battle. If the second roll also fails, suffer 10% greater loss.
Siege Commander
Your character grants +1 attack rolls for all siege weaponry under their command during sieges or defensive assaults on fortified structures.
Warden of the Battlefield
At the end of any battle where your army wins decisively (without retreat or surrender), you may immediately restore 50% HP to all surviving allied units due to superior post-battle organization.
Swift StrikerYour BNM may move an additional range tier (Close → Short → Mid) once per battle without expending an action, allowing them to reposition or close distance faster than normal.
Relentless Assault
Once per battle, your character may immediately perform a second attack after a successful first attack. This second attack cannot trigger additional effects or chain again.
Shield Breaker
our BNM gains a +2 bonus to their attack rolls specifically against enemies using shields or defensive stances. If they successfully strike, they may also ignore 2 points of enemy Defense once per attack.
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