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Axle Customs V 4.0
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<p>[QUOTE="Axle, post: 13740392, member: 2089"]</p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><span style="color: #0000FF">Suiton Customs</span></span></span></p><p></p><p>[SPOILER]<p style="text-align: center"><span style="font-size: 15px"><strong>C-rank</strong></span></p><p></p><p>Suiton: Mizu Tekishutsu ( Water Style Water Extraction)</p><p>Type: Supplemntary</p><p>Rank: C</p><p>Range: Long-short</p><p>Chakra Cost:25</p><p>Damage Points:n/a</p><p>Description: The user will make 3 hand seals and focas his chakra into the ground useing his chakra he will force up any traped water beneth the ground to surface (only enough to make the ground flooded a little bit ) giving the user a water soruce </p><p>note: can only be used 3 times per battle</p><p>note: the water only reachs as high as the users feet </p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>B-rank</strong></span></p><p></p><p>1. (Suiton: Inryoukuken) - Water Release: Gravitational Pull</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.</p><p></p><p>(Suiton: Zukindama) - Water Release: Pounding Bullets</p><p>Type: Offensive</p><p>Rank: B </p><p>Range: Medium</p><p>Chakra Cost: 25</p><p>Damage: 40</p><p>Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with. </p><p></p><p>2. (Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave </p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: 40</p><p>Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.</p><p></p><p>(Suiton: Suiton kobushi)Water: Water fist</p><p>Rank: B</p><p>Type: Offensive/deffencive</p><p>Range: Short/Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back.</p><p>(this jutsu is very similar to the huricane fist jutsu)</p><p>Notes:</p><p>~No other suiton the same move this one was used</p><p>~Usable 3 times per battle </p><p></p><p>(Mizu Kamikiri tsutsu)-Rising water current gun</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage: 40</p><p>Description: Instead of focusing the water chakra into the leg, as the common mizu kamikiri, the user concentrates as much water chakra he can onto his middle and index finger. Then, the user mimics a gun with the hand, releasing the compressed water chakra in a cutting stream of water which easily slices through rocks.</p><p>Notes: The user may use do as many streams of water as many hands the user has, but it increases the chakra cost, 20 per each stream.</p><p>Note: Maximum of three times per battle</p><p>Note: Cannot cut through A rank and above Earth</p><p>Notes: May only be taught be The Seven-Scaled boy.</p><p></p><p>(Suiton: Mizu Kabe ) - Water Style: Water Wall </p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>A-rank</strong></span></p><p></p><p>3. (Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey </p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.</p><p></p><p>(Suiton: Sui Mizu) - Water Style: Acid Water </p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p>(Hi misuto doragon) Light Mist Dragon</p><p>Rank-A</p><p>Type-Offense/Defense</p><p>Chakra-30</p><p>Damage-60</p><p>Description-</p><p>The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user.</p><p>*Can Only be taught by Icemyster*</p><p></p><p>Water: Giant Hand (suiton:kyojin hando)</p><p>Type:Attack/Supplemantry</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage Points:60(+5 with lightning)</p><p>Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.</p><p>*Can only be used by burakyilan or if thought by burakyilan</p><p></p><p>4. (Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.</p><p>Note: Can only be used 3 times.</p><p></p><p>5. (Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.</p><p>Note: Can only be used 3 times per match. </p><p></p><p>(Suiton: Mizu kakujuu) - Water style: Water expansion</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Suiton: Hogo Pengin no Tangan - Water Style: Plea of the Protective Penguin</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A fairly simple but effective suiton ninjutsu, Hogo Pengin no Tangan is a suiton ninjutsu that uses the properties crystalized water to coat the blade of a sword. The user would put as much or as little chakra into the blade to crystalize as they want, and then they would simply cut through an opposing jutsu, releasing a crescent of crystalized water towards the opponent. With paramount chakra control, the user would then control the crescent of crystalized suiton much like the jutsu Suiton: Nagareru no Yari, only except instead of hand movements, the user would control the crescent via waving their sword up, down, left, or right. The user could control the crescent up to mid range with ease, and due to the crescent's properties of crystalline water, it's cutting power would be unmatched, even compared to the famous Suiton: Suidanha.</p><p></p><p>Note: Can only be used three times per conflict</p><p>Note: Cannot use this jutsu consecutively </p><p>Note: Can only be taught by Penguin</p><p></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>S-rank</strong></span></p><p></p><p>(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique</p><p></p><p>Rank: S</p><p>Type: Offensive, Supplementary</p><p>Range: Short </p><p>Chakra cost: 40</p><p>Damage points: 80 (+30 if charged with lightning)</p><p>Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death. </p><p>Note:</p><p>-Can be used twice</p><p>-If the golem destroyed, it can continue towards as a water wave.</p><p>-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.</p><p>-The golem can only absorb 3 techniques, after which it will crumble. </p><p>-Suiton needs to be mastered in order to do this.</p><p>-Can be taught by Dr. House </p><p></p><p>(Suiton: Yari joutan) - Water Release: Spear tip</p><p>Type: Offensive, Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete.</p><p>-Needs a water source near by</p><p>-Usable 3 times per battle</p><p></p><p>6. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</p><p>Rank: S</p><p>Type: Offensive, Supplmentary, Defensive</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.</p><p>~ Can only be used thrice</p><p>~ No A rank or above water techniques the following turn. </p><p></p><p>(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</p><p>*Water Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p>Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</p><p>Type:Attack/Supplementery</p><p>Rank: S</p><p>Range:Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.