Avenger III, Knight of Havoc, Infernal of the East

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards

You must be registered for see images
A V E N G E R

Name Angra Mainyu
Nickname Avenger, Knight of Havoc, Fallen of Wrath
Clan Explosion
Age 22
Date of Birth October 4


Appearance

Avenger is of slightly short stature; standing at a moderate 5'4". His skin tone is darker than average with jet black hair. Most notably his body is covered almost entirely with a variety of glyphs and tattoos which conceal the scars he had gained during his containment in Iwagakure. The body markings take on a mix of colors primarily being crimson red and black. These markings, while fearsome, are not purely for display and are used in Fūinjutsu. Traditionally Avenger wears a ragged crimson tunic wrapped around his waist with a similarly colored headband taking the place of his old Iwagakure headband.

You must be registered for see images


Personality

Angra was originally a kindhearted and good-natured young man before he was reviled by Iwagakure. He held a deep reverence for life and his fellow man going so far in his Ninja academy days to study nonlethal arts. To him the preservation of life was a must and needless violence was a tumor upon the face of mankind. He was quick to love and marveled at the wonders of the universe, the stars. To Angra the distinction between evil and good was black and white, cut and dry. This interpretation of the nature of humanity and the world would inevitably lead to Angra's downfall. His view of the world was shattered when he was captured and tortured by doctors and scientists seeking information about his unique bloodline.

Due to the torture he underwent during his captivity in his village Angra's disposition dramatically transformed. Angra eventually succumbed to madness as the torture became too much for his mind to bear causing him to lose his identity entirely. Upon escaping from Iwagakure he would, in a fit of madness, blindly slaughter numerous of his former comrades including those responsible for his imprisonment and torture. After Angra brutally slaughtered his love Lyra during his rampage he would forever be replaced by Avenger, a new personality born from the chaos.

As the madness subsided on Avenger's aimless travels through the world his new personality emerged. A silent hatred boiled deep within against humanity for what he perceived as a great betrayal against him and his ideals, although long forgotten at this point. In condescending fashion he came to the realization that humanity was not simply prone to evil but were in fact inherently evil leading him to forgive them for their transgressions against him. With Avenger's new conviction burned into his mind he would scour the world aiming to annihilate humanity.

You must be registered for see images


V I L L A G E § I N F O R M A T I O N S

Iwagakure Village of BirthVillage of Alliance Akatsuki/Kurogakure

You must be registered for see images
You must be registered for see images


R A N K / C H A K R A § I N F O R M A T I O N S


Ninja Rank

Sage
Specialty

Fire Release
Earth Release
Explosion Release
Taijutsu
Theory of Waves and Wind
Elements

Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Explosion Release
Hot Ice Release
Alcohol Release
Your ninjutsu

Ninjutsu
Fūinjutsu
Genjutsu
Taijutsu
Kenjutsu
Sensory
Summoning

Batoidea Summoning
Seahorse Summoning
Custom Fightning Styles

Theory of Waves and Wind
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk's Way


Fire Mastery


During his blind rampage Avenger’s rage manifested itself in his mastery over Fire Release. As his madness subsided he came to realize the potential of his mastery allowing him to perform Fire techniques with a single hand seal. Because of the tragedy of slaying his love, Lyra, at such a young age Avenger’s shattered emotions manifested themselves as the Sovereign Flame of Asmodeus’ Ire. This Sovereign Flame produces, at the user’s volition, brutally crimson red fire, matching Avenger’s clothing. Asmodeus’ Ire, in addition to the crimson flames it produces, also causes the fire to barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a “thermobaric explosion.” In addition, any Fire Style technique within the area of this Sovereign Flames reduces its strength by one rank. Avenger is also the bearer of Scarlet, the Akatsuki Ring. Traditionally wearing the ring on his right ring finger Scarlet enhances Avenger’s mastery over Fire Release greatly.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames​
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

(Akatsuki Enjin: Shu) - Akatsuki Ring: Scarlet
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Katon)
Description: One of the ten Akatsuki Rings worn on the right ring finger. This Ring is made out of an Indestructible red stone that increases the fire manipulation abilities of the user. All fire technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a fire technique, giving it Ash, or Gas properties, adding +20 damage instead of +1 rank, but being unable to produce fire techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki


Earth Mastery

From his early years Avenger's natural affinity manifested itself as Earth Release due to his deep respect for life and humanity. During his training in the Iwagakure academy he sharpened his abilities over the element mastering it to a remarkable degree allowing him to use Earth Release techniques with faster hand seals compared to others. Avenger's mastery over Earth Release grants him an additional fifteen damage to his techniques. blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank blank
Alcohol Release

During his elemental training Avenger came to understand a new advanced nature - Alcohol Release. The powerful nature goes hand in hand with Avenger's natural kekkei genkai. The Alcohol can be applied to critically intoxicate his foes and overwhelm them with a naturally flammable and explosive fluid. For increased weapon utility Avenger developed the Jägerbombs - bottles of pure alcohol which he can use in various ways such as in sync with explosive tags to produce powerful malefic explosives or to forcefully feed to his opponents to intoxicate them.
You must be registered for see images


Avenger's Signature Techniques

(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Tōtoidesu Shīzā Tenhikari) – Explosion Release: Venerable Augustus, Light of Heaven
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
(Bakuton: Kōtei Kyōki Teikoku Yugen) – Explosion Release: Emperor’s Madness, Imperial Shadow
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....

