[CJ] Azazel & Nathan.

Nathan

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I owe you mate.


Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user, while in the air, channels sound chakra in his mouth and performs a high pitched supersonic scream that produces sound waves from his mouth. These sound waves, when angled correctly at the ground or any surface (has been seen used on water/liquid source as well) and will levitate the user, allowing for controlled flight.

So pretty much you use your sound chakra and release it from your mouth to produce a sound wave that can be used for controlled flight, it has to be on the right angle to do so.

No questions for this one. Rather straight forward.


Type: Attack/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user charges sound chakra into each of their arms while stretching their arms out wide. They then simultaneously swing both arms inwards across their chest sending forth two bursts of sound waves from their arms. One of the sound Waves resonate at a pitch and frequency to shatter any object into pieces before it comes into contact with the two sound waves. The first sound wave will dissipate as soon as the object in question shatters. The Second sound wave emits a loud noise that will damage the enemy's inner ears, causing loss of balance and pain.
Note: This technique happens extremely quickly.
Note: The first sound wave can only shatter anything other than Fire/Lightning/Wind as long as it has a physical mass (Works against Earth/Water/Metals/Crystals/Ice/Lava/etc) of A Rank and below.
Note: Can only be used once ever 3 turns.
Note: The ripple effect in the air, caused by the Sound Waves is visible, although extremely fast.
Seems like some of the other sound techniques; able to destroy physical mass techniques, it also releases two waves, the first destroys above things, and the second one releases a sound wave that damages the targets ears, hurting there balance.

No questions.


Type: Supplementary/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 (Only if increase in sound)
Description: The user, after producing sound waves (Either naturally or by a technique), will move one of their hands in such away that it appears as if they are decreasing or increasing the sound of a speaker (Clockwise to increase; Counterclockwise to decrease). Doing this allows the user to change the decibel of any sound waves produced so that it becomes either extremely loud and deafens the opponent or extremely soft to where the target could no longer hear it. Increasing the sound can cause the opponent's eardrums to blow, causing extreme pain and deafness.
Note: Can only Change the Volume 3x a battle
Note: Can only be used with Sound Techniques A Ranked and Below.
Note: Opponent(s) goes deaf for one turn.
Note: Opponent(s) suffer from bleeding of the ears and throbbing pain for 2 turns after deafness dissipates.

You need to use another sound technique prior to this technique, pretty much by moving one of your hands, the user can decreasing or increasing the decibel of any sound wave, examples loud deafens the target, or soft so the target can't hear the sound.

Question: If you chose to increase the decibel of a sound wave, wouldn't you be affected too? Or no.


Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: the user, being submerged in water, channels sound chakra into their lungs and screams at a certain resonate frequency. The Sound picks up the water and travels as a combination towards the opponent. The sound/water combination then travels at an incredibly fast speed towards the opponent. The speed of this technique gives it incredible piercing power. The sound waves and water continue to spread out further as it travels, a small vortex with a 3 meter diameter.
Note: Can only be used 3x per battle
Note: This technique can also be used to deflect an A Ranked or lower Water technique back at the opponent as a sound/water combination without the user being submerged in water.
Note: No Sound or Water techniques in the same turn.

Well, seems like you have to be in actually water. But let's be honest who wants to be actually in water, but if you have a technique like this you may want to. You channel your sound chakra up in your lungs then by screaming, you release a sound wave that picks up the water in the process. The further both the water and sound travel a vortex will be made with a 3 meter diameter.

Question: I assume you can only use this in water, you can't use it outside of water?


Type: Supplementary/Defense/Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user surges their body with sound chakra and creates a circular wall of pulsing, resonate sound waves that gives off the impression to onlookers that the user is vibrating at an extremely fast rate. The Resonate sound waves travel throughout the air and the ground at the range of the user and destroy anything it comes into contact with. Any object(s) or force within range of the user as this pulse is released is sent backwards and away from the user into Mid Range
Note: Can only be used 2x per battle.
Note: No Sound Techniques for 2 turns.
Note: No Sound techniques can be used in the same turn.
Note: After use cannot mold anything above S-Rank for 3 turns.

Another one of that destroying physical techniques. But also any force heading towards the user, it will be pushed back up to mid-range, which is handy in most cases. But the restrictions are quite hefty.

No questions.


Type: Supplementary/Defense
Rank: Forbidden
Range: Short
Chakra: 50
Damage: (Enough Pain to cause bleeding and get out of S Ranked Genjutsu)
Description: The user, when placed under a Genjutsu, commits the ultimate sacrifice a sound user could and charges Sound Chakra into both of their eardrums. With a forceful push, they cause their eardrums to pop extremely loud, instantly releasing them from the Genjutsu. The pain caused by this leaves the user feeling rather unbalanced, however the constant residual pain in their ears allows them to become resistant to Genjutsu. The hearing of the opponent will be gone throughout the remainder of the battle, however the feeling of unbalance lessens as the battle draws on.
Note: Can only be used once per battle.
Note: Causes 50 damage user
Note: No Sound jutsu above A Ranked for 3 turns.

This technique is top. Can get you out of S-rank gen, by popping your ear drums. But as all forbidden techniques, it is a double edge sword, you have no hearing for the remainder of the match. But the top side of that you will become unaffected by Genjutsu.

Questions: N/A
 

BlacKing

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Question 1: From what I remember about sound you build up a natural resistance to your own sound techniques unless specified.

Question 2: This does not need to be used in water. It CAN be, but doesn't have to be no. If someone sends a water jutsu at you or you do a combination with it yourself or with another person it works.

Well done. You have learned all of these techniques.
 

Nathan

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Question 1: From what I remember about sound you build up a natural resistance to your own sound techniques unless specified.

Question 2: This does not need to be used in water. It CAN be, but doesn't have to be no. If someone sends a water jutsu at you or you do a combination with it yourself or with another person it works.

Well done. You have learned all of these techniques.
Swell. That makes them even more awesome.

Thank you!
 
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