</p><p>Note: Can only be created one per battle</p><p>Note: Must be taught by Izure</p><p>Note: After usage the user can't use s-rank water jutsus next turn or the turn used</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Forbidden</strong></span></p><p></p><p>7. (Suiton Bunshi): Water Molecules </p><p>Rank: Forbidden </p><p>Type: Supplementary </p><p>Range: Short-Mid </p><p>Chakra Cost: 80 </p><p>Damage : (15 damage per turn )</p><p>Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 </p><p>Note: can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle </p><p>Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p>Note: can be used as a water source </p><p></p><p></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Axle, post: 13740392, member: 2089"] [CENTER][FONT=Book Antiqua][SIZE=5][COLOR="#0000FF"]Suiton Customs[/COLOR][/SIZE][/FONT][/CENTER] [SPOILER][CENTER][SIZE=4][B]C-rank[/B][/SIZE][/CENTER] Suiton: Mizu Tekishutsu ( Water Style Water Extraction) Type: Supplemntary Rank: C Range: Long-short Chakra Cost:25 Damage Points:n/a Description: The user will make 3 hand seals and focas his chakra into the ground useing his chakra he will force up any traped water beneth the ground to surface (only enough to make the ground flooded a little bit ) giving the user a water soruce note: can only be used 3 times per battle note: the water only reachs as high as the users feet [CENTER][SIZE=4][B]B-rank[/B][/SIZE][/CENTER] 1. (Suiton: Inryoukuken) - Water Release: Gravitational Pull Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: N/A Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques. (Suiton: Zukindama) - Water Release: Pounding Bullets Type: Offensive Rank: B Range: Medium Chakra Cost: 25 Damage: 40 Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with. 2. (Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: 40 Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces. (Suiton: Suiton kobushi)Water: Water fist Rank: B Type: Offensive/deffencive Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back. (this jutsu is very similar to the huricane fist jutsu) Notes: ~No other suiton the same move this one was used ~Usable 3 times per battle (Mizu Kamikiri tsutsu)-Rising water current gun Rank: B Range: Short-Mid Chakra cost: 20 Damage: 40 Description: Instead of focusing the water chakra into the leg, as the common mizu kamikiri, the user concentrates as much water chakra he can onto his middle and index finger. Then, the user mimics a gun with the hand, releasing the compressed water chakra in a cutting stream of water which easily slices through rocks. Notes: The user may use do as many streams of water as many hands the user has, but it increases the chakra cost, 20 per each stream. Note: Maximum of three times per battle Note: Cannot cut through A rank and above Earth Notes: May only be taught be The Seven-Scaled boy. (Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. [CENTER][SIZE=4][B]A-rank[/B][/SIZE][/CENTER] 3. (Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown. (Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. (Hi misuto doragon) Light Mist Dragon Rank-A Type-Offense/Defense Chakra-30 Damage-60 Description- The user shoots a giant water bullet that explodes into a giant cloud after shot into the air, producing three mist dragons, able to defend against fire attacks by condensing and creating water walls. (Defends against A rank and below fire attacks). When created they can be controlled by the user. *Can Only be taught by Icemyster* Water: Giant Hand (suiton:kyojin hando) Type:Attack/Supplemantry Rank:A Range:Short-Long Chakra Cost:30 Damage Points:60(+5 with lightning) Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger. *Can only be used by burakyilan or if thought by burakyilan 4. (Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times. 5. (Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns. Note: Can only be used 3 times per match. (Suiton: Mizu kakujuu) - Water style: Water expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times Suiton: Hogo Pengin no Tangan - Water Style: Plea of the Protective Penguin Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: A fairly simple but effective suiton ninjutsu, Hogo Pengin no Tangan is a suiton ninjutsu that uses the properties crystalized water to coat the blade of a sword. The user would put as much or as little chakra into the blade to crystalize as they want, and then they would simply cut through an opposing jutsu, releasing a crescent of crystalized water towards the opponent. With paramount chakra control, the user would then control the crescent of crystalized suiton much like the jutsu Suiton: Nagareru no Yari, only except instead of hand movements, the user would control the crescent via waving their sword up, down, left, or right. The user could control the crescent up to mid range with ease, and due to the crescent's properties of crystalline water, it's cutting power would be unmatched, even compared to the famous Suiton: Suidanha. Note: Can only be used three times per conflict Note: Cannot use this jutsu consecutively Note: Can only be taught by Penguin [CENTER][SIZE=4][B]S-rank[/B][/SIZE][/CENTER] (Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique Rank: S Type: Offensive, Supplementary Range: Short Chakra cost: 40 Damage points: 80 (+30 if charged with lightning) Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death. Note: -Can be used twice -If the golem destroyed, it can continue towards as a water wave. -After absorbing a jutsu the golem will become 150% bigger, regardless of the rank. -The golem can only absorb 3 techniques, after which it will crumble. -Suiton needs to be mastered in order to do this. -Can be taught by Dr. House (Suiton: Yari joutan) - Water Release: Spear tip Type: Offensive, Defensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Cost: 80 Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete. -Needs a water source near by -Usable 3 times per battle 6. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths Rank: S Type: Offensive, Supplmentary, Defensive Range: Long Chakra Cost: 40 Damage Cost: 80 Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. ~ Can only be used thrice ~ No A rank or above water techniques the following turn. (Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. *Water Jutsu cannot be used for 2 turns after this jutsu is performed *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout Water Style: Grand Water Wave (Suiton: Yuuen Mizunami) Type:Attack/Supplementery Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall. Note: Can only be created one per battle Note: Must be taught by Izure Note: After usage the user can't use s-rank water jutsus next turn or the turn used [CENTER][SIZE=4][B]Forbidden[/B][/SIZE][/CENTER] 7. (Suiton Bunshi): Water Molecules Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source [/SPOILER] [/QUOTE]
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