You must be registered for see images


B A C K G R O U N D § I N F O R M A T I O N S

Few would write of the childhood of Angra Mainyu. Born to an average nuclear family in the Land of Earth Angra’s childhood was bland. From an early age both his mother and father fostered a deep respect and reverence for life of all shapes and forms. Angra’s earliest memories are of his mother, Phoebe, taking him to the Land of Bears. There the two would explore the timberland of the Village Hidden Among Stars seeing all forms of life from villagers to bears and wolves to birds.​
During these days where Angra would see the Land of Bears he would also meet with the village’s
teachers; during those brief meetings Angra would learn all about the heavens and the stars. That life was born from the stars and just as easily as it was born it could be taken away. Each night in the forest Angra would look up into the sky viewing the constellations he had learned about. The majesty of each star radiating its heavenly power among the cosmos; it inspired him and further deepened his reverence of life.

By the age of eight Angra entered Iwagakure’s ninja academy. His abilities as a shinobi were not remarkable or unique in the slightest. However, unlike most shinobi he pursued learning about the nonlethal arts. It separated him from the rest of his classmates who did not share such a dep respect for life. Most s tudied the most lethal and potent forms of ninjutsu known to man while Angra would practice subduing his opponents through special forms of close quarters combat. It separated him from his fellow students and because of it led him to develop only very close relationships with those who shared his most sacred values. Among the few friends Angra did make Lyra was perhaps the closest. The two met at the age of nine during their years at the academy. Like Angra, Lyra was an average shinobi holding his same values.​

The two developed an intensely close friendship as they grew together during their days at the academy. Lyra was, in a sense, everything that completed Angra. She was extroverted and brought out the best in Angra’s social life. Lyra’s beauty was almost unbearable to Angra, driving him to despair over losing his new friend on numerous occasions. Each time he had gazed upon her he simply wished to extend that one moment of contact over an eternity; to stretch it out over the whole of time. Her eyes shone a golden hue. Her hair reached to the bottom of her neck parted in the middle which radiated pink in the sun leaving Angra dizzied and in love. While too young to know first love Angra would soon come to understand Lyra’s importance in his life. By the age of eleven Angra finally understood his feelings. In the moment his love for Lyra was born the final piece of Angra’s eventual fall would be placed.

For many months Angra concealed his true feelings from Lyra. He was a shy boy and preferred the solitude of his thoughts to sharing with others, regardless of how close he was with them. In the simplest terms he was an introvert. As their graduation from the academy approached he became increasingly anxious conceiving as many possible plans to reveal his feelings. But each attempt ended in failure – he was simply too nervous; instead Angra decided to take Lyra to the Land of Bears on the day after their graduation when he turned twelve. When they arrived the pair visited Hoshigakure after appreciating the forest which surrounded the village. There, at night, they rested in the village’s Planetarium and viewed the stars. In the awe inspiring spectacle, to Angra’s surprise, Lyra turned to him and confessed her own feelings for him. A surge of excitement and relief overtook Angra as the stars above shone their radiance and glory.

Since then their relationship blossomed. Uninterested in attending to missions for normal genin Angra focused on the protection and fortification of Iwagakure. It allowed him to foster and build his love for life and Lyra without the need of experiencing senseless violence in a distant land. Despite his greatest attempts the shroud of war and darkness always found its way into peace. Angra’s father, Sirius, had fallen in a skirmish on the outskirts of the Land of Water. His father shared Angra’s reverence but understood that sacrifice must be made to protect peace. That war must take place to refresh the peace which people held so dear. The officials of Iwagakure delivered the news to Angra and informed them that the body must be recovered. Normally one would question why it was so necessary to recover the body; but Angra was blinded and insisted that he, at the young age of fourteen, depart from the village to find the body. After the meeting Angra would depart alone to recover his father’s corpse without hesitation. Before leaving he promised Lyra that he would return no matter the cost.​

It didn’t take long for Angra to realize his mistake; a lone genin attempting to recover a corpse from the clutches of Kirigakure’s elite. Even before he could arrive at the Land of Water he was assaulted by numerous Kirigakure shinobi defending their body. Outnumbered and overpowered Angra could only think of his mother and Lyra; he could not bear the weight of dying and leaving them alone in the world. In his desperation he cried out screaming to the heavens above. He begged them for the strength which had united Lyra and him, begging for the power which illuminated the skies. His mind went blank as his kekkei genkai awakened within him unleashing a devastating explosion upon the unsuspecting Kirigakure shinobi. With his enemies dead Angra fell to the ground unconscious until he was found by his ‘allies.’

Despite being recovered by his village Angra’s struggles had only just begun. Instead of returning to his home Angra was unknowingly trapped within the confines of a laboratory. He had no time to protest or resist the ninja which had captured him because of the absolute trust he had placed with his village. The doctors in the laboratory strapped Angra to a surgical table and restrained his ability to mold chakra with a specialized seal. Fear gripped the naïve young man as images of Lyra once again raced through his mind. The doctors soon revealed that he possessed a unique kekkei genkai rarely seen within Iwagakure shinobi. His father, like him, shared in it which was why they desperately needed to recover his corpse from Kirigakure. The doctors explained that Sirius underwent numerous experiments to discover information about the lethal Explosion Release kekkei genkai. He had allowed himself to undergo these experiments so Angra could be protected and shielded from the doctors.

“Love is but an illusion; a shadow on the wall, a trick. Love is what we tell each other to hide what we really are.”


