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Axle Customs V 4.0
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<p>[QUOTE="Axle, post: 13741447, member: 2089"]</p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px">Custom Weapons</span></span></p><p></p><p>[SPOILER]<span style="font-size: 18px"><strong><p style="text-align: center">S-rank</p><p></strong></span></p><p>Custom Weapon: X-Gloves</p><p>Rank: S</p><p>Range: Short</p><p>Type: Weapon</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: The user puts on Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus .</p><p>*These gloves can only be used by Mato~kun*</p><p>*Gloves can be removed but must be done by another jutus*</p><p>*Any fire jutsu done with the gloves adds 10+ damage * </p><p></p><p>24. (Yottsu Iregyura Chakra Heika) Four Irregular Chakra Swords</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: short/Mid</p><p>Chakra cost: 40</p><p>Damage points: 40</p><p>Description: The user then focuses pure wind chakra into 4 swords, an extra long sword (about the length of 2 arms) in one hand and 3 short handles of swords in one hand, the user can throw the short swords at very high speeds, they only work with the users chakra. When the chakra is focused in the long blade, a blue aurora is produced around the blade, so that if the opponent tries to block short range, then he will still be cut,unless the opponent focuses wind or lightning chakra in his blade, when focused in the short handles, nothing but a blue aurora is produced from where the blade is supposed to be.</p><p>Note: lasts 3 turns</p><p>Note: can only be used twice per battle</p><p>Note: can only be used by Axle </p><p></p><p>25. Custom Weapon (Dyuaru Zanbatō Touken za Taizen Suto-mu) - Dual Zanbatō Blades of the Calm Storm</p><p>Rank: S</p><p>Type: Supplementary </p><p>Range: Short-Long</p><p>Chakra Cost: N/A</p><p>Damage: 30</p><p>Description: A Zanbato (斬馬刀 Zanbatō?, literally "horse-slaying sword" or "horse-chopping saber") is an especially large type of Japanese sword, the historical use of which is disputed. The sword closely resembles the Nodachi or ōdachi, however it differs from the Nodachi by having a ricasso of approximately 12 to 18 inches (30-45 cm). This lends more credence to the theory of the sword having a practical use in feudal Japan. The increased length of the blade, along with the extra grip, would give it dual use both as a sword and as a polearm for attacking advancing cavalry. This style of Zanbatō sword can be found for sale in rural tourist shops and stands in Kyoto and Nara prefectures of Japan. This sword may have been inspired by the Chinese zhan ma dao (see below), as both were said to have been used for killing the horse and rider in one swing.</p><p>Such extremely long and curved Zanbatō swords did exist, and were solely used for ceremonial purposes. Experienced smiths often took upon themselves to prove their talent by creating these so-called "Zanbatō" as a way to challenge themselves. This led to the extremely long blades often seen in ancient depictions, some of which were so long (over a dozen feet long) that they could hardly be mistaken for something other than display pieces.</p><p>The user unsheathes their blade, after he unsheathes it, he then pulls it apart forming a pair of dual blades. The right one is "Flow" while the left one is "Peace". These blades weigh almost nothing, and can be swing in high speeds. Because of their weightless mass, they cannot stab nor do they have almost any power. When these blades make a slicing motion at objects such as kunai, shurikens, or any other regular ninja tool, the tool is split in half and the halves are sent in 90 degree angles away from their original destination.The user can swing these blades as hard as they can, and by doing this, they release B-rank wind waves. When these B-rank waves come into contact with D-rank fire or anything of another element below B-rank, the attacks are immediately cut in half. Also, Fuuton chakra is being input into the swords at all times, meaning that if the user attacks with the sword in short range, even if the opponent blocks the sword, they face slight cuts where the sword was aimed</p><p>Note: Can only be used by Axle</p><p>Note: The wind waves count as moves</p><p>Note: Can only shoot up to 4 wind waves per match</p><p></p><p>(Pawāringu) Power Ring</p><p>Rank: S</p><p>Type: Offensive/Defensive/Supplementary </p><p>Range: Short</p><p>Chakra Cost N/A (40 for creating Tools/Weapons) </p><p>Damage Cost: N/A </p><p>Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.</p><p></p><p>Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.</p><p></p><p>Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.</p><p></p><p>Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. </p><p></p><p>Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). </p><p></p><p>Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.</p><p></p><p>Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. </p><p></p><p>Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.</p><p></p><p>Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.</p><p></p><p>Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) </p><p></p><p>White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.</p><p></p><p>Note: Have to be taught how to use the ring by Korra</p><p>Note: When creating weapons and shields it counts as a move.