[Approved] Awoken Queen - Mara Sov

Skorm

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Name: Mara Sov
Gender: Female
Age: 29
Alignment: Chaotic Good
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_ _ _ _ _ _ _______________________________________Basic Info
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Looks
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Mara Sov is an taller woman than average. She has a silky hair an a majestic look, with a skin complection that is ranging a bit blue and pale. Her face is straight and beautiful with marked eyeliners. Her eyes is what captivates most people however. Her heritage is of the Hyuuga clan and she has the possession over the Byuakugan. When the dojutsu is not active, however, her eyes revert to blue soul-piercing marbles. She wears a purple lipstick. Her attire is quite unique, she carries a dark shirt and pants with several majestic kunais spread here and there but also she had a large shoulderpad that is entirely composed of fur by some unkown animal. The fur is in perfect sync with her hair with its color and intensity. Where the shoulderpad ends she has a glowing sigil of an unknown marking.
Personality
Mara Sov is quite the character. She would seem ruthless to some but to other she would be described as an angel. Her methods in dealing with social interactions are straight forward and always seeking to get to the point without going astray ever. She is a deeply caring person, for whatever subject she is interested in. Her family means more than the universe and she will do anything to protect her kin. As a Hyuuga she is respectful, following their traditions. She would never strike first in an encounter with an unknown person but always follow diplomatic standards unless enraged to the point she would act in pure bloodlust, however this is rare. Some might say that Mara Sov is an ancient goddess reborn into a human body with alterations to her, justifying her rather unique skin tone. She is a complex woman but not shy in hiding her accomplishments either. She is far from being shy as well, being able to enter a conversation with anybody without holding back on her own personal opinions and strifes. She values humanity as a whole, but can't stand a perticular kind; traitors.

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_ _ _ _ _________Origin & Clan Information_________ _ _ _ _
Clan: N/A
Origin: Land of Fire


Rank and Arsenal


Rank, Chakra, Health - Jonin, 2,600, 160
Specialties: Kenjutsu, Adv Speed, Kenjutsu Apex, Yin/Yang
Kekkei Genkai: Byuakugan (With Gentle Fist)
Advanced: Fūinjutsu, Yin/Yang, Kinjutsu, Void Artifacts

CE: Bisumaton, Kuriputon, Parajiumufōmu

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_ _ _ _ ____________Dojutsu & Custom Swords____________ _ _ _ _
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Contract Information:_______________________________________ _ _ _ _ _ _ _
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama and Mara Sov were the ones who created the signing contracts with these mighty and beautiful beasts. They have been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep. Mara had developed a favoritism over this contract as he had been enough in the world to establish the summonings home base. Mara carries the tattoo of the contract on his right shoulder which he inked himself.
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Thorny Dragon Summoner:
Mara was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. She, Zora and Alucard had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Mara and Alucard were. Nevertheless, he was capable of summon from both contracts although not from both in one encounter. With that being said, she carries the tattoo of the contract on his left shoulder.
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Fighting Style - ベクトルコブラ - Vector Cobra
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Passive Traits__________________________________________ _ _ _ _ _ _ _
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Yin/Yang
Specialist

The user becomes able to specialize in both component elements of Yin-Yang with their benefits under one Extra Specialty and becomes able to passively sense chakra and it's nature.
Yin Specialist:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Their prowess in Genjutsu and spiritual arts is further honed which allows them to render their Genjutsu techniques unbreakable by one of the primary (Pain, Surge/Kai, Foreign Injection) methods of release. Like Yang Specialists’ resistance to physical damage, a Yin Specialist trains their spirit to be stronger. Yin Specialists are able to shave damage done against their spirit by 30 damage.