Despite being recovered by his village Angra’s struggles had only just begun. Instead of being returned home Angra was unknowingly trapped within the confines of the Iwagakure hospital deep below the earth. He had no time to protest or resist the ninja which had captured him; by the time he realized their deception it was already too late. He simply trusted his village too much. The doctors strapped Angra to a surgical table and restrained his ability to mold chakra with specialized seals. Frear gripped the naïve young man as images of Lyra once again raced through his mind. The doctors soon revealed that he possessed a rare bloodline rarely seen within Iwagakure shinobi. His father, like him, shared in it which was why they desperately needed to recover his body. But their alternative plan was to use combat to awaken Angra’s bloodline and then experiment on his body to discover what powered it. The doctors also explained that Sirius underwent these same experiments to discover information about Explosion Release. And that he had done so to protect his son from the experiments.

The experiments were essentially torture. Over an unspecified amount of time the doctors took numerous blood samples, tissue samples, and bone samples against Angra’s will. They toyed with his emotions with drugs to anger him or depress him. Slowly but surely Angra’s sanity was slowly chipped away. The pain was far too much for the young shinobi. The doctors pressed on despite the experiments returning little information that they didn’t already know. Seeking to bring out his powers to an even greater degree Angra was left starving, sleep deprived, and dehydrated. His now fractured soul’s will was waning quickly and only kept standing, albeit barely, by his memory of Lyra. Despite his resistance Angra’s fall was inevitable. Pushing Angra over the edge of darkness took little effort; madness was much like gravity requiring only a slight push to truly awaken. The torture became too much for his mind to bear as he shattered and fell. In a fit of rage Angra’s kekkei genkai awoke fully as Avenger was born within him. Unleashing his wrath upon the doctors and scientists the young man’s rage left the hospital in a smoldering ruin in the middle of the night killing all within, including the innocent. Numerous villagers began rushing to the location of the explosion to find what happened while jounin and Special Forces ninja were dispatched to contain the new threat.

Within the confines of his mind and soul a battle raged on; the dying young Angra and the newborn Avenger. One’s will stripped away by the very people he protected and the other energized by the pain and drive to bring genocide upon the whole of humanity. One powered by waning love and the other fueled by the heavens themselves. It was clear who held the advantage. Angra’s fortitude had waned too far and Avenger offered the protection that he so desperately sought while the doctor’s performed their experiments. Meanwhile in Iwagakure Avenger stood amongst the ruins viewing the chaos he had wrought. His countenance was twisted, unsatisfied, and filled with bloodlust. Images of Lyra and the heavens raced through his shattering mind. Continuing to unleash arbitrary blasts of raw energy among the Iwarians and their buildings surrounding his slaughter had proven to be blind. He cared little for who approached him; all life would be engulfed in his inferno. Man, woman, or child; none could find shelter during his rampage.

The final moment which shattered Angra’s mind was Lyra herself. Like all villagers she had rushed to the hospital in distress. She did not know that Angra had returned from the mission let alone that he was betrayed by his own leaders. Lyra quickly became confused and frightened by the young man she had fallen in love with as she witnessed the destruction and countless dead. She blindly rushed toward him to calm him down – to understand what had happened. With tears streaming down her face she approached Avenger from his blind side and embraced him from behind. Yet to Lyra’s chagrin Avenger’s reaction was not what she would have expected. His mind was far too shattered to recognize her beyond basic emotions. Locking eyes with her the shattered remnants of his memories momentarily awakened sparking an emotional reaction engulfing his entire form in Explosive chakra, awakening his most powerful technique – the Vestments of Divine Imperials. In that same instance Lyra was engulfed by an untamed explosion; one fueled by the heavens themselves tearing apart her body at the left arm and torso. As she was blasted backwards by the sheer force of power Avenger completed his turn to look down upon her body. She was in pain, breathing heavily, and in tears. Her body had yet to go into complete shock leaving her just conscious enough to understand what had happened. Momentarily Avenger’s countenance softened as he felt peace from his act, his bloodlust sated. But within the confines of his conscience Angra had finally died. Stabbed in the stomach and the knife twisted. And in that moment Avenger’s countenance twisted once again as he formed a single orb of raw explosive chakra and launched it at Lyra to end her suffering. It was no act of pity; to Avenger it was the beginning of his wrath.

You must be registered for see images


“Man, woman, child, lord, king, kage, and Akatsuki. All evil. From the baby born from the womb to the oldest man of a village – all are evil. They are not inclined to evil – they simply are.”


Lyra’s death served a second purpose along with the awakening of the Vestments of Divine Imperials. Avenger’s new affinity toward Fire Release would be born alongside his mastery over Earth Release. But his Fire Release was unlike all others, imbued with the rage and shattered love he held for Lyra – giving birth to Asmodeus’ Ire. Following the suite of his bloodline Avenger’s Fire Release would wrought the destruction that he so desperately sought to bring to humanity in the most volatile of flames.

As the dust settled the village fell silent in despair. Still shrouded in confusion their spirits had finally been broken. Avenger’s sanity was still far from repaired, however. Shinobi and villagers alike were called to form a full scale retreat to the safer areas of Iwagakure, including their homes. Some even began to outright flee to the gates to seek shelter outside of the village itself. But Avenger’s wrath knew no bounds as the anger which had been bound within Angra continued to release itself. He chased the villagers seeking to flee to the gates killing them mercilessly as he went; he cared little for their status. Man, woman, and child were all the same to Avenger – living and disillusioned. His madness and rage drove him to end their lives at all costs.

Avenger’s rampage naturally led him to the gates of Iwagakure leaving only destruction in his wake. Without looking back he continued forward leaving the village in ruins. Avenger held no regret, no sadness, no nostalgia, and no pain for his actions. The boy who loved life had died; replaced by the man who would bring about the end of humanity and tear down the illusions that it had built and sustained for so long. Finally free he set out to wander the world in the solitude of insanity.