</p><p>Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.</p><p>Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.</p><p>Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. </p><p>Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight. </p><p>How the ring looks like.</p><p></p><p></p><p>[SPOILER]<img src="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" data-url="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Axle, post: 13741447, member: 2089"] [CENTER][FONT=Book Antiqua][SIZE=5]Custom Weapons[/SIZE][/FONT][/CENTER] [SPOILER][SIZE=5][B][CENTER]S-rank[/CENTER][/B][/SIZE] Custom Weapon: X-Gloves Rank: S Range: Short Type: Weapon Chakra Cost: 40 Damage: N/A Description: The user puts on Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus . *These gloves can only be used by Mato~kun* *Gloves can be removed but must be done by another jutus* *Any fire jutsu done with the gloves adds 10+ damage * 24. (Yottsu Iregyura Chakra Heika) Four Irregular Chakra Swords Rank: S Type: Offensive Range: short/Mid Chakra cost: 40 Damage points: 40 Description: The user then focuses pure wind chakra into 4 swords, an extra long sword (about the length of 2 arms) in one hand and 3 short handles of swords in one hand, the user can throw the short swords at very high speeds, they only work with the users chakra. When the chakra is focused in the long blade, a blue aurora is produced around the blade, so that if the opponent tries to block short range, then he will still be cut,unless the opponent focuses wind or lightning chakra in his blade, when focused in the short handles, nothing but a blue aurora is produced from where the blade is supposed to be. Note: lasts 3 turns Note: can only be used twice per battle Note: can only be used by Axle 25. Custom Weapon (Dyuaru Zanbatō Touken za Taizen Suto-mu) - Dual Zanbatō Blades of the Calm Storm Rank: S Type: Supplementary Range: Short-Long Chakra Cost: N/A Damage: 30 Description: A Zanbato (斬馬刀 Zanbatō?, literally "horse-slaying sword" or "horse-chopping saber") is an especially large type of Japanese sword, the historical use of which is disputed. The sword closely resembles the Nodachi or ōdachi, however it differs from the Nodachi by having a ricasso of approximately 12 to 18 inches (30-45 cm). This lends more credence to the theory of the sword having a practical use in feudal Japan. The increased length of the blade, along with the extra grip, would give it dual use both as a sword and as a polearm for attacking advancing cavalry. This style of Zanbatō sword can be found for sale in rural tourist shops and stands in Kyoto and Nara prefectures of Japan. This sword may have been inspired by the Chinese zhan ma dao (see below), as both were said to have been used for killing the horse and rider in one swing. Such extremely long and curved Zanbatō swords did exist, and were solely used for ceremonial purposes. Experienced smiths often took upon themselves to prove their talent by creating these so-called "Zanbatō" as a way to challenge themselves. This led to the extremely long blades often seen in ancient depictions, some of which were so long (over a dozen feet long) that they could hardly be mistaken for something other than display pieces. The user unsheathes their blade, after he unsheathes it, he then pulls it apart forming a pair of dual blades. The right one is "Flow" while the left one is "Peace". These blades weigh almost nothing, and can be swing in high speeds. Because of their weightless mass, they cannot stab nor do they have almost any power. When these blades make a slicing motion at objects such as kunai, shurikens, or any other regular ninja tool, the tool is split in half and the halves are sent in 90 degree angles away from their original destination.The user can swing these blades as hard as they can, and by doing this, they release B-rank wind waves. When these B-rank waves come into contact with D-rank fire or anything of another element below B-rank, the attacks are immediately cut in half. Also, Fuuton chakra is being input into the swords at all times, meaning that if the user attacks with the sword in short range, even if the opponent blocks the sword, they face slight cuts where the sword was aimed Note: Can only be used by Axle Note: The wind waves count as moves Note: Can only shoot up to 4 wind waves per match (Pawāringu) Power Ring Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost N/A (40 for creating Tools/Weapons) Damage Cost: N/A Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities. Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below. Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water. Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible. Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents. Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Note: Have to be taught how to use the ring by Korra Note: When creating weapons and shields it counts as a move. Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage. Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge. Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight. How the ring looks like. [SPOILER][IMG]http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png[/IMG][/SPOILER] [/SPOILER] [/QUOTE]
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