Yang Specialist:
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Byuakugan
360º field of vision, bar one blind spot at the back of the neck above the third thoracic vertebra.
See through solid objects, and can use a degree of telescopic sight, seeing up to 2 adjacent landmarks away in the NW (vision doesn't extend pass oceans). Members of Official Sage rank can see up to 3 adjacent landmarks away.See chakra, as well as the chakra circulation system inside the users body as well as others. It is from this particular ability that they are able to employ their ultimate attack style, the Gentle Fist.All Hyūga have exceptionally high chakra control and increased agility.After gaining mastery over the Byakugan for one month, user can activate it with no move cost but will still be required to post the activation technique as a reference
Swords
Darkiscie's perk:
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect. The black element is currently Dust Release.
Golden Nightmare's perk:
The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects). Currently, this sword is given to Rayquaza.
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_ _ _ _ _ _ _ __________________________________________Riven of a Thousand Voices
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(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:
Can use 3 of the elements the creator knows (including AEs and/or CEs)
Can use one of the following: Ninjutsu, Taijutsu, Genjutsu, a Clan's HA, KG/KT, an Advanced Ninjutsu (Sound, Poison, etc), or universal ability (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, etc), a mode (SM, SHB, etc.) as long as the creator knows it
Has a chakra reserve of max 2000 points and a health pool of 150 points
Can use all techniques the creator knows of the fields it is able to use
Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, 40 damage reduction from clashes, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)
It will also abide to the following restrictions:
The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
The creator can only have one creation per bio at any given time.
The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.
Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.
The creation of Riven would be Mara's Pinnacle technique and the gateway of the mastery of Yin/Yang, effectively ending her needs for a personal summoning which would never rival that of Riven's power regardless. She would be her ally from her first creation until the world would end. Her abilities derives directly from her creator. Riven is a dragon/serpent-esque being 5m tall/long with wings that can support flight. She can use Bisumaton, Kuriputon and Raiton. She can also use Yin/Yang and have 150HP & 2000CP. Has a mental link to the user (Mara Sov) and has human levels of intelligence. She is also immune to Fūinjutsu.




Seals & Tools__________________________________________ _ _ _ _ _ _ _
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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line

Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.
(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.
(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.
Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.
Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.
Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.
Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Yin/Fuinjutsu: Gyakusatsu | Yin/Sealing Arts: Carnage) - (Bisumaton)
Type: Supplementary/Offensive/Defensive
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Carnage is a rather simple kind of sealing technique that works similar to that of the five elements sealing technique. However, instead of sealing an elemental technique, the user is able store an elemental technique in a seal that can elevate the rank of the technique itself by pressing extruding amounts of any element the user possess into each scroll and upon summoning the scroll the user can unleash the element to levels of S-rank from the seal. However, that is not what is the most unique aspect of the seal, because in the seal the aspects of Yin. The level of S-ranked elemental chakra that is stored in the seal is actually manifesting(as it is released) into that of an elemental spirit that can act similar to that of a ghost or a puppet. Not to be confused with sentience, which is a property of Yang, but rather within the lines of the Hands of Sloth technique. This means that the elemental chakra will retain its original S/W but can also become absolutely intangible but then also resulting it to be able to deal no damage but instead granted opportunities to act outside an enclosed barrier that the user might be trapped in. This needs to be stated clearly when used if the technique is to bypass physical structures or not, but what is interesting in the technique is that not the full range of the technique needs to be intangible, meaning one part of it can and the other not at the same time. Like the hands of sloth, this technique will make the unsealed chakra manifest into something that is an extension of the users body and in this case its wings. This means that as soon as the chakra has been released from the seal it will manifest on the users back.
Note: Must be stated in battle/bio what element is stored inside of the scroll.
Note: Intangibility may last for a maximum of 2 turns and can only be activated twice per technique/scroll.
Note: Can only be used 4x per battle, each usage lasting 3 turns.
Note: Needs to be Yin or Yin/Yang master to have dual elemental elements such as AEs/CEs stored in the seal

_ _ _ _ _ _ _ __________________________________________Signature Techniques
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(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.
(Genjutsu: Taishō-sei no kigen) - Illusionary Arts: Origin of Symmetry
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points:
Description: Origin of Symmetry is the crown jewel genjutsu of Zora Akiyama. The user will start by performing five handseals:
Hare - Tiger - Snake - Boar - Ox
They will then release a massive amount of their chakra into the mind of their opponent to trigger the illusion to start. While the illusion begins, the target will feel as they are shrinking down second by second and for every second they become smaller and smaller down to the quantum realm where they only can see the world as it is described in quantum theories. Which is just a huge realm of floating giant crystals in different colors. While they can move inside this world, their real body is locked in the position it was when the illusion was triggered and unless breaking the illusion it remains immobile. Albeit their senses remain intact, they are now also only picking up what can be heard in the quantum realm. Which is complete silence, following huge vibrations as molecules and shards mash into eachother.

Note: Can only be used once per battle
Note: No genjutsu above B rank in the same turn and two turns after usage
Note: Can only be taught by Skorm.
(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.
Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama
(Onibi) – Onibi
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels. Thickened Hide: Improved durability reduces all physical damage taken by 40.Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

Background:
Mara Sov was born in the land of fire under the Hyuuga clan.


Exodus
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Losses = 0
Wins = 0
I Bow to no one
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Approved by Imperfect.
 
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