Avenger’s journey lasted for seven years. He scoured the world killing those he met without reason or understanding; to him the purest form of killing. As time passed his madness slowly subsided; instinct became secondary to rationality but Avenger’s core purpose remained. By the age of eighteen he had returned from the clutches of insanity enough to allow him to ask himself “why?” By now his memories of his previous life were entirely shattered. Avenger could barely recall his old name, his old family, Lyra, or even the days he spent at Hoshigakure. But he begged to understand what drove his rage. Was he simply acting out of anger for what had happened to him? Or did it go far deeper than that?

“I have long since forgiven those who reviled and condemned me. I was naïve to expect any better of my fellow man.”

After months of contemplation Avenger finally came to a realization giving birth to a revitalized conviction. His former love of life had been shattered. More accurately it had disintegrated when he realized that he had been lied to – betrayed by the very people he loved and would do anything to protect. The trauma had been so great it led Avenger on a path of destruction against the villagers to take revenge for what had been done to him. But with his months of contemplation he realized that he no longer held any anger against those who had reviled him; he had forgiven his former village. But his desire to wipe out humanity remained ever present as he realized that all humans were not simply inclined to evil acts but that all humans were inherently evil. Avenger would, as the harbinger of the heavens, carry this realization with him and bring about the wrath of the stars upon humanity to burn away their evils, illusions, lies, and lives.

By the age of twenty-two Avenger’s aimless travels would finally come to an end. For many months he had taken shelter at the Blood Tavern. There he heard rumors of the formation of a new nation – a nation unlike all others. A nation forged from molten steel itself. Avenger couldn’t help but be intrigued. Summoning a Ray from the Lake of Antiquity Avenger travelled to the Hidden Moon Village…or what was left of it. As Avenger approached he could see immense steel structures rise in glory upon the horizon. It was a spectacular sight. When he arrived he naturally made his way to the tallest spire he could find. At the top he entered the throne room of Lancelot, better known as Berserker and the Black King.

“Those who call themselves Kage, shadows, reside in what they believe to be the light. Yet we are all truly evil. We are the very source of evil.”


The two spoke earnestly learning a great deal about each other and their goals. By the end of their deliberations Avenger was offered one of the highest honors and positions within the Village Hidden in Darkness – he would be the First of the Kingsguard, the Knight of Havoc. A fitting title suited only for Avenger he would pledge his loyalty to the Black King and serve him in his quest to bring the world to its knees in corruption. Yet despite the newly forged relationship between the two Avenger knew in the back of his mind that there could be conflict later. Berserker sought to bring the world to its knees; to corrupt the world as it had corrupted him through injustice. Avenger wished to bring genocide to humanity; to engulf it in a malefic inferno to burn away their illusions. But this would be an issue for another time as it remained confined to the corners of Avenger’s thoughts.

Avenger would take his seat at the first council meeting as the first of the Kingsguard and the Knight of Havoc. The first meeting revolved around the topic of war – Berserker would determine the forces of Darkness and of the Land of Water would join in an alliance to ravage the Land of Earth and its allies. To ravage the Heaven and Earth Alliance, the strongest military power known to the present shinobi world. With their affairs in order the council concluded and the army would assemble and begin its march. Avenger was not fazed by the choice to invade the Land of Earth. By now Avenger had long since forgiven the Iwarians for their transgressions and simply saw them as those who must face the flames of his wrath. The invasion meant nothing to Avenger aside from advancing his dream to bring humanity to its knees.

The events of the war transpired dramatically. Avenger slew Hei Uzumaki with ease engulfing him in a crimson explosion which ravaged the entire half of the Tsuchikage’s mansion. Following this fight Avenger would slay a handful of other shinobi from the Land of Earth as Berserker engaged one of the heroes of the village, Roy Mustang. All were defeated swiftly. The Tsuchikage himself fell quickly in combat, decapitated within moments against the might of the Witch King. Eventually Avenger would convert the floor of the mansion into pure crimson Explosive chakra unleashing a colossal explosion of blinding light destroying the mansion. All within were engulfed in the inferno including the innocent who had sought shelter within the mansion. Avenger’s final act during the war was slaying the Raikage; snuffing out the final hope of the Land of Earth to resist the invasion. In dramatic fashion the Raikage’s body was engulfed in countless explosions created by Avenger.

After the Raikage’s death the remaining shinobi of the Land of Earth quickly surrendered and fell to Berserker’s blade. The village lie in ruins; akin to Avenger’s own rampage nearly a decade ago but going a degree beyond. With the fall of the Earth and Heaven Avenger and Berserker would look to return home to regroup and prepare for their next invasions. Berserker would look toward fully integrating the Akatsuki while Avenger would seek to expand the kingdom’s territory. Peacetime, while necessary, was not to Avenger’s liking. Like in his childhood the shroud of war would once again soon engulf Avenger and those around him. New figures would appear within Kurogakure; most notably was Ruler, the heir to Berserker’s throne. Avenger had no interest in ruling. But his desire to commit genocide upon the human race seemed to be heading toward a clash; one which would shake the very heavens themselves.

You must be registered for see images

O T H E R

Imperial Chaos

To manifest his rage and disdain for humanity Avenger created Imperial Chaos, an arsenal of Explosion Release techniques to bring forth his fury to bear upon humanity. To Avenger nothing is sheltered from his rampage; that the very world itself and all things, living or otherwise, are his to destroy and engulf in a malefic inferno.
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn.
(Bakuton: Jitsuryoku Sengen) – Explosion Release: Potentate Proclamation
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body; this effectively voids the sustained chakra cost of the familiar. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.
(Bakuton/Fūinjutsu: Shōmei no Kōhyō) – Explosion Release/Sealing Technique: Luminary’s Edict
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is considered to be the sibling technique of Potentate Proclamation and is designed to be used while Vestments of Divine Imperials, or its lesser variants, is active. This technique specializes in sealing, unlike that of Potentate Proclamation, creating a living chakra vessel from the user’s explosive form. Unlike Potentate Proclamation this technique does not extend the duration of Vestments of Divine Imperials through the transfer and integration of energy and chakra. Instead Luminary’s Edict focuses on the alternative application of Potentate Proclamation – the sealing of sentient familiars and the adoption of their abilities. Luminary’s Edict takes into account the ‘size’ of the consumed familiar. However, because this is applied to familiars which are purely chakra based the physical size of the familiar is not taken into account because chakra does not occupy space in the normal sense. Luminary’s Edict instead focuses on the density of chakra, meaning the strength of the technique. As such, familiars which are higher ranked than the user’s transformed state will be consumed allowing for the user to adopt the abilities of the familiar as well as the strength of familiar. For example, should the user’s transformed state be equivalent to A-Rank and an S-Rank familiar is consumed then the user’s explosive state will increase by a single effective rank. Because the user’s body becomes the vessel for the familiar it will be homogenous with the user’s body preventing the external separation of the two. Familiars consumed by Luminary’s Edict have their chakra cost effectively voided for the duration. The familiars which are consumed will also bind their duration to the user’s transformed state accepting the longer of the two durations. When the user’s transformed state ends the consumed familiar(s) will unbind themselves seamlessly from the user’s body. The sealing happens incredibly quickly allowing Luminary's Edict to be used within the same timeframe as the creation of a familiar that it will consume and seal. Luminary’s Edict can be used three times per battle and will remain active until Vestments of Divine Imperials, or a lesser variation, expires.
(Bakuton: Tei’i) – Explosion Release: Imperial Majesty
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.
(Bakuton: Ten’i) – Explosion Release: Imperial Authority
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Supplementary
Rank: D – S
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Ryōiki no Ten'nō) – Explosion Release: Domain of the Emperor
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80)
Description: Through direct contact with a solid surface the user will focus their Explosive chakra into it causing it to diffuse evenly throughout the applied surface. The Explosive chakra will quickly diffuse up to mid-range from the user’s initial location lacing the terrain with chakra unbeknownst to opponents lacking special capabilities, like Doujutsu or Sensory. In its diffused state this technique offers no direct offensive potential simply acting to lace the terrain with Explosive chakra essentially marking the surface as the Emperor’s domain. Domain of the Emperor will passively drain 10 chakra per turn from its user allowing in order to be sustained. While active the opponent will be unable to use Earth Release techniques which emerge from the ground. Domain of the Emperor essentially emulates its natural oppressive ability through this lacing of Explosive chakra. Alternatively, this technique can be used to converge the diffused chakra into a single location by pooling it beneath a targeted location. This convergence can be performed immediately upon initiation of this technique, at the cost of a single move, or can be performed after the diffused chakra has been laced into the surface, costing an additional move. The explosion produced by this alternative application will cause the earth to rupture beneath the targeted location which can encompass all of short-range from its location. The rupturing will be proceeded by the normal rumbling sound accompanied by all average earth techniques followed by an immediate explosion. The explosion will both carry with it the normal heat and force as well as the ruptured earth, forming a highly effective blunt and sharp shrapnel. When the convergence application is used this will effectively end Domain of the Emperor and require the user use this technique again in order to lace chakra into the earth. Domain of the Emperor can be used twice per battle and lasts four turns per application or until it is sacrificed to produce an explosion. While active the user is unable to use techniques other than Explosion Release, the elements which compose it, their primary elemental affinity, and non-elemental techniques.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Bakuton: Chikyūmei) – Explosion Release: Mandate of Earth
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A
Description: This technique can only be used while Domain of the Emperor is active allowing the user to passively activate this innate ability. Mandate of Earth essentially allows solid-based matter and techniques (Earth/Earth CE, not including other shinobi, etc) to become infused with Explosive chakra. However, unlike its sibling techniques Hell and Heaven the Mandate of Earth, through the Domain of the Emperor, infuses these solid-based techniques beyond short-range of the user by utilizing the diffused Explosive chakra latent in the surface it was infused to. This essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be equivalent to an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. The Mandate of Earth can only be applied to techniques and matter within the Domain of the Emperor. Like the Domain this technique comes with an audible tell – the earth will rumble dramatically moments prior to detonation. Mandate of Earth cannot be used upon anything on the opponent’s person. When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Alternatively, the user can void the need for contact by causing a premature explosion in the object in question. This can also allow the user to keep the object inert until a time of their choosing but requires the user be aware of any interaction. Explosions produced by the Mandate of Earth can have their directionality manipulated allowing for the negation of recoil and damage. Mandate of Earth can be used twice and will remain active for the duration of the Domain of the Emperor.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
(Bakuton: Teikoku no Seiryoku) – Explosion Release: Fount of the Empire
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Only techniques which are created within short-range of the user can be infused by Fount of the Empire.
(Bakuton: Jigoku no Kōkan) – Explosion Release: Hell’s Dignitary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will focus their Bakuton chakra into the ground in order to initiate this technique. This technique applies the principles of Lightning Release: Four-Pillar Bind as well as Explosion Release: Mandate of Hell. Instead of using Raiton chakra the user will apply their Bakuton chakra in order to forcefully shape the earth into a familiar mirroring their stature, appearance, and size. The familiar is powered by the user’s Explosive chakra and as such is granted a limited form of sentience; allowing the familiar to passively feed off of the user’s chakra reserves and sustain independence from the user’s concentration. Cosmetically, the familiar courses with explosive energy; this is much like the electrical energy which courses on the surface of Four and Sixteen Pillar Bind. This energy is inert to the touch possessing no inherent explosive qualities.

Aside from its limited sentience the familiar possesses two abilities. Due to the nature of his creation the familiar is capable of utilizing Earth Release techniques up to and including S-Rank sans handseals. However, the dignitary’s Earth Release techniques possess a unique quality found in Mandate of Hell. As such, the dignitary’s Earth Release techniques will passively be manipulated by Mandate of Hell allowing them to convert the Earth technique used (as long as it is solid matter), into Explosive chakra after it is created. This ability also, like Mandate of Hell, allows for a certain amount of reshaping; as such a slab of earth can be reshaped into a large sword. The Explosive chakra naturally possesses highly explosive tendencies which, on contact with solid matter or an opposing force, will result in an explosion proportional to the size of the structure. Explosions can also be detonated without the need for physical contact requiring the user to be aware of the interaction. Likewise, explosions can be prevented leaving the chakra inert until the user desires for an explosion to occur. Explosions created can be angled away from the user preventing unnecessary recoil and negating damage and debris. This passive characteristic can only be applied to Earth Release techniques within short-range of the familiar. Techniques which are outside of that range will remain as normal Earth Release.

Hell’s Dignitary can be used once per battle lasting a maximum of four turns per application. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
(Bakuton: Ten no Hikarimasu) – Explosion Release: Heaven’s Luminary
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will focus their Bakuton chakra within short-range of their location creating a familiar mirroring the user’s stature, appearance, and size. The familiar is composed purely of Explosive chakra being crimson, yellow, or orange in color. Although this coloration is largely cosmetic and can be changed through the use of other external techniques which affect the coloration of Explosion Release techniques. The familiar is powered by passively siphoning the user’s chakra and is granted a limited form of sentience; this allows the familiar to sustain independence from the user’s concentration. Because of its composition of pure Explosive chakra the familiar is highly volatile and naturally explosive. As such, interactions with the familiar, either from physical matter or opposing technique, an explosion will occur which can have its directionality controlled. The explosion will mimic the size and speed of the invading force. The explosion happens passively but requires one of the user’s three moves per turn. Aside from this, the Luminary’s energetic composition cannot be weakened and as such can regenerate from damage which does not destroy it entirely within elemental strengths and weaknesses.

Aside from its basic abilities the Luminary is capable of diffusing itself into solid matter based techniques (Earth/Earth CE). This is much like the Mandate of Heaven which infuses solid-matter with the user’s Explosive chakra to produce a latent bomb. However, unlike the Mandate of Heaven this ability varies slightly. This enhancement causes the infused technique to gain the abilities of the Heaven’s Luminary. Additionally, the Luminary’s duration will become bound to the technique it is infused into while also gaining the sustained chakra cost of the Luminary. Because of the nature of the Luminary’s reactive defense the infused matter will gain an electrified aura much like the one found in Explosion Release: Hell’s Dignitary. However, unlike the Dignitary who’s aura is inert to the touch the Luminary’s will possess a highly volatile aura mimicking the damage of the original Explosive chakra, S-Rank. For example, should the Heaven’s Luminary be diffused into Earth Release: Stone Golem it will gain the limited sentience of the Luminary freeing it from the user’s concentration while also becoming able to use Explosion Release techniques as outlined in this technique. Like Mandate of Heaven the Heaven’s Luminary can only be diffused into techniques which are created within short-range of the user. However, this does not mean that the Luminary must be within short-range. The Luminary can be present anywhere on the battlefield and diffused into the solid-based technique as long as that technique is created within short-range of the user.

Heaven’s Luminary can be used once per battle lasting four turns. Upon deactivation the user will be unable to use Explosion, Earth, or Lightning techniques above A-Rank for a single turn.
(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. A-Rank application can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn
(Bakuton: Teikoku Jōrei) – Explosion Release: Imperial Ordinance
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique is considered the sibling technique of Imperial Armament. This technique allows the user to infuse Explosive chakra into a solid surface within short-range of the user’s location. The basis of this technique is similar to Lightning Release: Four-Pillar Bind which uses Lightning chakra to manipulate and shape the earth around the user. This technique will apply Explosive chakra to infuse and shape the earth around the user’s position in accordance to the user’s wishes and needs, within reason. Like all Explosion Release techniques these constructs will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the constructs inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Ordinance can be angled in a direction of the user’s choosing allowing for the negation of damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. S-Rank explosions produced by Ordinance create an explosion spanning mid-range from its impact location while lower ranked applications created short-range sized explosions. The user is also capable of producing multiple constructs through the usage of Imperial Ordinance; their collective strength always being equivalent to the applied rank. A-Rank applications can only be used four times per battle. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Explosion Release techniques in the user’s next turn.
(Bakuton/Fūinjutsu: Tentai Hōfuku) – Explosion Release/Sealing Technique: Celestial Retribution
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn) (+20 chakra cost per applied technique)
Damage: N/A
Description: Celestial Retribution is an advanced technique employing the creation of the Coat of Arms of the Emperor. The technique is initiated through a surge of chakra throughout the user’s body to produce a familiar composed of entirely Explosive chakra on their chest. The familiar takes the form of the Civic Crown of the Emperor, his coat of arms. The familiar is imbued, through a passive consumption of the user’s chakra, a limited form of sentience. While the Civic Crown is unable to move from the user’s body it is able to act independently of the user and free his concentration on the technique. The Civic Crown acts to mark the sacred property of the Emperor and carry out the punishment upon those who attempt to steal it. To carry out this sacred task the Civic Crown employs an advanced form of Fūinjutsu. In order for the Emperor to mark his property the technique adds an additional dimension of shape manipulation through an infusion of chakra; this is done by passively consuming the user’s chakra and infusing it independently of the user into techniques at his volition. The added manipulation will in effect ‘inscribe’ the Kanji for ‘Exalted’ in the user’s Explosion Release techniques while also causing the color of the Explosion to shift becoming a dark crimson; although this coloration is largely cosmetic and can be shifted through the use of other techniques which influence light or coloration. When used on raw Explosion Release techniques, such as Explosive energy, malefic infernos, or simple explosions, this technique will create the Kanji in the body of the Explosion itself, always in the direct view of the opponent. Alternatively, this infusion can be used alongside Mandate of Heaven, Hell, and their variants. When used in conjunction with Mandate of Hell the Kanji will be initially inscribed in the solid body of the matter it is applied upon and then remain inscribed as it converts itself into Explosive energy. When used with Mandate of Heaven the solid matter which is infused will gain the inscription upon it. In its simplest form the infusion produces a highly malleable, intangible, and transparent barrier within the Explosion. Because of its malleability and intangibility the barrier can easily shape itself to fit the Explosion and its contents and will proactively shape itself as the explosion expands into its apex or changes shape. The barrier itself offers little in normal elemental interactions and does not inherently increase the strength of the Explosion Release technique it is applied to. However, the barrier, much like the barrier found in Sealing Technique: Abhorrence, acts to protect the Emperor’s techniques against specialized sealing/absorptive natured abilities. Against these techniques which employ an ethereal state of chakra draining, absorptive, or sealing qualities advanced Fūinjutsu or otherwise, the barrier will make its abilities known in order to protect the Emperor’s sacred Explosions. These abilities include Dark Release Absorption, advanced Fūinjutsu, and abilities which consume chakra such as specialized Water Release. The first ability mimics that found in Sealing Technique: Abhorrence. It will directly prevent the sealing or absorption of the user’s and is able to repel S-Rank and below techniques which attempt to seal or absorb the user’s techniques. The second ability is the barrier’s ability to issue a punishment to those who attempt to steal the Emperor’s property. While preventing the user’s techniques from being sealed this technique will instead release a portion of the user’s chakra to initiate the punishment. Those techniques which perform their absorption will instead be met by an infusion of the user’s chakra which causes the opponent’s chakra system to gain explosive like tendencies. The result is the opponent’s very chakra system will begin to ‘explode’ causing the destruction of 50 chakra per turn while also causing severe pain. The pain which the opponent experiences is equivalent to the pain required to shatter an A-Ranked illusion; stabbing one’s self in a minor muscle, cutting one’s self, breaking small bones, etc. Thus, it is a nuisance to experience in heated combat. The rank of the infection is equivalent to the rank of the Explosion Release technique used and requires a full body surge in equivalent rank to shatter.

Celestial Retribution can be used once per battle and when used the Civic Crown will remain on the field for a maximum of four turns. Due to its nature this technique is activated instantly and infusions occur within the same timeframe as the technique they are applied to. Alone, the familiar cannot move independently of the user and will remain static on his chest.
(Bakuton: Ananke, Kyōhaku’ten) – Explosion Release: Ananke, Heavenly Compulsion
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 50 (-30 per turn)
Damage: N/A (-40)
Description: This technique is considered the brother technique to Celestial Retribution and, like its sibling, employs an advanced combination of Fūinjutsu and Explosion Release. This technique emulates the Emperor’s command over the physical world and inevitability. The user will release Explosive chakra from throughout the user’s entire body producing the semi-sentient Crest of the Emperor, the Civic Crown, adorned to his chest. Like in Celestial Retribution, the Civic Crown remains dependent on the user’s body and cannot move alone but, due to its sentience, remains independent from the user’s concentration. The Civic Crown possesses a single ability – to create spheres of Explosive chakra roughly equivalent to the size of a fist each imbued with the Emperor’s heavenly will and sustained by the Civic Crown itself. By default each sphere is imbued with the abilities of the Mandate of Hell. As such, when coming into contact with solid matter (KG/CE included) they are able to convert that matter into Explosive chakra. When used on an opponent’s technique this requires the opponent’s technique be completely overpowered within elemental strengths and weaknesses. For example, should an A-Rank sphere come into contact with an A-Rank Earth technique it will consume the sphere and convert the Earth technique into Explosive chakra. However, should an A-Rank sphere come into contact with a B-Rank construct of Earth it will still convert the technique into Explosive chakra but also preserve the sphere. The spheres themselves take on a physical state; the state which rules over the material world. Each orb, typically crimson in color, will possess inherently high volatility and as such will explode on contact with matter or an opposing force producing an explosion spanning mid-range from the orb’s location engulfing anything within it. This explosive ability does not come without control and, through the user’s will, can prevent the orbs from detonating allowing them to remain inert but will require the user to be aware of an interaction. Because of this the user is able to also cause a premature detonation voiding the need for contact. The orbs are inherently highly versatile constructs and can be shaped to the user’s needs after creation however they would like. Alternatively the spheres can be used to extend the abilities of the Mandate of Hell upon sentient familiars through Fūinjutsu. When used as such the spheres will present themselves with the Kanji for “Inevitability” in the frame of view of the opponent. This sealing inscription within the sphere is purposed to be used against elemental/non-elemental familiar techniques. When used against these techniques the sealing script’s full strength is revealed as it becomes capable of sealing the metaphysical link between user and familiar, thus rendering the familiar at the command of the user. The converted familiar will lose its original natural abilities while being converted into raw Explosive chakra. When used against familiars of neutral or greater strength the sphere will be consumed in order to bend the familiar to the user’s will. When used against familiars weaker in strength the sphere will be preserved. When used in this manner the spheres will not cause a detonation and instead remain inert. The converted familiar’s potential explosive strength reflects the familiar’s original rank. The “Inevitability” seal is considered A-Rank.

This technique can be used once per battle. The Crest will remain active for four turns during which a minimum of two spheres will be created, maximum of four, at any time on the battlefield. The initial two spheres created will be S-Rank in strength each and should they be divided further will be equivalent to A-Rank spheres. Using the spheres requires the user expend one of their three moves per turn, except in the first turn of creation. Reshaping the orbs to fit the user’s needs is performed passively and their maximum reshaped size cannot exceed the user’s. Restoring a lost orb can be done at the cost of a move and an additional 20 chakra. The passive abilities imbued by the Mandate of Hell can be used against living shinobi. They will be employed at the user’s volition should an explosion not be desired. The sealing script can only be used against elemental/non-elemental familiars and can seal the metaphysical relationship regardless of rank or strength as long as contact is made. However, should the user desire, they can simply produce an explosion against an opposing familiar instead of applying the seal. When Ananke, Heavenly Compulsion expires the user will suffer from a hindering full body pain. This effectively causes the user to suffer from 40 damage and have their base speed reduced by 2 effective levels for 2 turns. Additionally, the user will be unable to use Explosion Release, Lightning Release, or Earth Release techniques above A-Rank for 3 turns.
(Bakuton: Tōtoidesu Shīzā Tenhikari) – Explosion Release: Venerable Augustus, Light of Heaven
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
(Bakuton: Kōtei Kyōki Teikoku Yugen) – Explosion Release: Emperor’s Madness, Imperial Shadow
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-70)
Description: The third and ultimate technique awakened during Avenger’s maddening rampage; it represents the darkness which shrouds his heart and mind – his true nature and form....
The Twin Evils

At both sides of his waist Avenger wields the Twin Evils. They are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast's fangs and claws. The Twin Evils, as they are more commonly referred to, are named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. With these weapons Avenger brings to bear his fury using them frequently as swordbreakers and throwing weapons very capable of rending flesh on contact. They are concealed at his side blending in perfectly with the markings and glyphs adorned throughout his body. Their true nature is in line with his kekkei genkai acting to enhance his usage of Explosion Release significantly.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.

Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.

Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Curse Mark of Heaven

At some point during his captivity Avenger was adorned with the Curse Mark of Heaven on the back of his right hand with the trigger of Famine applied (via Horsemen). When activated the first stage of the Cursed Seal releases a varying assortment of dark crimson tattoos which blend in with the glyphs and tattoos he has had inscribed onto his body. Due to the interference of the Senjutsu chakra Avenger's techniques will become discolored and enhanced resulting in a unique coloration of a remarkably beautiful red with black specks scattered through it.

Avenger's second stage is remarkably human-like in appearance compared to others who attain the same power. When Avenger ascends to his second stage his skin tone darkens to a stony grey. Protrusions of flesh erect themselves around his neck as sharp spikes. Although these sharp spikes are not able to pierce his own skin to those who strike him they can easily pierce unprotected flesh. His eyes turn a radiant gold while his glyphs and tattoos illuminate themselves. From his left arm a long, metallic-like appendage grows acting as a third arm with incredibly versatile range of movement within short-range. Avenger possesses full range of motion with it allowing him to use it for a number of purposes.
(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
(Ten no Juin: Ni) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+ 200 chakra; -15 to user per turn)
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out), it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically (2 base ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.

Note: Lasts for 6 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
You must be registered for see images
Fūinjutsu

Avenger's body is littered with glyphs and tattoos. While these markings are remarkably fearsome they are also used in combat. He is adorned with certain seals, talismans, and sigils which both compliment his fighting style and supplement his defenses. On the back of his left hand Avenger was adorned with the Command Seal. Upon activation the seal lifts the restraints which bind Avenger unleashing his full fury. He has a set of talismans adorned at his side with the Kanji for "Abhorrence" as well as the Kanji for "Eternal" on his back. All of these seals are reinforced with an infusion of fire chakra to supplement their defenses (via Scripture of the Templars)
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle
(Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.

Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
You must be registered for see images
Theory of Waves and Wind

Avenger has come to mastery and specialize in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Avenger wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Avenger from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Avenger is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost.

Theme Song and Background Music




You must be registered for see images


B A T T L E S

6 WonLost N/A


□ Approved □
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Love it fam
<3

****in boom
<3

Clan: Explosion - rofl. What kind of explosives is he made of?
What the guy below you said.

The edgy kind.

Nice bio, Snackos. I'll check it later.
Thanks. Take your time. I made the history too long ;-;

I love the scheme and the character choice.

Kudos on your work on Blast. ^__^
Thanks!

Just finished the history, it was a brilliant read. Great work on it
;_;

Dang, this bio is ****ing stronk >.>
We'll need to fight soon. But you never use the BA D:

That last unfinished custom looks lonely...
I'm like half way done with it. Just debating on the last few abilities <_>
 
Top